* try to resolve merge conflict
* feat: TU19 (Dec 2014) Features & Content (#32)
* December 2014 files
* Working release build
* Fix compilation issues
* Add sound to Windows64Media
* Add DLC content and force Tutorial DLC
* Revert "Add DLC content and force Tutorial DLC"
This reverts commit 97a4399472.
* Disable broken light packing
* Disable breakpoint during DLC texture map load
Allows DLC loading but the DLC textures are still broken
* Fix post build not working
* ...
* fix vs2022 build
* fix cmake build
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Co-authored-by: Loki <lokirautio@gmail.com>
24 lines
940 B
C++
24 lines
940 B
C++
#pragma once
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using namespace std;
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#include "ComplexItem.h"
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class MapItemSavedData;
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class MapItem : public ComplexItem
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{
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public:
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static const int IMAGE_WIDTH = 128;
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static const int IMAGE_HEIGHT = 128;
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public: // 4J Stu - Was protected in Java, but then we can't access it where we need it
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MapItem(int id);
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static shared_ptr<MapItemSavedData> getSavedData(short idNum, Level *level);
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shared_ptr<MapItemSavedData> getSavedData(shared_ptr<ItemInstance> itemInstance, Level *level);
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void update(Level *level, shared_ptr<Entity> player, shared_ptr<MapItemSavedData> data);
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virtual void inventoryTick(shared_ptr<ItemInstance> itemInstance, Level *level, shared_ptr<Entity> owner, int slot, bool selected);
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shared_ptr<Packet> getUpdatePacket(shared_ptr<ItemInstance> itemInstance, Level *level, shared_ptr<Player> player);
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virtual void onCraftedBy(shared_ptr<ItemInstance> itemInstance, Level *level, shared_ptr<Player> player);
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};
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