This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
192 lines
5.8 KiB
C++
192 lines
5.8 KiB
C++
#include "stdafx.h"
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#include "Material.h"
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#include "DecorationMaterial.h"
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#include "GasMaterial.h"
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#include "LiquidMaterial.h"
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#include "PortalMaterial.h"
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#include "WebMaterial.h"// 4J added, Java version just does a local alteration when instantiating the Material for webs to get the same thing
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Material *Material::air = NULL;
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Material *Material::grass = NULL;
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Material *Material::dirt = NULL;
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Material *Material::wood = NULL;
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Material *Material::stone = NULL;
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Material *Material::metal = NULL;
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Material *Material::heavyMetal = NULL;
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Material *Material::water = NULL;
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Material *Material::lava = NULL;
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Material *Material::leaves = NULL;
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Material *Material::plant = NULL;
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Material *Material::replaceable_plant = NULL;
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Material *Material::sponge = NULL;
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Material *Material::cloth = NULL;
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Material *Material::fire = NULL;
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Material *Material::sand = NULL;
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Material *Material::decoration = NULL;
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Material *Material::clothDecoration = NULL;
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Material *Material::glass = NULL;
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Material *Material::buildable_glass = NULL;
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Material *Material::explosive = NULL;
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Material *Material::coral = NULL;
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Material *Material::ice = NULL;
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Material *Material::topSnow = NULL;
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Material *Material::snow = NULL;
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Material *Material::cactus = NULL;
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Material *Material::clay = NULL;
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Material *Material::vegetable = NULL;
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Material *Material::egg = NULL;
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Material *Material::portal = NULL;
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Material *Material::cake = NULL;
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Material *Material::piston = NULL;
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Material *Material::web = NULL;
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void Material::staticCtor()
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{
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Material::air = new GasMaterial(MaterialColor::none);
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Material::grass = new Material(MaterialColor::grass);
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Material::dirt = new Material(MaterialColor::dirt);
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Material::wood = (new Material(MaterialColor::wood))->flammable();
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Material::stone = (new Material(MaterialColor::stone))->notAlwaysDestroyable();
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Material::metal = (new Material(MaterialColor::metal))->notAlwaysDestroyable();
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Material::heavyMetal = (new Material(MaterialColor::metal))->notAlwaysDestroyable()->notPushable();
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Material::water = (new LiquidMaterial(MaterialColor::water))->destroyOnPush();
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Material::lava = (new LiquidMaterial(MaterialColor::fire))->destroyOnPush();
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Material::leaves = (new Material(MaterialColor::plant))->flammable()->neverBuildable()->destroyOnPush();
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Material::plant = (new DecorationMaterial(MaterialColor::plant))->destroyOnPush();
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Material::replaceable_plant = (new DecorationMaterial(MaterialColor::plant))->flammable()->destroyOnPush()->replaceable();
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Material::sponge = new Material(MaterialColor::cloth);
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Material::cloth = (new Material(MaterialColor::cloth))->flammable();
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Material::fire = (new GasMaterial(MaterialColor::none))->destroyOnPush();
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Material::sand = new Material(MaterialColor::sand);
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Material::decoration = (new DecorationMaterial(MaterialColor::none))->destroyOnPush();
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Material::clothDecoration = (new DecorationMaterial(MaterialColor::cloth))->flammable();
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Material::glass = (new Material(MaterialColor::none))->neverBuildable()->makeDestroyedByHand();
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Material::buildable_glass = (new Material(MaterialColor::none))->makeDestroyedByHand();
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Material::explosive = (new Material(MaterialColor::fire))->flammable()->neverBuildable();
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Material::coral = (new Material(MaterialColor::plant))->destroyOnPush();
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Material::ice = (new Material(MaterialColor::ice))->neverBuildable()->makeDestroyedByHand();
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Material::topSnow = (new DecorationMaterial(MaterialColor::snow))->replaceable()->neverBuildable()->notAlwaysDestroyable()->destroyOnPush();
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Material::snow = (new Material(MaterialColor::snow))->notAlwaysDestroyable();
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Material::cactus = (new Material(MaterialColor::plant))->neverBuildable()->destroyOnPush();
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Material::clay = (new Material(MaterialColor::clay));
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Material::vegetable = (new Material(MaterialColor::plant))->destroyOnPush();
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Material::egg = ( new Material(MaterialColor::plant))->destroyOnPush();
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Material::portal = (new PortalMaterial(MaterialColor::none))->notPushable();
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Material::cake = (new Material(MaterialColor::none))->destroyOnPush();
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// 4J added WebMaterial, Java version just does a local alteration when instantiating the Material for webs to get the same thing
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Material::web = (new WebMaterial(MaterialColor::cloth))->notAlwaysDestroyable()->destroyOnPush();
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Material::piston = (new Material(MaterialColor::stone))->notPushable();
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}
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Material::Material(MaterialColor *color)
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{
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this->color = color;
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// 4J Stu - Default inits
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_flammable = false;
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_replaceable = false;
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_neverBuildable = false;
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_isAlwaysDestroyable = true;
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pushReaction = 0;
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destroyedByHand = false;
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}
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bool Material::isLiquid()
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{
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return false;
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}
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bool Material::letsWaterThrough()
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{
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return (!isLiquid() && !isSolid());
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}
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bool Material::isSolid()
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{
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return true;
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}
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bool Material::blocksLight()
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{
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return true;
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}
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bool Material::blocksMotion()
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{
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return true;
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}
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Material *Material::neverBuildable()
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{
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this->_neverBuildable = true;
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return this;
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}
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Material *Material::notAlwaysDestroyable()
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{
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this->_isAlwaysDestroyable = false;
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return this;
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}
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Material *Material::flammable()
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{
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this->_flammable = true;
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return this;
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}
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bool Material::isFlammable()
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{
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return _flammable;
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}
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Material *Material::replaceable()
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{
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this->_replaceable = true;
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return this;
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}
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bool Material::isReplaceable()
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{
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return _replaceable;
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}
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bool Material::isSolidBlocking()
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{
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if (_neverBuildable) return false;
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return blocksMotion();
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}
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bool Material::isAlwaysDestroyable()
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{
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// these materials will always drop resources when destroyed, regardless
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// of player's equipment
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return _isAlwaysDestroyable;
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}
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int Material::getPushReaction()
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{
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return pushReaction;
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}
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Material *Material::makeDestroyedByHand()
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{
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this->destroyedByHand = true;
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return this;
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}
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bool Material::isDestroyedByHand()
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{
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return destroyedByHand;
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}
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Material *Material::destroyOnPush()
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{
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pushReaction = PUSH_DESTROY;
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return this;
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}
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Material *Material::notPushable()
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{
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pushReaction = PUSH_BLOCK;
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return this;
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} |