Files
Loki Rautio 087b7e7abf Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
2026-03-07 21:12:22 -06:00

357 lines
10 KiB
C++

#include "stdafx.h"
#include "net.minecraft.network.packet.h"
#include "net.minecraft.world.entity.h"
#include "net.minecraft.world.entity.player.h"
#include "net.minecraft.world.level.h"
#include "net.minecraft.world.level.chunk.h"
#include "net.minecraft.world.level.dimension.h"
#include "net.minecraft.world.level.material.h"
#include "net.minecraft.world.level.saveddata.h"
#include "net.minecraft.world.level.storage.h"
#include "net.minecraft.world.level.tile.h"
#include "net.minecraft.world.item.h"
#include "MapItem.h"
#include "net.minecraft.world.inventory.h"
#include "JavaMath.h"
MapItem::MapItem(int id) : ComplexItem(id)
{
setStackedByData(true);
}
shared_ptr<MapItemSavedData> MapItem::getSavedData(short idNum, Level *level)
{
std::wstring id = wstring( L"map_" ) + std::to_wstring(idNum);
shared_ptr<MapItemSavedData> mapItemSavedData = dynamic_pointer_cast<MapItemSavedData>(level->getSavedData(typeid(MapItemSavedData), id));
if (mapItemSavedData == NULL)
{
// 4J Stu - This call comes from ClientConnection, but i don't see why we should be trying to work out
// the id again when it's passed as a param. In any case that won't work with the new map setup
//int aux = level->getFreeAuxValueFor(L"map");
int aux = idNum;
id = wstring( L"map_" ) + std::to_wstring(aux);
mapItemSavedData = shared_ptr<MapItemSavedData>( new MapItemSavedData(id) );
level->setSavedData(id, (shared_ptr<SavedData> ) mapItemSavedData);
}
return mapItemSavedData;
}
shared_ptr<MapItemSavedData> MapItem::getSavedData(shared_ptr<ItemInstance> itemInstance, Level *level)
{
MemSect(31);
std::wstring id = wstring( L"map_" ) + std::to_wstring(itemInstance->getAuxValue() );
MemSect(0);
shared_ptr<MapItemSavedData> mapItemSavedData = dynamic_pointer_cast<MapItemSavedData>( level->getSavedData(typeid(MapItemSavedData), id ) );
bool newData = false;
if (mapItemSavedData == NULL)
{
// 4J Stu - I don't see why we should be trying to work out the id again when it's passed as a param.
// In any case that won't work with the new map setup
//itemInstance->setAuxValue(level->getFreeAuxValueFor(L"map"));
id = wstring( L"map_" ) + std::to_wstring(itemInstance->getAuxValue() );
mapItemSavedData = shared_ptr<MapItemSavedData>( new MapItemSavedData(id) );
newData = true;
}
mapItemSavedData->scale = 3;
#ifndef _LARGE_WORLDS
// 4J-PB - for Xbox maps, we'll centre them on the origin of the world, since we can fit the whole world in our map
mapItemSavedData->x = 0;
mapItemSavedData->z = 0;
#endif
if( newData )
{
#ifdef _LARGE_WORLDS
int scale = MapItemSavedData::MAP_SIZE * 2 * (1 << mapItemSavedData->scale);
mapItemSavedData->x = Math::round((float) level->getLevelData()->getXSpawn() / scale) * scale;
mapItemSavedData->z = Math::round(level->getLevelData()->getZSpawn() / scale) * scale;
#endif
mapItemSavedData->dimension = (byte) level->dimension->id;
mapItemSavedData->setDirty();
level->setSavedData(id, (shared_ptr<SavedData> ) mapItemSavedData);
}
return mapItemSavedData;
}
void MapItem::update(Level *level, shared_ptr<Entity> player, shared_ptr<MapItemSavedData> data)
