Files
Loki Rautio 087b7e7abf Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
2026-03-07 21:12:22 -06:00

192 lines
5.8 KiB
C++

#include "stdafx.h"
#include "Material.h"
#include "DecorationMaterial.h"
#include "GasMaterial.h"
#include "LiquidMaterial.h"
#include "PortalMaterial.h"
#include "WebMaterial.h"// 4J added, Java version just does a local alteration when instantiating the Material for webs to get the same thing
Material *Material::air = NULL;
Material *Material::grass = NULL;
Material *Material::dirt = NULL;
Material *Material::wood = NULL;
Material *Material::stone = NULL;
Material *Material::metal = NULL;
Material *Material::heavyMetal = NULL;
Material *Material::water = NULL;
Material *Material::lava = NULL;
Material *Material::leaves = NULL;
Material *Material::plant = NULL;
Material *Material::replaceable_plant = NULL;
Material *Material::sponge = NULL;
Material *Material::cloth = NULL;
Material *Material::fire = NULL;
Material *Material::sand = NULL;
Material *Material::decoration = NULL;
Material *Material::clothDecoration = NULL;
Material *Material::glass = NULL;
Material *Material::buildable_glass = NULL;
Material *Material::explosive = NULL;
Material *Material::coral = NULL;
Material *Material::ice = NULL;
Material *Material::topSnow = NULL;
Material *Material::snow = NULL;
Material *Material::cactus = NULL;
Material *Material::clay = NULL;
Material *Material::vegetable = NULL;
Material *Material::egg = NULL;
Material *Material::portal = NULL;
Material *Material::cake = NULL;
Material *Material::piston = NULL;
Material *Material::web = NULL;
void Material::staticCtor()
{
Material::air = new GasMaterial(MaterialColor::none);
Material::grass = new Material(MaterialColor::grass);
Material::dirt = new Material(MaterialColor::dirt);
Material::wood = (new Material(MaterialColor::wood))->flammable();
Material::stone = (new Material(MaterialColor::stone))->notAlwaysDestroyable();
Material::metal = (new Material(MaterialColor::metal))->notAlwaysDestroyable();
Material::heavyMetal = (new Material(MaterialColor::metal))->notAlwaysDestroyable()->notPushable();
Material::water = (new LiquidMaterial(MaterialColor::water))->destroyOnPush();
Material::lava = (new LiquidMaterial(MaterialColor::fire))->destroyOnPush();
Material::leaves = (new Material(MaterialColor::plant))->flammable()->neverBuildable()->destroyOnPush();
Material::plant = (new DecorationMaterial(MaterialColor::plant))->destroyOnPush();
Material::replaceable_plant = (new DecorationMaterial(MaterialColor::plant))->flammable()->destroyOnPush()->replaceable();
Material::sponge = new Material(MaterialColor::cloth);
Material::cloth = (new Material(MaterialColor::cloth))->flammable();
Material::fire = (new GasMaterial(MaterialColor::none))->destroyOnPush();
Material::sand = new Material(MaterialColor::sand);
Material::decoration = (new DecorationMaterial(MaterialColor::none))->destroyOnPush();
Material::clothDecoration = (new DecorationMaterial(MaterialColor::cloth))->flammable();
Material::glass = (new Material(MaterialColor::none))->neverBuildable()->makeDestroyedByHand();
Material::buildable_glass = (new Material(MaterialColor::none))->makeDestroyedByHand();
Material::explosive = (new Material(MaterialColor::fire))->flammable()->neverBuildable();
Material::coral = (new Material(MaterialColor::plant))->destroyOnPush();
Material::ice = (new Material(MaterialColor::ice))->neverBuildable()->makeDestroyedByHand();
Material::topSnow = (new DecorationMaterial(MaterialColor::snow))->replaceable()->neverBuildable()->notAlwaysDestroyable()->destroyOnPush();
Material::snow = (new Material(MaterialColor::snow))->notAlwaysDestroyable();
Material::cactus = (new Material(MaterialColor::plant))->neverBuildable()->destroyOnPush();
Material::clay = (new Material(MaterialColor::clay));
Material::vegetable = (new Material(MaterialColor::plant))->destroyOnPush();
Material::egg = ( new Material(MaterialColor::plant))->destroyOnPush();
Material::portal = (new PortalMaterial(MaterialColor::none))->notPushable();
Material::cake = (new Material(MaterialColor::none))->destroyOnPush();
// 4J added WebMaterial, Java version just does a local alteration when instantiating the Material for webs to get the same thing
Material::web = (new WebMaterial(MaterialColor::cloth))->notAlwaysDestroyable()->destroyOnPush();
Material::piston = (new Material(MaterialColor::stone))->notPushable();
}
Material::Material(MaterialColor *color)
{
this->color = color;
// 4J Stu - Default inits
_flammable = false;
_replaceable = false;
_neverBuildable = false;
_isAlwaysDestroyable = true;
pushReaction = 0;
destroyedByHand = false;
}
bool Material::isLiquid()
{
return false;
}
bool Material::letsWaterThrough()
{
return (!isLiquid() && !isSolid());
}
bool Material::isSolid()
{
return true;
}
bool Material::blocksLight()
{
return true;
}
bool Material::blocksMotion()
{
return true;
}
Material *Material::neverBuildable()
{
this->_neverBuildable = true;
return this;
}
Material *Material::notAlwaysDestroyable()
{
this->_isAlwaysDestroyable = false;
return this;
}
Material *Material::flammable()
{
this->_flammable = true;
return this;
}
bool Material::isFlammable()
{
return _flammable;
}
Material *Material::replaceable()
{
this->_replaceable = true;
return this;
}
bool Material::isReplaceable()
{
return _replaceable;
}
bool Material::isSolidBlocking()
{
if (_neverBuildable) return false;
return blocksMotion();
}
bool Material::isAlwaysDestroyable()
{
// these materials will always drop resources when destroyed, regardless
// of player's equipment
return _isAlwaysDestroyable;
}
int Material::getPushReaction()
{
return pushReaction;
}
Material *Material::makeDestroyedByHand()
{
this->destroyedByHand = true;
return this;
}
bool Material::isDestroyedByHand()
{
return destroyedByHand;
}
Material *Material::destroyOnPush()
{
pushReaction = PUSH_DESTROY;
return this;
}
Material *Material::notPushable()
{
pushReaction = PUSH_BLOCK;
return this;
}