Files
daoge b3feddfef3 feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict

* feat: TU19 (Dec 2014) Features & Content (#32)

* December 2014 files

* Working release build

* Fix compilation issues

* Add sound to Windows64Media

* Add DLC content and force Tutorial DLC

* Revert "Add DLC content and force Tutorial DLC"

This reverts commit 97a4399472.

* Disable broken light packing

* Disable breakpoint during DLC texture map load

Allows DLC loading but the DLC textures are still broken

* Fix post build not working

* ...

* fix vs2022 build

* fix cmake build

---------

Co-authored-by: Loki <lokirautio@gmail.com>
2026-03-03 03:04:10 +08:00

42 lines
1.5 KiB
C++

#pragma once
// 4J - brought forward new sound events from 1.2.3
class LevelEvent
{
public:
static const int SOUND_CLICK = 1000;
static const int SOUND_CLICK_FAIL = 1001;
static const int SOUND_LAUNCH = 1002;
static const int SOUND_OPEN_DOOR = 1003;
static const int SOUND_FIZZ = 1004;
static const int SOUND_PLAY_RECORDING = 1005;
static const int SOUND_GHAST_WARNING = 1007;
static const int SOUND_GHAST_FIREBALL = 1008;
static const int SOUND_BLAZE_FIREBALL = 1009;
static const int SOUND_ZOMBIE_WOODEN_DOOR = 1010;
static const int SOUND_ZOMBIE_IRON_DOOR = 1011;
static const int SOUND_ZOMBIE_DOOR_CRASH = 1012;
static const int SOUND_WITHER_BOSS_SPAWN = 1013;
static const int SOUND_WITHER_BOSS_SHOOT = 1014;
static const int SOUND_BAT_LIFTOFF = 1015;
static const int SOUND_ZOMBIE_INFECTED = 1016;
static const int SOUND_ZOMBIE_CONVERTED = 1017;
static const int SOUND_DRAGON_DEATH = 1018;
static const int SOUND_ANVIL_BROKEN = 1020;
static const int SOUND_ANVIL_USED = 1021;
static const int SOUND_ANVIL_LAND = 1022;
static const int PARTICLES_SHOOT = 2000;
static const int PARTICLES_DESTROY_BLOCK = 2001;
static const int PARTICLES_POTION_SPLASH = 2002;
static const int PARTICLES_EYE_OF_ENDER_DEATH = 2003;
static const int PARTICLES_MOBTILE_SPAWN = 2004;
static const int PARTICLES_PLANT_GROWTH = 2005;
//static const int ENDERDRAGON_KILLED = 9000; // 4J Added to signal the the enderdragon was killed
static const int ENDERDRAGON_FIREBALL_SPLASH = 9001;
static const int END_EGG_TELEPORT = 9002;
};