This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
97 lines
1.9 KiB
C++
97 lines
1.9 KiB
C++
#include "stdafx.h"
|
|
#include "BasicTypeContainers.h"
|
|
#include "InputOutputStream.h"
|
|
#include "net.minecraft.network.packet.h"
|
|
#include "LevelSoundPacket.h"
|
|
|
|
const float LevelSoundPacket::PITCH_ACCURACY = Byte::MAX_VALUE / 2.0f;
|
|
const float LevelSoundPacket::LOCATION_ACCURACY = 8.0f;
|
|
|
|
LevelSoundPacket::LevelSoundPacket()
|
|
{
|
|
sound = 0;
|
|
x = 0;
|
|
y = Integer::MAX_VALUE;
|
|
z = 0;
|
|
volume = 0.0f;
|
|
pitch = 0;
|
|
}
|
|
|
|
LevelSoundPacket::LevelSoundPacket(int sound, double x, double y, double z, float volume, float pitch)
|
|
{
|
|
this->sound = sound;
|
|
this->x = (int) (x * LOCATION_ACCURACY);
|
|
this->y = (int) (y * LOCATION_ACCURACY);
|
|
this->z = (int) (z * LOCATION_ACCURACY);
|
|
this->volume = volume;
|
|
// 4J-PB - Let's make the pitch a float so it doesn't get mangled and make the noteblock people unhappy
|
|
//this->pitch = (int) (pitch * PITCH_ACCURACY);
|
|
this->pitch = pitch;
|
|
|
|
// if (this->pitch < 0) this->pitch = 0;
|
|
// if (this->pitch > 255) this->pitch = 255;
|
|
}
|
|
|
|
void LevelSoundPacket::read(DataInputStream *dis)
|
|
{
|
|
sound = dis->readInt();
|
|
x = dis->readInt();
|
|
y = dis->readInt();
|
|
z = dis->readInt();
|
|
volume = dis->readFloat();
|
|
//pitch = dis->readUnsignedByte();
|
|
pitch = dis->readFloat();
|
|
}
|
|
|
|
void LevelSoundPacket::write(DataOutputStream *dos)
|
|
{
|
|
dos->writeInt(sound);
|
|
dos->writeInt(x);
|
|
dos->writeInt(y);
|
|
dos->writeInt(z);
|
|
dos->writeFloat(volume);
|
|
//dos->writeByte(pitch);
|
|
dos->writeFloat(pitch);
|
|
}
|
|
|
|
int LevelSoundPacket::getSound()
|
|
{
|
|
return sound;
|
|
}
|
|
|
|
double LevelSoundPacket::getX()
|
|
{
|
|
return x / LOCATION_ACCURACY;
|
|
}
|
|
|
|
double LevelSoundPacket::getY()
|
|
{
|
|
return y / LOCATION_ACCURACY;
|
|
}
|
|
|
|
double LevelSoundPacket::getZ()
|
|
{
|
|
return z / LOCATION_ACCURACY;
|
|
}
|
|
|
|
float LevelSoundPacket::getVolume()
|
|
{
|
|
return volume;
|
|
}
|
|
|
|
float LevelSoundPacket::getPitch()
|
|
{
|
|
//return pitch / PITCH_ACCURACY;
|
|
return pitch;
|
|
}
|
|
|
|
void LevelSoundPacket::handle(PacketListener *listener)
|
|
{
|
|
listener->handleSoundEvent(shared_from_this());
|
|
}
|
|
|
|
int LevelSoundPacket::getEstimatedSize()
|
|
{
|
|
return 4 * 6;
|
|
}
|