This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
559 lines
22 KiB
C++
559 lines
22 KiB
C++
#pragma once
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using namespace std;
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#include "LevelSource.h"
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#include "LightLayer.h"
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#include "ChunkPos.h"
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#include "TickNextTickData.h"
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#include "SavedData.h"
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#include "Definitions.h"
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#include "ParticleTypes.h"
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#include "biome.h"
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#include "C4JThread.h"
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#ifdef __PSVITA__
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#include "..\Minecraft.Client\PSVita\PSVitaExtras\CustomSet.h"
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#endif
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// 4J Stu - This value should be big enough that we don't get any crashes causes by memory overwrites,
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// however it does seem way too large for what is actually needed. Needs further investigation
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#define LEVEL_CHUNKS_TO_UPDATE_MAX (19*19*8)
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class Vec3;
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class ChunkSource;
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class LevelListener;
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class Explosion;
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class Dimension;
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class Material;
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class TileEntity;
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class AABB;
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class Entity;
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class SavedData;
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class Pos;
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class Player;
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class LevelData;
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class ProgressListener;
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class Random;
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class LevelStorage;
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class SavedDataStorage;
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class HitResult;
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class Path;
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class LevelSettings;
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class Biome;
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class Villages;
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class VillageSiege;
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class Tickable;
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class Minecart;
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class EntitySelector;
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class Scoreboard;
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class GameRules;
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class Level : public LevelSource
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{
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public:
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static const int MAX_TICK_TILES_PER_TICK = 1000;
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// 4J Added
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static const int MAX_GRASS_TICKS = 100;
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static const int MAX_LAVA_TICKS = 100;
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public:
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static const int MAX_XBOX_BOATS = 40; // Max number of boats
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static const int MAX_CONSOLE_MINECARTS = 40;
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static const int MAX_DISPENSABLE_FIREBALLS = 200;
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static const int MAX_DISPENSABLE_PROJECTILES = 300;
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static const int MAX_LEVEL_SIZE = 30000000;
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static const int maxMovementHeight = 512; // 4J added
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static const int minBuildHeight = 0; // 4J - brought forward from 1.2.3
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static const int maxBuildHeight = 256; // 4J - brought forward from 1.2.3
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static const int genDepthBits = 7;
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static const int genDepthBitsPlusFour = genDepthBits + 4;
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static const int genDepth = 1 << genDepthBits;
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static const int genDepthMinusOne = genDepth - 1;
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static const int constSeaLevel = genDepth / 2 - 1;
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static const int CHUNK_TILE_COUNT = maxBuildHeight * 16 * 16;
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static const int HALF_CHUNK_TILE_COUNT = CHUNK_TILE_COUNT/2;
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static const int COMPRESSED_CHUNK_SECTION_HEIGHT = 128;
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static const int COMPRESSED_CHUNK_SECTION_TILES = COMPRESSED_CHUNK_SECTION_HEIGHT * 16 * 16; // 4J Stu - Fixed size
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int seaLevel;
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// 4J - added, making instaTick flag use TLS so we can set it in the chunk rebuilding thread without upsetting the main game thread
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static DWORD tlsIdx;
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static DWORD tlsIdxLightCache;
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static void enableLightingCache();
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static void destroyLightingCache();
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static bool getCacheTestEnabled();
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static bool getInstaTick();
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static void setInstaTick(bool enable);
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// bool instaTick; // 4J - removed
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static const int MAX_BRIGHTNESS = 15;
