This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
734 lines
16 KiB
C++
734 lines
16 KiB
C++
#include "stdafx.h"
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#include "System.h"
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#include "net.minecraft.world.entity.player.h"
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#include "com.mojang.nbt.h"
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#include "LevelData.h"
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#include "LevelType.h"
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#include "LevelSettings.h"
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LevelData::LevelData()
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{
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}
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LevelData::LevelData(CompoundTag *tag)
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{
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seed = tag->getLong(L"RandomSeed");
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m_pGenerator = LevelType::lvl_normal;
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if (tag->contains(L"generatorName"))
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{
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wstring generatorName = tag->getString(L"generatorName");
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m_pGenerator = LevelType::getLevelType(generatorName);
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if (m_pGenerator == NULL)
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{
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m_pGenerator = LevelType::lvl_normal;
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}
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else if (m_pGenerator->hasReplacement())
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{
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int generatorVersion = 0;
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if (tag->contains(L"generatorVersion"))
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{
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generatorVersion = tag->getInt(L"generatorVersion");
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}
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m_pGenerator = m_pGenerator->getReplacementForVersion(generatorVersion);
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}
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if (tag->contains(L"generatorOptions")) generatorOptions = tag->getString(L"generatorOptions");
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}
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gameType = GameType::byId(tag->getInt(L"GameType"));
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if (tag->contains(L"MapFeatures"))
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{
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generateMapFeatures = tag->getBoolean(L"MapFeatures");
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}
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else
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{
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generateMapFeatures = true;
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}
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spawnBonusChest = tag->getBoolean(L"spawnBonusChest");
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xSpawn = tag->getInt(L"SpawnX");
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ySpawn = tag->getInt(L"SpawnY");
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zSpawn = tag->getInt(L"SpawnZ");
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gameTime = tag->getLong(L"Time");
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if (tag->contains(L"DayTime"))
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{
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dayTime = tag->getLong(L"DayTime");
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}
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else
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{
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dayTime = gameTime;
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}
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lastPlayed = tag->getLong(L"LastPlayed");
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sizeOnDisk = tag->getLong(L"SizeOnDisk");
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levelName = tag->getString(L"LevelName");
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version = tag->getInt(L"version");
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rainTime = tag->getInt(L"rainTime");
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raining = tag->getBoolean(L"raining");
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thunderTime = tag->getInt(L"thunderTime");
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thundering = tag->getBoolean(L"thundering");
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hardcore = tag->getBoolean(L"hardcore");
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if (tag->contains(L"initialized"))
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{
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initialized = tag->getBoolean(L"initialized");
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}
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else
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{
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initialized = true;
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}
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if (tag->contains(L"allowCommands"))
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{
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allowCommands = tag->getBoolean(L"allowCommands");
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}
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else
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{
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allowCommands = gameType == GameType::CREATIVE;
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}
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// 4J: Game rules are now stored with app game host options
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/*if (tag->contains(L"GameRules"))
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{
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gameRules.loadFromTag(tag->getCompound(L"GameRules"));
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}*/
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newSeaLevel = tag->getBoolean(L"newSeaLevel"); // 4J added - only use new sea level for newly created maps. This read defaults to false. (sea level changes in 1.8.2)
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hasBeenInCreative = tag->getBoolean(L"hasBeenInCreative"); // 4J added so we can not award achievements to levels modified in creative
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// 4J added - for stronghold position
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bStronghold = tag->getBoolean(L"hasStronghold");
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if(bStronghold==false)
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{
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// we need to generate the position
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xStronghold=yStronghold=zStronghold=0;
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}
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else
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{
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xStronghold = tag->getInt(L"StrongholdX");
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yStronghold = tag->getInt(L"StrongholdY");
