* try to resolve merge conflict
* feat: TU19 (Dec 2014) Features & Content (#32)
* December 2014 files
* Working release build
* Fix compilation issues
* Add sound to Windows64Media
* Add DLC content and force Tutorial DLC
* Revert "Add DLC content and force Tutorial DLC"
This reverts commit 97a4399472.
* Disable broken light packing
* Disable breakpoint during DLC texture map load
Allows DLC loading but the DLC textures are still broken
* Fix post build not working
* ...
* fix vs2022 build
* fix cmake build
---------
Co-authored-by: Loki <lokirautio@gmail.com>
42 lines
1.1 KiB
C++
42 lines
1.1 KiB
C++
#pragma once
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using namespace std;
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#include "net.minecraft.world.level.h"
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class LevelType
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{
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public:
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static LevelType *levelTypes[16];// = new LevelType[16];
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static LevelType *lvl_normal;// = new LevelType(0, "default", 1).setHasReplacement();
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static LevelType *lvl_flat;// = new LevelType(1, "flat");
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static LevelType *lvl_largeBiomes;// = new LevelType(2, "largeBiomes");
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static LevelType *lvl_normal_1_1;// = new LevelType(8, "default_1_1", 0).setSelectableByUser(false);
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static void staticCtor();
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private:
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int id;
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wstring m_generatorName;
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int m_version;
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bool m_selectable;
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bool m_replacement;
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LevelType(int id, wstring generatorName);
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LevelType(int id, wstring generatorName, int version);
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void init(int id, wstring generatorName, int version);
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public:
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wstring getGeneratorName();
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wstring getDescriptionId();
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int getVersion();
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LevelType *getReplacementForVersion(int oldVersion);
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private:
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LevelType *setSelectableByUser(bool selectable);
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public:
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bool isSelectable();
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private:
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LevelType *setHasReplacement();
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public:
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bool hasReplacement();
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static LevelType *getLevelType(wstring name);
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int getId();
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};
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