This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
2002 lines
46 KiB
C++
2002 lines
46 KiB
C++
#include "stdafx.h"
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#include "JavaMath.h"
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#include "Mth.h"
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#include "net.minecraft.network.packet.h"
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#include "net.minecraft.world.level.h"
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#include "net.minecraft.world.level.tile.h"
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#include "net.minecraft.world.phys.h"
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#include "net.minecraft.world.entity.h"
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#include "net.minecraft.world.entity.ai.attributes.h"
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#include "net.minecraft.world.entity.ai.control.h"
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#include "net.minecraft.world.entity.ai.navigation.h"
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#include "net.minecraft.world.entity.ai.sensing.h"
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#include "net.minecraft.world.entity.player.h"
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#include "net.minecraft.world.entity.animal.h"
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#include "net.minecraft.world.entity.monster.h"
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#include "net.minecraft.world.item.h"
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#include "net.minecraft.world.level.h"
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#include "net.minecraft.world.level.chunk.h"
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#include "net.minecraft.world.level.material.h"
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#include "net.minecraft.world.damagesource.h"
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#include "net.minecraft.world.effect.h"
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#include "net.minecraft.world.item.alchemy.h"
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#include "net.minecraft.world.item.enchantment.h"
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#include "net.minecraft.world.scores.h"
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#include "com.mojang.nbt.h"
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#include "LivingEntity.h"
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#include "..\Minecraft.Client\Textures.h"
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#include "..\Minecraft.Client\ServerLevel.h"
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#include "..\Minecraft.Client\EntityTracker.h"
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#include "SoundTypes.h"
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#include "BasicTypeContainers.h"
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#include "ParticleTypes.h"
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#include "GenericStats.h"
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#include "ItemEntity.h"
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const double LivingEntity::MIN_MOVEMENT_DISTANCE = 0.005;
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AttributeModifier *LivingEntity::SPEED_MODIFIER_SPRINTING = (new AttributeModifier(eModifierId_MOB_SPRINTING, 0.3f, AttributeModifier::OPERATION_MULTIPLY_TOTAL))->setSerialize(false);
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void LivingEntity::_init()
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{
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attributes = NULL;
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combatTracker = new CombatTracker(this);
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lastEquipment = ItemInstanceArray(5);
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swinging = false;
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swingTime = 0;
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removeArrowTime = 0;
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lastHealth = 0.0f;
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hurtTime = 0;
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hurtDuration = 0;
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hurtDir = 0.0f;
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deathTime = 0;
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attackTime = 0;
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oAttackAnim = attackAnim = 0.0f;
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walkAnimSpeedO = 0.0f;
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walkAnimSpeed = 0.0f;
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walkAnimPos = 0.0f;
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invulnerableDuration = 20;
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oTilt = tilt = 0.0f;
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timeOffs = 0.0f;
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rotA = 0.0f;
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yBodyRot = yBodyRotO = 0.0f;
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yHeadRot = yHeadRotO = 0.0f;
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flyingSpeed = 0.02f;
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lastHurtByPlayer = nullptr;
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lastHurtByPlayerTime = 0;
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dead = false;
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noActionTime = 0;
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oRun = run = 0.0f;
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animStep = animStepO = 0.0f;
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rotOffs = 0.0f;
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deathScore = 0;
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lastHurt = 0.0f;
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jumping = false;
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xxa = 0.0f;
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yya = 0.0f;
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yRotA = 0.0f;
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lSteps = 0;
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lx = ly = lz = lyr = lxr = 0.0;
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effectsDirty = false;
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lastHurtByMob = nullptr;
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lastHurtByMobTimestamp = 0;
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lastHurtMob = nullptr;
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lastHurtMobTimestamp = 0;
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speed = 0.0f;
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noJumpDelay = 0;
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absorptionAmount = 0.0f;
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}
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LivingEntity::LivingEntity( Level* level) : Entity(level)
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{
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MemSect(56);
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_init();
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MemSect(0);
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// 4J Stu - This will not call the correct derived function, so moving to each derived class
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//setHealth(0);
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//registerAttributes();
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blocksBuilding = true;
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rotA = (float) (Math::random() + 1) * 0.01f;
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setPos(x, y, z);
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timeOffs = (float) Math::random() * 12398;
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yRot = (float) (Math::random() * PI * 2);
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yHeadRot = yRot;
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footSize = 0.5f;
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}
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LivingEntity::~LivingEntity()
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{
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for(auto& it : activeEffects)
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{
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delete it.second;
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}
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delete attributes;
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delete combatTracker;
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if(lastEquipment.data != NULL) delete [] lastEquipment.data;
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}
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void LivingEntity::defineSynchedData()
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{
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entityData->define(DATA_EFFECT_COLOR_ID, 0);
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entityData->define(DATA_EFFECT_AMBIENCE_ID, (byte) 0);
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entityData->define(DATA_ARROW_COUNT_ID, (byte) 0);
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entityData->define(DATA_HEALTH_ID, 1.0f);
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}
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void LivingEntity::registerAttributes()
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{
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getAttributes()->registerAttribute(SharedMonsterAttributes::MAX_HEALTH);
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getAttributes()->registerAttribute(SharedMonsterAttributes::KNOCKBACK_RESISTANCE);
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getAttributes()->registerAttribute(SharedMonsterAttributes::MOVEMENT_SPEED);
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if (!useNewAi())
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{
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getAttribute(SharedMonsterAttributes::MOVEMENT_SPEED)->setBaseValue(0.1f);
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}
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}
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void LivingEntity::checkFallDamage(double ya, bool onGround)
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{
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if (!isInWater())
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{
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// double-check if we've reached water in this move tick
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updateInWaterState();
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}
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if (onGround && fallDistance > 0)
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{
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int xt = Mth::floor(x);
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int yt = Mth::floor(y - 0.2f - heightOffset);
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int zt = Mth::floor(z);
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int t = level->getTile(xt, yt, zt);
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if (t == 0)
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{
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int renderShape = level->getTileRenderShape(xt, yt - 1, zt);
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if (renderShape == Tile::SHAPE_FENCE || renderShape == Tile::SHAPE_WALL || renderShape == Tile::SHAPE_FENCE_GATE)
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{
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t = level->getTile(xt, yt - 1, zt);
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}
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}
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if (t > 0)
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{
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Tile::tiles[t]->fallOn(level, xt, yt, zt, shared_from_this(), fallDistance);
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}
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}
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Entity::checkFallDamage(ya, onGround);
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}
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bool LivingEntity::isWaterMob()
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{
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return false;
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}
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void LivingEntity::baseTick()
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{
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oAttackAnim = attackAnim;
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Entity::baseTick();
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if (isAlive() && isInWall())
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{
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hurt(DamageSource::inWall, 1);
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}
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if (isFireImmune() || level->isClientSide) clearFire();
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shared_ptr<Player> thisPlayer = dynamic_pointer_cast<Player>(shared_from_this());
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bool isInvulnerable = (thisPlayer != NULL && thisPlayer->abilities.invulnerable);
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if (isAlive() && isUnderLiquid(Material::water))
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{
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if(!isWaterMob() && !hasEffect(MobEffect::waterBreathing->id) && !isInvulnerable)
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{
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setAirSupply(decreaseAirSupply(getAirSupply()));
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if (getAirSupply() == -20)
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{
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setAirSupply(0);
