Files
MinecraftConsoles/Minecraft.World/LivingEntity.cpp
Loki Rautio 087b7e7abf Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
2026-03-07 21:12:22 -06:00

2002 lines
46 KiB
C++

#include "stdafx.h"
#include "JavaMath.h"
#include "Mth.h"
#include "net.minecraft.network.packet.h"
#include "net.minecraft.world.level.h"
#include "net.minecraft.world.level.tile.h"
#include "net.minecraft.world.phys.h"
#include "net.minecraft.world.entity.h"
#include "net.minecraft.world.entity.ai.attributes.h"
#include "net.minecraft.world.entity.ai.control.h"
#include "net.minecraft.world.entity.ai.navigation.h"
#include "net.minecraft.world.entity.ai.sensing.h"
#include "net.minecraft.world.entity.player.h"
#include "net.minecraft.world.entity.animal.h"
#include "net.minecraft.world.entity.monster.h"
#include "net.minecraft.world.item.h"
#include "net.minecraft.world.level.h"
#include "net.minecraft.world.level.chunk.h"
#include "net.minecraft.world.level.material.h"
#include "net.minecraft.world.damagesource.h"
#include "net.minecraft.world.effect.h"
#include "net.minecraft.world.item.alchemy.h"
#include "net.minecraft.world.item.enchantment.h"
#include "net.minecraft.world.scores.h"
#include "com.mojang.nbt.h"
#include "LivingEntity.h"
#include "..\Minecraft.Client\Textures.h"
#include "..\Minecraft.Client\ServerLevel.h"
#include "..\Minecraft.Client\EntityTracker.h"
#include "SoundTypes.h"
#include "BasicTypeContainers.h"
#include "ParticleTypes.h"
#include "GenericStats.h"
#include "ItemEntity.h"
const double LivingEntity::MIN_MOVEMENT_DISTANCE = 0.005;
AttributeModifier *LivingEntity::SPEED_MODIFIER_SPRINTING = (new AttributeModifier(eModifierId_MOB_SPRINTING, 0.3f, AttributeModifier::OPERATION_MULTIPLY_TOTAL))->setSerialize(false);
void LivingEntity::_init()
{
attributes = NULL;
combatTracker = new CombatTracker(this);
lastEquipment = ItemInstanceArray(5);
swinging = false;
swingTime = 0;
removeArrowTime = 0;
lastHealth = 0.0f;
hurtTime = 0;
hurtDuration = 0;
hurtDir = 0.0f;
deathTime = 0;
attackTime = 0;
oAttackAnim = attackAnim = 0.0f;
walkAnimSpeedO = 0.0f;
walkAnimSpeed = 0.0f;
walkAnimPos = 0.0f;
invulnerableDuration = 20;
oTilt = tilt = 0.0f;
timeOffs = 0.0f;
rotA = 0.0f;
yBodyRot = yBodyRotO = 0.0f;
yHeadRot = yHeadRotO = 0.0f;
flyingSpeed = 0.02f;
lastHurtByPlayer = nullptr;
lastHurtByPlayerTime = 0;
dead = false;
noActionTime = 0;
oRun = run = 0.0f;
animStep = animStepO = 0.0f;
rotOffs = 0.0f;
deathScore = 0;
lastHurt = 0.0f;
jumping = false;
xxa = 0.0f;
yya = 0.0f;
yRotA = 0.0f;
lSteps = 0;
lx = ly = lz = lyr = lxr = 0.0;
effectsDirty = false;
lastHurtByMob = nullptr;
lastHurtByMobTimestamp = 0;
lastHurtMob = nullptr;
lastHurtMobTimestamp = 0;
speed = 0.0f;
noJumpDelay = 0;
absorptionAmount = 0.0f;
}
LivingEntity::LivingEntity( Level* level) : Entity(level)
{
MemSect(56);
_init();
MemSect(0);
// 4J Stu - This will not call the correct derived function, so moving to each derived class
//setHealth(0);
//registerAttributes();
blocksBuilding = true;
rotA = (float) (Math::random() + 1) * 0.01f;
setPos(x, y, z);
timeOffs = (float) Math::random() * 12398;
yRot = (float) (Math::random() * PI * 2);
yHeadRot = yRot;
footSize = 0.5f;
}
LivingEntity::~LivingEntity()
{
for(auto& it : activeEffects)
{
delete it.second;
}
delete attributes;
delete combatTracker;
if(lastEquipment.data != NULL) delete [] lastEquipment.data;
}
void LivingEntity::defineSynchedData()
{
entityData->define(DATA_EFFECT_COLOR_ID, 0);
entityData->define(DATA_EFFECT_AMBIENCE_ID, (byte) 0);
entityData->define(DATA_ARROW_COUNT_ID, (byte) 0);
entityData->define(DATA_HEALTH_ID, 1.0f);
}
void LivingEntity::registerAttributes()
{
getAttributes()->registerAttribute(SharedMonsterAttributes::MAX_HEALTH);
getAttributes()->registerAttribute(SharedMonsterAttributes::KNOCKBACK_RESISTANCE);
getAttributes()->registerAttribute(SharedMonsterAttributes::MOVEMENT_SPEED);
if (!useNewAi())
{
getAttribute(SharedMonsterAttributes::MOVEMENT_SPEED)->setBaseValue(0.1f);
}
}
void LivingEntity::checkFallDamage(double ya, bool onGround)
{
if (!isInWater())
{
// double-check if we've reached water in this move tick
updateInWaterState();
}
if (onGround && fallDistance > 0)
{
int xt = Mth::floor(x);
int yt = Mth::floor(y - 0.2f - heightOffset);
int zt = Mth::floor(z);
int t = level->getTile(xt, yt, zt);
if (t == 0)
{
int renderShape = level->getTileRenderShape(xt, yt - 1, zt);
if (renderShape == Tile::SHAPE_FENCE || renderShape == Tile::SHAPE_WALL || renderShape == Tile::SHAPE_FENCE_GATE)
{
t = level->getTile(xt, yt - 1, zt);
}
}
if (t > 0)
{
Tile::tiles[t]->fallOn(level, xt, yt, zt, shared_from_this(), fallDistance);
}
}
Entity::checkFallDamage(ya, onGround);
}
bool LivingEntity::isWaterMob()
{
return false;
}
void LivingEntity::baseTick()
{
oAttackAnim = attackAnim;
Entity::baseTick();
if (isAlive() && isInWall())
{
hurt(DamageSource::inWall, 1);
}
if (isFireImmune() || level->isClientSide) clearFire();
shared_ptr<Player> thisPlayer = dynamic_pointer_cast<Player>(shared_from_this());
bool isInvulnerable = (thisPlayer != NULL && thisPlayer->abilities.invulnerable);
if (isAlive() && isUnderLiquid(Material::water))
{
if(!isWaterMob() && !hasEffect(MobEffect::waterBreathing->id) && !isInvulnerable)
{
setAirSupply(decreaseAirSupply(getAirSupply()));
if (getAirSupply() == -20)
{
setAirSupply(0);
if(canCreateParticles())
{
for (int i = 0; i < 8; i++)
{
float xo = random->nextFloat() - random->nextFloat();
float yo = random->nextFloat() - random->nextFloat();
float zo = random->nextFloat() - random->nextFloat();
level->addParticle(eParticleType_bubble, x + xo, y + yo, z + zo, xd, yd, zd);
}
}
hurt(DamageSource::drown, 2);
}
}
clearFire();
if ( !level->isClientSide && isRiding() && riding->instanceof(eTYPE_LIVINGENTITY) )
{
ride(nullptr);
}
}
else
{
setAirSupply(TOTAL_AIR_SUPPLY);
}
oTilt = tilt;
if (attackTime > 0) attackTime--;
if (hurtTime > 0) hurtTime--;
if (invulnerableTime > 0) invulnerableTime--;