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zStronghold = tag->getInt(L"StrongholdZ");
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}
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// 4J added - for stronghold end portal position
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bStrongholdEndPortal = tag->getBoolean(L"hasStrongholdEndPortal");
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if(bStrongholdEndPortal==false)
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{
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// we need to generate the position
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xStrongholdEndPortal=zStrongholdEndPortal=0;
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}
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else
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{
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xStrongholdEndPortal = tag->getInt(L"StrongholdEndPortalX");
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zStrongholdEndPortal = tag->getInt(L"StrongholdEndPortalZ");
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}
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// 4J Added
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m_xzSize = tag->getInt(L"XZSize");
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m_hellScale = tag->getInt(L"HellScale");
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#ifdef _LARGE_WORLDS
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m_classicEdgeMoat = tag->getInt(L"ClassicMoat");
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m_smallEdgeMoat = tag->getInt(L"SmallMoat");
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m_mediumEdgeMoat = tag->getInt(L"MediumMoat");
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int newWorldSize = app.GetGameNewWorldSize();
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int newHellScale = app.GetGameNewHellScale();
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m_hellScaleOld = m_hellScale;
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m_xzSizeOld = m_xzSize;
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if(newWorldSize > m_xzSize)
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{
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bool bUseMoat = app.GetGameNewWorldSizeUseMoat();
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switch (m_xzSize)
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{
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case LEVEL_WIDTH_CLASSIC: m_classicEdgeMoat = bUseMoat; break;
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case LEVEL_WIDTH_SMALL: m_smallEdgeMoat = bUseMoat; break;
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case LEVEL_WIDTH_MEDIUM: m_mediumEdgeMoat = bUseMoat; break;
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default: assert(0); break;
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}
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assert(newWorldSize > m_xzSize);
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m_xzSize = newWorldSize;
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m_hellScale = newHellScale;
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}
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#endif
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m_xzSize = min(m_xzSize,LEVEL_MAX_WIDTH);
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m_xzSize = max(m_xzSize,LEVEL_MIN_WIDTH);
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m_hellScale = min(m_hellScale,HELL_LEVEL_MAX_SCALE);
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m_hellScale = max(m_hellScale,HELL_LEVEL_MIN_SCALE);
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int hellXZSize = m_xzSize / m_hellScale;
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while(hellXZSize > HELL_LEVEL_MAX_WIDTH && m_hellScale < HELL_LEVEL_MAX_SCALE)
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{
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++m_hellScale;
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hellXZSize = m_xzSize / m_hellScale;
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}
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#ifdef _LARGE_WORLDS
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// set the host option, in case it wasn't setup already
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EGameHostOptionWorldSize hostOptionworldSize = e_worldSize_Unknown;
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switch(m_xzSize)
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{
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case LEVEL_WIDTH_CLASSIC: hostOptionworldSize = e_worldSize_Classic; break;
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case LEVEL_WIDTH_SMALL: hostOptionworldSize = e_worldSize_Small; break;
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case LEVEL_WIDTH_MEDIUM: hostOptionworldSize = e_worldSize_Medium; break;
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case LEVEL_WIDTH_LARGE: hostOptionworldSize = e_worldSize_Large; break;
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default: assert(0); break;
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}
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app.SetGameHostOption(eGameHostOption_WorldSize, hostOptionworldSize );
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#endif
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/* 4J - we don't store this anymore
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if (tag->contains(L"Player"))
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{
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loadedPlayerTag = tag->getCompound(L"Player");
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dimension = loadedPlayerTag->getInt(L"Dimension");
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}
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else
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{
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this->loadedPlayerTag = NULL;
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}
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*/
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dimension = 0;
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}
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LevelData::LevelData(LevelSettings *levelSettings, const wstring& levelName)
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{
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seed = levelSettings->getSeed();
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gameType = levelSettings->getGameType();
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generateMapFeatures = levelSettings->isGenerateMapFeatures();
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spawnBonusChest = levelSettings->hasStartingBonusItems();
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this->levelName = levelName;
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m_pGenerator = levelSettings->getLevelType();
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hardcore = levelSettings->isHardcore();
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generatorOptions = levelSettings->getLevelTypeOptions();
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allowCommands = levelSettings->getAllowCommands();
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// 4J Stu - Default initers
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xSpawn = 0;
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ySpawn = 0;
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zSpawn = 0;
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dayTime = -1; // 4J-JEV: Edited: To know when this is uninitialized.
