This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
357 lines
10 KiB
C++
357 lines
10 KiB
C++
#include "stdafx.h"
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#include "net.minecraft.network.packet.h"
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#include "net.minecraft.world.entity.h"
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#include "net.minecraft.world.entity.player.h"
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#include "net.minecraft.world.level.h"
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#include "net.minecraft.world.level.chunk.h"
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#include "net.minecraft.world.level.dimension.h"
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#include "net.minecraft.world.level.material.h"
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#include "net.minecraft.world.level.saveddata.h"
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#include "net.minecraft.world.level.storage.h"
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#include "net.minecraft.world.level.tile.h"
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#include "net.minecraft.world.item.h"
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#include "MapItem.h"
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#include "net.minecraft.world.inventory.h"
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#include "JavaMath.h"
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MapItem::MapItem(int id) : ComplexItem(id)
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{
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setStackedByData(true);
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}
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shared_ptr<MapItemSavedData> MapItem::getSavedData(short idNum, Level *level)
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{
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std::wstring id = wstring( L"map_" ) + std::to_wstring(idNum);
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shared_ptr<MapItemSavedData> mapItemSavedData = dynamic_pointer_cast<MapItemSavedData>(level->getSavedData(typeid(MapItemSavedData), id));
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if (mapItemSavedData == NULL)
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{
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// 4J Stu - This call comes from ClientConnection, but i don't see why we should be trying to work out
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// the id again when it's passed as a param. In any case that won't work with the new map setup
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//int aux = level->getFreeAuxValueFor(L"map");
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int aux = idNum;
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id = wstring( L"map_" ) + std::to_wstring(aux);
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mapItemSavedData = shared_ptr<MapItemSavedData>( new MapItemSavedData(id) );
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level->setSavedData(id, (shared_ptr<SavedData> ) mapItemSavedData);
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}
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return mapItemSavedData;
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}
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shared_ptr<MapItemSavedData> MapItem::getSavedData(shared_ptr<ItemInstance> itemInstance, Level *level)
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{
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MemSect(31);
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std::wstring id = wstring( L"map_" ) + std::to_wstring(itemInstance->getAuxValue() );
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MemSect(0);
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shared_ptr<MapItemSavedData> mapItemSavedData = dynamic_pointer_cast<MapItemSavedData>( level->getSavedData(typeid(MapItemSavedData), id ) );
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bool newData = false;
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if (mapItemSavedData == NULL)
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{
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// 4J Stu - I don't see why we should be trying to work out the id again when it's passed as a param.
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// In any case that won't work with the new map setup
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//itemInstance->setAuxValue(level->getFreeAuxValueFor(L"map"));
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id = wstring( L"map_" ) + std::to_wstring(itemInstance->getAuxValue() );
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mapItemSavedData = shared_ptr<MapItemSavedData>( new MapItemSavedData(id) );
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newData = true;
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}
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mapItemSavedData->scale = 3;
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#ifndef _LARGE_WORLDS
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// 4J-PB - for Xbox maps, we'll centre them on the origin of the world, since we can fit the whole world in our map
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mapItemSavedData->x = 0;
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mapItemSavedData->z = 0;
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#endif
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if( newData )
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{
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#ifdef _LARGE_WORLDS
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int scale = MapItemSavedData::MAP_SIZE * 2 * (1 << mapItemSavedData->scale);
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mapItemSavedData->x = Math::round((float) level->getLevelData()->getXSpawn() / scale) * scale;
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mapItemSavedData->z = Math::round(level->getLevelData()->getZSpawn() / scale) * scale;
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#endif
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mapItemSavedData->dimension = (byte) level->dimension->id;
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mapItemSavedData->setDirty();
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level->setSavedData(id, (shared_ptr<SavedData> ) mapItemSavedData);
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}
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return mapItemSavedData;
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}
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void MapItem::update(Level *level, shared_ptr<Entity> player, shared_ptr<MapItemSavedData> data)
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{
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if ( (level->dimension->id != data->dimension) || !player->instanceof(eTYPE_PLAYER) )
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{
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// Wrong dimension, abort
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return;
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}
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int w = MapItem::IMAGE_WIDTH;
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int h = MapItem::IMAGE_HEIGHT;
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int scale = 1 << data->scale;
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int xo = data->x;
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int zo = data->z;
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int xp = Mth::floor(player->x - xo) / scale + w / 2;
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int zp = Mth::floor(player->z - zo) / scale + h / 2;
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int rad = 128 / scale;
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if (level->dimension->hasCeiling)
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{
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rad /= 2;
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}
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shared_ptr<MapItemSavedData::HoldingPlayer> hp = data->getHoldingPlayer(dynamic_pointer_cast<Player>(player));