if (getHealth() <= 0)
{
tickDeath();
}
if (lastHurtByPlayerTime > 0) lastHurtByPlayerTime--;
else
{
// Note - this used to just set to nullptr, but that has to create a new shared_ptr and free an old one, when generally this won't be doing anything at all. This
// is the lightweight but ugly alternative
if( lastHurtByPlayer )
{
lastHurtByPlayer.reset();
}
}
if (lastHurtMob != NULL && !lastHurtMob->isAlive())
{
lastHurtMob = nullptr;
}
// If lastHurtByMob is dead, remove it
if (lastHurtByMob != NULL && !lastHurtByMob->isAlive())
{
setLastHurtByMob(nullptr);
}
// Update effects
tickEffects();
animStepO = animStep;
yBodyRotO = yBodyRot;
yHeadRotO = yHeadRot;
yRotO = yRot;
xRotO = xRot;
}
bool LivingEntity::isBaby()
{
return false;
}
void LivingEntity::tickDeath()
{
deathTime++;
if (deathTime == 20)
{
// 4J Stu - Added level->isClientSide check from 1.2 to fix XP orbs being created client side
if(!level->isClientSide && (lastHurtByPlayerTime > 0 || isAlwaysExperienceDropper()) )
{
if (!isBaby() && level->getGameRules()->getBoolean(GameRules::RULE_DOMOBLOOT))
{
int xpCount = this->getExperienceReward(lastHurtByPlayer);
while (xpCount > 0)
{
int newCount = ExperienceOrb::getExperienceValue(xpCount);
xpCount -= newCount;
level->addEntity(shared_ptr<ExperienceOrb>( new ExperienceOrb(level, x, y, z, newCount) ) );
}
}
}
remove();
for (int i = 0; i < 20; i++)
{
double xa = random->nextGaussian() * 0.02;
double ya = random->nextGaussian() * 0.02;
double za = random->nextGaussian() * 0.02;
level->addParticle(eParticleType_explode, x + random->nextFloat() * bbWidth * 2 - bbWidth, y + random->nextFloat() * bbHeight, z + random->nextFloat() * bbWidth * 2 - bbWidth, xa, ya, za);
}
}
}
int LivingEntity::decreaseAirSupply(int currentSupply)
{
int oxygenBonus = EnchantmentHelper::getOxygenBonus(dynamic_pointer_cast<LivingEntity>(shared_from_this()));
if (oxygenBonus > 0)
{
if (random->nextInt(oxygenBonus + 1) > 0)
{
// the oxygen bonus prevents us from drowning
return currentSupply;
}
}
if(instanceof(eTYPE_PLAYER))
{
app.DebugPrintf("++++++++++ %s: Player decreasing air supply to %d\n", level->isClientSide ? "CLIENT" : "SERVER", currentSupply - 1 );
}
return currentSupply - 1;
}
int LivingEntity::getExperienceReward(shared_ptr<Player> killedBy)
{
return 0;
}
bool LivingEntity::isAlwaysExperienceDropper()
{
return false;
}
Random *LivingEntity::getRandom()
{
return random;
}
shared_ptr<LivingEntity> LivingEntity::getLastHurtByMob()
{
return lastHurtByMob;
}
int LivingEntity::getLastHurtByMobTimestamp()
{
return lastHurtByMobTimestamp;
}
void LivingEntity::setLastHurtByMob(shared_ptr<LivingEntity> target)
{
lastHurtByMob = target;
lastHurtByMobTimestamp = tickCount;
}
shared_ptr<LivingEntity> LivingEntity::getLastHurtMob()
{
return lastHurtMob;
}
int LivingEntity::getLastHurtMobTimestamp()
{
return lastHurtMobTimestamp;
}
void LivingEntity::setLastHurtMob(shared_ptr<Entity> target)
{
if ( target->instanceof(eTYPE_LIVINGENTITY) )
{
lastHurtMob = dynamic_pointer_cast<LivingEntity>(target);
}
else
{
lastHurtMob = nullptr;
}
lastHurtMobTimestamp = tickCount;
}
int LivingEntity::getNoActionTime()
{
return noActionTime;
}
void LivingEntity::addAdditonalSaveData(CompoundTag *entityTag)
{
entityTag->putFloat(L"HealF", getHealth());
entityTag->putShort(L"Health", (short) ceil(getHealth()));
entityTag->putShort(L"HurtTime", (short) hurtTime);
entityTag->putShort(L"DeathTime", (short) deathTime);
entityTag->putShort(L"AttackTime", (short) attackTime);
entityTag->putFloat(L"AbsorptionAmount", getAbsorptionAmount());
ItemInstanceArray items = getEquipmentSlots();
for (unsigned int i = 0; i < items.length; ++i)
{
shared_ptr<ItemInstance> item = items[i];
if (item != NULL)
{
attributes->removeItemModifiers(item);
}
}
entityTag->put(L"Attributes", SharedMonsterAttributes::saveAttributes(getAttributes()));
for (unsigned int i = 0; i < items.length; ++i)
{
shared_ptr<ItemInstance> item = items[i];
if (item != NULL)
{
attributes->addItemModifiers(item);
}
}
if (!activeEffects.empty())
{
ListTag<CompoundTag> *listTag = new ListTag<CompoundTag>();
for(auto & it : activeEffects)
{
MobEffectInstance *effect = it.second;
listTag->add(effect->save(new CompoundTag()));
}
entityTag->put(L"ActiveEffects", listTag);
}
}
void LivingEntity::readAdditionalSaveData(CompoundTag *tag)
{
setAbsorptionAmount(tag->getFloat(L"AbsorptionAmount"));
if (tag->contains(L"Attributes") && level != NULL && !level->isClientSide)
{
SharedMonsterAttributes::loadAttributes(getAttributes(), (ListTag<CompoundTag> *) tag->getList(L"Attributes"));
}
if (tag->contains(L"ActiveEffects"))
{
ListTag<CompoundTag> *effects = (ListTag<CompoundTag> *) tag->getList(L"ActiveEffects");
for (int i = 0; i < effects->size(); i++)
{
CompoundTag *effectTag = effects->get(i);
MobEffectInstance *effect = MobEffectInstance::load(effectTag);
activeEffects.insert( unordered_map<int, MobEffectInstance *>::value_type( effect->getId(), effect ) );
}
}
if (tag->contains(L"HealF"))
{
setHealth( tag->getFloat(L"HealF") );
}
else
{
Tag *healthTag = tag->get(L"Health");
if (healthTag == NULL)
{
setHealth(getMaxHealth());
}
else if (healthTag->getId() == Tag::TAG_Float)
{
setHealth(((FloatTag *) healthTag)->data);
}
else if (healthTag->getId() == Tag::TAG_Short)
{
// pre-1.6 health
setHealth((float) ((ShortTag *) healthTag)->data);
}
}
hurtTime = tag->getShort(L"HurtTime");
deathTime = tag->getShort(L"DeathTime");
attackTime = tag->getShort(L"AttackTime");
}
void LivingEntity::tickEffects()
{
bool removed = false;
for (auto it = activeEffects.begin(); it != activeEffects.end();)
{
MobEffectInstance *effect = it->second;
removed = false;
if (!effect->tick(dynamic_pointer_cast<LivingEntity>(shared_from_this())))
{
if (!level->isClientSide)
{
it = activeEffects.erase( it );
onEffectRemoved(effect);
delete effect;
removed = true;
}
}
else if (effect->getDuration() % (SharedConstants::TICKS_PER_SECOND * 30) == 0)
{
