Files
MinecraftConsoles/Minecraft.World/McRegionLevelStorage.cpp
Loki Rautio 087b7e7abf Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
2026-03-07 21:12:22 -06:00

103 lines
3.1 KiB
C++

#include "stdafx.h"
#include "net.minecraft.world.entity.player.h"
#include "net.minecraft.world.level.chunk.storage.h"
#include "net.minecraft.world.level.dimension.h"
#include "ConsoleSaveFileIO.h"
#include "LevelData.h"
#include "File.h"
#include "McRegionLevelStorage.h"
McRegionLevelStorage::McRegionLevelStorage(ConsoleSaveFile *saveFile, File dir, const wstring& levelName, bool createPlayerDir)
: DirectoryLevelStorage(saveFile, dir, levelName, createPlayerDir)
{
RegionFileCache::clear();
}
McRegionLevelStorage::~McRegionLevelStorage()
{
// Make sure cache is clear, as the DirectoryLevelStorage destructor is going to be deleting the underlying ConsoleSaveFile
// reference so we don't want the RegionFileCache to still be referencing it either
RegionFileCache::clear();
}
ChunkStorage *McRegionLevelStorage::createChunkStorage(Dimension *dimension)
{
//File folder = getFolder();
if (dynamic_cast<HellDimension *>(dimension) != NULL)
{
if(app.GetResetNether())
{
#ifdef SPLIT_SAVES
vector<FileEntry *> *netherFiles = m_saveFile->getRegionFilesByDimension(1);
if(netherFiles!=NULL)
{
DWORD bytesWritten = 0;
for(auto& netherFile : *netherFiles)
{
m_saveFile->zeroFile(netherFile, netherFile->getFileSize(), &bytesWritten);
}
delete netherFiles;
}
#else
vector<FileEntry *> *netherFiles = m_saveFile->getFilesWithPrefix(LevelStorage::NETHER_FOLDER);
if(netherFiles!=NULL)
{
for(auto& netherFile : *netherFiles)
{
m_saveFile->deleteFile(netherFile);
}
delete netherFiles;
}
#endif
resetNetherPlayerPositions();
}
return new McRegionChunkStorage(m_saveFile, LevelStorage::NETHER_FOLDER);
}
if (dynamic_cast<TheEndDimension *>(dimension))
{
//File dir2 = new File(folder, LevelStorage.ENDER_FOLDER);
//dir2.mkdirs();
//return new ThreadedMcRegionChunkStorage(dir2);
// 4J-PB - save version 0 at this point means it's a create new world
int iSaveVersion=m_saveFile->getSaveVersion();
if((iSaveVersion!=0) && (iSaveVersion < SAVE_FILE_VERSION_NEW_END))
{
// For versions before TU9 (TU7 and 8) we generate a part of The End, but we want to scrap it if it exists so that it is replaced with the TU9+ version
app.DebugPrintf("Loaded save version number is: %d, required to keep The End is: %d\n",m_saveFile->getSaveVersion(), SAVE_FILE_VERSION_NEW_END);
vector<FileEntry *> *endFiles = m_saveFile->getFilesWithPrefix(LevelStorage::ENDER_FOLDER);
// 4J-PB - There will be no End in early saves
if(endFiles!=NULL)
{
for(auto& endFile : *endFiles)
{
m_saveFile->deleteFile(endFile);
}
delete endFiles;
}
}
return new McRegionChunkStorage(m_saveFile, LevelStorage::ENDER_FOLDER);
}
return new McRegionChunkStorage(m_saveFile, L"");
}
void McRegionLevelStorage::saveLevelData(LevelData *levelData, vector<shared_ptr<Player> > *players)
{
levelData->setVersion(MCREGION_VERSION_ID);
MemSect(38);
DirectoryLevelStorage::saveLevelData(levelData, players);
MemSect(0);
}
void McRegionLevelStorage::closeAll()
{
RegionFileCache::clear();
}