{
if ( (level->dimension->id != data->dimension) || !player->instanceof(eTYPE_PLAYER) )
{
// Wrong dimension, abort
return;
}
int w = MapItem::IMAGE_WIDTH;
int h = MapItem::IMAGE_HEIGHT;
int scale = 1 << data->scale;
int xo = data->x;
int zo = data->z;
int xp = Mth::floor(player->x - xo) / scale + w / 2;
int zp = Mth::floor(player->z - zo) / scale + h / 2;
int rad = 128 / scale;
if (level->dimension->hasCeiling)
{
rad /= 2;
}
shared_ptr<MapItemSavedData::HoldingPlayer> hp = data->getHoldingPlayer(dynamic_pointer_cast<Player>(player));
hp->step++;
for (int x = xp - rad + 1; x < xp + rad; x++)
{
if ((x & 15) != (hp->step & 15)) continue;
int yd0 = 255;
int yd1 = 0;
double ho = 0;
for (int z = zp - rad - 1; z < zp + rad; z++)
{
if (x < 0 || z < -1 || x >= w || z >= h) continue;
int xd = x - xp;
int zd = z - zp;
bool ditherBlack = xd * xd + zd * zd > (rad - 2) * (rad - 2);
int xx = (xo / scale + x - w / 2) * scale;
int zz = (zo / scale + z - h / 2) * scale;
int count[256];
memset( count,0,sizeof(int)*256);
LevelChunk *lc = level->getChunkAt(xx, zz);
if(lc->isEmpty()) continue;
int xso = ((xx)) & 15;
int zso = ((zz)) & 15;
int liquidDepth = 0;
double hh = 0;
if (level->dimension->hasCeiling)
{
int ss = xx + zz * 231871;
ss = ss * ss * 31287121 + ss * 11;
if (((ss >> 20) & 1) == 0) count[Tile::dirt_Id] += 10;
else count[Tile::stone_Id] += 10;
hh = 100;
}
else
{
for (int xs = 0; xs < scale; xs++)
{
for (int zs = 0; zs < scale; zs++)
{
int yy = lc->getHeightmap(xs + xso, zs + zso) + 1;
int t = 0;
if (yy > 1)
{
bool ok = false;
do
{
ok = true;
t = lc->getTile(xs + xso, yy - 1, zs + zso);
if (t == 0) ok = false;
else if (yy > 0 && t > 0 && Tile::tiles[t]->material->color == MaterialColor::none)
{
ok = false;
}
if (!ok)
{
yy--;
if (yy <= 0) break;
t = lc->getTile(xs + xso, yy - 1, zs + zso);
}
} while (yy > 0 && !ok);
if (yy > 0 && t != 0 && Tile::tiles[t]->material->isLiquid())
{
int y = yy - 1;
int below = 0;
do
{
below = lc->getTile(xs + xso, y--, zs + zso);
liquidDepth++;
} while (y > 0 && below != 0 && Tile::tiles[below]->material->isLiquid());
}
}
hh += yy / (double) (scale * scale);
count[t]++;
}
}
}
liquidDepth /= scale * scale;
int best = 0;
int tBest = 0;
for (int j = 0; j < 256; j++)
{
if (count[j] > best)
{
tBest = j;
best = count[j];
}
}
double diff = ((hh - ho) * 4 / (scale + 4)) + (((x + z) & 1) - 0.5) * 0.4;
int br = 1;
if (diff > +0.6) br = 2;
if (diff < -0.6) br = 0;
int col = 0;
if (tBest > 0)
{
MaterialColor *mc = Tile::tiles[tBest]->material->color;
if (mc == MaterialColor::water)
{
diff = (liquidDepth * 0.1) + ((x + z) & 1) * 0.2;
br = 1;
if (diff < 0.5) br = 2;
if (diff > 0.9) br = 0;
}
col = mc->id;
}
ho = hh;
if (z < 0) continue;
if (xd * xd + zd * zd >= rad * rad) continue;
if (ditherBlack && ((x + z) & 1) == 0)
{
continue;
}
byte oldColor = data->colors[x + z * w];
byte newColor = (byte) (col * 4 + br);
if (oldColor != newColor)
{
if (yd0 > z) yd0 = z;
if (yd1 < z) yd1 = z;
data->colors[x + z * w] = newColor;
}
}
if (yd0 <= yd1)
{
data->setDirty(x, yd0, yd1);
}
}
}
void MapItem::inventoryTick(shared_ptr<ItemInstance> itemInstance, Level *level, shared_ptr<Entity> owner, int slot, bool selected)
{