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if(canCreateParticles())
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{
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for (int i = 0; i < 8; i++)
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{
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float xo = random->nextFloat() - random->nextFloat();
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float yo = random->nextFloat() - random->nextFloat();
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float zo = random->nextFloat() - random->nextFloat();
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level->addParticle(eParticleType_bubble, x + xo, y + yo, z + zo, xd, yd, zd);
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}
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}
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hurt(DamageSource::drown, 2);
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}
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}
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clearFire();
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if ( !level->isClientSide && isRiding() && riding->instanceof(eTYPE_LIVINGENTITY) )
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{
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ride(nullptr);
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}
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}
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else
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{
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setAirSupply(TOTAL_AIR_SUPPLY);
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}
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oTilt = tilt;
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if (attackTime > 0) attackTime--;
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if (hurtTime > 0) hurtTime--;
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if (invulnerableTime > 0) invulnerableTime--;
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if (getHealth() <= 0)
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{
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tickDeath();
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}
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if (lastHurtByPlayerTime > 0) lastHurtByPlayerTime--;
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else
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{
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// Note - this used to just set to nullptr, but that has to create a new shared_ptr and free an old one, when generally this won't be doing anything at all. This
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// is the lightweight but ugly alternative
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if( lastHurtByPlayer )
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{
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lastHurtByPlayer.reset();
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}
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}
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if (lastHurtMob != NULL && !lastHurtMob->isAlive())
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{
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lastHurtMob = nullptr;
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}
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// If lastHurtByMob is dead, remove it
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if (lastHurtByMob != NULL && !lastHurtByMob->isAlive())
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{
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setLastHurtByMob(nullptr);
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}
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// Update effects
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tickEffects();
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animStepO = animStep;
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yBodyRotO = yBodyRot;
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yHeadRotO = yHeadRot;
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yRotO = yRot;
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xRotO = xRot;
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}
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bool LivingEntity::isBaby()
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{
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return false;
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}
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void LivingEntity::tickDeath()
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{
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deathTime++;
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if (deathTime == 20)
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{
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// 4J Stu - Added level->isClientSide check from 1.2 to fix XP orbs being created client side
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if(!level->isClientSide && (lastHurtByPlayerTime > 0 || isAlwaysExperienceDropper()) )
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{
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if (!isBaby() && level->getGameRules()->getBoolean(GameRules::RULE_DOMOBLOOT))
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{
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int xpCount = this->getExperienceReward(lastHurtByPlayer);
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while (xpCount > 0)
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{
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int newCount = ExperienceOrb::getExperienceValue(xpCount);
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xpCount -= newCount;
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level->addEntity(shared_ptr<ExperienceOrb>( new ExperienceOrb(level, x, y, z, newCount) ) );
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}
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}
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}
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remove();
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for (int i = 0; i < 20; i++)
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{
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double xa = random->nextGaussian() * 0.02;
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double ya = random->nextGaussian() * 0.02;
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double za = random->nextGaussian() * 0.02;
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level->addParticle(eParticleType_explode, x + random->nextFloat() * bbWidth * 2 - bbWidth, y + random->nextFloat() * bbHeight, z + random->nextFloat() * bbWidth * 2 - bbWidth, xa, ya, za);
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}
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}
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}
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int LivingEntity::decreaseAirSupply(int currentSupply)
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{
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int oxygenBonus = EnchantmentHelper::getOxygenBonus(dynamic_pointer_cast<LivingEntity>(shared_from_this()));
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if (oxygenBonus > 0)
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{
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if (random->nextInt(oxygenBonus + 1) > 0)
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{
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// the oxygen bonus prevents us from drowning
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return currentSupply;
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}
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}
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if(instanceof(eTYPE_PLAYER))
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{
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app.DebugPrintf("++++++++++ %s: Player decreasing air supply to %d\n", level->isClientSide ? "CLIENT" : "SERVER", currentSupply - 1 );
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}
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return currentSupply - 1;
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}
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int LivingEntity::getExperienceReward(shared_ptr<Player> killedBy)
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{
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return 0;
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}
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bool LivingEntity::isAlwaysExperienceDropper()
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{
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return false;
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}
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Random *LivingEntity::getRandom()
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{
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return random;
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}
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shared_ptr<LivingEntity> LivingEntity::getLastHurtByMob()
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{
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return lastHurtByMob;
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}
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int LivingEntity::getLastHurtByMobTimestamp()
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{
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return lastHurtByMobTimestamp;
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}
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void LivingEntity::setLastHurtByMob(shared_ptr<LivingEntity> target)
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{
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lastHurtByMob = target;
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lastHurtByMobTimestamp = tickCount;
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}
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shared_ptr<LivingEntity> LivingEntity::getLastHurtMob()
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{
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return lastHurtMob;
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}
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int LivingEntity::getLastHurtMobTimestamp()
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{
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return lastHurtMobTimestamp;
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}
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void LivingEntity::setLastHurtMob(shared_ptr<Entity> target)
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{
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if ( target->instanceof(eTYPE_LIVINGENTITY) )
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{
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lastHurtMob = dynamic_pointer_cast<LivingEntity>(target);
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}
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else
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{
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lastHurtMob = nullptr;
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}
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lastHurtMobTimestamp = tickCount;
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}
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int LivingEntity::getNoActionTime()
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{
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return noActionTime;
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}
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void LivingEntity::addAdditonalSaveData(CompoundTag *entityTag)
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{
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entityTag->putFloat(L"HealF", getHealth());
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entityTag->putShort(L"Health", (short) ceil(getHealth()));
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entityTag->putShort(L"HurtTime", (short) hurtTime);
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entityTag->putShort(L"DeathTime", (short) deathTime);
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entityTag->putShort(L"AttackTime", (short) attackTime);
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entityTag->putFloat(L"AbsorptionAmount", getAbsorptionAmount());
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ItemInstanceArray items = getEquipmentSlots();
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for (unsigned int i = 0; i < items.length; ++i)
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{
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shared_ptr<ItemInstance> item = items[i];
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if (item != NULL)
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{
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attributes->removeItemModifiers(item);
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}
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}
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entityTag->put(L"Attributes", SharedMonsterAttributes::saveAttributes(getAttributes()));
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for (unsigned int i = 0; i < items.length; ++i)
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{
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shared_ptr<ItemInstance> item = items[i];
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if (item != NULL)
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{
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attributes->addItemModifiers(item);
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}
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}
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if (!activeEffects.empty())
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{
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ListTag<CompoundTag> *listTag = new ListTag<CompoundTag>();
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for(auto & it : activeEffects)
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{
