Files
MinecraftConsoles/Minecraft.World/MapItemSavedData.cpp
Loki Rautio 087b7e7abf Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
2026-03-07 21:12:22 -06:00

607 lines
18 KiB
C++

#include "stdafx.h"
#include "com.mojang.nbt.h"
#include "net.minecraft.world.entity.player.h"
#include "net.minecraft.world.item.h"
#include "MapItemSavedData.h"
#include "..\Minecraft.Client\PlayerList.h"
#include "..\Minecraft.Client\MinecraftServer.h"
#include "..\Minecraft.Client\ServerPlayer.h"
#include "net.minecraft.world.level.h"
#include "net.minecraft.world.level.storage.h"
#include "..\Minecraft.Client\PlayerConnection.h"
const int MapItemSavedData::END_PORTAL_DECORATION_KEY = -1;
// 4J added entityId param
MapItemSavedData::MapDecoration::MapDecoration(char img, char x, char y, char rot, int entityId, bool visible)
{
this->img = img;
this->x = x;
this->y = y;
this->rot = rot;
this->entityId = entityId;
this->visible = visible;
}
MapItemSavedData::HoldingPlayer::HoldingPlayer(shared_ptr<Player> player, const MapItemSavedData *parent) : parent( parent ), player( player )
{
// inited outside of ctor
rowsDirtyMin = intArray(MapItem::IMAGE_WIDTH);
rowsDirtyMax = intArray(MapItem::IMAGE_WIDTH);
tick = 0;
sendPosTick = 0;
step = 0;
hasSentInitial = false;
// java ctor
//this->player = player;
for (unsigned int i = 0; i < rowsDirtyMin.length; i++)
{
rowsDirtyMin[i] = 0;
rowsDirtyMax[i] = MapItem::IMAGE_HEIGHT - 1;
}
}
MapItemSavedData::HoldingPlayer::~HoldingPlayer()
{
delete rowsDirtyMin.data;
delete rowsDirtyMax.data;
delete lastSentDecorations.data;
}
charArray MapItemSavedData::HoldingPlayer::nextUpdatePacket(shared_ptr<ItemInstance> itemInstance)
{
if (!hasSentInitial)
{
charArray data(2);
data[0] = HEADER_METADATA;
data[1] = parent->scale;
hasSentInitial = true;
return data;
}
if (--sendPosTick < 0)
{
sendPosTick = 4;
unsigned int playerDecorationsSize = (int)parent->decorations.size();
unsigned int nonPlayerDecorationsSize = (int)parent->nonPlayerDecorations.size();
charArray data = charArray( (playerDecorationsSize + nonPlayerDecorationsSize ) * DEC_PACKET_BYTES + 1);
data[0] = 1;
for (unsigned int i = 0; i < parent->decorations.size(); i++)
{
MapDecoration *md = parent->decorations.at(i);
#ifdef _LARGE_WORLDS
data[i * DEC_PACKET_BYTES + 1] = (char) (md->img);
data[i * DEC_PACKET_BYTES + 8] = (char) (md->rot & 0xF);
#else
data[i * DEC_PACKET_BYTES + 1] = (char) ((md->img << 4) | (md->rot & 0xF));
#endif
data[i * DEC_PACKET_BYTES + 2] = md->x;
data[i * DEC_PACKET_BYTES + 3] = md->y;
data[i * DEC_PACKET_BYTES + 4] = md->entityId & 0xFF;
data[i * DEC_PACKET_BYTES + 5] = (md->entityId>>8) & 0xFF;
data[i * DEC_PACKET_BYTES + 6] = (md->entityId>>16) & 0xFF;
data[i * DEC_PACKET_BYTES + 7] = (md->entityId>>24) & 0x7F;
data[i * DEC_PACKET_BYTES + 7] |= md->visible ? 0x80 : 0x0;
}
unsigned int dataIndex = playerDecorationsSize;
for(auto it : parent->nonPlayerDecorations)
{
MapDecoration *md = it.second;