// update effects every 30 seconds to synchronize client-side
// timer
onEffectUpdated(effect, false);
}
if(!removed)
{
++it;
}
}
if (effectsDirty)
{
if (!level->isClientSide)
{
if (activeEffects.empty())
{
entityData->set(DATA_EFFECT_AMBIENCE_ID, (byte) 0);
entityData->set(DATA_EFFECT_COLOR_ID, 0);
setInvisible(false);
setWeakened(false);
}
else
{
vector<MobEffectInstance *> values;
for(auto& it : activeEffects)
{
values.push_back(it.second);
}
int colorValue = PotionBrewing::getColorValue(&values);
entityData->set(DATA_EFFECT_AMBIENCE_ID, PotionBrewing::areAllEffectsAmbient(&values) ? (byte) 1 : (byte) 0);
values.clear();
entityData->set(DATA_EFFECT_COLOR_ID, colorValue);
setInvisible(hasEffect(MobEffect::invisibility->id));
setWeakened(hasEffect(MobEffect::weakness->id));
}
}
effectsDirty = false;
}
int colorValue = entityData->getInteger(DATA_EFFECT_COLOR_ID);
bool ambient = entityData->getByte(DATA_EFFECT_AMBIENCE_ID) > 0;
if (colorValue > 0)
{
boolean doParticle = false;
if (!isInvisible())
{
doParticle = random->nextBoolean();
}
else
{
// much fewer particles when invisible
doParticle = random->nextInt(15) == 0;
}
if (ambient) doParticle &= random->nextInt(5) == 0;
if (doParticle)
{
// int colorValue = entityData.getInteger(DATA_EFFECT_COLOR_ID);
if (colorValue > 0)
{
double red = (double) ((colorValue >> 16) & 0xff) / 255.0;
double green = (double) ((colorValue >> 8) & 0xff) / 255.0;
double blue = (double) ((colorValue >> 0) & 0xff) / 255.0;
level->addParticle(ambient? eParticleType_mobSpellAmbient : eParticleType_mobSpell, x + (random->nextDouble() - 0.5) * bbWidth, y + random->nextDouble() * bbHeight - heightOffset, z + (random->nextDouble() - 0.5) * bbWidth, red, green, blue);
}
}
}
}
void LivingEntity::removeAllEffects()
{
for (auto it = activeEffects.begin(); it != activeEffects.end();)
{
MobEffectInstance *effect = it->second;//activeEffects.get(effectId);
if (!level->isClientSide)
{
it = activeEffects.erase(it);
onEffectRemoved(effect);
delete effect;
}
else
{
++it;
}
}
}
vector<MobEffectInstance *> *LivingEntity::getActiveEffects()
{
vector<MobEffectInstance *> *active = new vector<MobEffectInstance *>();
for(auto& it : activeEffects)
{
active->push_back(it.second);
}
return active;
}
bool LivingEntity::hasEffect(int id)
{
return activeEffects.find(id) != activeEffects.end();;
}
bool LivingEntity::hasEffect(MobEffect *effect)
{
return activeEffects.find(effect->id) != activeEffects.end();
}
MobEffectInstance *LivingEntity::getEffect(MobEffect *effect)
{
MobEffectInstance *effectInst = NULL;
auto it = activeEffects.find(effect->id);
if(it != activeEffects.end() ) effectInst = it->second;
return effectInst;
}
void LivingEntity::addEffect(MobEffectInstance *newEffect)
{
if (!canBeAffected(newEffect))
{
return;
}
if (activeEffects.find(newEffect->getId()) != activeEffects.end() )
{
// replace effect and update
MobEffectInstance *effectInst = activeEffects.find(newEffect->getId())->second;
effectInst->update(newEffect);
onEffectUpdated(effectInst, true);
}
else
{
activeEffects.insert( unordered_map<int, MobEffectInstance *>::value_type( newEffect->getId(), newEffect ) );
onEffectAdded(newEffect);
}
}
// 4J Added
void LivingEntity::addEffectNoUpdate(MobEffectInstance *newEffect)
{
if (!canBeAffected(newEffect))
{
return;
}
if (activeEffects.find(newEffect->getId()) != activeEffects.end() )
{
// replace effect and update
MobEffectInstance *effectInst = activeEffects.find(newEffect->getId())->second;
effectInst->update(newEffect);
}
else
{
activeEffects.insert( unordered_map<int, MobEffectInstance *>::value_type( newEffect->getId(), newEffect ) );
}
}
bool LivingEntity::canBeAffected(MobEffectInstance *newEffect)
{
if (getMobType() == UNDEAD)
{
int id = newEffect->getId();
if (id == MobEffect::regeneration->id || id == MobEffect::poison->id)
{
return false;
}
}
return true;
}
bool LivingEntity::isInvertedHealAndHarm()
{
return getMobType() == UNDEAD;
}
void LivingEntity::removeEffectNoUpdate(int effectId)
{
auto it = activeEffects.find(effectId);
if (it != activeEffects.end())
{
MobEffectInstance *effect = it->second;
if(effect != NULL)
{
delete effect;
}
activeEffects.erase(it);
}
}
void LivingEntity::removeEffect(int effectId)
{
auto it = activeEffects.find(effectId);
if (it != activeEffects.end())
{
MobEffectInstance *effect = it->second;
if(effect != NULL)
{
onEffectRemoved(effect);
delete effect;
}
activeEffects.erase(it);
}
}
void LivingEntity::onEffectAdded(MobEffectInstance *effect)
{
effectsDirty = true;
if (!level->isClientSide) MobEffect::effects[effect->getId()]->addAttributeModifiers(dynamic_pointer_cast<LivingEntity>(shared_from_this()), getAttributes(), effect->getAmplifier());
}
void LivingEntity::onEffectUpdated(MobEffectInstance *effect, bool doRefreshAttributes)
{
effectsDirty = true;
if (doRefreshAttributes && !level->isClientSide)
{
MobEffect::effects[effect->getId()]->removeAttributeModifiers(dynamic_pointer_cast<LivingEntity>(shared_from_this()), getAttributes(), effect->getAmplifier());
MobEffect::effects[effect->getId()]->addAttributeModifiers(dynamic_pointer_cast<LivingEntity>(shared_from_this()), getAttributes(), effect->getAmplifier());
}
}
void LivingEntity::onEffectRemoved(MobEffectInstance *effect)
{
effectsDirty = true;
if (!level->isClientSide) MobEffect::effects[effect->getId()]->removeAttributeModifiers(dynamic_pointer_cast<LivingEntity>(shared_from_this()), getAttributes(), effect->getAmplifier());
}
void LivingEntity::heal(float heal)
{
float health = getHealth();
if (health > 0)
{
setHealth(health + heal);
}
}
float LivingEntity::getHealth()
{
return entityData->getFloat(DATA_HEALTH_ID);
}
void LivingEntity::setHealth(float health)
{
entityData->set(DATA_HEALTH_ID, Mth::clamp(health, 0.0f, getMaxHealth()));
}
bool LivingEntity::hurt(DamageSource *source, float dmg)
{
if (isInvulnerable()) return false;
// 4J Stu - Reworked this function a bit to show hurt damage on the client before the server responds.