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MobEffectInstance *effect = it.second;
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listTag->add(effect->save(new CompoundTag()));
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}
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entityTag->put(L"ActiveEffects", listTag);
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}
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}
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void LivingEntity::readAdditionalSaveData(CompoundTag *tag)
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{
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setAbsorptionAmount(tag->getFloat(L"AbsorptionAmount"));
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if (tag->contains(L"Attributes") && level != NULL && !level->isClientSide)
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{
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SharedMonsterAttributes::loadAttributes(getAttributes(), (ListTag<CompoundTag> *) tag->getList(L"Attributes"));
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}
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if (tag->contains(L"ActiveEffects"))
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{
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ListTag<CompoundTag> *effects = (ListTag<CompoundTag> *) tag->getList(L"ActiveEffects");
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for (int i = 0; i < effects->size(); i++)
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{
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CompoundTag *effectTag = effects->get(i);
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MobEffectInstance *effect = MobEffectInstance::load(effectTag);
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activeEffects.insert( unordered_map<int, MobEffectInstance *>::value_type( effect->getId(), effect ) );
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}
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}
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if (tag->contains(L"HealF"))
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{
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setHealth( tag->getFloat(L"HealF") );
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}
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else
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{
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Tag *healthTag = tag->get(L"Health");
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if (healthTag == NULL)
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{
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setHealth(getMaxHealth());
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}
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else if (healthTag->getId() == Tag::TAG_Float)
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{
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setHealth(((FloatTag *) healthTag)->data);
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}
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else if (healthTag->getId() == Tag::TAG_Short)
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{
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// pre-1.6 health
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setHealth((float) ((ShortTag *) healthTag)->data);
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}
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}
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hurtTime = tag->getShort(L"HurtTime");
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deathTime = tag->getShort(L"DeathTime");
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attackTime = tag->getShort(L"AttackTime");
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}
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void LivingEntity::tickEffects()
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{
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bool removed = false;
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for (auto it = activeEffects.begin(); it != activeEffects.end();)
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{
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MobEffectInstance *effect = it->second;
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removed = false;
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if (!effect->tick(dynamic_pointer_cast<LivingEntity>(shared_from_this())))
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{
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if (!level->isClientSide)
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{
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it = activeEffects.erase( it );
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onEffectRemoved(effect);
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delete effect;
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removed = true;
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}
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}
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else if (effect->getDuration() % (SharedConstants::TICKS_PER_SECOND * 30) == 0)
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{
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// update effects every 30 seconds to synchronize client-side
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// timer
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onEffectUpdated(effect, false);
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}
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if(!removed)
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{
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++it;
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}
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}
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if (effectsDirty)
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{
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if (!level->isClientSide)
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{
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if (activeEffects.empty())
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{
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entityData->set(DATA_EFFECT_AMBIENCE_ID, (byte) 0);
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entityData->set(DATA_EFFECT_COLOR_ID, 0);
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setInvisible(false);
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setWeakened(false);
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}
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else
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{
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vector<MobEffectInstance *> values;
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for(auto& it : activeEffects)
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{
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values.push_back(it.second);
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}
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int colorValue = PotionBrewing::getColorValue(&values);
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|
entityData->set(DATA_EFFECT_AMBIENCE_ID, PotionBrewing::areAllEffectsAmbient(&values) ? (byte) 1 : (byte) 0);
|
|
values.clear();
|
|
entityData->set(DATA_EFFECT_COLOR_ID, colorValue);
|
|
setInvisible(hasEffect(MobEffect::invisibility->id));
|
|
setWeakened(hasEffect(MobEffect::weakness->id));
|
|
}
|
|
}
|
|
effectsDirty = false;
|
|
}
|
|
int colorValue = entityData->getInteger(DATA_EFFECT_COLOR_ID);
|
|
bool ambient = entityData->getByte(DATA_EFFECT_AMBIENCE_ID) > 0;
|
|
|
|
if (colorValue > 0)
|
|
{
|
|
boolean doParticle = false;
|
|
|
|
if (!isInvisible())
|
|
{
|
|
doParticle = random->nextBoolean();
|
|
}
|
|
else
|
|
{
|
|
// much fewer particles when invisible
|
|
doParticle = random->nextInt(15) == 0;
|
|
}
|
|
|
|
if (ambient) doParticle &= random->nextInt(5) == 0;
|
|
|
|
if (doParticle)
|
|
{
|
|
// int colorValue = entityData.getInteger(DATA_EFFECT_COLOR_ID);
|
|
if (colorValue > 0)
|
|
{
|
|
double red = (double) ((colorValue >> 16) & 0xff) / 255.0;
|
|
double green = (double) ((colorValue >> 8) & 0xff) / 255.0;
|
|
double blue = (double) ((colorValue >> 0) & 0xff) / 255.0;
|
|
|
|
level->addParticle(ambient? eParticleType_mobSpellAmbient : eParticleType_mobSpell, x + (random->nextDouble() - 0.5) * bbWidth, y + random->nextDouble() * bbHeight - heightOffset, z + (random->nextDouble() - 0.5) * bbWidth, red, green, blue);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void LivingEntity::removeAllEffects()
|
|
{
|
|
for (auto it = activeEffects.begin(); it != activeEffects.end();)
|
|
{
|
|
MobEffectInstance *effect = it->second;//activeEffects.get(effectId);
|
|
|
|
if (!level->isClientSide)
|
|
{
|
|
it = activeEffects.erase(it);
|
|
onEffectRemoved(effect);
|
|
delete effect;
|
|
}
|
|
else
|
|
{
|
|
++it;
|
|
}
|
|
}
|
|
}
|
|
|
|
vector<MobEffectInstance *> *LivingEntity::getActiveEffects()
|
|
{
|
|
vector<MobEffectInstance *> *active = new vector<MobEffectInstance *>();
|
|
|
|
for(auto& it : activeEffects)
|
|
{
|
|
active->push_back(it.second);
|
|
}
|
|
|
|
return active;
|
|
}
|
|
|
|
bool LivingEntity::hasEffect(int id)
|
|
{
|
|
return activeEffects.find(id) != activeEffects.end();;
|
|
}
|
|
|
|
bool LivingEntity::hasEffect(MobEffect *effect)
|
|
{
|
|
return activeEffects.find(effect->id) != activeEffects.end();
|
|
}
|
|
|
|
MobEffectInstance *LivingEntity::getEffect(MobEffect *effect)
|
|
{
|
|
MobEffectInstance *effectInst = NULL;
|
|
|
|
auto it = activeEffects.find(effect->id);
|
|
if(it != activeEffects.end() ) effectInst = it->second;
|
|
|
|
return effectInst;
|
|
}
|
|
|
|
void LivingEntity::addEffect(MobEffectInstance *newEffect)
|
|
{
|
|
if (!canBeAffected(newEffect))
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (activeEffects.find(newEffect->getId()) != activeEffects.end() )
|
|
{
|
|
// replace effect and update
|
|
MobEffectInstance *effectInst = activeEffects.find(newEffect->getId())->second;
|
|
effectInst->update(newEffect);
|
|
onEffectUpdated(effectInst, true);
|
|
}
|
|
else
|
|
{
|
|
activeEffects.insert( unordered_map<int, MobEffectInstance *>::value_type( newEffect->getId(), newEffect ) );
|
|
onEffectAdded(newEffect);
|
|
}
|
|
}
|
|
|
|
// 4J Added
|
|
void LivingEntity::addEffectNoUpdate(MobEffectInstance *newEffect)
|
|
{
|
|
if (!canBeAffected(newEffect))
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (activeEffects.find(newEffect->getId()) != activeEffects.end() )
|
|
{
|
|
// replace effect and update
|
|
MobEffectInstance *effectInst = activeEffects.find(newEffect->getId())->second;
|
|
effectInst->update(newEffect);
|
|
}
|
|
else
|
|
{
|
|
activeEffects.insert( unordered_map<int, MobEffectInstance *>::value_type( newEffect->getId(), newEffect ) );
|
|
}
|
|
}
|
|
|
|
bool LivingEntity::canBeAffected(MobEffectInstance *newEffect)
|
|
{
|
|
if (getMobType() == UNDEAD)
|
|
{
|
|
int id = newEffect->getId();
|
|
if (id == MobEffect::regeneration->id || id == MobEffect::poison->id)
|
|
{
|
|
return false;
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
bool LivingEntity::isInvertedHealAndHarm()
|
|
{
|
|
return getMobType() == UNDEAD;
|
|
}
|
|
|
|
void LivingEntity::removeEffectNoUpdate(int effectId)
|
|
{
|
|
auto it = activeEffects.find(effectId);
|
|
if (it != activeEffects.end())
|
|
{
|
|
MobEffectInstance *effect = it->second;
|
|
if(effect != NULL)
|
|
{
|
|
delete effect;
|
|
}
|
|
activeEffects.erase(it);
|
|
}
|
|
}
|
|
|
|
void LivingEntity::removeEffect(int effectId)
|
|
{
|
|
auto it = activeEffects.find(effectId);
|
|
if (it != activeEffects.end())
|
|
{
|
|
MobEffectInstance *effect = it->second;
|
|
if(effect != NULL)
|
|
{
|
|
onEffectRemoved(effect);
|
|
delete effect;
|
|
}
|
|
activeEffects.erase(it);
|
|
}
|
|
}
|
|
|
|
void LivingEntity::onEffectAdded(MobEffectInstance *effect)
|
|
{
|
|
effectsDirty = true;
|
|
if (!level->isClientSide) MobEffect::effects[effect->getId()]->addAttributeModifiers(dynamic_pointer_cast<LivingEntity>(shared_from_this()), getAttributes(), effect->getAmplifier());
|
|
}
|
|
|
|
void LivingEntity::onEffectUpdated(MobEffectInstance *effect, bool doRefreshAttributes)
|
|
{
|
|
effectsDirty = true;
|
|
if (doRefreshAttributes && !level->isClientSide)
|
|
{
|
|
MobEffect::effects[effect->getId()]->removeAttributeModifiers(dynamic_pointer_cast<LivingEntity>(shared_from_this()), getAttributes(), effect->getAmplifier());
|
|
MobEffect::effects[effect->getId()]->addAttributeModifiers(dynamic_pointer_cast<LivingEntity>(shared_from_this()), getAttributes(), effect->getAmplifier());
|
|
}
|
|
}
|
|
|
|
void LivingEntity::onEffectRemoved(MobEffectInstance *effect)
|
|
{
|
|
effectsDirty = true;
|
|
if (!level->isClientSide) MobEffect::effects[effect->getId()]->removeAttributeModifiers(dynamic_pointer_cast<LivingEntity>(shared_from_this()), getAttributes(), effect->getAmplifier());
|
|
}
|
|
|
|
void LivingEntity::heal(float heal)
|
|
{
|
|
float health = getHealth();
|
|
if (health > 0)
|
|
{
|
|
setHealth(health + heal);
|
|
}
|
|
}
|
|
|
|
float LivingEntity::getHealth()
|
|
{
|
|
return entityData->getFloat(DATA_HEALTH_ID);
|
|
}
|
|
|
|
void LivingEntity::setHealth(float health)
|
|
{
|
|
entityData->set(DATA_HEALTH_ID, Mth::clamp(health, 0.0f, getMaxHealth()));
|
|
}
|
|
|
|
bool LivingEntity::hurt(DamageSource *source, float dmg)
|
|
{
|
|
if (isInvulnerable()) return false;
|
|
|
|
// 4J Stu - Reworked this function a bit to show hurt damage on the client before the server responds.
|
|
// Fix for #8823 - Gameplay: Confirmation that a monster or animal has taken damage from an attack is highly delayed
|
|
// 4J Stu - Change to the fix to only show damage when attacked, rather than collision damage
|
|
// Fix for #10299 - When in corners, passive mobs may show that they are taking damage.
|
|
// 4J Stu - Change to the fix for TU6, as source is never NULL due to changes in 1.8.2 to what source actually is
|
|
if (level->isClientSide && dynamic_cast<EntityDamageSource *>(source) == NULL) return false;
|
|
noActionTime = 0;
|
|
if (getHealth() <= 0) return false;
|
|
|
|
if ( source->isFire() && hasEffect(MobEffect::fireResistance) )
|
|
{
|
|
// 4J-JEV, for new achievement Stayin'Frosty, TODO merge with Java version.
|
|
if ( this->instanceof(eTYPE_PLAYER) && (source == DamageSource::lava) ) // Only award when in lava (not any fire).