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hp->step++;
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for (int x = xp - rad + 1; x < xp + rad; x++)
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{
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if ((x & 15) != (hp->step & 15)) continue;
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int yd0 = 255;
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int yd1 = 0;
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double ho = 0;
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for (int z = zp - rad - 1; z < zp + rad; z++)
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{
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if (x < 0 || z < -1 || x >= w || z >= h) continue;
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int xd = x - xp;
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int zd = z - zp;
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bool ditherBlack = xd * xd + zd * zd > (rad - 2) * (rad - 2);
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int xx = (xo / scale + x - w / 2) * scale;
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int zz = (zo / scale + z - h / 2) * scale;
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int count[256];
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memset( count,0,sizeof(int)*256);
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LevelChunk *lc = level->getChunkAt(xx, zz);
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if(lc->isEmpty()) continue;
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int xso = ((xx)) & 15;
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int zso = ((zz)) & 15;
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int liquidDepth = 0;
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double hh = 0;
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if (level->dimension->hasCeiling)
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{
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int ss = xx + zz * 231871;
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ss = ss * ss * 31287121 + ss * 11;
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if (((ss >> 20) & 1) == 0) count[Tile::dirt_Id] += 10;
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else count[Tile::stone_Id] += 10;
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hh = 100;
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}
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else
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{
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for (int xs = 0; xs < scale; xs++)
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{
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for (int zs = 0; zs < scale; zs++)
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{
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int yy = lc->getHeightmap(xs + xso, zs + zso) + 1;
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int t = 0;
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if (yy > 1)
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{
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bool ok = false;
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do
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{
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ok = true;
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t = lc->getTile(xs + xso, yy - 1, zs + zso);
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if (t == 0) ok = false;
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else if (yy > 0 && t > 0 && Tile::tiles[t]->material->color == MaterialColor::none)
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{
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ok = false;
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}
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if (!ok)
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{
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yy--;
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if (yy <= 0) break;
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t = lc->getTile(xs + xso, yy - 1, zs + zso);
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}
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} while (yy > 0 && !ok);
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if (yy > 0 && t != 0 && Tile::tiles[t]->material->isLiquid())
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{
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int y = yy - 1;
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int below = 0;
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do
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{
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below = lc->getTile(xs + xso, y--, zs + zso);
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liquidDepth++;
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} while (y > 0 && below != 0 && Tile::tiles[below]->material->isLiquid());
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}
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}
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hh += yy / (double) (scale * scale);
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count[t]++;
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}
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}
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}
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liquidDepth /= scale * scale;
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int best = 0;
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int tBest = 0;
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for (int j = 0; j < 256; j++)
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{
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if (count[j] > best)
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{
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tBest = j;
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best = count[j];
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}
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}
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double diff = ((hh - ho) * 4 / (scale + 4)) + (((x + z) & 1) - 0.5) * 0.4;
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int br = 1;
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if (diff > +0.6) br = 2;
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if (diff < -0.6) br = 0;
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int col = 0;
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if (tBest > 0)
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{
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MaterialColor *mc = Tile::tiles[tBest]->material->color;
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if (mc == MaterialColor::water)
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{
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diff = (liquidDepth * 0.1) + ((x + z) & 1) * 0.2;
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br = 1;
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if (diff < 0.5) br = 2;
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if (diff > 0.9) br = 0;
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}
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col = mc->id;
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}
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ho = hh;
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if (z < 0) continue;
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if (xd * xd + zd * zd >= rad * rad) continue;
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if (ditherBlack && ((x + z) & 1) == 0)
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{
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continue;
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}
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byte oldColor = data->colors[x + z * w];
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byte newColor = (byte) (col * 4 + br);
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if (oldColor != newColor)
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{
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if (yd0 > z) yd0 = z;
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if (yd1 < z) yd1 = z;
