Files
Loki Rautio 087b7e7abf Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
2026-03-07 21:12:22 -06:00

335 lines
8.4 KiB
C++

#include "stdafx.h"
#include "net.minecraft.world.level.h"
#include "net.minecraft.world.level.redstone.h"
#include "net.minecraft.h"
#include "LeverTile.h"
LeverTile::LeverTile(int id) : Tile(id, Material::decoration,isSolidRender())
{
}
AABB *LeverTile::getAABB(Level *level, int x, int y, int z)
{
return NULL;
}
bool LeverTile::blocksLight()
{
return false;
}
bool LeverTile::isSolidRender(bool isServerLevel)
{
return false;
}
bool LeverTile::isCubeShaped()
{
return false;
}
int LeverTile::getRenderShape()
{
return Tile::SHAPE_LEVER;
}
bool LeverTile::mayPlace(Level *level, int x, int y, int z, int face)
{
if (face == Facing::DOWN && level->isSolidBlockingTile(x, y + 1, z)) return true;
if (face == Facing::UP && level->isTopSolidBlocking(x, y - 1, z)) return true;
if (face == Facing::NORTH && level->isSolidBlockingTile(x, y, z + 1)) return true;
if (face == Facing::SOUTH && level->isSolidBlockingTile(x, y, z - 1)) return true;
if (face == Facing::WEST && level->isSolidBlockingTile(x + 1, y, z)) return true;
if (face == Facing::EAST && level->isSolidBlockingTile(x - 1, y, z)) return true;
return false;
}
bool LeverTile::mayPlace(Level *level, int x, int y, int z)
{
if (level->isSolidBlockingTile(x - 1, y, z))
{
return true;
} else if (level->isSolidBlockingTile(x + 1, y, z))
{
return true;
} else if (level->isSolidBlockingTile(x, y, z - 1))
{
return true;
} else if (level->isSolidBlockingTile(x, y, z + 1))
{
return true;
} else if (level->isTopSolidBlocking(x, y - 1, z))
{
return true;
}
else if (level->isSolidBlockingTile(x, y + 1, z))
{
return true;
}
return false;
}
int LeverTile::getPlacedOnFaceDataValue(Level *level, int x, int y, int z, int face, float clickX, float clickY, float clickZ, int itemValue)
{
int dir = itemValue;
int oldFlip = dir & 8;
dir &= 7;
dir = -1;
if (face == Facing::DOWN && level->isSolidBlockingTile(x, y + 1, z)) dir = 0;
if (face == Facing::UP && level->isTopSolidBlocking(x, y - 1, z)) dir = 5;
if (face == Facing::NORTH && level->isSolidBlockingTile(x, y, z + 1)) dir = 4;
if (face == Facing::SOUTH && level->isSolidBlockingTile(x, y, z - 1)) dir = 3;
if (face == Facing::WEST && level->isSolidBlockingTile(x + 1, y, z)) dir = 2;
if (face == Facing::EAST && level->isSolidBlockingTile(x - 1, y, z)) dir = 1;
return dir + oldFlip;
}
void LeverTile::setPlacedBy(Level *level, int x, int y, int z, shared_ptr<LivingEntity> by, shared_ptr<ItemInstance> itemInstance)
{
int data = level->getData(x, y, z);
int dir = data & 7;
int flip = data & 8;
if (dir == getLeverFacing(Facing::UP))
{
if ((Mth::floor(by->yRot * 4 / (360) + 0.5) & 1) == 0)
{
level->setData(x, y, z, 5 | flip, Tile::UPDATE_CLIENTS);
}
else
{
level->setData(x, y, z, 6 | flip, Tile::UPDATE_CLIENTS);
}
}
else if (dir == getLeverFacing(Facing::DOWN))
{
if ((Mth::floor(by->yRot * 4 / (360) + 0.5) & 1) == 0)
{
level->setData(x, y, z, 7 | flip, Tile::UPDATE_CLIENTS);
}
else
{
level->setData(x, y, z, 0 | flip, Tile::UPDATE_CLIENTS);
}
}
}
int LeverTile::getLeverFacing(int facing)
{
switch (facing)
{
case Facing::DOWN:
return 0;
case Facing::UP:
return 5;
case Facing::NORTH:
return 4;
case Facing::SOUTH:
return 3;
case Facing::WEST:
return 2;
case Facing::EAST:
return 1;
}
return -1;
}
void LeverTile::neighborChanged(Level *level, int x, int y, int z, int type)
{
if (checkCanSurvive(level, x, y, z))
{
int dir = level->getData(x, y, z) & 7;
bool replace = false;
if (!level->isSolidBlockingTile(x - 1, y, z) && dir == 1) replace = true;
if (!level->isSolidBlockingTile(x + 1, y, z) && dir == 2) replace = true;
if (!level->isSolidBlockingTile(x, y, z - 1) && dir == 3) replace = true;
if (!level->isSolidBlockingTile(x, y, z + 1) && dir == 4) replace = true;
if (!level->isTopSolidBlocking(x, y - 1, z) && dir == 5) replace = true;
if (!level->isTopSolidBlocking(x, y - 1, z) && dir == 6) replace = true;
if (!level->isSolidBlockingTile(x, y + 1, z) && dir == 0) replace = true;
if (!level->isSolidBlockingTile(x, y + 1, z) && dir == 7) replace = true;
if (replace)
{
spawnResources(level, x, y, z, level->getData(x, y, z), 0);
