Files
daoge b3feddfef3 feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict

* feat: TU19 (Dec 2014) Features & Content (#32)

* December 2014 files

* Working release build

* Fix compilation issues

* Add sound to Windows64Media

* Add DLC content and force Tutorial DLC

* Revert "Add DLC content and force Tutorial DLC"

This reverts commit 97a4399472.

* Disable broken light packing

* Disable breakpoint during DLC texture map load

Allows DLC loading but the DLC textures are still broken

* Fix post build not working

* ...

* fix vs2022 build

* fix cmake build

---------

Co-authored-by: Loki <lokirautio@gmail.com>
2026-03-03 03:04:10 +08:00

24 lines
940 B
C++

#pragma once
using namespace std;
#include "ComplexItem.h"
class MapItemSavedData;
class MapItem : public ComplexItem
{
public:
static const int IMAGE_WIDTH = 128;
static const int IMAGE_HEIGHT = 128;
public: // 4J Stu - Was protected in Java, but then we can't access it where we need it
MapItem(int id);
static shared_ptr<MapItemSavedData> getSavedData(short idNum, Level *level);
shared_ptr<MapItemSavedData> getSavedData(shared_ptr<ItemInstance> itemInstance, Level *level);
void update(Level *level, shared_ptr<Entity> player, shared_ptr<MapItemSavedData> data);
virtual void inventoryTick(shared_ptr<ItemInstance> itemInstance, Level *level, shared_ptr<Entity> owner, int slot, bool selected);
shared_ptr<Packet> getUpdatePacket(shared_ptr<ItemInstance> itemInstance, Level *level, shared_ptr<Player> player);
virtual void onCraftedBy(shared_ptr<ItemInstance> itemInstance, Level *level, shared_ptr<Player> player);
};