|
|
{
|
|
shared_ptr<Player> plr = dynamic_pointer_cast<Player>(shared_from_this());
|
|
plr->awardStat(GenericStats::stayinFrosty(),GenericStats::param_stayinFrosty());
|
|
}
|
|
return false;
|
|
}
|
|
|
|
if ((source == DamageSource::anvil || source == DamageSource::fallingBlock) && getCarried(SLOT_HELM) != NULL)
|
|
{
|
|
getCarried(SLOT_HELM)->hurtAndBreak((int) (dmg * 4 + random->nextFloat() * dmg * 2.0f), dynamic_pointer_cast<LivingEntity>( shared_from_this() ));
|
|
dmg *= 0.75f;
|
|
}
|
|
|
|
walkAnimSpeed = 1.5f;
|
|
|
|
bool sound = true;
|
|
if (invulnerableTime > invulnerableDuration / 2.0f)
|
|
{
|
|
if (dmg <= lastHurt) return false;
|
|
if(!level->isClientSide) actuallyHurt(source, dmg - lastHurt);
|
|
lastHurt = dmg;
|
|
sound = false;
|
|
}
|
|
else
|
|
{
|
|
lastHurt = dmg;
|
|
lastHealth = getHealth();
|
|
invulnerableTime = invulnerableDuration;
|
|
if (!level->isClientSide) actuallyHurt(source, dmg);
|
|
hurtTime = hurtDuration = 10;
|
|
}
|
|
|
|
hurtDir = 0;
|
|
|
|
shared_ptr<Entity> sourceEntity = source->getEntity();
|
|
if (sourceEntity != NULL)
|
|
{
|
|
if ( sourceEntity->instanceof(eTYPE_LIVINGENTITY) )
|
|
{
|
|
setLastHurtByMob(dynamic_pointer_cast<LivingEntity>(sourceEntity));
|
|
}
|
|
|
|
if ( sourceEntity->instanceof(eTYPE_PLAYER) )
|
|
{
|
|
lastHurtByPlayerTime = PLAYER_HURT_EXPERIENCE_TIME;
|
|
lastHurtByPlayer = dynamic_pointer_cast<Player>(sourceEntity);
|
|
}
|
|
else if ( sourceEntity->instanceof(eTYPE_WOLF) )
|
|
{
|
|
shared_ptr<Wolf> w = dynamic_pointer_cast<Wolf>(sourceEntity);
|
|
if (w->isTame())
|
|
{
|
|
lastHurtByPlayerTime = PLAYER_HURT_EXPERIENCE_TIME;
|
|
lastHurtByPlayer = nullptr;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (sound && level->isClientSide)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
if (sound)
|
|
{
|
|
level->broadcastEntityEvent(shared_from_this(), EntityEvent::HURT);
|
|
if (source != DamageSource::drown) markHurt();
|
|
if (sourceEntity != NULL)
|
|
{
|
|
double xd = sourceEntity->x - x;
|
|
double zd = sourceEntity->z - z;
|
|
while (xd * xd + zd * zd < 0.0001)
|
|
{
|
|
xd = (Math::random() - Math::random()) * 0.01;
|
|
zd = (Math::random() - Math::random()) * 0.01;
|
|
}
|
|
hurtDir = (float) (atan2(zd, xd) * 180 / PI) - yRot;
|
|
knockback(sourceEntity, dmg, xd, zd);
|
|
}
|
|
else
|
|
{
|
|
hurtDir = (float) (int) ((Math::random() * 2) * 180); // 4J This cast is the same as Java
|
|
}
|
|
}
|
|
|
|
MemSect(31);
|
|
if (getHealth() <= 0)
|
|
{
|
|
if (sound) playSound(getDeathSound(), getSoundVolume(), getVoicePitch());
|
|
die(source);
|
|
}
|
|
else
|
|
{
|
|
if (sound) playSound(getHurtSound(), getSoundVolume(), getVoicePitch());
|
|
}
|
|
MemSect(0);
|
|
|
|
return true;
|
|
}
|
|
|
|
void LivingEntity::breakItem(shared_ptr<ItemInstance> itemInstance)
|
|
{
|
|
playSound(eSoundType_RANDOM_BREAK, 0.8f, 0.8f + level->random->nextFloat() * 0.4f);
|
|
|
|
for (int i = 0; i < 5; i++)
|
|
{
|
|
Vec3 *d = Vec3::newTemp((random->nextFloat() - 0.5) * 0.1, Math::random() * 0.1 + 0.1, 0);
|
|
d->xRot(-xRot * PI / 180);
|
|
d->yRot(-yRot * PI / 180);
|
|
|
|
Vec3 *p = Vec3::newTemp((random->nextFloat() - 0.5) * 0.3, -random->nextFloat() * 0.6 - 0.3, 0.6);
|
|
p->xRot(-xRot * PI / 180);
|
|
p->yRot(-yRot * PI / 180);
|
|
p = p->add(x, y + getHeadHeight(), z);
|
|
level->addParticle(PARTICLE_ICONCRACK(itemInstance->getItem()->id,0), p->x, p->y, p->z, d->x, d->y + 0.05, d->z);
|
|
}
|
|
}
|
|
|
|
void LivingEntity::die(DamageSource *source)
|
|
{
|
|
shared_ptr<Entity> sourceEntity = source->getEntity();
|
|
shared_ptr<LivingEntity> killer = getKillCredit();
|
|
if (deathScore >= 0 && killer != NULL) killer->awardKillScore(shared_from_this(), deathScore);
|
|
|
|
if (sourceEntity != NULL) sourceEntity->killed( dynamic_pointer_cast<LivingEntity>( shared_from_this() ) );
|
|
|
|
dead = true;
|
|
|
|
if (!level->isClientSide)
|
|
{
|
|
int playerBonus = 0;
|
|
|
|
shared_ptr<Player> player = nullptr;
|
|
if ( (sourceEntity != NULL) && sourceEntity->instanceof(eTYPE_PLAYER) )
|
|
{
|
|
player = dynamic_pointer_cast<Player>(sourceEntity);
|
|
playerBonus = EnchantmentHelper::getKillingLootBonus(dynamic_pointer_cast<LivingEntity>(player));
|
|
}
|
|
|
|
if (!isBaby() && level->getGameRules()->getBoolean(GameRules::RULE_DOMOBLOOT))
|
|
{
|
|
dropDeathLoot(lastHurtByPlayerTime > 0, playerBonus);
|
|
dropEquipment(lastHurtByPlayerTime > 0, playerBonus);
|
|
if (lastHurtByPlayerTime > 0)
|
|
{
|
|
int rareLoot = random->nextInt(200) - playerBonus;
|
|
if (rareLoot < 5)
|
|
{
|
|
dropRareDeathLoot((rareLoot <= 0) ? 1 : 0);
|
|
}
|
|
}
|
|
}
|
|
|
|
// 4J-JEV, hook for Durango mobKill event.
|
|
if (player != NULL)
|
|
{
|
|
player->awardStat(GenericStats::killMob(),GenericStats::param_mobKill(player, dynamic_pointer_cast<Mob>(shared_from_this()), source));
|
|
}
|
|
}
|
|
|
|
level->broadcastEntityEvent(shared_from_this(), EntityEvent::DEATH);
|
|
}
|
|
|
|
void LivingEntity::dropEquipment(bool byPlayer, int playerBonusLevel)
|
|
{
|
|
}
|
|
|
|
void LivingEntity::knockback(shared_ptr<Entity> source, float dmg, double xd, double zd)
|
|
{
|
|
if (random->nextDouble() < getAttribute(SharedMonsterAttributes::KNOCKBACK_RESISTANCE)->getValue())
|
|
{
|
|
return;
|
|
}
|
|
|
|
hasImpulse = true;
|
|
float dd = Mth::sqrt(xd * xd + zd * zd);
|
|
float pow = 0.4f;
|
|
|
|
this->xd /= 2;
|
|
yd /= 2;
|
|
this->zd /= 2;
|
|
|
|
this->xd -= xd / dd * pow;
|
|
yd += pow;
|
|
this->zd -= zd / dd * pow;
|
|
|
|
if (yd > 0.4f) yd = 0.4f;
|
|
}
|
|
|
|
int LivingEntity::getHurtSound()
|
|
{
|
|
return eSoundType_DAMAGE_HURT;
|
|
}
|
|
|
|
int LivingEntity::getDeathSound()
|
|
{
|
|
return eSoundType_DAMAGE_HURT;
|
|
}
|
|
|
|
/**
|
|
* Drop extra rare loot. Only occurs roughly 5% of the time, rareRootLevel
|
|
* is set to 1 (otherwise 0) 1% of the time.