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static const int TICKS_PER_DAY = 20 * 60 * 20; // ORG:20*60*20
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public:
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CRITICAL_SECTION m_entitiesCS; // 4J added
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vector<shared_ptr<Entity> > entities;
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protected:
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vector<shared_ptr<Entity> > entitiesToRemove;
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public:
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bool hasEntitiesToRemove(); // 4J added
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bool m_bDisableAddNewTileEntities; // 4J Added
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CRITICAL_SECTION m_tileEntityListCS; // 4J added
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vector<shared_ptr<TileEntity> > tileEntityList;
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private:
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vector<shared_ptr<TileEntity> > pendingTileEntities;
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vector<shared_ptr<TileEntity> > tileEntitiesToUnload;
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bool updatingTileEntities;
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public:
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vector<shared_ptr<Player> > players;
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vector<shared_ptr<Entity> > globalEntities;
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private:
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int cloudColor;
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public:
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int skyDarken;
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protected:
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int randValue;
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public:
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int addend;
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protected:
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float oRainLevel, rainLevel;
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float oThunderLevel, thunderLevel;
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public:
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int skyFlashTime;
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int difficulty;
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Random *random;
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bool isNew;
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Dimension *dimension;
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protected:
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vector<LevelListener *> listeners;
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public:
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ChunkSource *chunkSource; // 4J - changed to public
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protected:
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// This is the only shared_ptr ref to levelStorage - we need to keep this as long as at least one Level references it,
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// to be able to cope with moving from dimension to dimension where the Level(Level *level, Dimension *dimension) ctor is used
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shared_ptr<LevelStorage> levelStorage;
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LevelData *levelData;
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public:
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bool isFindingSpawn;
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SavedDataStorage *savedDataStorage;
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shared_ptr<Villages> villages;
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VillageSiege *villageSiege;
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private:
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// 4J - Calendar is now static
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// Calendar *calendar;
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protected:
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Scoreboard *scoreboard;
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public:
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Biome *getBiome(int x, int z); // 4J - brought forward from 1.2.3
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virtual BiomeSource *getBiomeSource();
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private:
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// 4J Stu - Added these ctors to handle init of member variables
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void _init();
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void _init(shared_ptr<LevelStorage>levelStorage, const wstring& levelName, LevelSettings *levelSettings, Dimension *fixedDimension, bool doCreateChunkSource = true);
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public:
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Level(shared_ptr<LevelStorage>levelStorage, const wstring& name, Dimension *dimension, LevelSettings *levelSettings, bool doCreateChunkSource = true);
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Level(shared_ptr<LevelStorage>levelStorage, const wstring& levelName, LevelSettings *levelSettings);
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Level(shared_ptr<LevelStorage>levelStorage, const wstring& levelName, LevelSettings *levelSettings, Dimension *fixedDimension, bool doCreateChunkSource = true);
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virtual ~Level();
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protected:
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virtual ChunkSource *createChunkSource() = 0;
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virtual void initializeLevel(LevelSettings *settings);
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public:
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virtual bool AllPlayersAreSleeping() { return false; } // 4J Added
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virtual void validateSpawn();
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int getTopTile(int x, int z);
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public:
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virtual int getTile(int x, int y, int z);
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virtual int getTileLightBlock(int x, int y, int z);
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bool isEmptyTile(int x, int y, int z);
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virtual bool isEntityTile(int x, int y, int z);
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int getTileRenderShape(int x, int y, int z);
