27 lines
722 B
C++
27 lines
722 B
C++
#pragma once
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using namespace std;
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#include "LevelStorage.h"
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class ConsoleSaveFile;
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class LevelStorageProfilerDecorator : public LevelStorage
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{
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private:
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/* final */ LevelStorage *capsulated;
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public:
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virtual ConsoleSaveFile *getSaveFile() { return capsulated->getSaveFile(); }
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public:
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LevelStorageProfilerDecorator(LevelStorage *capsulated);
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LevelData *prepareLevel();
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void checkSession();
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ChunkStorage *createChunkStorage(Dimension *dimension);
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void saveLevelData(LevelData *levelData, vector<shared_ptr<Player> > *players);
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void saveLevelData(LevelData *levelData);
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PlayerIO *getPlayerIO();
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void closeAll();
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ConsoleSavePath getDataFile(const wstring& id);
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wstring getLevelId();
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}; |