// Fix for #8823 - Gameplay: Confirmation that a monster or animal has taken damage from an attack is highly delayed
// 4J Stu - Change to the fix to only show damage when attacked, rather than collision damage
// Fix for #10299 - When in corners, passive mobs may show that they are taking damage.
// 4J Stu - Change to the fix for TU6, as source is never NULL due to changes in 1.8.2 to what source actually is
if (level->isClientSide && dynamic_cast<EntityDamageSource *>(source) == NULL) return false;
noActionTime = 0;
if (getHealth() <= 0) return false;
if ( source->isFire() && hasEffect(MobEffect::fireResistance) )
{
// 4J-JEV, for new achievement Stayin'Frosty, TODO merge with Java version.
if ( this->instanceof(eTYPE_PLAYER) && (source == DamageSource::lava) ) // Only award when in lava (not any fire).
{
shared_ptr<Player> plr = dynamic_pointer_cast<Player>(shared_from_this());
plr->awardStat(GenericStats::stayinFrosty(),GenericStats::param_stayinFrosty());
}
return false;
}
if ((source == DamageSource::anvil || source == DamageSource::fallingBlock) && getCarried(SLOT_HELM) != NULL)
{
getCarried(SLOT_HELM)->hurtAndBreak((int) (dmg * 4 + random->nextFloat() * dmg * 2.0f), dynamic_pointer_cast<LivingEntity>( shared_from_this() ));
dmg *= 0.75f;
}
walkAnimSpeed = 1.5f;
bool sound = true;
if (invulnerableTime > invulnerableDuration / 2.0f)
{
if (dmg <= lastHurt) return false;
if(!level->isClientSide) actuallyHurt(source, dmg - lastHurt);
lastHurt = dmg;
sound = false;
}
else
{
lastHurt = dmg;
lastHealth = getHealth();
invulnerableTime = invulnerableDuration;
if (!level->isClientSide) actuallyHurt(source, dmg);
hurtTime = hurtDuration = 10;
}
hurtDir = 0;
shared_ptr<Entity> sourceEntity = source->getEntity();
if (sourceEntity != NULL)
{
if ( sourceEntity->instanceof(eTYPE_LIVINGENTITY) )
{
setLastHurtByMob(dynamic_pointer_cast<LivingEntity>(sourceEntity));
}
if ( sourceEntity->instanceof(eTYPE_PLAYER) )
{
lastHurtByPlayerTime = PLAYER_HURT_EXPERIENCE_TIME;
lastHurtByPlayer = dynamic_pointer_cast<Player>(sourceEntity);
}
else if ( sourceEntity->instanceof(eTYPE_WOLF) )
{
shared_ptr<Wolf> w = dynamic_pointer_cast<Wolf>(sourceEntity);
if (w->isTame())
{
lastHurtByPlayerTime = PLAYER_HURT_EXPERIENCE_TIME;
lastHurtByPlayer = nullptr;
}
}
}
if (sound && level->isClientSide)
{
return false;
}
if (sound)
{
level->broadcastEntityEvent(shared_from_this(), EntityEvent::HURT);
if (source != DamageSource::drown) markHurt();
if (sourceEntity != NULL)
{
double xd = sourceEntity->x - x;
double zd = sourceEntity->z - z;
while (xd * xd + zd * zd < 0.0001)
{
xd = (Math::random() - Math::random()) * 0.01;
zd = (Math::random() - Math::random()) * 0.01;
}
hurtDir = (float) (atan2(zd, xd) * 180 / PI) - yRot;
knockback(sourceEntity, dmg, xd, zd);
}
else
{
hurtDir = (float) (int) ((Math::random() * 2) * 180); // 4J This cast is the same as Java
}
}
MemSect(31);
if (getHealth() <= 0)
{
if (sound) playSound(getDeathSound(), getSoundVolume(), getVoicePitch());
die(source);
}
else
{
if (sound) playSound(getHurtSound(), getSoundVolume(), getVoicePitch());
}
MemSect(0);
return true;
}
void LivingEntity::breakItem(shared_ptr<ItemInstance> itemInstance)
{
playSound(eSoundType_RANDOM_BREAK, 0.8f, 0.8f + level->random->nextFloat() * 0.4f);
for (int i = 0; i < 5; i++)
{
Vec3 *d = Vec3::newTemp((random->nextFloat() - 0.5) * 0.1, Math::random() * 0.1 + 0.1, 0);
d->xRot(-xRot * PI / 180);
d->yRot(-yRot * PI / 180);
Vec3 *p = Vec3::newTemp((random->nextFloat() - 0.5) * 0.3, -random->nextFloat() * 0.6 - 0.3, 0.6);
p->xRot(-xRot * PI / 180);
p->yRot(-yRot * PI / 180);
p = p->add(x, y + getHeadHeight(), z);
level->addParticle(PARTICLE_ICONCRACK(itemInstance->getItem()->id,0), p->x, p->y, p->z, d->x, d->y + 0.05, d->z);
}
}
void LivingEntity::die(DamageSource *source)
{
shared_ptr<Entity> sourceEntity = source->getEntity();
shared_ptr<LivingEntity> killer = getKillCredit();
if (deathScore >= 0 && killer != NULL) killer->awardKillScore(shared_from_this(), deathScore);
if (sourceEntity != NULL) sourceEntity->killed( dynamic_pointer_cast<LivingEntity>( shared_from_this() ) );
dead = true;
if (!level->isClientSide)
{
int playerBonus = 0;
shared_ptr<Player> player = nullptr;
if ( (sourceEntity != NULL) && sourceEntity->instanceof(eTYPE_PLAYER) )
{
player = dynamic_pointer_cast<Player>(sourceEntity);
playerBonus = EnchantmentHelper::getKillingLootBonus(dynamic_pointer_cast<LivingEntity>(player));
}
if (!isBaby() && level->getGameRules()->getBoolean(GameRules::RULE_DOMOBLOOT))
{
dropDeathLoot(lastHurtByPlayerTime > 0, playerBonus);
dropEquipment(lastHurtByPlayerTime > 0, playerBonus);
if (lastHurtByPlayerTime > 0)
{
int rareLoot = random->nextInt(200) - playerBonus;
if (rareLoot < 5)
{
dropRareDeathLoot((rareLoot <= 0) ? 1 : 0);
}
}
}
// 4J-JEV, hook for Durango mobKill event.
if (player != NULL)
{
player->awardStat(GenericStats::killMob(),GenericStats::param_mobKill(player, dynamic_pointer_cast<Mob>(shared_from_this()), source));
}
}
level->broadcastEntityEvent(shared_from_this(), EntityEvent::DEATH);
}
void LivingEntity::dropEquipment(bool byPlayer, int playerBonusLevel)
{
}
void LivingEntity::knockback(shared_ptr<Entity> source, float dmg, double xd, double zd)
{
if (random->nextDouble() < getAttribute(SharedMonsterAttributes::KNOCKBACK_RESISTANCE)->getValue())
{
return;
}
hasImpulse = true;
float dd = Mth::sqrt(xd * xd + zd * zd);
float pow = 0.4f;
this->xd /= 2;
yd /= 2;
this->zd /= 2;
this->xd -= xd / dd * pow;
yd += pow;
this->zd -= zd / dd * pow;
if (yd > 0.4f) yd = 0.4f;
}
int LivingEntity::getHurtSound()
{
return eSoundType_DAMAGE_HURT;
}
int LivingEntity::getDeathSound()
{
return eSoundType_DAMAGE_HURT;
}
/**
* Drop extra rare loot. Only occurs roughly 5% of the time, rareRootLevel
* is set to 1 (otherwise 0) 1% of the time.