|
|
*
|
|
* @param rareLootLevel
|
|
*/
|
|
void LivingEntity::dropRareDeathLoot(int rareLootLevel)
|
|
{
|
|
|
|
}
|
|
|
|
void LivingEntity::dropDeathLoot(bool wasKilledByPlayer, int playerBonusLevel)
|
|
{
|
|
}
|
|
|
|
bool LivingEntity::onLadder()
|
|
{
|
|
int xt = Mth::floor(x);
|
|
int yt = Mth::floor(bb->y0);
|
|
int zt = Mth::floor(z);
|
|
|
|
// 4J-PB - TU9 - add climbable vines
|
|
int iTile = level->getTile(xt, yt, zt);
|
|
return (iTile== Tile::ladder_Id) || (iTile== Tile::vine_Id);
|
|
}
|
|
|
|
bool LivingEntity::isShootable()
|
|
{
|
|
return true;
|
|
}
|
|
|
|
bool LivingEntity::isAlive()
|
|
{
|
|
return !removed && getHealth() > 0;
|
|
}
|
|
|
|
void LivingEntity::causeFallDamage(float distance)
|
|
{
|
|
Entity::causeFallDamage(distance);
|
|
MobEffectInstance *jumpBoost = getEffect(MobEffect::jump);
|
|
float padding = jumpBoost != NULL ? jumpBoost->getAmplifier() + 1 : 0;
|
|
|
|
int dmg = (int) ceil(distance - 3 - padding);
|
|
if (dmg > 0)
|
|
{
|
|
// 4J - new sounds here brought forward from 1.2.3
|
|
if (dmg > 4)
|
|
{
|
|
playSound(eSoundType_DAMAGE_FALL_BIG, 1, 1);
|
|
}
|
|
else
|
|
{
|
|
playSound(eSoundType_DAMAGE_FALL_SMALL, 1, 1);
|
|
}
|
|
hurt(DamageSource::fall, dmg);
|
|
|
|
int t = level->getTile( Mth::floor(x), Mth::floor(y - 0.2f - this->heightOffset), Mth::floor(z));
|
|
if (t > 0)
|
|
{
|
|
const Tile::SoundType *soundType = Tile::tiles[t]->soundType;
|
|
MemSect(31);
|
|
playSound(soundType->getStepSound(), soundType->getVolume() * 0.5f, soundType->getPitch() * 0.75f);
|
|
MemSect(0);
|
|
}
|
|
}
|
|
}
|
|
|
|
void LivingEntity::animateHurt()
|
|
{
|
|
hurtTime = hurtDuration = 10;
|
|
hurtDir = 0;
|
|
}
|
|
|
|
/**
|
|
* Fetches the mob's armor value, from 0 (no armor) to 20 (full armor)
|
|
*
|
|
* @return
|
|
*/
|
|
int LivingEntity::getArmorValue()
|
|
{
|
|
int val = 0;
|
|
ItemInstanceArray items = getEquipmentSlots();
|
|
for (unsigned int i = 0; i < items.length; ++i)
|
|
{
|
|
shared_ptr<ItemInstance> item = items[i];
|
|
if (item != NULL && dynamic_cast<ArmorItem *>(item->getItem()) != NULL)
|
|
{
|
|
int baseProtection = ((ArmorItem *) item->getItem())->defense;
|
|
val += baseProtection;
|
|
}
|
|
}
|
|
return val;
|
|
}
|
|
|
|
void LivingEntity::hurtArmor(float damage)
|
|
{
|
|
}
|
|
|
|
float LivingEntity::getDamageAfterArmorAbsorb(DamageSource *damageSource, float damage)
|
|
{
|
|
if (!damageSource->isBypassArmor())
|
|
{
|
|
int absorb = 25 - getArmorValue();
|
|
float v = (damage) * absorb;
|
|
hurtArmor(damage);
|
|
damage = v / 25;
|
|
}
|
|
return damage;
|
|
}
|
|
|
|
float LivingEntity::getDamageAfterMagicAbsorb(DamageSource *damageSource, float damage)
|
|
{
|
|
// [EB]: Stupid hack :(
|
|
if ( this->instanceof(eTYPE_ZOMBIE) )
|
|
{
|
|
damage = damage;
|
|
}
|
|
if (hasEffect(MobEffect::damageResistance) && damageSource != DamageSource::outOfWorld)
|
|
{
|
|
int absorbValue = (getEffect(MobEffect::damageResistance)->getAmplifier() + 1) * 5;
|
|
int absorb = 25 - absorbValue;
|
|
float v = (damage) * absorb;
|
|
damage = v / 25;
|
|
}
|
|
|
|
if (damage <= 0) return 0;
|
|
|
|
int enchantmentArmor = EnchantmentHelper::getDamageProtection(getEquipmentSlots(), damageSource);
|
|
if (enchantmentArmor > 20)
|
|
{
|
|
enchantmentArmor = 20;
|
|
}
|
|
if (enchantmentArmor > 0 && enchantmentArmor <= 20)
|
|
{
|
|
int absorb = 25 - enchantmentArmor;
|
|
float v = damage * absorb;
|
|
damage = v / 25;
|
|
}
|
|
|
|
return damage;
|
|
}
|
|
|
|
void LivingEntity::actuallyHurt(DamageSource *source, float dmg)
|
|
{
|
|
if (isInvulnerable()) return;
|
|
dmg = getDamageAfterArmorAbsorb(source, dmg);
|
|
dmg = getDamageAfterMagicAbsorb(source, dmg);
|
|
|
|
float originalDamage = dmg;
|
|
dmg = max(dmg - getAbsorptionAmount(), 0.0f);
|
|
setAbsorptionAmount(getAbsorptionAmount() - (originalDamage - dmg));
|
|
if (dmg == 0) return;
|
|
|
|
float oldHealth = getHealth();
|
|
setHealth(oldHealth - dmg);
|
|
getCombatTracker()->recordDamage(source, oldHealth, dmg);
|
|
setAbsorptionAmount(getAbsorptionAmount() - dmg);
|
|
}
|
|
|
|
CombatTracker *LivingEntity::getCombatTracker()
|
|
{
|
|
return combatTracker;
|
|
}
|
|
|
|
shared_ptr<LivingEntity> LivingEntity::getKillCredit()
|
|
{
|
|
if (combatTracker->getKiller() != NULL) return combatTracker->getKiller();
|
|
if (lastHurtByPlayer != NULL) return lastHurtByPlayer;
|
|
if (lastHurtByMob != NULL) return lastHurtByMob;
|
|
return nullptr;
|
|
}
|
|
|
|
float LivingEntity::getMaxHealth()
|
|
{
|
|
return (float) getAttribute(SharedMonsterAttributes::MAX_HEALTH)->getValue();
|
|
}
|
|
|
|
int LivingEntity::getArrowCount()
|
|
{
|
|
return entityData->getByte(DATA_ARROW_COUNT_ID);
|
|
}
|
|
|
|
void LivingEntity::setArrowCount(int count)
|
|
{
|
|
entityData->set(DATA_ARROW_COUNT_ID, (byte) count);
|
|
}
|
|
|
|
int LivingEntity::getCurrentSwingDuration()
|
|
{
|
|
if (hasEffect(MobEffect::digSpeed))
|
|
{
|
|
return SWING_DURATION - (1 + getEffect(MobEffect::digSpeed)->getAmplifier()) * 1;
|
|
}
|
|
if (hasEffect(MobEffect::digSlowdown))
|
|
{
|
|
return SWING_DURATION + (1 + getEffect(MobEffect::digSlowdown)->getAmplifier()) * 2;
|
|
}
|
|
return SWING_DURATION;
|
|
}
|
|
|
|
void LivingEntity::swing()
|
|
{
|
|
if (!swinging || swingTime >= getCurrentSwingDuration() / 2 || swingTime < 0)
|
|
{
|
|
swingTime = -1;
|
|
swinging = true;
|
|
|
|
if (dynamic_cast<ServerLevel *>(level) != NULL)
|
|
{
|
|
((ServerLevel *) level)->getTracker()->broadcast(shared_from_this(), shared_ptr<AnimatePacket>( new AnimatePacket(shared_from_this(), AnimatePacket::SWING)));
|
|
}
|
|
}
|
|
}
|
|
|
|
void LivingEntity::handleEntityEvent(byte id)
|
|
{
|
|
if (id == EntityEvent::HURT)
|
|
{
|
|
walkAnimSpeed = 1.5f;
|
|
|
|
invulnerableTime = invulnerableDuration;
|
|
hurtTime = hurtDuration = 10;
|
|
hurtDir = 0;
|
|
|
|
MemSect(31);
|
|
// 4J-PB -added because villagers have no sounds
|
|
int iHurtSound=getHurtSound();
|
|
if(iHurtSound!=-1)
|
|
{
|
|
playSound(iHurtSound, getSoundVolume(), (random->nextFloat() - random->nextFloat()) * 0.2f + 1.0f);
|
|
}
|
|
MemSect(0);
|
|
hurt(DamageSource::genericSource, 0);
|
|
}
|
|
else if (id == EntityEvent::DEATH)
|
|
{
|
|
MemSect(31);
|
|
// 4J-PB -added because villagers have no sounds
|
|
int iDeathSound=getDeathSound();
|
|
if(iDeathSound!=-1)
|
|
{
|
|
playSound(iDeathSound, getSoundVolume(), (random->nextFloat() - random->nextFloat()) * 0.2f + 1.0f);
|
|
}
|
|
MemSect(0);
|
|
setHealth(0);
|
|
die(DamageSource::genericSource);
|
|
}
|
|
else
|
|
{
|
|
Entity::handleEntityEvent(id);
|
|
}
|
|
}
|
|
|
|
void LivingEntity::outOfWorld()
|
|
{
|
|
hurt(DamageSource::outOfWorld, 4);
|
|
}
|
|
|
|
void LivingEntity::updateSwingTime()
|
|
{
|
|
int currentSwingDuration = getCurrentSwingDuration();
|
|