#ifdef _LARGE_WORLDS
data[dataIndex * DEC_PACKET_BYTES + 1] = (char) (md->img);
data[dataIndex * DEC_PACKET_BYTES + 8] = (char) (md->rot & 0xF);
#else
data[dataIndex * DEC_PACKET_BYTES + 1] = (char) ((md->img << 4) | (md->rot & 0xF));
#endif
data[dataIndex * DEC_PACKET_BYTES + 2] = md->x;
data[dataIndex * DEC_PACKET_BYTES + 3] = md->y;
data[dataIndex * DEC_PACKET_BYTES + 4] = md->entityId & 0xFF;
data[dataIndex * DEC_PACKET_BYTES + 5] = (md->entityId>>8) & 0xFF;
data[dataIndex * DEC_PACKET_BYTES + 6] = (md->entityId>>16) & 0xFF;
data[dataIndex * DEC_PACKET_BYTES + 7] = (md->entityId>>24) & 0x7F;
data[dataIndex * DEC_PACKET_BYTES + 7] |= md->visible ? 0x80 : 0x0;
++dataIndex;
}
bool thesame = !itemInstance->isFramed();
if (lastSentDecorations.data == NULL || lastSentDecorations.length != data.length)
{
thesame = false;
}
else
{
for (unsigned int i = 0; i < data.length; i++)
{
if ( data[i] != lastSentDecorations[i])
{
thesame = false;
break;
}
}
}
if (!thesame)
{
if( lastSentDecorations.data != NULL )
{
delete[] lastSentDecorations.data;
}
// Make a copy of data, as the calling function presumes it can destroy the returned data
lastSentDecorations = charArray(data.length);
memcpy(lastSentDecorations.data, data.data, data.length);
return data;
}
delete data.data;
}
shared_ptr<ServerPlayer> servPlayer = dynamic_pointer_cast<ServerPlayer>(player);
for (int d = 0; d < 10; d++)
{
int column = (tick++ * 11) % (MapItem::IMAGE_WIDTH);
if (rowsDirtyMin[column] >= 0)
{
int len = rowsDirtyMax[column] - rowsDirtyMin[column] + 1;
int min = rowsDirtyMin[column];
charArray data = charArray(len + 3);
data[0] = HEADER_COLOURS;
data[1] = (char) column;
data[2] = (char) min;
for (unsigned int y = 0; y < data.length - 3; y++)
{
data[y + 3] = parent->colors[(y + min) * MapItem::IMAGE_WIDTH + column];
}
rowsDirtyMax[column] = -1;
rowsDirtyMin[column] = -1;
return data;
}
}
return charArray();
}
MapItemSavedData::MapItemSavedData(const wstring& id) : SavedData( id )
{
x = z = 0;
dimension = 0;
scale = 0;
colors = byteArray( MapItem::IMAGE_WIDTH * MapItem::IMAGE_HEIGHT );
}
MapItemSavedData::~MapItemSavedData()
{
delete colors.data;
for( unsigned int i = 0; i < decorations.size(); i++ )
{
delete decorations[i];
}
}
void MapItemSavedData::load(CompoundTag *tag)
{
dimension = tag->getByte(L"dimension");
x = tag->getInt(L"xCenter");
z = tag->getInt(L"zCenter");
scale = tag->getByte(L"scale");
if (scale < 0) scale = 0;
if (scale > MAX_SCALE) scale = MAX_SCALE;
int width = tag->getShort(L"width");
int height = tag->getShort(L"height");
if (width == MapItem::IMAGE_WIDTH && height == MapItem::IMAGE_HEIGHT)
{
colors = tag->getByteArray(L"colors");
}
else
{
byteArray newColors = tag->getByteArray(L"colors");
//4J
if(colors.data != NULL)
{
delete[] colors.data;
}
//End4J
colors = byteArray(MapItem::IMAGE_WIDTH * MapItem::IMAGE_HEIGHT);
int xo = (MapItem::IMAGE_WIDTH - width) / 2;