*
* @param rareLootLevel
*/
void LivingEntity::dropRareDeathLoot(int rareLootLevel)
{
}
void LivingEntity::dropDeathLoot(bool wasKilledByPlayer, int playerBonusLevel)
{
}
bool LivingEntity::onLadder()
{
int xt = Mth::floor(x);
int yt = Mth::floor(bb->y0);
int zt = Mth::floor(z);
// 4J-PB - TU9 - add climbable vines
int iTile = level->getTile(xt, yt, zt);
return (iTile== Tile::ladder_Id) || (iTile== Tile::vine_Id);
}
bool LivingEntity::isShootable()
{
return true;
}
bool LivingEntity::isAlive()
{
return !removed && getHealth() > 0;
}
void LivingEntity::causeFallDamage(float distance)
{
Entity::causeFallDamage(distance);
MobEffectInstance *jumpBoost = getEffect(MobEffect::jump);
float padding = jumpBoost != NULL ? jumpBoost->getAmplifier() + 1 : 0;
int dmg = (int) ceil(distance - 3 - padding);
if (dmg > 0)
{
// 4J - new sounds here brought forward from 1.2.3
if (dmg > 4)
{
playSound(eSoundType_DAMAGE_FALL_BIG, 1, 1);
}
else
{
playSound(eSoundType_DAMAGE_FALL_SMALL, 1, 1);
}
hurt(DamageSource::fall, dmg);
int t = level->getTile( Mth::floor(x), Mth::floor(y - 0.2f - this->heightOffset), Mth::floor(z));
if (t > 0)
{
const Tile::SoundType *soundType = Tile::tiles[t]->soundType;
MemSect(31);
playSound(soundType->getStepSound(), soundType->getVolume() * 0.5f, soundType->getPitch() * 0.75f);
MemSect(0);
}
}
}
void LivingEntity::animateHurt()
{
hurtTime = hurtDuration = 10;
hurtDir = 0;
}
/**
* Fetches the mob's armor value, from 0 (no armor) to 20 (full armor)
*
* @return
*/
int LivingEntity::getArmorValue()
{
int val = 0;
ItemInstanceArray items = getEquipmentSlots();
for (unsigned int i = 0; i < items.length; ++i)
{
shared_ptr<ItemInstance> item = items[i];
if (item != NULL && dynamic_cast<ArmorItem *>(item->getItem()) != NULL)
{
int baseProtection = ((ArmorItem *) item->getItem())->defense;
val += baseProtection;
}
}
return val;
}
void LivingEntity::hurtArmor(float damage)
{
}
float LivingEntity::getDamageAfterArmorAbsorb(DamageSource *damageSource, float damage)
{
if (!damageSource->isBypassArmor())
{
int absorb = 25 - getArmorValue();
float v = (damage) * absorb;
hurtArmor(damage);
damage = v / 25;
}
return damage;
}
float LivingEntity::getDamageAfterMagicAbsorb(DamageSource *damageSource, float damage)
{
// [EB]: Stupid hack :(
if ( this->instanceof(eTYPE_ZOMBIE) )
{
damage = damage;
}
if (hasEffect(MobEffect::damageResistance) && damageSource != DamageSource::outOfWorld)
{
int absorbValue = (getEffect(MobEffect::damageResistance)->getAmplifier() + 1) * 5;
int absorb = 25 - absorbValue;
float v = (damage) * absorb;
damage = v / 25;
}
if (damage <= 0) return 0;
int enchantmentArmor = EnchantmentHelper::getDamageProtection(getEquipmentSlots(), damageSource);
if (enchantmentArmor > 20)
{
enchantmentArmor = 20;
}
if (enchantmentArmor > 0 && enchantmentArmor <= 20)
{
int absorb = 25 - enchantmentArmor;
float v = damage * absorb;
damage = v / 25;
}
return damage;
}
void LivingEntity::actuallyHurt(DamageSource *source, float dmg)
{
if (isInvulnerable()) return;
dmg = getDamageAfterArmorAbsorb(source, dmg);
dmg = getDamageAfterMagicAbsorb(source, dmg);
float originalDamage = dmg;
dmg = max(dmg - getAbsorptionAmount(), 0.0f);
setAbsorptionAmount(getAbsorptionAmount() - (originalDamage - dmg));
if (dmg == 0) return;
float oldHealth = getHealth();
setHealth(oldHealth - dmg);
getCombatTracker()->recordDamage(source, oldHealth, dmg);
setAbsorptionAmount(getAbsorptionAmount() - dmg);
}
CombatTracker *LivingEntity::getCombatTracker()
{
return combatTracker;
}
shared_ptr<LivingEntity> LivingEntity::getKillCredit()
{
if (combatTracker->getKiller() != NULL) return combatTracker->getKiller();
if (lastHurtByPlayer != NULL) return lastHurtByPlayer;
if (lastHurtByMob != NULL) return lastHurtByMob;
return nullptr;
}
float LivingEntity::getMaxHealth()
{
return (float) getAttribute(SharedMonsterAttributes::MAX_HEALTH)->getValue();
}
int LivingEntity::getArrowCount()
{
return entityData->getByte(DATA_ARROW_COUNT_ID);
}
void LivingEntity::setArrowCount(int count)
{
entityData->set(DATA_ARROW_COUNT_ID, (byte) count);
}
int LivingEntity::getCurrentSwingDuration()
{
if (hasEffect(MobEffect::digSpeed))
{
return SWING_DURATION - (1 + getEffect(MobEffect::digSpeed)->getAmplifier()) * 1;
}
if (hasEffect(MobEffect::digSlowdown))
{
return SWING_DURATION + (1 + getEffect(MobEffect::digSlowdown)->getAmplifier()) * 2;
}
return SWING_DURATION;
}
void LivingEntity::swing()
{
if (!swinging || swingTime >= getCurrentSwingDuration() / 2 || swingTime < 0)
{
swingTime = -1;
swinging = true;
if (dynamic_cast<ServerLevel *>(level) != NULL)
{
((ServerLevel *) level)->getTracker()->broadcast(shared_from_this(), shared_ptr<AnimatePacket>( new AnimatePacket(shared_from_this(), AnimatePacket::SWING)));
}
}
}
void LivingEntity::handleEntityEvent(byte id)
{
if (id == EntityEvent::HURT)
{
walkAnimSpeed = 1.5f;
invulnerableTime = invulnerableDuration;
hurtTime = hurtDuration = 10;
hurtDir = 0;
MemSect(31);
// 4J-PB -added because villagers have no sounds
int iHurtSound=getHurtSound();
if(iHurtSound!=-1)
{
playSound(iHurtSound, getSoundVolume(), (random->nextFloat() - random->nextFloat()) * 0.2f + 1.0f);
}
MemSect(0);
hurt(DamageSource::genericSource, 0);
}
else if (id == EntityEvent::DEATH)
{
MemSect(31);
// 4J-PB -added because villagers have no sounds
int iDeathSound=getDeathSound();
if(iDeathSound!=-1)
{
playSound(iDeathSound, getSoundVolume(), (random->nextFloat() - random->nextFloat()) * 0.2f + 1.0f);
}
MemSect(0);
setHealth(0);
die(DamageSource::genericSource);
}
else
{
Entity::handleEntityEvent(id);
}
}
void LivingEntity::outOfWorld()
{
hurt(DamageSource::outOfWorld, 4);
}
void LivingEntity::updateSwingTime()