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int getTileRenderShape(int t); // 4J Added to slightly optimise and avoid getTile call if we already know the tile
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bool hasChunkAt(int x, int y, int z);
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bool hasChunksAt(int x, int y, int z, int r);
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bool hasChunksAt(int x0, int y0, int z0, int x1, int y1, int z1);
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bool reallyHasChunkAt(int x, int y, int z); // 4J added
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bool reallyHasChunksAt(int x, int y, int z, int r); // 4J added
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bool reallyHasChunksAt(int x0, int y0, int z0, int x1, int y1, int z1); // 4J added
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public:
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bool hasChunk(int x, int z);
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bool reallyHasChunk(int x, int z ); // 4J added
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public:
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LevelChunk *getChunkAt(int x, int z);
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LevelChunk *getChunk(int x, int z);
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virtual bool setTileAndData(int x, int y, int z, int tile, int data, int updateFlags);
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Material *getMaterial(int x, int y, int z);
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virtual int getData(int x, int y, int z);
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virtual bool setData(int x, int y, int z, int data, int updateFlags, bool forceUpdate =false); // 4J added forceUpdate
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virtual bool removeTile(int x, int y, int z);
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virtual bool destroyTile(int x, int y, int z, bool dropResources);
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virtual bool setTileAndUpdate(int x, int y, int z, int tile);
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virtual void sendTileUpdated(int x, int y, int z);
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public:
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virtual void tileUpdated(int x, int y, int z, int tile);
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void lightColumnChanged(int x, int z, int y0, int y1);
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void setTileDirty(int x, int y, int z);
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void setTilesDirty(int x0, int y0, int z0, int x1, int y1, int z1);
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void updateNeighborsAt(int x, int y, int z, int tile);
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void updateNeighborsAtExceptFromFacing(int x, int y, int z, int tile, int skipFacing);
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void neighborChanged(int x, int y, int z, int type);
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virtual bool isTileToBeTickedAt(int x, int y, int z, int tileId);
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bool canSeeSky(int x, int y, int z);
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int getDaytimeRawBrightness(int x, int y, int z);
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int getRawBrightness(int x, int y, int z);
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int getRawBrightness(int x, int y, int z, bool propagate);
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bool isSkyLit(int x, int y, int z);
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int getHeightmap(int x, int z);
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int getLowestHeightmap(int x, int z);
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void updateLightIfOtherThan(LightLayer::variety layer, int x, int y, int z, int expected);
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int getBrightnessPropagate(LightLayer::variety layer, int x, int y, int z, int tileId); // 4J added tileId
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void getNeighbourBrightnesses(int *brightnesses, LightLayer::variety layer, int x, int y, int z); // 4J added
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int getBrightness(LightLayer::variety layer, int x, int y, int z);
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void setBrightness(LightLayer::variety layer, int x, int y, int z, int brightness, bool noUpdateOnClient=false); // 4J added noUpdateOnClient
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void setBrightnessNoUpdateOnClient(LightLayer::variety layer, int x, int y, int z, int brightness); // 4J added
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#ifdef _LARGE_WORLDS
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typedef uint64_t lightCache_t;
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#else
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typedef unsigned int lightCache_t;
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#endif
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inline void setBrightnessCached(lightCache_t *cache, uint64_t *cacheUse, LightLayer::variety layer, int x, int y, int z, int brightness);
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inline int getBrightnessCached(lightCache_t *cache, LightLayer::variety layer, int x, int y, int z);
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inline int getEmissionCached(lightCache_t *cache, int ct, int x, int y, int z);
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inline int getBlockingCached(lightCache_t *cache, LightLayer::variety layer, int *ct, int x, int y, int z);
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void initCachePartial(lightCache_t *cache, int xc, int yc, int zc);
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void initCacheComplete(lightCache_t *cache, int xc, int yc, int zc);
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void flushCache(lightCache_t *cache, uint64_t cacheUse, LightLayer::variety layer);
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bool cachewritten;
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static const int LIGHTING_SHIFT = 24;
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static const int BLOCKING_SHIFT = 20;
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static const int EMISSION_SHIFT = 16;
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#ifdef _LARGE_WORLDS
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static const int64_t LIGHTING_WRITEBACK = 0x80000000LL;
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static const int64_t EMISSION_VALID = 0x40000000LL;
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static const int64_t BLOCKING_VALID = 0x20000000LL;
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static const int64_t LIGHTING_VALID = 0x10000000LL;
