21 lines
546 B
C++
21 lines
546 B
C++
#pragma once
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#include "LiquidTile.h"
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class Random;
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class LiquidTileStatic : public LiquidTile
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{
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friend class Tile;
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protected:
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LiquidTileStatic(int id, Material *material);
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public:
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virtual bool isPathfindable(LevelSource *level, int x, int y, int z);
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virtual void neighborChanged(Level *level, int x, int y, int z, int type);
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private:
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virtual void setDynamic(Level *level, int x, int y, int z);
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public:
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virtual void tick(Level *level, int x, int y, int z, Random *random);
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private:
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bool isFlammable(Level *level, int x, int y, int z);
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};
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