{
int currentSwingDuration = getCurrentSwingDuration();
if (swinging)
{
swingTime++;
if (swingTime >= currentSwingDuration)
{
swingTime = 0;
swinging = false;
}
}
else
{
swingTime = 0;
}
attackAnim = swingTime / (float) currentSwingDuration;
}
AttributeInstance *LivingEntity::getAttribute(Attribute *attribute)
{
return getAttributes()->getInstance(attribute);
}
BaseAttributeMap *LivingEntity::getAttributes()
{
if (attributes == NULL)
{
attributes = new ServersideAttributeMap();
}
return attributes;
}
MobType LivingEntity::getMobType()
{
return UNDEFINED;
}
void LivingEntity::setSprinting(bool value)
{
Entity::setSprinting(value);
AttributeInstance *speed = getAttribute(SharedMonsterAttributes::MOVEMENT_SPEED);
if (speed->getModifier(eModifierId_MOB_SPRINTING) != NULL)
{
speed->removeModifier(eModifierId_MOB_SPRINTING);
}
if (value)
{
speed->addModifier(new AttributeModifier(*SPEED_MODIFIER_SPRINTING));
}
}
float LivingEntity::getSoundVolume()
{
return 1;
}
float LivingEntity::getVoicePitch()
{
if (isBaby())
{
return (random->nextFloat() - random->nextFloat()) * 0.2f + 1.5f;
}
return (random->nextFloat() - random->nextFloat()) * 0.2f + 1.0f;
}
bool LivingEntity::isImmobile()
{
return getHealth() <= 0;
}
void LivingEntity::teleportTo(double x, double y, double z)
{
moveTo(x, y, z, yRot, xRot);
}
void LivingEntity::findStandUpPosition(shared_ptr<Entity> vehicle)
{
const double vehicleX = vehicle->x;
const double vehicleY = vehicle->bb->y0 + vehicle->bbHeight;
const double vehicleZ = vehicle->z;
double fallbackX = vehicleX;
double fallbackY = vehicleY;
double fallbackZ = vehicleZ;
const double searchY = vehicleY;
for (double xDiff = -1.5; xDiff < 2; xDiff += 1.5)
{
for (double zDiff = -1.5; zDiff < 2; zDiff += 1.5)
{
if (xDiff == 0 && zDiff == 0)
{
continue;
}
const int xToInt = static_cast<int>(vehicleX + xDiff);
const int zToInt = static_cast<int>(vehicleZ + zDiff);
AABB *boundingBox = bb->cloneMove(vehicleX + xDiff - x, searchY + 1 - y, vehicleZ + zDiff - z);
if (level->getTileCubes(boundingBox, true)->empty())
{
if (level->isTopSolidBlocking(xToInt, static_cast<int>(searchY), zToInt))
{
teleportTo(vehicleX + xDiff, searchY + 1, vehicleZ + zDiff);
return;
}
if (level->isTopSolidBlocking(xToInt, static_cast<int>(searchY) - 1, zToInt) ||
level->getMaterial(xToInt, static_cast<int>(searchY) - 1, zToInt) == Material::water)
{
fallbackX = vehicleX + xDiff;
fallbackY = searchY + 1;
fallbackZ = vehicleZ + zDiff;
}
}
}
}
teleportTo(fallbackX, fallbackY, fallbackZ);
}
bool LivingEntity::shouldShowName()
{
return false;
}
Icon *LivingEntity::getItemInHandIcon(shared_ptr<ItemInstance> item, int layer)
{
return item->getIcon();
}
void LivingEntity::jumpFromGround()
{
yd = 0.42f;
if (hasEffect(MobEffect::jump))
{
yd += (getEffect(MobEffect::jump)->getAmplifier() + 1) * .1f;
}
if (isSprinting())
{
float rr = yRot * Mth::RAD_TO_GRAD;
xd -= Mth::sin(rr) * 0.2f;
zd += Mth::cos(rr) * 0.2f;
}
this->hasImpulse = true;
}
void LivingEntity::travel(float xa, float ya)
{
#ifdef __PSVITA__
// AP - dynamic_pointer_cast is a non-trivial call
Player *thisPlayer = NULL;
if( this->instanceof(eTYPE_PLAYER) )
{
thisPlayer = (Player*) this;
}
#else
shared_ptr<Player> thisPlayer = dynamic_pointer_cast<Player>(shared_from_this());
#endif
if (isInWater() && !(thisPlayer && thisPlayer->abilities.flying) )
{
double yo = y;
moveRelative(xa, ya, useNewAi() ? 0.04f : 0.02f);
move(xd, yd, zd);
xd *= 0.80f;
yd *= 0.80f;
zd *= 0.80f;
yd -= 0.02;
if (horizontalCollision && isFree(xd, yd + 0.6f - y + yo, zd))
{
yd = 0.3f;
}
}
else if (isInLava() && !(thisPlayer && thisPlayer->abilities.flying) )
{
double yo = y;
moveRelative(xa, ya, 0.02f);
move(xd, yd, zd);
xd *= 0.50f;
yd *= 0.50f;
zd *= 0.50f;
yd -= 0.02;
if (horizontalCollision && isFree(xd, yd + 0.6f - y + yo, zd))
{
yd = 0.3f;
}
}
else
{
float friction = 0.91f;
if (onGround)
{
friction = 0.6f * 0.91f;
int t = level->getTile(Mth::floor(x), Mth::floor(bb->y0) - 1, Mth::floor(z));
if (t > 0)
{
friction = Tile::tiles[t]->friction * 0.91f;
}
}
float friction2 = (0.6f * 0.6f * 0.91f * 0.91f * 0.6f * 0.91f) / (friction * friction * friction);
float speed;
if (onGround)
{
speed = getSpeed() * friction2;
}
else
{
speed = flyingSpeed;
}
moveRelative(xa, ya, speed);
friction = 0.91f;
if (onGround)
{
friction = 0.6f * 0.91f;
int t = level->getTile( Mth::floor(x), Mth::floor(bb->y0) - 1, Mth::floor(z));
if (t > 0)
{
friction = Tile::tiles[t]->friction * 0.91f;
}
}
if (onLadder())
{
float max = 0.15f;
if (xd < -max) xd = -max;
if (xd > max) xd = max;
if (zd < -max) zd = -max;
if (zd > max) zd = max;
fallDistance = 0;
if (yd < -0.15) yd = -0.15;
bool playerSneaking = isSneaking() && this->instanceof(eTYPE_PLAYER);
if (playerSneaking && yd < 0) yd = 0;
}
move(xd, yd, zd);
if (horizontalCollision && onLadder())
{
yd = 0.2;
}
if (!level->isClientSide || (level->hasChunkAt((int) x, 0, (int) z) && level->getChunkAt((int) x, (int) z)->loaded))
{
yd -= 0.08;
}
else if (y > 0)
{
yd = -0.1;
}
else
{
yd = 0;
}
yd *= 0.98f;
xd *= friction;
zd *= friction;
}
walkAnimSpeedO = walkAnimSpeed;
double xxd = x - xo;
double zzd = z - zo;
float wst = Mth::sqrt(xxd * xxd + zzd * zzd) * 4;
if (wst > 1) wst = 1;
walkAnimSpeed += (wst - walkAnimSpeed) * 0.4f;
walkAnimPos += walkAnimSpeed;
}
// 4J - added for more accurate lighting of mobs. Takes a weighted average of all tiles touched by the bounding volume of the entity - the method in the Entity class (which used to be used for
// mobs too) simply gets a single tile's lighting value causing sudden changes of lighting values when entities go in and out of lit areas, for example when bobbing in the water.