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gameTime = -1;
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lastPlayed = 0;
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sizeOnDisk = 0;
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// this->loadedPlayerTag = NULL; // 4J - we don't store this anymore
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dimension = 0;
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version = 0;
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rainTime = 0;
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raining = false;
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thunderTime = 0;
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thundering = false;
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initialized = false;
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newSeaLevel = levelSettings->useNewSeaLevel(); // 4J added - only use new sea level for newly created maps (sea level changes in 1.8.2)
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hasBeenInCreative = levelSettings->getGameType() == GameType::CREATIVE; // 4J added
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// 4J-PB for the stronghold position
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bStronghold=false;
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xStronghold = 0;
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yStronghold = 0;
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zStronghold = 0;
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xStrongholdEndPortal = 0;
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zStrongholdEndPortal = 0;
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bStrongholdEndPortal = false;
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m_xzSize = levelSettings->getXZSize();
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m_hellScale = levelSettings->getHellScale();
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m_xzSize = min(m_xzSize,LEVEL_MAX_WIDTH);
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m_xzSize = max(m_xzSize,LEVEL_MIN_WIDTH);
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m_hellScale = min(m_hellScale,HELL_LEVEL_MAX_SCALE);
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m_hellScale = max(m_hellScale,HELL_LEVEL_MIN_SCALE);
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int hellXZSize = m_xzSize / m_hellScale;
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while(hellXZSize > HELL_LEVEL_MAX_WIDTH && m_hellScale < HELL_LEVEL_MAX_SCALE)
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{
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++m_hellScale;
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hellXZSize = m_xzSize / m_hellScale;
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}
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#ifdef _LARGE_WORLDS
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m_hellScaleOld = m_hellScale;
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m_xzSizeOld = m_xzSize;
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m_classicEdgeMoat = false;
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m_smallEdgeMoat = false;
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m_mediumEdgeMoat = false;
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#endif
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}
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LevelData::LevelData(LevelData *copy)
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{
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seed = copy->seed;
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m_pGenerator = copy->m_pGenerator;
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generatorOptions = copy->generatorOptions;
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gameType = copy->gameType;
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generateMapFeatures = copy->generateMapFeatures;
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spawnBonusChest = copy->spawnBonusChest;
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xSpawn = copy->xSpawn;
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ySpawn = copy->ySpawn;
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zSpawn = copy->zSpawn;
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gameTime = copy->gameTime;
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dayTime = copy->dayTime;
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lastPlayed = copy->lastPlayed;
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sizeOnDisk = copy->sizeOnDisk;
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// this->loadedPlayerTag = copy->loadedPlayerTag; // 4J - we don't store this anymore
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dimension = copy->dimension;
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levelName = copy->levelName;
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version = copy->version;
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rainTime = copy->rainTime;
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raining = copy->raining;
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thunderTime = copy->thunderTime;
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thundering = copy->thundering;
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hardcore = copy->hardcore;
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allowCommands = copy->allowCommands;
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initialized = copy->initialized;
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newSeaLevel = copy->newSeaLevel;
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hasBeenInCreative = copy->hasBeenInCreative;
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gameRules = copy->gameRules;
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// 4J-PB for the stronghold position
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bStronghold=copy->bStronghold;
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xStronghold = copy->xStronghold;
