* try to resolve merge conflict
* feat: TU19 (Dec 2014) Features & Content (#32)
* December 2014 files
* Working release build
* Fix compilation issues
* Add sound to Windows64Media
* Add DLC content and force Tutorial DLC
* Revert "Add DLC content and force Tutorial DLC"
This reverts commit 97a4399472.
* Disable broken light packing
* Disable breakpoint during DLC texture map load
Allows DLC loading but the DLC textures are still broken
* Fix post build not working
* ...
* fix vs2022 build
* fix cmake build
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Co-authored-by: Loki <lokirautio@gmail.com>
55 lines
1.5 KiB
C++
55 lines
1.5 KiB
C++
#pragma once
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#include "LiquidTile.h"
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class Random;
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class LiquidTileDynamic : public LiquidTile
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{
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friend class Tile;
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private:
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// 4J Added
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typedef struct _LiquidTickData
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{
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Level *level;
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int x, y, z;
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Random *random;
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_LiquidTickData(Level *level, int x, int y, int z, Random *random)
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: level(level), x(x), y(y), z(z), random(random)
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{
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}
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} LiquidTickData;
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deque<LiquidTickData> m_tilesToTick; // For an iterative version of instatick
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bool m_iterativeInstatick;
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protected:
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LiquidTileDynamic(int id, Material *material);
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virtual ~LiquidTileDynamic();
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private:
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void setStatic(Level *level, int x, int y, int z);
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int maxCount;
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public:
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virtual bool isPathfindable(LevelSource *level, int x, int y, int z);
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private:
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// 4J Added
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void iterativeTick(Level *level, int x, int y, int z, Random *random);
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void mainTick(Level *level, int x, int y, int z, Random *random);
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public:
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void tick(Level *level, int x, int y, int z, Random *random);
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private:
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void trySpreadTo(Level *level, int x, int y, int z, int neighbor);
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bool *result;
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int *dist;
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private:
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int getSlopeDistance(Level *level, int x, int y, int z, int pass, int from);
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bool *getSpread(Level *level, int x, int y, int z);
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bool isWaterBlocking(Level *level, int x, int y, int z);
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protected:
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int getHighest(Level *level, int x, int y, int z, int current);
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private:
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bool canSpreadTo(Level *level, int x, int y, int z);
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public:
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void onPlace(Level *level, int x, int y, int z);
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bool canInstantlyTick();
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}; |