This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
137 lines
3.9 KiB
C++
137 lines
3.9 KiB
C++
#include "stdafx.h"
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#include "net.minecraft.world.level.h"
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#include "net.minecraft.world.level.tile.h"
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#include "net.minecraft.world.phys.h"
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#include "LightningBolt.h"
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#include "SoundTypes.h"
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#include "..\Minecraft.Client\MinecraftServer.h"
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#include "..\Minecraft.Client\PlayerList.h"
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#include "net.minecraft.world.level.dimension.h"
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LightningBolt::LightningBolt(Level *level, double x, double y, double z) :
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life( 0 ),
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seed( 0 ),
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flashes( 0 ),
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GlobalEntity( level )
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{
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// 4J Stu - This function call had to be moved here from the Entity ctor to ensure that
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// the derived version of the function is called
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this->defineSynchedData();
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moveTo(x, y, z, 0, 0);
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life = START_LIFE;
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seed = random->nextLong();
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// 4J-PB - Microsoft request due to photosensitivity issue with multiple flashes of lightning
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//flashes = random->nextInt(3) + 1;
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flashes = 1;
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// 4J - added clientside check
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if( !level->isClientSide && level->getGameRules()->getBoolean(GameRules::RULE_DOFIRETICK)&&level->difficulty >= 2 && level->hasChunksAt( Mth::floor(x), Mth::floor(y), Mth::floor(z), 10))
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{
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{
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int xt = Mth::floor(x);
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int yt = Mth::floor(y);
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int zt = Mth::floor(z);
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// 4J added - don't go setting tiles if we aren't tracking them for network synchronisation
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if( MinecraftServer::getInstance()->getPlayers()->isTrackingTile(xt, yt, zt, level->dimension->id) )
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{
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if (level->getTile(xt, yt, zt) == 0 && Tile::fire->mayPlace(level, xt, yt, zt)) level->setTileAndUpdate(xt, yt, zt, Tile::fire_Id);
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}
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}
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for (int i = 0; i < 4; i++)
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{
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int xt = Mth::floor(x) + random->nextInt(3) - 1;
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int yt = Mth::floor(y) + random->nextInt(3) - 1;
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int zt = Mth::floor(z) + random->nextInt(3) - 1;
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// 4J added - don't go setting tiles if we aren't tracking them for network synchronisation
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if( MinecraftServer::getInstance()->getPlayers()->isTrackingTile(xt, yt, zt, level->dimension->id) )
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{
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if (level->getTile(xt, yt, zt) == 0 && Tile::fire->mayPlace(level, xt, yt, zt)) level->setTileAndUpdate(xt, yt, zt, Tile::fire_Id);
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}
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}
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}
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}
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void LightningBolt::tick()
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{
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GlobalEntity::tick();
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if (life == START_LIFE) {
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// 4J-PB - this volume seems off the scale! But the volume is used to check the distance from the camera player - (volume*32) squared
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// so we'll limit the sound in the sound engine
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level->playSound(x, y, z, eSoundType_AMBIENT_WEATHER_THUNDER, 10000, 0.8f + random->nextFloat() * 0.2f);
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level->playSound(x, y, z, eSoundType_RANDOM_EXPLODE, 2, 0.5f + random->nextFloat() * 0.2f);
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}
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life--;
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if (life < 0)
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{
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if (flashes == 0)
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{
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remove();
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}
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else if (life < -random->nextInt(10))
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{
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flashes--;
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life = 1;
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seed = random->nextLong();
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if (!level->isClientSide && level->getGameRules()->getBoolean(GameRules::RULE_DOFIRETICK) && level->hasChunksAt( (int) floor(x), (int) floor(y), (int) floor(z), 10))
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{
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int xt = (int) floor(x);
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int yt = (int) floor(y);
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int zt = (int) floor(z);
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// 4J added - don't go setting tiles if we aren't tracking them for network synchronisation
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if( MinecraftServer::getInstance()->getPlayers()->isTrackingTile(xt, yt, zt, level->dimension->id) )
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{
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if (level->getTile(xt, yt, zt) == 0 && Tile::fire->mayPlace(level, xt, yt, zt)) level->setTileAndUpdate(xt, yt, zt, Tile::fire_Id);
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}
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}
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}
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}
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if (life >= 0)
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{
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if (level->isClientSide)
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{
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level->skyFlashTime = 2;
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}
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else
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{
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double r = 3;
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vector<shared_ptr<Entity> > *entities = level->getEntities(shared_from_this(), AABB::newTemp(x - r, y - r, z - r, x + r, y + 6 + r, z + r));
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for (auto& e : *entities)
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{
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e->thunderHit(this);
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}
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}
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}
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}
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void LightningBolt::defineSynchedData()
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{
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}
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void LightningBolt::readAdditionalSaveData(CompoundTag *tag)
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{
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}
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void LightningBolt::addAdditonalSaveData(CompoundTag *tag)
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{
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}
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bool LightningBolt::shouldAlwaysRender()
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{
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return true;
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}
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bool LightningBolt::shouldRender(Vec3 *c)
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{
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return life >= 0;
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}
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