Files
daoge b3feddfef3 feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict

* feat: TU19 (Dec 2014) Features & Content (#32)

* December 2014 files

* Working release build

* Fix compilation issues

* Add sound to Windows64Media

* Add DLC content and force Tutorial DLC

* Revert "Add DLC content and force Tutorial DLC"

This reverts commit 97a4399472.

* Disable broken light packing

* Disable breakpoint during DLC texture map load

Allows DLC loading but the DLC textures are still broken

* Fix post build not working

* ...

* fix vs2022 build

* fix cmake build

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Co-authored-by: Loki <lokirautio@gmail.com>
2026-03-03 03:04:10 +08:00

62 lines
2.3 KiB
C++

#pragma once
#include "Tile.h"
#include "Definitions.h"
class Random;
class ChunkRebuildData;
class LiquidTile : public Tile
{
friend class ChunkRebuildData;
public:
static const wstring TEXTURE_LAVA_STILL;
static const wstring TEXTURE_WATER_STILL;
static const wstring TEXTURE_WATER_FLOW;
static const wstring TEXTURE_LAVA_FLOW;
private:
Icon *icons[2];
protected:
LiquidTile(int id, Material *material);
public:
virtual bool isPathfindable(LevelSource *level, int x, int y, int z);
virtual int getColor() const;
virtual int getColor(LevelSource *level, int x, int y, int z);
virtual int getColor(LevelSource *level, int x, int y, int z, int data); // 4J added
static float getHeight(int d);
virtual Icon *getTexture(int face, int data);
protected:
virtual int getDepth(Level *level, int x, int y, int z);
virtual int getRenderedDepth(LevelSource *level, int x, int y, int z);
public:
virtual bool isCubeShaped();
virtual bool isSolidRender(bool isServerLevel = false);
virtual bool mayPick(int data, bool liquid);
virtual bool isSolidFace(LevelSource *level, int x, int y, int z, int face);
virtual bool shouldRenderFace(LevelSource *level, int x, int y, int z, int face);
virtual AABB *getAABB(Level *level, int x, int y, int z);
virtual int getRenderShape();
virtual int getResource(int data, Random *random, int playerBonusLevel);
virtual int getResourceCount(Random *random);
private:
virtual Vec3 *getFlow(LevelSource *level, int x, int y, int z);
public:
virtual void handleEntityInside(Level *level, int x, int y, int z, shared_ptr<Entity> e, Vec3 *current);
virtual int getTickDelay(Level *level);
virtual int getLightColor(LevelSource *level, int x, int y, int z, int tileId=-1); // 4J - brought forward from 1.8.2
virtual float getBrightness(LevelSource *level, int x, int y, int z);
virtual int getRenderLayer();
virtual void animateTick(Level *level, int x, int y, int z, Random *random);
static double getSlopeAngle(LevelSource *level, int x, int y, int z, Material *m);
virtual void onPlace(Level *level, int x, int y, int z);
virtual void neighborChanged(Level *level, int x, int y, int z, int type);
private:
virtual void updateLiquid(Level *level, int x, int y, int z);
protected:
virtual void fizz(Level *level, int x, int y, int z);
public:
void registerIcons(IconRegister *iconRegister);
static Icon *getTexture(const wstring &name);
};