This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
108 lines
3.2 KiB
C++
108 lines
3.2 KiB
C++
#include "stdafx.h"
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#include "net.minecraft.world.entity.ai.control.h"
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#include "net.minecraft.world.entity.ai.village.h"
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#include "net.minecraft.world.entity.ai.navigation.h"
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#include "net.minecraft.world.entity.npc.h"
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#include "net.minecraft.world.entity.h"
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#include "net.minecraft.world.level.h"
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#include "net.minecraft.world.phys.h"
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#include "MakeLoveGoal.h"
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MakeLoveGoal::MakeLoveGoal(Villager *villager)
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{
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village = weak_ptr<Village>();
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partner = weak_ptr<Villager>();
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loveMakingTime = 0;
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this->villager = villager;
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level = villager->level;
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setRequiredControlFlags(Control::MoveControlFlag | Control::LookControlFlag);
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}
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bool MakeLoveGoal::canUse()
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{
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if (villager->getAge() != 0) return false;
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if (villager->getRandom()->nextInt(500) != 0) return false;
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village = level->villages->getClosestVillage(Mth::floor(villager->x), Mth::floor(villager->y), Mth::floor(villager->z), 0);
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if (village.lock() == NULL) return false;
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if (!villageNeedsMoreVillagers()) return false;
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shared_ptr<Entity> mate = level->getClosestEntityOfClass(typeid(Villager), villager->bb->grow(8, 3, 8), villager->shared_from_this());
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if (mate == NULL) return false;
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partner = weak_ptr<Villager>(dynamic_pointer_cast<Villager>(mate));
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if (partner.lock()->getAge() != 0) return false;
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return true;
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}
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void MakeLoveGoal::start()
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{
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loveMakingTime = 300;
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villager->setInLove(true);
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}
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void MakeLoveGoal::stop()
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{
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village = weak_ptr<Village>();
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partner = weak_ptr<Villager>();
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villager->setInLove(false);
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}
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bool MakeLoveGoal::canContinueToUse()
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{
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return partner.lock() != NULL && loveMakingTime >= 0 && villageNeedsMoreVillagers() && villager->getAge() == 0;
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}
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void MakeLoveGoal::tick()
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{
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--loveMakingTime;
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villager->getLookControl()->setLookAt(partner.lock(), 10, 30);
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if (villager->distanceToSqr(partner.lock()) > 1.5 * 1.5)
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{
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villager->getNavigation()->moveTo(partner.lock(), 0.25f);
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}
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else
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{
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if (loveMakingTime == 0 && partner.lock()->isInLove()) breed();
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}
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if (villager->getRandom()->nextInt(35) == 0) level->broadcastEntityEvent(villager->shared_from_this(), EntityEvent::LOVE_HEARTS);
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}
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bool MakeLoveGoal::villageNeedsMoreVillagers()
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{
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shared_ptr<Village> _village = village.lock();
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if( _village == NULL ) return false;
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if (!_village->isBreedTimerOk())
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{
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return false;
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}
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int idealSize = (int) ((float) _village->getDoorCount() * 0.35);
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// System.out.println("idealSize: " + idealSize + " pop: " +
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// village.getPopulationSize());
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return _village->getPopulationSize() < idealSize;
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}
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void MakeLoveGoal::breed()
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{
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// 4J Stu - This sets a timer that stops these villagers from trying to breed again
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// We should do this even if breeding fails due to vilalger count to stop them continually trying to breed
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partner.lock()->setAge(5 * 60 * 20);
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villager->setAge(5 * 60 * 20);
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// 4J - added limit to number of animals that can be bred
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if(level->canCreateMore( eTYPE_VILLAGER, Level::eSpawnType_Breed) )
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{
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shared_ptr<Villager> child = dynamic_pointer_cast<Villager>( villager->getBreedOffspring(partner.lock()) );
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child->setAge(-20 * 60 * 20);
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child->moveTo(villager->x, villager->y, villager->z, 0, 0);
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level->addEntity(child);
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level->broadcastEntityEvent(child, EntityEvent::LOVE_HEARTS);
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}
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}
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