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yStronghold = copy->yStronghold;
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zStronghold = copy->zStronghold;
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xStrongholdEndPortal = copy->xStrongholdEndPortal;
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zStrongholdEndPortal = copy->zStrongholdEndPortal;
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bStrongholdEndPortal = copy->bStrongholdEndPortal;
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m_xzSize = copy->m_xzSize;
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m_hellScale = copy->m_hellScale;
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#ifdef _LARGE_WORLDS
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m_classicEdgeMoat = copy->m_classicEdgeMoat;
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m_smallEdgeMoat = copy->m_smallEdgeMoat;
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m_mediumEdgeMoat = copy->m_mediumEdgeMoat;
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m_xzSizeOld = copy->m_xzSizeOld;
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m_hellScaleOld = copy->m_hellScaleOld;
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#endif
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}
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CompoundTag *LevelData::createTag()
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{
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CompoundTag *tag = new CompoundTag();
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setTagData(tag);
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return tag;
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}
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CompoundTag *LevelData::createTag(vector<shared_ptr<Player> > *players)
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{
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// 4J - removed all code for storing tags for players
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return createTag();
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}
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void LevelData::setTagData(CompoundTag *tag)
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{
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tag->putLong(L"RandomSeed", seed);
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tag->putString(L"generatorName", m_pGenerator->getGeneratorName());
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tag->putInt(L"generatorVersion", m_pGenerator->getVersion());
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tag->putString(L"generatorOptions", generatorOptions);
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tag->putInt(L"GameType", gameType->getId());
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tag->putBoolean(L"MapFeatures", generateMapFeatures);
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tag->putBoolean(L"spawnBonusChest",spawnBonusChest);
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tag->putInt(L"SpawnX", xSpawn);
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tag->putInt(L"SpawnY", ySpawn);
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tag->putInt(L"SpawnZ", zSpawn);
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tag->putLong(L"Time", gameTime);
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tag->putLong(L"DayTime", dayTime);
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tag->putLong(L"SizeOnDisk", sizeOnDisk);
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tag->putLong(L"LastPlayed", System::currentTimeMillis());
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tag->putString(L"LevelName", levelName);
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tag->putInt(L"version", version);
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tag->putInt(L"rainTime", rainTime);
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tag->putBoolean(L"raining", raining);
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tag->putInt(L"thunderTime", thunderTime);
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tag->putBoolean(L"thundering", thundering);
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tag->putBoolean(L"hardcore", hardcore);
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tag->putBoolean(L"allowCommands", allowCommands);
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tag->putBoolean(L"initialized", initialized);
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// 4J: Game rules are now stored with app game host options
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//tag->putCompound(L"GameRules", gameRules.createTag());
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tag->putBoolean(L"newSeaLevel", newSeaLevel);
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tag->putBoolean(L"hasBeenInCreative", hasBeenInCreative);
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// store the stronghold position
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tag->putBoolean(L"hasStronghold", bStronghold);
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tag->putInt(L"StrongholdX", xStronghold);
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tag->putInt(L"StrongholdY", yStronghold);
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tag->putInt(L"StrongholdZ", zStronghold);
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// store the stronghold end portal position
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tag->putBoolean(L"hasStrongholdEndPortal", bStrongholdEndPortal);
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tag->putInt(L"StrongholdEndPortalX", xStrongholdEndPortal);
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tag->putInt(L"StrongholdEndPortalZ", zStrongholdEndPortal);
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tag->putInt(L"XZSize", m_xzSize);
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#ifdef _LARGE_WORLDS
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tag->putInt(L"ClassicMoat", m_classicEdgeMoat);
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tag->putInt(L"SmallMoat", m_smallEdgeMoat);