int yo = (MapItem::IMAGE_HEIGHT - height) / 2;
for (int y = 0; y < height; y++)
{
int yt = y + yo;
if (yt < 0 && yt >= MapItem::IMAGE_HEIGHT) continue;
for (int x = 0; x < width; x++)
{
int xt = x + xo;
if (xt < 0 && xt >= MapItem::IMAGE_WIDTH) continue;
colors[xt + yt * MapItem::IMAGE_WIDTH] = newColors[x + y * width];
}
}
}
}
void MapItemSavedData::save(CompoundTag *tag)
{
tag->putByte(L"dimension", dimension);
tag->putInt(L"xCenter", x);
tag->putInt(L"zCenter", z);
tag->putByte(L"scale", scale);
tag->putShort(L"width", (short) MapItem::IMAGE_WIDTH);
tag->putShort(L"height", (short) MapItem::IMAGE_HEIGHT);
tag->putByteArray(L"colors", colors);
}
void MapItemSavedData::tickCarriedBy(shared_ptr<Player> player, shared_ptr<ItemInstance> item)
{
if (carriedByPlayers.find(player) == carriedByPlayers.end())
{
shared_ptr<HoldingPlayer> hp = shared_ptr<HoldingPlayer>( new HoldingPlayer(player, this ) );
carriedByPlayers.insert( playerHoldingPlayerMapType::value_type(player, hp) );
carriedBy.push_back(hp);
}
for( unsigned int i = 0; i < decorations.size(); i++ )
{
delete decorations[i];
}
decorations.clear();
// 4J Stu - Put this block back in if you want to display entity positions on a map (see below)
#if 0
nonPlayerDecorations.clear();
#endif
bool addedPlayers = false;
for (auto it = carriedBy.begin(); it != carriedBy.end();)
{
shared_ptr<HoldingPlayer> hp = *it;
// 4J Stu - Players in the same dimension as an item frame with a map need to be sent this data, so don't remove them
if (hp->player->removed ) //|| (!hp->player->inventory->contains(item) && !item->isFramed() ))
{
auto it2 = carriedByPlayers.find(shared_ptr<Player>(hp->player));
if( it2 != carriedByPlayers.end() )
{
carriedByPlayers.erase( it2 );
}
it = carriedBy.erase( std::find(carriedBy.begin(), carriedBy.end(), hp) );
}
else
{
++it;
Level *playerLevel = hp->player->level;
if(!playerLevel->isClientSide && hp->player->dimension == 0 && (playerLevel->getLevelData()->getHasStrongholdEndPortal() || playerLevel->getLevelData()->getHasStronghold() ) )
{
bool atLeastOnePlayerInTheEnd = false;
PlayerList *players = MinecraftServer::getInstance()->getPlayerList();
for( const auto& serverPlayer : players->players)
{
if(serverPlayer->dimension == 1)
{
atLeastOnePlayerInTheEnd = true;
break;
}
}
auto currentPortalDecoration = nonPlayerDecorations.find(END_PORTAL_DECORATION_KEY);
if( currentPortalDecoration == nonPlayerDecorations.end() && atLeastOnePlayerInTheEnd)
{
float origX = 0.0f;
float origZ = 0.0f;
if(playerLevel->getLevelData()->getHasStrongholdEndPortal())
{
origX = playerLevel->getLevelData()->getXStrongholdEndPortal();
origZ = playerLevel->getLevelData()->getZStrongholdEndPortal();
}
else
{
origX = playerLevel->getLevelData()->getXStronghold()<<4;
origZ = playerLevel->getLevelData()->getZStronghold()<<4;
}
float xd = (float) ( origX - x ) / (1 << scale);
float yd = (float) ( origZ - z ) / (1 << scale);
char x = (char) (xd * 2 + 0.5);