if (swinging)
|
|
{
|
|
swingTime++;
|
|
if (swingTime >= currentSwingDuration)
|
|
{
|
|
swingTime = 0;
|
|
swinging = false;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
swingTime = 0;
|
|
}
|
|
|
|
attackAnim = swingTime / (float) currentSwingDuration;
|
|
}
|
|
|
|
AttributeInstance *LivingEntity::getAttribute(Attribute *attribute)
|
|
{
|
|
return getAttributes()->getInstance(attribute);
|
|
}
|
|
|
|
BaseAttributeMap *LivingEntity::getAttributes()
|
|
{
|
|
if (attributes == NULL)
|
|
{
|
|
attributes = new ServersideAttributeMap();
|
|
}
|
|
|
|
return attributes;
|
|
}
|
|
|
|
MobType LivingEntity::getMobType()
|
|
{
|
|
return UNDEFINED;
|
|
}
|
|
|
|
void LivingEntity::setSprinting(bool value)
|
|
{
|
|
Entity::setSprinting(value);
|
|
|
|
AttributeInstance *speed = getAttribute(SharedMonsterAttributes::MOVEMENT_SPEED);
|
|
if (speed->getModifier(eModifierId_MOB_SPRINTING) != NULL)
|
|
{
|
|
speed->removeModifier(eModifierId_MOB_SPRINTING);
|
|
}
|
|
if (value)
|
|
{
|
|
speed->addModifier(new AttributeModifier(*SPEED_MODIFIER_SPRINTING));
|
|
}
|
|
}
|
|
|
|
float LivingEntity::getSoundVolume()
|
|
{
|
|
return 1;
|
|
}
|
|
|
|
float LivingEntity::getVoicePitch()
|
|
{
|
|
if (isBaby())
|
|
{
|
|
return (random->nextFloat() - random->nextFloat()) * 0.2f + 1.5f;
|
|
|
|
}
|
|
return (random->nextFloat() - random->nextFloat()) * 0.2f + 1.0f;
|
|
}
|
|
|
|
bool LivingEntity::isImmobile()
|
|
{
|
|
return getHealth() <= 0;
|
|
}
|
|
|
|
void LivingEntity::teleportTo(double x, double y, double z)
|
|
{
|
|
moveTo(x, y, z, yRot, xRot);
|
|
}
|
|
|
|
void LivingEntity::findStandUpPosition(shared_ptr<Entity> vehicle)
|
|
{
|
|
const double vehicleX = vehicle->x;
|
|
const double vehicleY = vehicle->bb->y0 + vehicle->bbHeight;
|
|
const double vehicleZ = vehicle->z;
|
|
double fallbackX = vehicleX;
|
|
double fallbackY = vehicleY;
|
|
double fallbackZ = vehicleZ;
|
|
const double searchY = vehicleY;
|
|
|
|
for (double xDiff = -1.5; xDiff < 2; xDiff += 1.5)
|
|
{
|
|
for (double zDiff = -1.5; zDiff < 2; zDiff += 1.5)
|
|
{
|
|
if (xDiff == 0 && zDiff == 0)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
const int xToInt = static_cast<int>(vehicleX + xDiff);
|
|
const int zToInt = static_cast<int>(vehicleZ + zDiff);
|
|
AABB *boundingBox = bb->cloneMove(vehicleX + xDiff - x, searchY + 1 - y, vehicleZ + zDiff - z);
|
|
|
|
if (level->getTileCubes(boundingBox, true)->empty())
|
|
{
|
|
if (level->isTopSolidBlocking(xToInt, static_cast<int>(searchY), zToInt))
|
|
{
|
|
teleportTo(vehicleX + xDiff, searchY + 1, vehicleZ + zDiff);
|
|
return;
|
|
}
|
|
if (level->isTopSolidBlocking(xToInt, static_cast<int>(searchY) - 1, zToInt) ||
|
|
level->getMaterial(xToInt, static_cast<int>(searchY) - 1, zToInt) == Material::water)
|
|
{
|
|
fallbackX = vehicleX + xDiff;
|
|
fallbackY = searchY + 1;
|
|
fallbackZ = vehicleZ + zDiff;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
teleportTo(fallbackX, fallbackY, fallbackZ);
|
|
}
|
|
|
|
bool LivingEntity::shouldShowName()
|
|
{
|
|
return false;
|
|
}
|
|
|
|
Icon *LivingEntity::getItemInHandIcon(shared_ptr<ItemInstance> item, int layer)
|
|
{
|
|
return item->getIcon();
|
|
}
|
|
|
|
void LivingEntity::jumpFromGround()
|
|
{
|
|
yd = 0.42f;
|
|
if (hasEffect(MobEffect::jump))
|
|
{
|
|
yd += (getEffect(MobEffect::jump)->getAmplifier() + 1) * .1f;
|
|
}
|
|
if (isSprinting())
|
|
{
|
|
float rr = yRot * Mth::RAD_TO_GRAD;
|
|
|
|
xd -= Mth::sin(rr) * 0.2f;
|
|
zd += Mth::cos(rr) * 0.2f;
|
|
}
|
|
this->hasImpulse = true;
|
|
}
|
|
|
|
void LivingEntity::travel(float xa, float ya)
|
|
{
|
|
#ifdef __PSVITA__
|
|
// AP - dynamic_pointer_cast is a non-trivial call
|
|
Player *thisPlayer = NULL;
|
|
if( this->instanceof(eTYPE_PLAYER) )
|
|
{
|
|
thisPlayer = (Player*) this;
|
|
}
|
|
#else
|
|
shared_ptr<Player> thisPlayer = dynamic_pointer_cast<Player>(shared_from_this());
|
|
#endif
|
|
if (isInWater() && !(thisPlayer && thisPlayer->abilities.flying) )
|
|
{
|
|
double yo = y;
|
|
moveRelative(xa, ya, useNewAi() ? 0.04f : 0.02f);
|
|
move(xd, yd, zd);
|
|
|
|
xd *= 0.80f;
|
|
yd *= 0.80f;
|
|
zd *= 0.80f;
|
|
yd -= 0.02;
|
|
|
|
if (horizontalCollision && isFree(xd, yd + 0.6f - y + yo, zd))
|
|
{
|
|
yd = 0.3f;
|
|
}
|
|
}
|
|
else if (isInLava() && !(thisPlayer && thisPlayer->abilities.flying) )
|
|
{
|
|
double yo = y;
|
|
moveRelative(xa, ya, 0.02f);
|
|
move(xd, yd, zd);
|
|
xd *= 0.50f;
|
|
yd *= 0.50f;
|
|
zd *= 0.50f;
|
|
yd -= 0.02;
|
|
|
|
if (horizontalCollision && isFree(xd, yd + 0.6f - y + yo, zd))
|
|
{
|
|
yd = 0.3f;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
float friction = 0.91f;
|
|
if (onGround)
|
|
{
|
|
friction = 0.6f * 0.91f;
|
|
int t = level->getTile(Mth::floor(x), Mth::floor(bb->y0) - 1, Mth::floor(z));
|
|
if (t > 0)
|
|
{
|
|
friction = Tile::tiles[t]->friction * 0.91f;
|
|
}
|
|
}
|
|
|
|
float friction2 = (0.6f * 0.6f * 0.91f * 0.91f * 0.6f * 0.91f) / (friction * friction * friction);
|
|
|
|
float speed;
|
|
if (onGround)
|
|
{
|
|
speed = getSpeed() * friction2;
|
|
}
|
|
else
|
|
{
|
|
speed = flyingSpeed;
|
|
}
|
|
|
|
moveRelative(xa, ya, speed);
|
|
|
|
friction = 0.91f;
|
|
if (onGround)
|
|
{
|
|
friction = 0.6f * 0.91f;
|
|
int t = level->getTile( Mth::floor(x), Mth::floor(bb->y0) - 1, Mth::floor(z));
|
|
if (t > 0)
|
|
{
|
|
friction = Tile::tiles[t]->friction * 0.91f;
|
|
}
|
|
}
|
|
if (onLadder())
|
|
{
|
|
float max = 0.15f;
|
|
if (xd < -max) xd = -max;
|
|
if (xd > max) xd = max;
|
|
if (zd < -max) zd = -max;
|
|
if (zd > max) zd = max;
|
|
fallDistance = 0;
|
|
if (yd < -0.15) yd = -0.15;
|
|
bool playerSneaking = isSneaking() && this->instanceof(eTYPE_PLAYER);
|
|
if (playerSneaking && yd < 0) yd = 0;
|
|
}
|
|
|
|
move(xd, yd, zd);
|
|
|
|
if (horizontalCollision && onLadder())
|
|
{
|
|
yd = 0.2;
|
|
}
|
|
|
|
if (!level->isClientSide || (level->hasChunkAt((int) x, 0, (int) z) && level->getChunkAt((int) x, (int) z)->loaded))
|
|
{
|
|
yd -= 0.08;
|
|
}
|
|
else if (y > 0)
|
|
{
|
|
yd = -0.1;
|
|
}
|
|
else
|
|
{
|
|
yd = 0;
|
|
}
|
|
|
|
yd *= 0.98f;
|
|
xd *= friction;
|
|
zd *= friction;
|
|
}
|
|
|
|
walkAnimSpeedO = walkAnimSpeed;
|
|
double xxd = x - xo;
|
|
double zzd = z - zo;
|
|
float wst = Mth::sqrt(xxd * xxd + zzd * zzd) * 4;
|
|
if (wst > 1) wst = 1;
|
|
walkAnimSpeed += (wst - walkAnimSpeed) * 0.4f;
|
|
walkAnimPos += walkAnimSpeed;
|
|
}
|
|
|
|
// 4J - added for more accurate lighting of mobs. Takes a weighted average of all tiles touched by the bounding volume of the entity - the method in the Entity class (which used to be used for
|
|
// mobs too) simply gets a single tile's lighting value causing sudden changes of lighting values when entities go in and out of lit areas, for example when bobbing in the water.
