This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
19 lines
501 B
C++
19 lines
501 B
C++
#include "stdafx.h"
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#include "net.minecraft.world.entity.player.h"
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#include "net.minecraft.world.entity.npc.h"
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#include "LookAtTradingPlayerGoal.h"
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LookAtTradingPlayerGoal::LookAtTradingPlayerGoal(Villager *villager) : LookAtPlayerGoal((Mob *)villager, typeid(Player), 8)
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{
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this->villager = villager;
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}
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bool LookAtTradingPlayerGoal::canUse()
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{
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if (villager->isTrading())
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{
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lookAt = weak_ptr<Entity>(dynamic_pointer_cast<Entity>(villager->getTradingPlayer()));
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return true;
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}
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return false;
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} |