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static const lightCache_t POSITION_MASK = 0xffffffff0000ffffLL;
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#else
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static const int LIGHTING_WRITEBACK = 0x80000000;
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static const int EMISSION_VALID = 0x40000000;
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static const int BLOCKING_VALID = 0x20000000;
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static const int LIGHTING_VALID = 0x10000000;
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static const lightCache_t POSITION_MASK = 0x0000ffff;
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#endif
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int cacheminx, cachemaxx, cacheminy, cachemaxy, cacheminz, cachemaxz;
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void setTileBrightnessChanged(int x, int y, int z);
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virtual int getLightColor(int x, int y, int z, int emitt, int tileId = -1); // 4J - brought forward from 1.8.2
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virtual float getBrightness(int x, int y, int z, int emitt);
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virtual float getBrightness(int x, int y, int z);
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bool isDay();
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HitResult *clip(Vec3 *a, Vec3 *b);
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HitResult *clip(Vec3 *a, Vec3 *b, bool liquid);
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HitResult *clip(Vec3 *a, Vec3 *b, bool liquid, bool solidOnly);
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virtual void playEntitySound(shared_ptr<Entity> entity, int iSound, float volume, float pitch);
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virtual void playPlayerSound(shared_ptr<Player> entity, int iSound, float volume, float pitch);
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virtual void playSound(double x, double y, double z, int iSound, float volume, float pitch, float fClipSoundDist=16.0f);
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virtual void playLocalSound(double x, double y, double z, int iSound, float volume, float pitch, bool distanceDelay, float fClipSoundDist=16.0f);
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void playStreamingMusic(const wstring& name, int x, int y, int z);
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void playMusic(double x, double y, double z, const wstring& string, float volume);
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// 4J removed - void addParticle(const wstring& id, double x, double y, double z, double xd, double yd, double zd);
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void addParticle(ePARTICLE_TYPE id, double x, double y, double z, double xd, double yd, double zd); // 4J added
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virtual bool addGlobalEntity(shared_ptr<Entity> e);
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virtual bool addEntity(shared_ptr<Entity> e);
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protected:
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virtual void entityAdded(shared_ptr<Entity> e);
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virtual void entityRemoved(shared_ptr<Entity> e);
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virtual void playerRemoved(shared_ptr<Entity> e); // 4J added
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public:
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virtual void removeEntity(shared_ptr<Entity> e);
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void removeEntityImmediately(shared_ptr<Entity> e);
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void addListener(LevelListener *listener);
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void removeListener(LevelListener *listener);
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private:
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AABBList boxes;
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public:
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AABBList *getCubes(shared_ptr<Entity> source, AABB *box, bool noEntities = false, bool blockAtEdge = false); // 4J: Added noEntities & blockAtEdge parameters
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AABBList *getTileCubes(AABB *box, bool blockAtEdge = false); // 4J: Added noEntities & blockAtEdge parameters
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int getOldSkyDarken(float a); // 4J - change brought forward from 1.8.2
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float getSkyDarken(float a); // 4J - change brought forward from 1.8.2
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Vec3 *getSkyColor(shared_ptr<Entity> source, float a);
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float getTimeOfDay(float a);
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int getMoonPhase();
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float getMoonBrightness();
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float getSunAngle(float a);
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Vec3 *getCloudColor(float a);
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Vec3 *getFogColor(float a);
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int getTopRainBlock(int x, int z);
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int getTopSolidBlock(int x, int z);
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bool biomeHasRain(int x, int z); // 4J added
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bool biomeHasSnow(int x, int z); // 4J added
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int getLightDepth(int x, int z);
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float getStarBrightness(float a);
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virtual void addToTickNextTick(int x, int y, int z, int tileId, int tickDelay);
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virtual void addToTickNextTick(int x, int y, int z, int tileId, int tickDelay, int priorityTilt);
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virtual void forceAddTileTick(int x, int y, int z, int tileId, int tickDelay, int prioTilt);
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virtual void tickEntities();
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void addAllPendingTileEntities(vector< shared_ptr<TileEntity> >& entities);
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void tick(shared_ptr<Entity> e);
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virtual void tick(shared_ptr<Entity> e, bool actual);
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bool isUnobstructed(AABB *aabb);
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bool isUnobstructed(AABB *aabb, shared_ptr<Entity> ignore);