char y = (char) (yd * 2 + 0.5);
int size = MAP_SIZE - 1;
#ifdef _LARGE_WORLDS
if (xd < -size || yd < -size || xd > size || yd > size)
{
if (xd <= -size) x = (byte) (size * 2 + 2.5);
if (yd <= -size) y = (byte) (size * 2 + 2.5);
if (xd >= size) x = (byte) (size * 2 + 1);
if (yd >= size) y = (byte) (size * 2 + 1);
}
#endif
//decorations.push_back(new MapDecoration(4, x, y, 0));
nonPlayerDecorations.insert( unordered_map<int, MapDecoration *>::value_type( END_PORTAL_DECORATION_KEY, new MapDecoration(4, x, y, 0, END_PORTAL_DECORATION_KEY, true) ) );
}
else if ( currentPortalDecoration != nonPlayerDecorations.end() && !atLeastOnePlayerInTheEnd )
{
delete currentPortalDecoration->second;
nonPlayerDecorations.erase( currentPortalDecoration );
}
}
if (item->isFramed())
{
//addDecoration(1, player.level, "frame-" + item.getFrame().entityId, item.getFrame().xTile, item.getFrame().zTile, item.getFrame().dir * 90);
if( nonPlayerDecorations.find( item->getFrame()->entityId ) == nonPlayerDecorations.end() )
{
float xd = (float) ( item->getFrame()->xTile - x ) / (1 << scale);
float yd = (float) ( item->getFrame()->zTile - z ) / (1 << scale);
char x = (char) (xd * 2 + 0.5);
char y = (char) (yd * 2 + 0.5);
int size = MAP_SIZE - 1;
char rot = (char) ( (item->getFrame()->dir * 90) * 16 / 360);
if (dimension < 0)
{
int s = (int) (playerLevel->getLevelData()->getDayTime() / 10);
rot = (char) ((s * s * 34187121 + s * 121) >> 15 & 15);
}
#ifdef _LARGE_WORLDS
if (xd < -size || yd < -size || xd > size || yd > size)
{
if (xd <= -size) x = (byte) (size * 2 + 2.5);
if (yd <= -size) y = (byte) (size * 2 + 2.5);
if (xd >= size) x = (byte) (size * 2 + 1);
if (yd >= size) y = (byte) (size * 2 + 1);
}
#endif
//decorations.push_back(new MapDecoration(7, x, y, 0));
nonPlayerDecorations.insert( unordered_map<int, MapDecoration *>::value_type( item->getFrame()->entityId, new MapDecoration(12, x, y, rot, item->getFrame()->entityId, true) ) );
}
}
// 4J Stu - Put this block back in if you want to display entity positions on a map (see above as well)
#if 0
for(auto& ent : playerLevel->entities)
{
if((ent->GetType() & eTYPE_ENEMY) == 0) continue;
float xd = (float) ( ent->x - x ) / (1 << scale);
float yd = (float) ( ent->z - z ) / (1 << scale);
char x = (char) (xd * 2 + 0.5);
char y = (char) (yd * 2 + 0.5);
int size = MAP_SIZE - 1;
char rot = 0;
if (dimension < 0)
{
int s = step / 10;
rot = (char) ((s * s * 34187121 + s * 121) >> 15 & 15);
}
#ifdef _LARGE_WORLDS
if (xd < -size || yd < -size || xd > size || yd > size)
{
if (xd <= -size) x = (byte) (size * 2 + 2.5);
if (yd <= -size) y = (byte) (size * 2 + 2.5);
if (xd >= size) x = (byte) (size * 2 + 1);
if (yd >= size) y = (byte) (size * 2 + 1);
}
#endif
//decorations.push_back(new MapDecoration(7, x, y, 0));
nonPlayerDecorations.insert( unordered_map<int, MapDecoration *>::value_type( ent->entityId, new MapDecoration(4, x, y, rot, ent->entityId, true) ) );
}
#endif