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data->colors[x + z * w] = newColor;
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}
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}
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if (yd0 <= yd1)
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{
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data->setDirty(x, yd0, yd1);
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}
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}
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}
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void MapItem::inventoryTick(shared_ptr<ItemInstance> itemInstance, Level *level, shared_ptr<Entity> owner, int slot, bool selected)
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{
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if (level->isClientSide) return;
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shared_ptr<MapItemSavedData> data = getSavedData(itemInstance, level);
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if ( owner->instanceof(eTYPE_PLAYER) )
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{
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shared_ptr<Player> player = dynamic_pointer_cast<Player>(owner);
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// 4J Stu - If the player has a map that belongs to another player, then merge the data over and change this map id to the owners id
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int ownersAuxValue = level->getAuxValueForMap(player->getXuid(), data->dimension, data->x, data->z, data->scale);
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if(ownersAuxValue != itemInstance->getAuxValue() )
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{
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shared_ptr<MapItemSavedData> ownersData = getSavedData(ownersAuxValue,level);
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ownersData->x = data->x;
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ownersData->z = data->z;
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ownersData->scale = data->scale;
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ownersData->dimension = data->dimension;
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itemInstance->setAuxValue( ownersAuxValue );
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ownersData->tickCarriedBy(player, itemInstance );
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ownersData->mergeInMapData(data);
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player->inventoryMenu->broadcastChanges();
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data = ownersData;
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}
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else
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{
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data->tickCarriedBy(player, itemInstance);
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}
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}
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if (selected)
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{
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update(level, owner, data);
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}
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}
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shared_ptr<Packet> MapItem::getUpdatePacket(shared_ptr<ItemInstance> itemInstance, Level *level, shared_ptr<Player> player)
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{
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charArray data = MapItem::getSavedData(itemInstance, level)->getUpdatePacket(itemInstance, level, player);
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if (data.data == NULL || data.length == 0) return nullptr;
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shared_ptr<Packet> retval = shared_ptr<Packet>(new ComplexItemDataPacket((short) Item::map->id, (short) itemInstance->getAuxValue(), data));
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delete data.data;
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return retval;
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}
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void MapItem::onCraftedBy(shared_ptr<ItemInstance> itemInstance, Level *level, shared_ptr<Player> player)
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{
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wchar_t buf[64];
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int mapScale = 3;
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#ifdef _LARGE_WORLDS
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int scale = MapItemSavedData::MAP_SIZE * 2 * (1 << mapScale);
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int centreXC = (int) (Math::round(player->x / scale) * scale);
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int centreZC = (int) (Math::round(player->z / scale) * scale);
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#else
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// 4J-PB - for Xbox maps, we'll centre them on the origin of the world, since we can fit the whole world in our map
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int centreXC = 0;
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int centreZC = 0;
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#endif
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itemInstance->setAuxValue(level->getAuxValueForMap(player->getXuid(), player->dimension, centreXC, centreZC, mapScale));
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swprintf(buf,64,L"map_%d", itemInstance->getAuxValue());
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std::wstring id = wstring(buf);
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shared_ptr<MapItemSavedData> data = getSavedData(itemInstance->getAuxValue(), level);
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// 4J Stu - We only have one map per player per dimension, so don't reset the one that they have
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// when a new one is created
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if( data == NULL )
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{
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data = shared_ptr<MapItemSavedData>( new MapItemSavedData(id) );
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}
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level->setSavedData(id, (shared_ptr<SavedData> ) data);
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data->scale = mapScale;
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// 4J-PB - for Xbox maps, we'll centre them on the origin of the world, since we can fit the whole world in our map
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data->x = centreXC;
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data->z = centreZC;
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data->dimension = (byte) level->dimension->id;
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data->setDirty();
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}
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// 4J - Don't want
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/*
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void appendHoverText(ItemInstance itemInstance, Player player, List<String> lines, boolean advanced) {
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MapItemSavedData data = getSavedData(itemInstance, player.level);
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if (advanced) {
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if (data == null) {
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lines.add("Unknown map");
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} else {
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lines.add("Scaling at 1:" + (1 << data.scale));
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lines.add("(Level " + data.scale + "/" + MapItemSavedData.MAX_SCALE + ")");
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}
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}
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}
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*/
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