|
|
int LivingEntity::getLightColor(float a)
|
|
{
|
|
float accum[2] = {0,0};
|
|
float totVol = ( bb->x1 - bb->x0 ) * ( bb->y1 - bb->y0 ) * ( bb->z1 - bb->z0 );
|
|
int xmin = Mth::floor(bb->x0);
|
|
int xmax = Mth::floor(bb->x1);
|
|
int ymin = Mth::floor(bb->y0);
|
|
int ymax = Mth::floor(bb->y1);
|
|
int zmin = Mth::floor(bb->z0);
|
|
int zmax = Mth::floor(bb->z1);
|
|
for( int xt = xmin; xt <= xmax; xt++ )
|
|
for( int yt = ymin; yt <= ymax; yt++ )
|
|
for( int zt = zmin; zt <= zmax; zt++ )
|
|
{
|
|
float tilexmin = (float)xt;
|
|
float tilexmax = (float)(xt+1);
|
|
float tileymin = (float)yt;
|
|
float tileymax = (float)(yt+1);
|
|
float tilezmin = (float)zt;
|
|
float tilezmax = (float)(zt+1);
|
|
if( tilexmin < bb->x0 ) tilexmin = bb->x0;
|
|
if( tilexmax > bb->x1 ) tilexmax = bb->x1;
|
|
if( tileymin < bb->y0 ) tileymin = bb->y0;
|
|
if( tileymax > bb->y1 ) tileymax = bb->y1;
|
|
if( tilezmin < bb->z0 ) tilezmin = bb->z0;
|
|
if( tilezmax > bb->z1 ) tilezmax = bb->z1;
|
|
float tileVol = ( tilexmax - tilexmin ) * ( tileymax - tileymin ) * ( tilezmax - tilezmin );
|
|
float frac = tileVol / totVol;
|
|
int lc = level->getLightColor(xt, yt, zt, 0);
|
|
accum[0] += frac * (float)( lc & 0xffff );
|
|
accum[1] += frac * (float)( lc >> 16 );
|
|
}
|
|
|
|
if( accum[0] > 240.0f ) accum[0] = 240.0f;
|
|
if( accum[1] > 240.0f ) accum[1] = 240.0f;
|
|
|
|
return ( ( (int)accum[1])<<16) | ((int)accum[0]);
|
|
}
|
|
|
|
bool LivingEntity::useNewAi()
|
|
{
|
|
return false;
|
|
}
|
|
|
|
float LivingEntity::getSpeed()
|
|
{
|
|
if (useNewAi())
|
|
{
|
|
return speed;
|
|
}
|
|
else
|
|
{
|
|
return 0.1f;
|
|
}
|
|
}
|
|
|
|
void LivingEntity::setSpeed(float speed)
|
|
{
|
|
this->speed = speed;
|
|
}
|
|
|
|
bool LivingEntity::doHurtTarget(shared_ptr<Entity> target)
|
|
{
|
|
setLastHurtMob(target);
|
|
return false;
|
|
}
|
|
|
|
bool LivingEntity::isSleeping()
|
|
{
|
|
return false;
|
|
}
|
|
|
|
void LivingEntity::tick()
|
|
{
|
|
Entity::tick();
|
|
|
|
if (!level->isClientSide)
|
|
{
|
|
int arrowCount = getArrowCount();
|
|
if (arrowCount > 0)
|
|
{
|
|
if (removeArrowTime <= 0)
|
|
{
|
|
removeArrowTime = SharedConstants::TICKS_PER_SECOND * (30 - arrowCount);
|
|
}
|
|
removeArrowTime--;
|
|
if (removeArrowTime <= 0)
|
|
{
|
|
setArrowCount(arrowCount - 1);
|
|
}
|
|
}
|
|
|
|
for (int i = 0; i < 5; i++)
|
|
{
|
|
shared_ptr<ItemInstance> previous = lastEquipment[i];
|
|
shared_ptr<ItemInstance> current = getCarried(i);
|
|
|
|
if (!ItemInstance::matches(current, previous))
|
|
{
|
|
((ServerLevel *) level)->getTracker()->broadcast(shared_from_this(), shared_ptr<SetEquippedItemPacket>( new SetEquippedItemPacket(entityId, i, current)));
|
|
if (previous != NULL) attributes->removeItemModifiers(previous);
|
|
if (current != NULL) attributes->addItemModifiers(current);
|
|
lastEquipment[i] = current == NULL ? nullptr : current->copy();
|
|
}
|
|
}
|
|
}
|
|
|
|
aiStep();
|
|
|
|
double xd = x - xo;
|
|
double zd = z - zo;
|
|
|
|
float sideDist = xd * xd + zd * zd;
|
|
|
|
float yBodyRotT = yBodyRot;
|
|
|
|
float walkSpeed = 0;
|
|
oRun = run;
|
|
float tRun = 0;
|
|
if (sideDist > 0.05f * 0.05f)
|
|
{
|
|
tRun = 1;
|
|
walkSpeed = sqrt(sideDist) * 3;
|
|
yBodyRotT = ((float) atan2(zd, xd) * 180 / (float) PI - 90);
|
|
}
|
|
if (attackAnim > 0)
|
|
{
|
|
yBodyRotT = yRot;
|
|
}
|
|
if (!onGround)
|
|
{
|
|
tRun = 0;
|
|
}
|
|
run = run + (tRun - run) * 0.3f;
|
|
|
|
walkSpeed = tickHeadTurn(yBodyRotT, walkSpeed);
|
|
|
|
while (yRot - yRotO < -180)
|
|
yRotO -= 360;
|
|
while (yRot - yRotO >= 180)
|
|
yRotO += 360;
|
|
|
|
while (yBodyRot - yBodyRotO < -180)
|
|
yBodyRotO -= 360;
|
|
while (yBodyRot - yBodyRotO >= 180)
|
|
yBodyRotO += 360;
|
|
|
|
while (xRot - xRotO < -180)
|
|
xRotO -= 360;
|
|
while (xRot - xRotO >= 180)
|
|
xRotO += 360;
|
|
|
|
while (yHeadRot - yHeadRotO < -180)
|
|
yHeadRotO -= 360;
|
|
while (yHeadRot - yHeadRotO >= 180)
|
|
yHeadRotO += 360;
|
|
|
|
animStep += walkSpeed;
|
|
}
|
|
|
|
float LivingEntity::tickHeadTurn(float yBodyRotT, float walkSpeed)
|
|
{
|
|
float yBodyRotD = Mth::wrapDegrees(yBodyRotT - yBodyRot);
|
|
yBodyRot += yBodyRotD * 0.3f;
|
|
|
|
float headDiff = Mth::wrapDegrees(yRot - yBodyRot);
|
|
bool behind = headDiff < -90 || headDiff >= 90;
|
|
if (headDiff < -75) headDiff = -75;
|
|
if (headDiff >= 75) headDiff = +75;
|
|
yBodyRot = yRot - headDiff;
|
|
if (headDiff * headDiff > 50 * 50)
|
|
{
|
|
yBodyRot += headDiff * 0.2f;
|
|
}
|
|
|
|
if (behind)
|
|
{
|
|
walkSpeed *= -1;
|
|
}
|
|
|
|
return walkSpeed;
|
|
}
|
|
|
|
void LivingEntity::aiStep()
|
|
{
|
|
if (noJumpDelay > 0) noJumpDelay--;
|
|
if (lSteps > 0)
|
|
{
|
|
double xt = x + (lx - x) / lSteps;
|
|
double yt = y + (ly - y) / lSteps;
|
|
double zt = z + (lz - z) / lSteps;
|
|
|
|
double yrd = Mth::wrapDegrees(lyr - yRot);
|
|
double xrd = Mth::wrapDegrees(lxr - xRot);
|
|
|
|
yRot += (float) ( (yrd) / lSteps );
|
|
xRot += (float) ( (xrd) / lSteps );
|
|
|
|
lSteps--;
|
|
setPos(xt, yt, zt);
|
|
setRot(yRot, xRot);
|
|
|
|
// 4J - this collision is carried out to try and stop the lerping push the mob through the floor,
|
|
// in which case gravity can then carry on moving the mob because the collision just won't work anymore.
|
|
// BB for collision used to be calculated as: bb->shrink(1 / 32.0, 0, 1 / 32.0)
|
|
// now using a reduced BB to try and get rid of some issues where mobs pop up the sides of walls, undersides of
|
|
// trees etc.