// 4J-PB - display all the players in the map
// For the xbox, x and z are 0
if (hp->player->dimension == this->dimension && !addedPlayers)
{
addedPlayers = true;
PlayerList *players = MinecraftServer::getInstance()->getPlayerList();
for(auto& decorationPlayer : players->players)
{
if(decorationPlayer!=NULL && decorationPlayer->dimension == this->dimension)
{
float xd = (float) (decorationPlayer->x - x) / (1 << scale);
float yd = (float) (decorationPlayer->z - z) / (1 << scale);
char x = (char) (xd * 2);
char y = (char) (yd * 2);
int size = MAP_SIZE; // - 1;
char rot;
char imgIndex;
#ifdef _LARGE_WORLDS
if (xd > -size && yd > -size && xd <= size && yd <= size)
#endif
{
rot = (char) (decorationPlayer->yRot * 16 / 360 + 0.5);
if (dimension < 0)
{
int s = (int) (playerLevel->getLevelData()->getDayTime() / 10);
rot = (char) ((s * s * 34187121 + s * 121) >> 15 & 15);
}
// 4J Stu - As we have added new icons for players on a new row below
// other icons used in Java we need to move our index to the next row
imgIndex = (int)decorationPlayer->getPlayerIndex();
if(imgIndex>3) imgIndex += 4;
}
#ifdef _LARGE_WORLDS
else //if (abs(xd) < MAP_SIZE * 5 && abs(yd) < MAP_SIZE * 5)
{
// 4J Stu - As we have added new icons for players on a new row below
// other icons used in Java we need to move our index to the next row
imgIndex = (int)decorationPlayer->getPlayerIndex();
if(imgIndex>3) imgIndex += 4;
imgIndex += 16; // Add 16 to indicate that it's on the next texture
rot = 0;
size--; // Added to match the old adjusted size
if (xd <= -size) x = (byte) (size * 2 + 2.5);
if (yd <= -size) y = (byte) (size * 2 + 2.5);
if (xd >= size) x = (byte) (size * 2 + 1);
if (yd >= size) y = (byte) (size * 2 + 1);
}
#endif
MemSect(45);
decorations.push_back(new MapDecoration(imgIndex, x, y, rot, decorationPlayer->entityId, (decorationPlayer == hp->player || decorationPlayer->canShowOnMaps()) ));
MemSect(0);
}
}
}
// float xd = (float) (hp->player->x - x) / (1 << scale);
// float yd = (float) (hp->player->z - z) / (1 << scale);
// int ww = 64;
// int hh = 64;
// if (xd >= -ww && yd >= -hh && xd <= ww && yd <= hh)
// {
// char img = 0;
// char x = (char) (xd * 2 + 0.5);
// char y = (char) (yd * 2 + 0.5);
// char rot = (char) (player->yRot * 16 / 360 + 0.5);
// if (dimension < 0)
// {
// int s = step / 10;
// rot = (char) ((s * s * 34187121 + s * 121) >> 15 & 15);
// }
// if (hp->player->dimension == this->dimension)
// {
// decorations.push_back(new MapDecoration(img, x, y, rot));
// }
// }
}
}
}
charArray MapItemSavedData::getUpdatePacket(shared_ptr<ItemInstance> itemInstance, Level *level, shared_ptr<Player> player)
{
auto it = carriedByPlayers.find(player);
if (it == carriedByPlayers.end() ) return charArray();
shared_ptr<HoldingPlayer> hp = it->second;
return hp->nextUpdatePacket(itemInstance);
}
void MapItemSavedData::setDirty(int x, int y0, int y1)
{
SavedData::setDirty();
for (auto& hp : carriedBy)
{
