This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
39 lines
872 B
C++
39 lines
872 B
C++
#pragma once
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#include "Packet.h"
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class LevelParticlesPacket : public Packet, public enable_shared_from_this<LevelParticlesPacket>
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{
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private:
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wstring name;
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float x;
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float y;
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float z;
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float xDist;
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float yDist;
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float zDist;
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float maxSpeed;
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int count;
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public:
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LevelParticlesPacket();
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LevelParticlesPacket(const wstring &name, float x, float y, float z, float xDist, float yDist, float zDist, float maxSpeed, int count);
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void read(DataInputStream *dis);
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void write(DataOutputStream *dos);
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wstring getName();
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double getX();
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double getY();
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double getZ();
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float getXDist();
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float getYDist();
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float getZDist();
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float getMaxSpeed();
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int getCount();
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void handle(PacketListener *listener);
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int getEstimatedSize();
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public:
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static shared_ptr<Packet> create() { return shared_ptr<Packet>(new LevelParticlesPacket()); }
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virtual int getId() { return 63; }
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}; |