if (level->isClientSide) return;
shared_ptr<MapItemSavedData> data = getSavedData(itemInstance, level);
if ( owner->instanceof(eTYPE_PLAYER) )
{
shared_ptr<Player> player = dynamic_pointer_cast<Player>(owner);
// 4J Stu - If the player has a map that belongs to another player, then merge the data over and change this map id to the owners id
int ownersAuxValue = level->getAuxValueForMap(player->getXuid(), data->dimension, data->x, data->z, data->scale);
if(ownersAuxValue != itemInstance->getAuxValue() )
{
shared_ptr<MapItemSavedData> ownersData = getSavedData(ownersAuxValue,level);
ownersData->x = data->x;
ownersData->z = data->z;
ownersData->scale = data->scale;
ownersData->dimension = data->dimension;
itemInstance->setAuxValue( ownersAuxValue );
ownersData->tickCarriedBy(player, itemInstance );
ownersData->mergeInMapData(data);
player->inventoryMenu->broadcastChanges();
data = ownersData;
}
else
{
data->tickCarriedBy(player, itemInstance);
}
}
if (selected)
{
update(level, owner, data);
}
}
shared_ptr<Packet> MapItem::getUpdatePacket(shared_ptr<ItemInstance> itemInstance, Level *level, shared_ptr<Player> player)
{
charArray data = MapItem::getSavedData(itemInstance, level)->getUpdatePacket(itemInstance, level, player);
if (data.data == NULL || data.length == 0) return nullptr;
shared_ptr<Packet> retval = shared_ptr<Packet>(new ComplexItemDataPacket((short) Item::map->id, (short) itemInstance->getAuxValue(), data));
delete data.data;
return retval;
}
void MapItem::onCraftedBy(shared_ptr<ItemInstance> itemInstance, Level *level, shared_ptr<Player> player)
{
wchar_t buf[64];
int mapScale = 3;
#ifdef _LARGE_WORLDS
int scale = MapItemSavedData::MAP_SIZE * 2 * (1 << mapScale);
int centreXC = (int) (Math::round(player->x / scale) * scale);
int centreZC = (int) (Math::round(player->z / scale) * scale);
#else
// 4J-PB - for Xbox maps, we'll centre them on the origin of the world, since we can fit the whole world in our map
int centreXC = 0;
int centreZC = 0;
#endif
itemInstance->setAuxValue(level->getAuxValueForMap(player->getXuid(), player->dimension, centreXC, centreZC, mapScale));
swprintf(buf,64,L"map_%d", itemInstance->getAuxValue());
std::wstring id = wstring(buf);
shared_ptr<MapItemSavedData> data = getSavedData(itemInstance->getAuxValue(), level);
// 4J Stu - We only have one map per player per dimension, so don't reset the one that they have
// when a new one is created
if( data == NULL )
{
data = shared_ptr<MapItemSavedData>( new MapItemSavedData(id) );
}
level->setSavedData(id, (shared_ptr<SavedData> ) data);
data->scale = mapScale;
// 4J-PB - for Xbox maps, we'll centre them on the origin of the world, since we can fit the whole world in our map
data->x = centreXC;
data->z = centreZC;
data->dimension = (byte) level->dimension->id;
data->setDirty();
}
// 4J - Don't want
/*
void appendHoverText(ItemInstance itemInstance, Player player, List<String> lines, boolean advanced) {
MapItemSavedData data = getSavedData(itemInstance, player.level);
if (advanced) {
if (data == null) {
lines.add("Unknown map");
} else {
lines.add("Scaling at 1:" + (1 << data.scale));
lines.add("(Level " + data.scale + "/" + MapItemSavedData.MAX_SCALE + ")");
}
}
}
*/