|
|
AABB *shrinkbb = bb->shrink(0.1, 0, 0.1);
|
|
shrinkbb->y1 = shrinkbb->y0 + 0.1;
|
|
AABBList *collisions = level->getCubes(shared_from_this(), shrinkbb);
|
|
if (collisions->size() > 0)
|
|
{
|
|
double yTop = 0;
|
|
for (const auto& ab : *collisions)
|
|
{
|
|
if (ab->y1 > yTop) yTop = ab->y1;
|
|
}
|
|
|
|
yt += yTop - bb->y0;
|
|
setPos(xt, yt, zt);
|
|
}
|
|
}
|
|
else if (!isEffectiveAi())
|
|
{
|
|
// slow down predicted speed, to prevent mobs from sliding through
|
|
// walls etc
|
|
xd *= .98;
|
|
yd *= .98;
|
|
zd *= .98;
|
|
}
|
|
|
|
if (abs(xd) < MIN_MOVEMENT_DISTANCE) xd = 0;
|
|
if (abs(yd) < MIN_MOVEMENT_DISTANCE) yd = 0;
|
|
if (abs(zd) < MIN_MOVEMENT_DISTANCE) zd = 0;
|
|
|
|
if (isImmobile())
|
|
{
|
|
jumping = false;
|
|
xxa = 0;
|
|
yya = 0;
|
|
yRotA = 0;
|
|
}
|
|
else
|
|
{
|
|
MemSect(25);
|
|
if (isEffectiveAi())
|
|
{
|
|
if (useNewAi())
|
|
{
|
|
newServerAiStep();
|
|
}
|
|
else
|
|
{
|
|
serverAiStep();
|
|
yHeadRot = yRot;
|
|
}
|
|
}
|
|
MemSect(0);
|
|
}
|
|
|
|
if (jumping)
|
|
{
|
|
if (isInWater() || isInLava() )
|
|
{
|
|
yd += 0.04f;
|
|
}
|
|
else if (onGround)
|
|
{
|
|
if (noJumpDelay == 0)
|
|
{
|
|
jumpFromGround();
|
|
noJumpDelay = 10;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
noJumpDelay = 0;
|
|
}
|
|
|
|
|
|
xxa *= 0.98f;
|
|
yya *= 0.98f;
|
|
yRotA *= 0.9f;
|
|
|
|
travel(xxa, yya);
|
|
|
|
if(!level->isClientSide)
|
|
{
|
|
pushEntities();
|
|
}
|
|
}
|
|
|
|
void LivingEntity::newServerAiStep()
|
|
{
|
|
}
|
|
|
|
void LivingEntity::pushEntities()
|
|
{
|
|
|
|
vector<shared_ptr<Entity> > *entities = level->getEntities(shared_from_this(), this->bb->grow(0.2f, 0, 0.2f));
|
|
if (entities != NULL && !entities->empty())
|
|
{
|
|
for (auto& e : *entities)
|
|
{
|
|
if ( e && e->isPushable())
|
|
e->push(shared_from_this());
|
|
}
|
|
}
|
|
}
|
|
|
|
void LivingEntity::doPush(shared_ptr<Entity> e)
|
|
{
|
|
e->push(shared_from_this());
|
|
}
|
|
|
|
void LivingEntity::rideTick()
|
|
{
|
|
Entity::rideTick();
|
|
oRun = run;
|
|
run = 0;
|
|
fallDistance = 0;
|
|
}
|
|
|
|
void LivingEntity::lerpTo(double x, double y, double z, float yRot, float xRot, int steps)
|
|
{
|
|
heightOffset = 0;
|
|
lx = x;
|
|
ly = y;
|
|
lz = z;
|
|
lyr = yRot;
|
|
lxr = xRot;
|
|
|
|
lSteps = steps;
|
|
}
|
|
|
|
void LivingEntity::serverAiMobStep()
|
|
{
|
|
}
|
|
|
|
void LivingEntity::serverAiStep()
|
|
{
|
|
noActionTime++;
|
|
}
|
|
|
|
void LivingEntity::setJumping(bool jump)
|
|
{
|
|
jumping = jump;
|
|
}
|
|
|
|
void LivingEntity::take(shared_ptr<Entity> e, int orgCount)
|
|
{
|
|
if (!e->removed && !level->isClientSide)
|
|
{
|
|
EntityTracker *entityTracker = ((ServerLevel *) level)->getTracker();
|
|
if ( e->instanceof(eTYPE_ITEMENTITY) )
|
|
{
|
|
entityTracker->broadcast(e, shared_ptr<TakeItemEntityPacket>( new TakeItemEntityPacket(e->entityId, entityId)));
|
|
}
|
|
else if ( e->instanceof(eTYPE_ARROW) )
|
|
{
|
|
entityTracker->broadcast(e, shared_ptr<TakeItemEntityPacket>( new TakeItemEntityPacket(e->entityId, entityId)));
|
|
}
|
|
else if ( e->instanceof(eTYPE_EXPERIENCEORB) )
|
|
{
|
|
entityTracker->broadcast(e, shared_ptr<TakeItemEntityPacket>( new TakeItemEntityPacket(e->entityId, entityId)));
|
|
}
|
|
}
|
|
}
|
|
|
|
bool LivingEntity::canSee(shared_ptr<Entity> target)
|
|
{
|
|
HitResult *hres = level->clip(Vec3::newTemp(x, y + getHeadHeight(), z), Vec3::newTemp(target->x, target->y + target->getHeadHeight(), target->z));
|
|
bool retVal = (hres == NULL);
|
|
delete hres;
|
|
return retVal;
|
|
}
|
|
|
|
Vec3 *LivingEntity::getLookAngle()
|
|
{
|
|
return getViewVector(1);
|
|
}
|
|
|
|
Vec3 *LivingEntity::getViewVector(float a)
|
|
{
|
|
if (a == 1)
|
|
{
|
|
float yCos = Mth::cos(-yRot * Mth::RAD_TO_GRAD - PI);
|
|
float ySin = Mth::sin(-yRot * Mth::RAD_TO_GRAD - PI);
|
|
float xCos = -Mth::cos(-xRot * Mth::RAD_TO_GRAD);
|
|
float xSin = Mth::sin(-xRot * Mth::RAD_TO_GRAD);
|
|
|
|
return Vec3::newTemp(ySin * xCos, xSin, yCos * xCos);
|
|
}
|
|
float xRot = xRotO + (this->xRot - xRotO) * a;
|
|
float yRot = yRotO + (this->yRot - yRotO) * a;
|
|
|
|
float yCos = Mth::cos(-yRot * Mth::RAD_TO_GRAD - PI);
|
|
float ySin = Mth::sin(-yRot * Mth::RAD_TO_GRAD - PI);
|
|
float xCos = -Mth::cos(-xRot * Mth::RAD_TO_GRAD);
|
|
float xSin = Mth::sin(-xRot * Mth::RAD_TO_GRAD);
|
|
|
|
return Vec3::newTemp(ySin * xCos, xSin, yCos * xCos);
|
|
}
|
|
|
|
float LivingEntity::getAttackAnim(float a)
|
|
{
|
|
float diff = attackAnim - oAttackAnim;
|
|
if (diff < 0) diff += 1;
|
|
return oAttackAnim + diff * a;
|
|
}
|
|
|
|
Vec3 *LivingEntity::getPos(float a)
|
|
{
|
|
if (a == 1)
|
|
{
|
|
return Vec3::newTemp(x, y, z);
|
|
}
|
|
double x = xo + (this->x - xo) * a;
|
|
double y = yo + (this->y - yo) * a;
|
|
double z = zo + (this->z - zo) * a;
|
|
|
|
return Vec3::newTemp(x, y, z);
|
|
}
|
|
|
|
HitResult *LivingEntity::pick(double range, float a)
|
|
{
|
|
Vec3 *from = getPos(a);
|
|
Vec3 *b = getViewVector(a);
|
|
Vec3 *to = from->add(b->x * range, b->y * range, b->z * range);
|
|
return level->clip(from, to);
|
|
}
|
|
|
|
bool LivingEntity::isEffectiveAi()
|
|
{
|
|
return !level->isClientSide;
|
|
}
|
|
|
|
bool LivingEntity::isPickable()
|
|
{
|
|
return !removed;
|
|
}
|
|
|
|
bool LivingEntity::isPushable()
|
|
{
|
|
return !removed;
|
|
}
|
|
|
|
float LivingEntity::getHeadHeight()
|
|
{
|
|
return bbHeight * 0.85f;
|
|
}
|
|
|
|
void LivingEntity::markHurt()
|
|
{
|
|
hurtMarked = random->nextDouble() >= getAttribute(SharedMonsterAttributes::KNOCKBACK_RESISTANCE)->getValue();
|
|
}
|
|
|
|
float LivingEntity::getYHeadRot()
|
|
{
|
|
return yHeadRot;
|
|
}
|
|
|
|
void LivingEntity::setYHeadRot(float yHeadRot)
|
|
{
|
|
this->yHeadRot = yHeadRot;
|
|
}
|
|
|
|
float LivingEntity::getAbsorptionAmount()
|
|
{
|
|
return absorptionAmount;
|
|
}
|
|
|
|
void LivingEntity::setAbsorptionAmount(float absorptionAmount)
|
|
{
|
|
if (absorptionAmount < 0) absorptionAmount = 0;
|
|
this->absorptionAmount = absorptionAmount;
|
|
}
|
|
|
|
Team *LivingEntity::getTeam()
|
|
{
|
|
return NULL;
|
|
}
|
|
|
|
bool LivingEntity::isAlliedTo(shared_ptr<LivingEntity> other)
|
|
{
|
|
return isAlliedTo(other->getTeam());
|
|
}
|
|
|
|
bool LivingEntity::isAlliedTo(Team *other)
|
|
{
|
|
if (getTeam() != NULL)
|
|
{
|
|
return getTeam()->isAlliedTo(other);
|
|
}
|
|
return false;
|
|
} |