int LivingEntity::getLightColor(float a)
{
float accum[2] = {0,0};
float totVol = ( bb->x1 - bb->x0 ) * ( bb->y1 - bb->y0 ) * ( bb->z1 - bb->z0 );
int xmin = Mth::floor(bb->x0);
int xmax = Mth::floor(bb->x1);
int ymin = Mth::floor(bb->y0);
int ymax = Mth::floor(bb->y1);
int zmin = Mth::floor(bb->z0);
int zmax = Mth::floor(bb->z1);
for( int xt = xmin; xt <= xmax; xt++ )
for( int yt = ymin; yt <= ymax; yt++ )
for( int zt = zmin; zt <= zmax; zt++ )
{
float tilexmin = (float)xt;
float tilexmax = (float)(xt+1);
float tileymin = (float)yt;
float tileymax = (float)(yt+1);
float tilezmin = (float)zt;
float tilezmax = (float)(zt+1);
if( tilexmin < bb->x0 ) tilexmin = bb->x0;
if( tilexmax > bb->x1 ) tilexmax = bb->x1;
if( tileymin < bb->y0 ) tileymin = bb->y0;
if( tileymax > bb->y1 ) tileymax = bb->y1;
if( tilezmin < bb->z0 ) tilezmin = bb->z0;
if( tilezmax > bb->z1 ) tilezmax = bb->z1;
float tileVol = ( tilexmax - tilexmin ) * ( tileymax - tileymin ) * ( tilezmax - tilezmin );
float frac = tileVol / totVol;
int lc = level->getLightColor(xt, yt, zt, 0);
accum[0] += frac * (float)( lc & 0xffff );
accum[1] += frac * (float)( lc >> 16 );
}
if( accum[0] > 240.0f ) accum[0] = 240.0f;
if( accum[1] > 240.0f ) accum[1] = 240.0f;
return ( ( (int)accum[1])<<16) | ((int)accum[0]);
}
bool LivingEntity::useNewAi()
{
return false;
}
float LivingEntity::getSpeed()
{
if (useNewAi())
{
return speed;
}
else
{
return 0.1f;
}
}
void LivingEntity::setSpeed(float speed)
{
this->speed = speed;
}
bool LivingEntity::doHurtTarget(shared_ptr<Entity> target)
{
setLastHurtMob(target);
return false;
}
bool LivingEntity::isSleeping()
{
return false;
}
void LivingEntity::tick()
{
Entity::tick();
if (!level->isClientSide)
{
int arrowCount = getArrowCount();
if (arrowCount > 0)
{
if (removeArrowTime <= 0)
{
removeArrowTime = SharedConstants::TICKS_PER_SECOND * (30 - arrowCount);
}
removeArrowTime--;
if (removeArrowTime <= 0)
{
setArrowCount(arrowCount - 1);
}
}
for (int i = 0; i < 5; i++)
{
shared_ptr<ItemInstance> previous = lastEquipment[i];
shared_ptr<ItemInstance> current = getCarried(i);
if (!ItemInstance::matches(current, previous))
{
((ServerLevel *) level)->getTracker()->broadcast(shared_from_this(), shared_ptr<SetEquippedItemPacket>( new SetEquippedItemPacket(entityId, i, current)));
if (previous != NULL) attributes->removeItemModifiers(previous);
if (current != NULL) attributes->addItemModifiers(current);
lastEquipment[i] = current == NULL ? nullptr : current->copy();
}
}
}
aiStep();
double xd = x - xo;
double zd = z - zo;
float sideDist = xd * xd + zd * zd;
float yBodyRotT = yBodyRot;
float walkSpeed = 0;
oRun = run;
float tRun = 0;
if (sideDist > 0.05f * 0.05f)
{
tRun = 1;
walkSpeed = sqrt(sideDist) * 3;
yBodyRotT = ((float) atan2(zd, xd) * 180 / (float) PI - 90);
}
if (attackAnim > 0)
{
yBodyRotT = yRot;
}
if (!onGround)
{
tRun = 0;
}
run = run + (tRun - run) * 0.3f;
walkSpeed = tickHeadTurn(yBodyRotT, walkSpeed);
while (yRot - yRotO < -180)
yRotO -= 360;
while (yRot - yRotO >= 180)
yRotO += 360;
while (yBodyRot - yBodyRotO < -180)
yBodyRotO -= 360;
while (yBodyRot - yBodyRotO >= 180)
yBodyRotO += 360;
while (xRot - xRotO < -180)
xRotO -= 360;
while (xRot - xRotO >= 180)
xRotO += 360;
while (yHeadRot - yHeadRotO < -180)
yHeadRotO -= 360;
while (yHeadRot - yHeadRotO >= 180)
yHeadRotO += 360;
animStep += walkSpeed;
}
float LivingEntity::tickHeadTurn(float yBodyRotT, float walkSpeed)
{
float yBodyRotD = Mth::wrapDegrees(yBodyRotT - yBodyRot);
yBodyRot += yBodyRotD * 0.3f;
float headDiff = Mth::wrapDegrees(yRot - yBodyRot);
bool behind = headDiff < -90 || headDiff >= 90;
if (headDiff < -75) headDiff = -75;
if (headDiff >= 75) headDiff = +75;
yBodyRot = yRot - headDiff;
if (headDiff * headDiff > 50 * 50)
{
yBodyRot += headDiff * 0.2f;
}
if (behind)
{
walkSpeed *= -1;
}
return walkSpeed;
}
void LivingEntity::aiStep()
{
if (noJumpDelay > 0) noJumpDelay--;
if (lSteps > 0)
{
double xt = x + (lx - x) / lSteps;
double yt = y + (ly - y) / lSteps;
double zt = z + (lz - z) / lSteps;
double yrd = Mth::wrapDegrees(lyr - yRot);
double xrd = Mth::wrapDegrees(lxr - xRot);
yRot += (float) ( (yrd) / lSteps );
xRot += (float) ( (xrd) / lSteps );
lSteps--;
setPos(xt, yt, zt);
setRot(yRot, xRot);
// 4J - this collision is carried out to try and stop the lerping push the mob through the floor,
// in which case gravity can then carry on moving the mob because the collision just won't work anymore.