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tag->putInt(L"MediumMoat", m_mediumEdgeMoat);
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#endif
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tag->putInt(L"HellScale", m_hellScale);
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}
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int64_t LevelData::getSeed()
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{
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return seed;
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}
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int LevelData::getXSpawn()
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{
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return xSpawn;
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}
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int LevelData::getYSpawn()
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{
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return ySpawn;
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}
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int LevelData::getZSpawn()
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{
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return zSpawn;
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}
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int LevelData::getXStronghold()
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{
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return xStronghold;
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}
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int LevelData::getZStronghold()
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{
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return zStronghold;
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}
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int LevelData::getXStrongholdEndPortal()
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{
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return xStrongholdEndPortal;
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}
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int LevelData::getZStrongholdEndPortal()
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{
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return zStrongholdEndPortal;
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}
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int64_t LevelData::getGameTime()
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{
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return gameTime;
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}
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int64_t LevelData::getDayTime()
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{
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return dayTime;
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}
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int64_t LevelData::getSizeOnDisk()
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{
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return sizeOnDisk;
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}
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CompoundTag *LevelData::getLoadedPlayerTag()
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{
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return NULL; // 4J - we don't store this anymore
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}
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// 4J Removed TU9 as it's never accurate due to the dimension never being set
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//int LevelData::getDimension()
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//{
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// return dimension;
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//}
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void LevelData::setSeed(int64_t seed)
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{
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this->seed = seed;
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}
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void LevelData::setXSpawn(int xSpawn)
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{
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this->xSpawn = xSpawn;
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}
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void LevelData::setYSpawn(int ySpawn)
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{
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this->ySpawn = ySpawn;
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}
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void LevelData::setZSpawn(int zSpawn)
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{
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this->zSpawn = zSpawn;
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}
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void LevelData::setHasStronghold()
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{
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this->bStronghold = true;
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}
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bool LevelData::getHasStronghold()
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{
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return this->bStronghold;
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}
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void LevelData::setXStronghold(int xStronghold)
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{
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this->xStronghold = xStronghold;
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}
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void LevelData::setZStronghold(int zStronghold)
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{
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this->zStronghold = zStronghold;