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bool containsAnyBlocks(AABB *box);
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bool containsAnyLiquid(AABB *box);
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bool containsAnyLiquid_NoLoad(AABB *box); // 4J added
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bool containsFireTile(AABB *box);
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bool checkAndHandleWater(AABB *box, Material *material, shared_ptr<Entity> e);
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bool containsMaterial(AABB *box, Material *material);
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bool containsLiquid(AABB *box, Material *material);
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// 4J Stu - destroyBlocks param brought forward as part of fix for tnt cannons
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shared_ptr<Explosion> explode(shared_ptr<Entity> source, double x, double y, double z, float r, bool destroyBlocks);
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virtual shared_ptr<Explosion> explode(shared_ptr<Entity> source, double x, double y, double z, float r, bool fire, bool destroyBlocks);
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float getSeenPercent(Vec3 *center, AABB *bb);
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bool extinguishFire(shared_ptr<Player> player, int x, int y, int z, int face);
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wstring gatherStats();
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wstring gatherChunkSourceStats();
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virtual shared_ptr<TileEntity> getTileEntity(int x, int y, int z);
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void setTileEntity(int x, int y, int z, shared_ptr<TileEntity> tileEntity);
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void removeTileEntity(int x, int y, int z);
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void markForRemoval(shared_ptr<TileEntity> entity);
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virtual bool isSolidRenderTile(int x, int y, int z);
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virtual bool isSolidBlockingTile(int x, int y, int z);
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bool isSolidBlockingTileInLoadedChunk(int x, int y, int z, bool valueIfNotLoaded);
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bool isFullAABBTile(int x, int y, int z);
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virtual bool isTopSolidBlocking(int x, int y, int z); // 4J - brought forward from 1.3.2
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bool isTopSolidBlocking(Tile *tile, int data);
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protected:
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bool spawnEnemies;
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bool spawnFriendlies;
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public:
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// int xxo, yyo, zzo;
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void updateSkyBrightness();
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void setSpawnSettings(bool spawnEnemies, bool spawnFriendlies);
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virtual void tick();
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private:
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void prepareWeather();
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protected:
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virtual void tickWeather();
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private:
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void stopWeather();
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public:
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void toggleDownfall();
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protected:
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#ifdef __PSVITA__
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// AP - See CustomSet.h for an explanation of this
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CustomSet chunksToPoll;
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#else
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unordered_set<ChunkPos,ChunkPosKeyHash,ChunkPosKeyEq> chunksToPoll;
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#endif
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private:
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int delayUntilNextMoodSound;
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static const int CHUNK_POLL_RANGE = 9;
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static const int CHUNK_TILE_TICK_COUNT = 80;
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static const int CHUNK_SECTION_TILE_TICK_COUNT = (CHUNK_TILE_TICK_COUNT / 8) + 1;
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protected:
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virtual void buildAndPrepareChunksToPoll();
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virtual void tickClientSideTiles(int xo, int zo, LevelChunk *lc);
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virtual void tickTiles();
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// 4J - snow & ice checks brought forward from 1.2.3
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public:
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bool shouldFreezeIgnoreNeighbors(int x, int y, int z);
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bool shouldFreeze(int x, int y, int z);
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bool shouldFreeze(int x, int y, int z, bool checkNeighbors);
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bool shouldSnow(int x, int y, int z);
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void checkLight(int x, int y, int z, bool force = false, bool rootOnlyEmissive = false); // 4J added force, rootOnlySource parameters
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private:
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int *toCheckLevel;
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int getExpectedLight(lightCache_t *cache, int x, int y, int z, LightLayer::variety layer, bool propagatedOnly);
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public:
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void checkLight(LightLayer::variety layer, int xc, int yc, int zc, bool force = false, bool rootOnlyEmissive = false); // 4J added force, rootOnlySource parameters
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public:
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virtual bool tickPendingTicks(bool force);
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virtual vector<TickNextTickData> *fetchTicksInChunk(LevelChunk *chunk, bool remove);
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private:
