This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
46 lines
2.0 KiB
C++
46 lines
2.0 KiB
C++
#include "stdafx.h"
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#include "MaterialColor.h"
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MaterialColor **MaterialColor::colors;
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MaterialColor *MaterialColor::none = NULL;
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MaterialColor *MaterialColor::grass = NULL;
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MaterialColor *MaterialColor::sand = NULL;
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MaterialColor *MaterialColor::cloth = NULL;
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MaterialColor *MaterialColor::fire = NULL;
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MaterialColor *MaterialColor::ice = NULL;
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MaterialColor *MaterialColor::metal = NULL;
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MaterialColor *MaterialColor::plant = NULL;
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MaterialColor *MaterialColor::snow = NULL;
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MaterialColor *MaterialColor::clay = NULL;
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MaterialColor *MaterialColor::dirt = NULL;
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MaterialColor *MaterialColor::stone = NULL;
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MaterialColor *MaterialColor::water = NULL;
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MaterialColor *MaterialColor::wood = NULL;
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void MaterialColor::staticCtor()
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{
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MaterialColor::colors = new MaterialColor *[16];
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MaterialColor::none = new MaterialColor(0, eMinecraftColour_Material_None);
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MaterialColor::grass = new MaterialColor(1, eMinecraftColour_Material_Grass);
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MaterialColor::sand = new MaterialColor(2, eMinecraftColour_Material_Sand);
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MaterialColor::cloth = new MaterialColor(3, eMinecraftColour_Material_Cloth);
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MaterialColor::fire = new MaterialColor(4, eMinecraftColour_Material_Fire);
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MaterialColor::ice = new MaterialColor(5, eMinecraftColour_Material_Ice);
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MaterialColor::metal = new MaterialColor(6, eMinecraftColour_Material_Metal);
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MaterialColor::plant = new MaterialColor(7, eMinecraftColour_Material_Plant);
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MaterialColor::snow = new MaterialColor(8, eMinecraftColour_Material_Snow);
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MaterialColor::clay = new MaterialColor(9, eMinecraftColour_Material_Clay);
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MaterialColor::dirt = new MaterialColor(10, eMinecraftColour_Material_Dirt);
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MaterialColor::stone = new MaterialColor(11, eMinecraftColour_Material_Stone);
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MaterialColor::water = new MaterialColor(12, eMinecraftColour_Material_Water);
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MaterialColor::wood = new MaterialColor(13, eMinecraftColour_Material_Wood);
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}
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MaterialColor::MaterialColor(int id, eMinecraftColour col)
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{
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this->id = id;
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this->col = col;
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colors[id] = this;
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} |