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}
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void LevelData::setHasStrongholdEndPortal()
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{
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this->bStrongholdEndPortal = true;
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}
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bool LevelData::getHasStrongholdEndPortal()
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{
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return this->bStrongholdEndPortal;
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}
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void LevelData::setXStrongholdEndPortal(int xStrongholdEndPortal)
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{
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this->xStrongholdEndPortal = xStrongholdEndPortal;
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}
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void LevelData::setZStrongholdEndPortal(int zStrongholdEndPortal)
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{
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this->zStrongholdEndPortal = zStrongholdEndPortal;
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}
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void LevelData::setGameTime(int64_t time)
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{
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gameTime = time;
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}
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void LevelData::setDayTime(int64_t time)
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{
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dayTime = time;
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}
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void LevelData::setSizeOnDisk(int64_t sizeOnDisk)
|
|
{
|
|
this->sizeOnDisk = sizeOnDisk;
|
|
}
|
|
|
|
void LevelData::setLoadedPlayerTag(CompoundTag *loadedPlayerTag)
|
|
{
|
|
// 4J - we don't store this anymore
|
|
// this->loadedPlayerTag = loadedPlayerTag;
|
|
}
|
|
|
|
// 4J Remove TU9 as it's never used
|
|
//void LevelData::setDimension(int dimension)
|
|
//{
|
|
// this->dimension = dimension;
|
|
//}
|
|
|
|
void LevelData::setSpawn(int xSpawn, int ySpawn, int zSpawn)
|
|
{
|
|
this->xSpawn = xSpawn;
|
|
this->ySpawn = ySpawn;
|
|
this->zSpawn = zSpawn;
|
|
}
|
|
|
|
wstring LevelData::getLevelName()
|
|
{
|
|
return levelName;
|
|
}
|
|
|
|
void LevelData::setLevelName(const wstring& levelName)
|
|
{
|
|
this->levelName = levelName;
|
|
}
|
|
|
|
int LevelData::getVersion()
|
|
{
|
|
return version;
|
|
}
|
|
|
|
void LevelData::setVersion(int version)
|
|
{
|
|
this->version = version;
|
|
}
|
|
|
|
int64_t LevelData::getLastPlayed()
|
|
{
|
|
return lastPlayed;
|
|
}
|
|
|
|
bool LevelData::isThundering()
|
|
{
|
|
return thundering;
|
|
}
|
|
|
|
void LevelData::setThundering(bool thundering)
|
|
{
|
|
this->thundering = thundering;
|
|
}
|
|
|
|
int LevelData::getThunderTime()
|
|
{
|
|
return thunderTime;
|
|
}
|
|
|
|
void LevelData::setThunderTime(int thunderTime)
|
|
{
|
|
this->thunderTime = thunderTime;
|
|
}
|
|
|
|
bool LevelData::isRaining()
|
|
{
|
|
return raining;
|
|
}
|
|
|
|
void LevelData::setRaining(bool raining)
|
|
{
|
|
this->raining = raining;
|
|
}
|
|
|
|
int LevelData::getRainTime()
|
|
{
|
|
return rainTime;
|
|
}
|
|
|
|
void LevelData::setRainTime(int rainTime)
|
|
{
|
|
this->rainTime = rainTime;
|
|
}
|
|
|
|
GameType *LevelData::getGameType()
|
|
{
|
|
return gameType;
|
|
}
|
|
|
|
bool LevelData::isGenerateMapFeatures()
|
|
{
|
|
return generateMapFeatures;
|
|
}
|
|
|
|
bool LevelData::getSpawnBonusChest()
|
|
{
|
|
return spawnBonusChest;
|
|
}
|
|
|
|
void LevelData::setGameType(GameType *gameType)
|
|
{
|
|
this->gameType = gameType;
|
|
|
|
// 4J Added
|
|
hasBeenInCreative = hasBeenInCreative ||
|
|
(gameType == GameType::CREATIVE) ||
|
|
(app.GetGameHostOption(eGameHostOption_CheatsEnabled) > 0);
|
|
}
|
|
|
|
bool LevelData::useNewSeaLevel()
|
|
{
|
|
return newSeaLevel;
|
|
}
|
|
|
|
bool LevelData::getHasBeenInCreative()
|
|
{
|
|
return hasBeenInCreative;
|
|
}
|
|
|
|
void LevelData::setHasBeenInCreative(bool value)
|
|
{
|
|
hasBeenInCreative = value;
|
|
}
|
|
|
|
LevelType *LevelData::getGenerator()
|
|
{
|
|
return m_pGenerator;
|
|
}
|
|
|
|
void LevelData::setGenerator(LevelType *generator)
|
|
{
|
|
m_pGenerator = generator;
|
|
}
|
|
|
|
wstring LevelData::getGeneratorOptions()
|
|
{
|
|
return generatorOptions;
|
|
}
|
|
|
|
void LevelData::setGeneratorOptions(const wstring &options)
|
|
{
|
|
generatorOptions = options;
|
|
}
|
|
|
|
bool LevelData::isHardcore()
|
|
{
|
|
return hardcore;
|
|
}
|
|
|
|
bool LevelData::getAllowCommands()
|
|
{
|
|
return allowCommands;
|
|
}
|
|
|
|
void LevelData::setAllowCommands(bool allowCommands)
|
|
{
|
|
this->allowCommands = allowCommands;
|
|
}
|
|
|
|
bool LevelData::isInitialized()
|
|
{
|
|
return initialized;
|
|
}
|
|
|
|
void LevelData::setInitialized(bool initialized)
|
|
{
|
|
this->initialized = initialized;
|
|
}
|
|
|
|
GameRules *LevelData::getGameRules()
|
|
{
|
|
return &gameRules;
|
|
}
|
|
|
|
int LevelData::getXZSize()
|
|
{
|
|
return m_xzSize;
|
|
}
|
|
|
|
#ifdef _LARGE_WORLDS
|
|
int LevelData::getXZSizeOld()
|
|
{
|
|
return m_xzSizeOld;
|
|
}
|
|
|
|
void LevelData::getMoatFlags(bool* bClassicEdgeMoat, bool* bSmallEdgeMoat, bool* bMediumEdgeMoat)
|
|
{
|
|
*bClassicEdgeMoat = m_classicEdgeMoat;
|
|
*bSmallEdgeMoat = m_smallEdgeMoat;
|
|
*bMediumEdgeMoat = m_mediumEdgeMoat;
|
|
|
|
}
|
|
|
|
int LevelData::getXZHellSizeOld()
|
|
{
|
|
int hellXZSizeOld = ceil((float)m_xzSizeOld / m_hellScaleOld);
|
|
|
|
while(hellXZSizeOld > HELL_LEVEL_MAX_WIDTH && m_hellScaleOld < HELL_LEVEL_MAX_SCALE)
|
|
{
|
|
assert(0); // should never get in here?
|
|
++m_hellScaleOld;
|
|
hellXZSizeOld = m_xzSize / m_hellScale;
|
|
}
|
|
|
|
return hellXZSizeOld;
|
|
}
|
|
|
|
|
|
#endif
|
|
|
|
int LevelData::getHellScale()
|
|
{
|
|
return m_hellScale;
|
|
}
|