level->removeTile(x, y, z);
}
}
}
bool LeverTile::checkCanSurvive(Level *level, int x, int y, int z)
{
if (!mayPlace(level, x, y, z))
{
spawnResources(level, x, y, z, level->getData(x, y, z), 0);
level->removeTile(x, y, z);
return false;
}
return true;
}
void LeverTile::updateShape(LevelSource *level, int x, int y, int z, int forceData, shared_ptr<TileEntity> forceEntity) // 4J added forceData, forceEntity param
{
int dir = level->getData(x, y, z) & 7;
float r = 3 / 16.0f;
if (dir == 1)
{
setShape(0, 0.2f, 0.5f - r, r * 2, 0.8f, 0.5f + r);
}
else if (dir == 2)
{
setShape(1 - r * 2, 0.2f, 0.5f - r, 1, 0.8f, 0.5f + r);
}
else if (dir == 3)
{
setShape(0.5f - r, 0.2f, 0, 0.5f + r, 0.8f, r * 2);
}
else if (dir == 4)
{
setShape(0.5f - r, 0.2f, 1 - r * 2, 0.5f + r, 0.8f, 1);
}
else if (dir == 5 || dir == 6)
{
r = 4 / 16.0f;
setShape(0.5f - r, 0.0f, 0.5f - r, 0.5f + r, 0.6f, 0.5f + r);
}
else if (dir == 0 || dir == 7)
{
r = 4 / 16.0f;
setShape(0.5f - r, 0.4f, 0.5f - r, 0.5f + r, 1.0f, 0.5f + r);
}
}
// 4J-PB - Adding a TestUse for tooltip display
bool LeverTile::TestUse()
{
return true;
}
bool LeverTile::use(Level *level, int x, int y, int z, shared_ptr<Player> player, int clickedFace, float clickX, float clickY, float clickZ, bool soundOnly/*=false*/) // 4J added soundOnly param
{
if( soundOnly )
{
// 4J - added - just do enough to play the sound
int data = level->getData(x, y, z);
int dir = data & 7;
int open = 8 - (data & 8);
level->playSound(x + 0.5, y + 0.5, z + 0.5, eSoundType_RANDOM_CLICK, 0.3f, open > 0 ? 0.6f : 0.5f);
return false;
}
if (level->isClientSide)
{
// 4J - added stuff to play sound in this case too
int data = level->getData(x, y, z);
int dir = data & 7;
int open = 8 - (data & 8);
level->playSound(x + 0.5, y + 0.5, z + 0.5, eSoundType_RANDOM_CLICK, 0.3f, open > 0 ? 0.6f : 0.5f);
return true;
}
int data = level->getData(x, y, z);
int dir = data & 7;
int open = 8 - (data & 8);
level->setData(x, y, z, dir + open, Tile::UPDATE_ALL);
level->setTilesDirty(x, y, z, x, y, z);
level->playSound(x + 0.5, y + 0.5, z + 0.5, eSoundType_RANDOM_CLICK, 0.3f, open > 0 ? 0.6f : 0.5f);
level->updateNeighborsAt(x, y, z, id);
if (dir == 1)
{
level->updateNeighborsAt(x - 1, y, z, id);
}
else if (dir == 2)
{
level->updateNeighborsAt(x + 1, y, z, id);
}
else if (dir == 3)
{
level->updateNeighborsAt(x, y, z - 1, id);
}
else if (dir == 4)
{
level->updateNeighborsAt(x, y, z + 1, id);
}
else if (dir == 5 || dir == 6)
{
level->updateNeighborsAt(x, y - 1, z, id);
}
else if (dir == 0 || dir == 7)
{
level->updateNeighborsAt(x, y + 1, z, id);
}
return true;
}
void LeverTile::onRemove(Level *level, int x, int y, int z, int id, int data)
{
if ((data & 8) > 0)
{
level->updateNeighborsAt(x, y, z, this->id);
int dir = data & 7;
if (dir == 1)
{
level->updateNeighborsAt(x - 1, y, z, this->id);
}
else if (dir == 2)
{
level->updateNeighborsAt(x + 1, y, z, this->id);
}
else if (dir == 3)
{
level->updateNeighborsAt(x, y, z - 1, this->id);
}
else if (dir == 4)
{
level->updateNeighborsAt(x, y, z + 1, this->id);
}
else if (dir == 5 || dir == 6)
{
level->updateNeighborsAt(x, y - 1, z, this->id);
}
else if (dir == 0 || dir == 7)
{
level->updateNeighborsAt(x, y + 1, z, this->id);
}
}
Tile::onRemove(level, x, y, z, id, data);
}
int LeverTile::getSignal(LevelSource *level, int x, int y, int z, int dir)
{
return (level->getData(x, y, z) & 8) > 0 ? Redstone::SIGNAL_MAX : Redstone::SIGNAL_NONE;
}
int LeverTile::getDirectSignal(LevelSource *level, int x, int y, int z, int dir)
{
int data = level->getData(x, y, z);
if ((data & 8) == 0) return Redstone::SIGNAL_NONE;
int myDir = data & 7;
if (myDir == 0 && dir == 0) return Redstone::SIGNAL_MAX;
if (myDir == 7 && dir == 0) return Redstone::SIGNAL_MAX;
if (myDir == 6 && dir == 1) return Redstone::SIGNAL_MAX;
if (myDir == 5 && dir == 1) return Redstone::SIGNAL_MAX;
if (myDir == 4 && dir == 2) return Redstone::SIGNAL_MAX;
if (myDir == 3 && dir == 3) return Redstone::SIGNAL_MAX;
if (myDir == 2 && dir == 4) return Redstone::SIGNAL_MAX;
if (myDir == 1 && dir == 5) return Redstone::SIGNAL_MAX;
return Redstone::SIGNAL_NONE;
}
bool LeverTile::isSignalSource()
{
return true;
}