// BB for collision used to be calculated as: bb->shrink(1 / 32.0, 0, 1 / 32.0)
// now using a reduced BB to try and get rid of some issues where mobs pop up the sides of walls, undersides of
// trees etc.
AABB *shrinkbb = bb->shrink(0.1, 0, 0.1);
shrinkbb->y1 = shrinkbb->y0 + 0.1;
AABBList *collisions = level->getCubes(shared_from_this(), shrinkbb);
if (collisions->size() > 0)
{
double yTop = 0;
for (const auto& ab : *collisions)
{
if (ab->y1 > yTop) yTop = ab->y1;
}
yt += yTop - bb->y0;
setPos(xt, yt, zt);
}
}
else if (!isEffectiveAi())
{
// slow down predicted speed, to prevent mobs from sliding through
// walls etc
xd *= .98;
yd *= .98;
zd *= .98;
}
if (abs(xd) < MIN_MOVEMENT_DISTANCE) xd = 0;
if (abs(yd) < MIN_MOVEMENT_DISTANCE) yd = 0;
if (abs(zd) < MIN_MOVEMENT_DISTANCE) zd = 0;
if (isImmobile())
{
jumping = false;
xxa = 0;
yya = 0;
yRotA = 0;
}
else
{
MemSect(25);
if (isEffectiveAi())
{
if (useNewAi())
{
newServerAiStep();
}
else
{
serverAiStep();
yHeadRot = yRot;
}
}
MemSect(0);
}
if (jumping)
{
if (isInWater() || isInLava() )
{
yd += 0.04f;
}
else if (onGround)
{
if (noJumpDelay == 0)
{
jumpFromGround();
noJumpDelay = 10;
}
}
}
else
{
noJumpDelay = 0;
}
xxa *= 0.98f;
yya *= 0.98f;
yRotA *= 0.9f;
travel(xxa, yya);
if(!level->isClientSide)
{
pushEntities();
}
}
void LivingEntity::newServerAiStep()
{
}
void LivingEntity::pushEntities()
{
vector<shared_ptr<Entity> > *entities = level->getEntities(shared_from_this(), this->bb->grow(0.2f, 0, 0.2f));
if (entities != NULL && !entities->empty())
{
for (auto& e : *entities)
{
if ( e && e->isPushable())
e->push(shared_from_this());
}
}
}
void LivingEntity::doPush(shared_ptr<Entity> e)
{
e->push(shared_from_this());
}
void LivingEntity::rideTick()
{
Entity::rideTick();
oRun = run;
run = 0;
fallDistance = 0;
}
void LivingEntity::lerpTo(double x, double y, double z, float yRot, float xRot, int steps)
{
heightOffset = 0;
lx = x;
ly = y;
lz = z;
lyr = yRot;
lxr = xRot;
lSteps = steps;
}
void LivingEntity::serverAiMobStep()
{
}
void LivingEntity::serverAiStep()
{
noActionTime++;
}
void LivingEntity::setJumping(bool jump)
{
jumping = jump;
}
void LivingEntity::take(shared_ptr<Entity> e, int orgCount)
{
if (!e->removed && !level->isClientSide)
{
EntityTracker *entityTracker = ((ServerLevel *) level)->getTracker();
if ( e->instanceof(eTYPE_ITEMENTITY) )
{
entityTracker->broadcast(e, shared_ptr<TakeItemEntityPacket>( new TakeItemEntityPacket(e->entityId, entityId)));
}
else if ( e->instanceof(eTYPE_ARROW) )
{
entityTracker->broadcast(e, shared_ptr<TakeItemEntityPacket>( new TakeItemEntityPacket(e->entityId, entityId)));
}
else if ( e->instanceof(eTYPE_EXPERIENCEORB) )
{
entityTracker->broadcast(e, shared_ptr<TakeItemEntityPacket>( new TakeItemEntityPacket(e->entityId, entityId)));
}
}
}
bool LivingEntity::canSee(shared_ptr<Entity> target)
{
HitResult *hres = level->clip(Vec3::newTemp(x, y + getHeadHeight(), z), Vec3::newTemp(target->x, target->y + target->getHeadHeight(), target->z));
bool retVal = (hres == NULL);
delete hres;
return retVal;
}
Vec3 *LivingEntity::getLookAngle()
{
return getViewVector(1);
}
Vec3 *LivingEntity::getViewVector(float a)
{
if (a == 1)
{
float yCos = Mth::cos(-yRot * Mth::RAD_TO_GRAD - PI);
float ySin = Mth::sin(-yRot * Mth::RAD_TO_GRAD - PI);
float xCos = -Mth::cos(-xRot * Mth::RAD_TO_GRAD);
float xSin = Mth::sin(-xRot * Mth::RAD_TO_GRAD);
return Vec3::newTemp(ySin * xCos, xSin, yCos * xCos);
}
float xRot = xRotO + (this->xRot - xRotO) * a;
float yRot = yRotO + (this->yRot - yRotO) * a;
float yCos = Mth::cos(-yRot * Mth::RAD_TO_GRAD - PI);
float ySin = Mth::sin(-yRot * Mth::RAD_TO_GRAD - PI);
float xCos = -Mth::cos(-xRot * Mth::RAD_TO_GRAD);
float xSin = Mth::sin(-xRot * Mth::RAD_TO_GRAD);
return Vec3::newTemp(ySin * xCos, xSin, yCos * xCos);
}
float LivingEntity::getAttackAnim(float a)
{
float diff = attackAnim - oAttackAnim;
if (diff < 0) diff += 1;
return oAttackAnim + diff * a;
}
Vec3 *LivingEntity::getPos(float a)
{
if (a == 1)
{
return Vec3::newTemp(x, y, z);
}
double x = xo + (this->x - xo) * a;
double y = yo + (this->y - yo) * a;
double z = zo + (this->z - zo) * a;
return Vec3::newTemp(x, y, z);
}
HitResult *LivingEntity::pick(double range, float a)
{
Vec3 *from = getPos(a);
Vec3 *b = getViewVector(a);
Vec3 *to = from->add(b->x * range, b->y * range, b->z * range);
return level->clip(from, to);
}
bool LivingEntity::isEffectiveAi()
{
return !level->isClientSide;
}
bool LivingEntity::isPickable()
{
return !removed;
}
bool LivingEntity::isPushable()
{
return !removed;
}
float LivingEntity::getHeadHeight()
{
return bbHeight * 0.85f;
}
void LivingEntity::markHurt()
{
hurtMarked = random->nextDouble() >= getAttribute(SharedMonsterAttributes::KNOCKBACK_RESISTANCE)->getValue();
}
float LivingEntity::getYHeadRot()
{
return yHeadRot;
}
void LivingEntity::setYHeadRot(float yHeadRot)
{
this->yHeadRot = yHeadRot;
}
float LivingEntity::getAbsorptionAmount()
{
return absorptionAmount;
}
void LivingEntity::setAbsorptionAmount(float absorptionAmount)
{
if (absorptionAmount < 0) absorptionAmount = 0;
this->absorptionAmount = absorptionAmount;
}
Team *LivingEntity::getTeam()
{
return NULL;
}
bool LivingEntity::isAlliedTo(shared_ptr<LivingEntity> other)
{
return isAlliedTo(other->getTeam());
}
bool LivingEntity::isAlliedTo(Team *other)
{
if (getTeam() != NULL)
{
return getTeam()->isAlliedTo(other);
}
return false;
}