Files
daoge b3feddfef3 feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict

* feat: TU19 (Dec 2014) Features & Content (#32)

* December 2014 files

* Working release build

* Fix compilation issues

* Add sound to Windows64Media

* Add DLC content and force Tutorial DLC

* Revert "Add DLC content and force Tutorial DLC"

This reverts commit 97a4399472.

* Disable broken light packing

* Disable breakpoint during DLC texture map load

Allows DLC loading but the DLC textures are still broken

* Fix post build not working

* ...

* fix vs2022 build

* fix cmake build

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Co-authored-by: Loki <lokirautio@gmail.com>
2026-03-03 03:04:10 +08:00

30 lines
1.1 KiB
C++

#pragma once
class BiomeSource;
class Material;
class TileEntity;
#include "LightLayer.h"
class LevelSource
{
public:
virtual int getTile(int x, int y, int z) = 0;
virtual shared_ptr<TileEntity> getTileEntity(int x, int y, int z) = 0;
virtual int getLightColor(int x, int y, int z, int emitt, int tileId = -1) = 0; // 4J - brought forward from 1.8.2, added tileId
virtual float getBrightness(int x, int y, int z, int emitt) = 0;
virtual float getBrightness(int x, int y, int z) = 0;
virtual int getData(int x, int y, int z) = 0;
virtual Material *getMaterial(int xx, int i, int zz) = 0;
virtual bool isSolidRenderTile(int x, int y, int z) = 0;
virtual bool isSolidBlockingTile(int x, int y, int z) = 0;
virtual bool isEmptyTile(int x, int y, int z) = 0;
virtual Biome *getBiome(int x, int z) = 0;
virtual BiomeSource *getBiomeSource() = 0;
virtual int getBrightness(LightLayer::variety layer, int x, int y, int z) = 0;
virtual int getMaxBuildHeight() = 0;
virtual bool isAllEmpty() = 0;
virtual bool isTopSolidBlocking(int x, int y, int z) = 0;
virtual int getDirectSignal(int x, int y, int z, int dir) = 0;
virtual ~LevelSource() {}
};