37 lines
1.3 KiB
C++
37 lines
1.3 KiB
C++
#pragma once
|
|
using namespace std;
|
|
|
|
#include "stdafx.h"
|
|
|
|
class LevelSummary;
|
|
class ProgressListener;
|
|
class LevelData;
|
|
class LevelStorage;
|
|
class ConsoleSaveFile;
|
|
|
|
class LevelStorageSource
|
|
{
|
|
public:
|
|
virtual wstring getName() = 0;
|
|
virtual shared_ptr<LevelStorage> selectLevel(ConsoleSaveFile *saveFile, const wstring& levelId, bool createPlayerDir) = 0;
|
|
virtual vector<LevelSummary *> *getLevelList() = 0;
|
|
virtual void clearAll() = 0;
|
|
virtual LevelData *getDataTagFor(ConsoleSaveFile *saveFile, const wstring& levelId) = 0;
|
|
|
|
/**
|
|
* Tests if a levelId can be used to store a level. For example, a levelId
|
|
* can't be called COM1 on Windows systems, because that is a reserved file
|
|
* handle.
|
|
* <p>
|
|
* Also, a new levelId may not overwrite an existing one.
|
|
*
|
|
* @param levelId
|
|
* @return
|
|
*/
|
|
virtual bool isNewLevelIdAcceptable(const wstring& levelId) = 0;
|
|
virtual void deleteLevel(const wstring& levelId) = 0;
|
|
virtual void renameLevel(const wstring& levelId, const wstring& newLevelName) = 0;
|
|
virtual bool isConvertible(ConsoleSaveFile *saveFile, const wstring& levelId) = 0;
|
|
virtual bool requiresConversion(ConsoleSaveFile *saveFile, const wstring& levelId) = 0;
|
|
virtual bool convertLevel(ConsoleSaveFile *saveFile, const wstring &levelId, ProgressListener *progress) = 0;
|
|
}; |