Files
MinecraftConsoles/Minecraft.World/MakeLoveGoal.cpp
Loki Rautio 087b7e7abf Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
2026-03-07 21:12:22 -06:00

108 lines
3.2 KiB
C++

#include "stdafx.h"
#include "net.minecraft.world.entity.ai.control.h"
#include "net.minecraft.world.entity.ai.village.h"
#include "net.minecraft.world.entity.ai.navigation.h"
#include "net.minecraft.world.entity.npc.h"
#include "net.minecraft.world.entity.h"
#include "net.minecraft.world.level.h"
#include "net.minecraft.world.phys.h"
#include "MakeLoveGoal.h"
MakeLoveGoal::MakeLoveGoal(Villager *villager)
{
village = weak_ptr<Village>();
partner = weak_ptr<Villager>();
loveMakingTime = 0;
this->villager = villager;
level = villager->level;
setRequiredControlFlags(Control::MoveControlFlag | Control::LookControlFlag);
}
bool MakeLoveGoal::canUse()
{
if (villager->getAge() != 0) return false;
if (villager->getRandom()->nextInt(500) != 0) return false;
village = level->villages->getClosestVillage(Mth::floor(villager->x), Mth::floor(villager->y), Mth::floor(villager->z), 0);
if (village.lock() == NULL) return false;
if (!villageNeedsMoreVillagers()) return false;
shared_ptr<Entity> mate = level->getClosestEntityOfClass(typeid(Villager), villager->bb->grow(8, 3, 8), villager->shared_from_this());
if (mate == NULL) return false;
partner = weak_ptr<Villager>(dynamic_pointer_cast<Villager>(mate));
if (partner.lock()->getAge() != 0) return false;
return true;
}
void MakeLoveGoal::start()
{
loveMakingTime = 300;
villager->setInLove(true);
}
void MakeLoveGoal::stop()
{
village = weak_ptr<Village>();
partner = weak_ptr<Villager>();
villager->setInLove(false);
}
bool MakeLoveGoal::canContinueToUse()
{
return partner.lock() != NULL && loveMakingTime >= 0 && villageNeedsMoreVillagers() && villager->getAge() == 0;
}
void MakeLoveGoal::tick()
{
--loveMakingTime;
villager->getLookControl()->setLookAt(partner.lock(), 10, 30);
if (villager->distanceToSqr(partner.lock()) > 1.5 * 1.5)
{
villager->getNavigation()->moveTo(partner.lock(), 0.25f);
}
else
{
if (loveMakingTime == 0 && partner.lock()->isInLove()) breed();
}
if (villager->getRandom()->nextInt(35) == 0) level->broadcastEntityEvent(villager->shared_from_this(), EntityEvent::LOVE_HEARTS);
}
bool MakeLoveGoal::villageNeedsMoreVillagers()
{
shared_ptr<Village> _village = village.lock();
if( _village == NULL ) return false;
if (!_village->isBreedTimerOk())
{
return false;
}
int idealSize = (int) ((float) _village->getDoorCount() * 0.35);
// System.out.println("idealSize: " + idealSize + " pop: " +
// village.getPopulationSize());
return _village->getPopulationSize() < idealSize;
}
void MakeLoveGoal::breed()
{
// 4J Stu - This sets a timer that stops these villagers from trying to breed again
// We should do this even if breeding fails due to vilalger count to stop them continually trying to breed
partner.lock()->setAge(5 * 60 * 20);
villager->setAge(5 * 60 * 20);
// 4J - added limit to number of animals that can be bred
if(level->canCreateMore( eTYPE_VILLAGER, Level::eSpawnType_Breed) )
{
shared_ptr<Villager> child = dynamic_pointer_cast<Villager>( villager->getBreedOffspring(partner.lock()) );
child->setAge(-20 * 60 * 20);
child->moveTo(villager->x, villager->y, villager->z, 0, 0);
level->addEntity(child);
level->broadcastEntityEvent(child, EntityEvent::LOVE_HEARTS);
}
}