if (hp->rowsDirtyMin[x] < 0 || hp->rowsDirtyMin[x] > y0) hp->rowsDirtyMin[x] = y0;
if (hp->rowsDirtyMax[x] < 0 || hp->rowsDirtyMax[x] < y1) hp->rowsDirtyMax[x] = y1;
}
}
void MapItemSavedData::handleComplexItemData(charArray &data)
{
if (data[0] == HEADER_COLOURS)
{
int xx = data[1] & 0xff;
int yy = data[2] & 0xff;
for (unsigned int y = 0; y < data.length - 3; y++)
{
colors[(y + yy) * MapItem::IMAGE_WIDTH + xx] = data[y + 3];
}
setDirty();
}
else if (data[0] == HEADER_DECORATIONS)
{
for( unsigned int i = 0; i < decorations.size(); i++ )
{
delete decorations[i];
}
decorations.clear();
for (unsigned int i = 0; i < (data.length - 1) / DEC_PACKET_BYTES; i++)
{
#ifdef _LARGE_WORLDS
char img = data[i * DEC_PACKET_BYTES + 1];
char rot = data[i * DEC_PACKET_BYTES + 8];
#else
// 4J-PB - this gives the wrong result
char img = (char) ( (((int)data[i * DEC_PACKET_BYTES + 1])&0xF0) >> 4);
char rot = (char) (data[i * DEC_PACKET_BYTES + 1] & 0xF);
#endif
char x = data[i * DEC_PACKET_BYTES + 2];
char y = data[i * DEC_PACKET_BYTES + 3];
int entityId = (((int)data[i * DEC_PACKET_BYTES + 4])&0xFF) | ( (((int)data[i * DEC_PACKET_BYTES + 5])&0xFF)<<8) | ((((int)data[i * DEC_PACKET_BYTES + 6])&0xFF)<<16) | ((((int)data[i * DEC_PACKET_BYTES + 7])&0x7F)<<24);
bool visible = (data[i * DEC_PACKET_BYTES + 7] & 0x80) != 0;
decorations.push_back(new MapDecoration(img, x, y, rot, entityId, visible));
}
}
else if (data[0] == HEADER_METADATA)
{
scale = data[1];
}
}
shared_ptr<MapItemSavedData::HoldingPlayer> MapItemSavedData::getHoldingPlayer(shared_ptr<Player> player)
{
shared_ptr<HoldingPlayer> hp = nullptr;
auto it = carriedByPlayers.find(player);
if (it == carriedByPlayers.end())
{
hp = shared_ptr<HoldingPlayer>( new HoldingPlayer(player, this) );
carriedByPlayers[player] = hp;
carriedBy.push_back(hp);
}
else
{
hp = it->second;
}
return hp;
}
// 4J Added
// We only have one map per player per dimension, so if they pickup someone elses map we merge their map data with ours
// so that we can see everything that they discovered but still only have one map data ourself
void MapItemSavedData::mergeInMapData(shared_ptr<MapItemSavedData> dataToAdd)
{
int w = MapItem::IMAGE_WIDTH;
int h = MapItem::IMAGE_HEIGHT;
for (int x = 0; x < w; x++)
{
int yd0 = 255;
int yd1 = 0;
for (int z = 0; z < h; z++)
{
byte oldColor = colors[x + z * w];
byte newColor = dataToAdd->colors[x + z * w];
if (oldColor == 0 && oldColor != newColor)
{
if (yd0 > z) yd0 = z;
if (yd1 < z) yd1 = z;
colors[x + z * w] = newColor;
}
}
if (yd0 <= yd1)
{
setDirty(x, yd0, yd1);
}
}
}
void MapItemSavedData::removeItemFrameDecoration(shared_ptr<ItemInstance> item)
{
if ( !item )
return;
std::shared_ptr<ItemFrame> frame = item->getFrame();
if ( !frame )
return;
auto frameDecoration = nonPlayerDecorations.find(frame->entityId);
if ( frameDecoration != nonPlayerDecorations.end() )
{
delete frameDecoration->second;
nonPlayerDecorations.erase( frameDecoration );
}
}