This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
38 lines
1013 B
C++
38 lines
1013 B
C++
#pragma once
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using namespace std;
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#include "ConsoleSavePath.h"
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class PlayerIO;
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class Dimension;
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class ChunkStorage;
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class LevelData;
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class Player;
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class File;
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class ConsoleSaveFile;
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class LevelStorage
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{
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public:
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static const wstring NETHER_FOLDER;
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static const wstring ENDER_FOLDER;
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virtual LevelData *prepareLevel() = 0;
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virtual void checkSession() = 0;
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virtual ChunkStorage *createChunkStorage(Dimension *dimension) = 0;
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virtual void saveLevelData(LevelData *levelData, vector<shared_ptr<Player> > *players) = 0;
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virtual void saveLevelData(LevelData *levelData) = 0;
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virtual PlayerIO *getPlayerIO() = 0;
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virtual void closeAll() = 0;
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virtual ConsoleSavePath getDataFile(const wstring& id) = 0;
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virtual wstring getLevelId() = 0;
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public:
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virtual ConsoleSaveFile *getSaveFile() { return NULL; }
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virtual void flushSaveFile(bool autosave) {}
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// 4J Added
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virtual int getAuxValueForMap(PlayerUID xuid, int dimension, int centreXC, int centreZC, int scale) { return 0; }
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};
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