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vector<shared_ptr<Entity> > es;
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public:
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bool isClientSide;
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vector<shared_ptr<Entity> > *getEntities(shared_ptr<Entity> except, AABB *bb);
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vector<shared_ptr<Entity> > *getEntities(shared_ptr<Entity> except, AABB *bb, const EntitySelector *selector);
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vector<shared_ptr<Entity> > *getEntitiesOfClass(const type_info& baseClass, AABB *bb);
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vector<shared_ptr<Entity> > *getEntitiesOfClass(const type_info& baseClass, AABB *bb, const EntitySelector *selector);
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shared_ptr<Entity> getClosestEntityOfClass(const type_info& baseClass, AABB *bb, shared_ptr<Entity> source);
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virtual shared_ptr<Entity> getEntity(int entityId) = 0;
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vector<shared_ptr<Entity> > getAllEntities();
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void tileEntityChanged(int x, int y, int z, shared_ptr<TileEntity> te);
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// unsigned int countInstanceOf(BaseObject::Class *clas);
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unsigned int countInstanceOf(eINSTANCEOF clas, bool singleType, unsigned int *protectedCount = NULL, unsigned int *couldWanderCount = NULL); // 4J added
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unsigned int countInstanceOfInRange(eINSTANCEOF clas, bool singleType, int range, int x, int y, int z); // 4J Added
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void addEntities(vector<shared_ptr<Entity> > *list);
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virtual void removeEntities(vector<shared_ptr<Entity> > *list);
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bool mayPlace(int tileId, int x, int y, int z, bool ignoreEntities, int face, shared_ptr<Entity> ignoreEntity, shared_ptr<ItemInstance> item);
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int getSeaLevel();
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Path *findPath(shared_ptr<Entity> from, shared_ptr<Entity> to, float maxDist, bool canPassDoors, bool canOpenDoors, bool avoidWater, bool canFloat);
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Path *findPath(shared_ptr<Entity> from, int xBest, int yBest, int zBest, float maxDist, bool canPassDoors, bool canOpenDoors, bool avoidWater, bool canFloat);
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int getDirectSignal(int x, int y, int z, int dir);
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int getDirectSignalTo(int x, int y, int z);
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bool hasSignal(int x, int y, int z, int dir);
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int getSignal(int x, int y, int z, int dir);
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bool hasNeighborSignal(int x, int y, int z);
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int getBestNeighborSignal(int x, int y, int z);
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// 4J Added maxYDist param
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shared_ptr<Player> getNearestPlayer(shared_ptr<Entity> source, double maxDist, double maxYDist = -1);
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shared_ptr<Player> getNearestPlayer(double x, double y, double z, double maxDist, double maxYDist = -1);
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shared_ptr<Player> getNearestPlayer(double x, double z, double maxDist);
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shared_ptr<Player> getNearestAttackablePlayer(shared_ptr<Entity> source, double maxDist);
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shared_ptr<Player> getNearestAttackablePlayer(double x, double y, double z, double maxDist);
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shared_ptr<Player> getPlayerByName(const wstring& name);
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shared_ptr<Player> getPlayerByUUID(const wstring& name); // 4J Added
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byteArray getBlocksAndData(int x, int y, int z, int xs, int ys, int zs, bool includeLighting = true);
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void setBlocksAndData(int x, int y, int z, int xs, int ys, int zs, byteArray data, bool includeLighting = true);
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virtual void disconnect(bool sendDisconnect = true);
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void checkSession();
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void setGameTime(int64_t time);
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int64_t getSeed();
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|
int64_t getGameTime();
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int64_t getDayTime();
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void setDayTime(int64_t newTime);
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Pos *getSharedSpawnPos();
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void setSpawnPos(int x, int y, int z);
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void setSpawnPos(Pos *spawnPos);
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void ensureAdded(shared_ptr<Entity> entity);
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virtual bool mayInteract(shared_ptr<Player> player, int xt, int yt, int zt, int content);
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virtual void broadcastEntityEvent(shared_ptr<Entity> e, byte event);
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ChunkSource *getChunkSource();
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virtual void tileEvent(int x, int y, int z, int tile, int b0, int b1);
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LevelStorage *getLevelStorage();
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|
LevelData *getLevelData();
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|
GameRules *getGameRules();
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virtual void updateSleepingPlayerList();
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bool useNewSeaLevel(); // 4J added
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|
bool getHasBeenInCreative(); // 4J Added
|
|
bool isGenerateMapFeatures(); // 4J Added
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|
int getSaveVersion();
|
|
int getOriginalSaveVersion();
|
|
float getThunderLevel(float a);
|
|
float getRainLevel(float a);
|
|
void setRainLevel(float rainLevel);
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|
bool isThundering();
|
|
bool isRaining();
|
|
bool isRainingAt(int x, int y, int z);
|
|
bool isHumidAt(int x, int y, int z);
|
|
void setSavedData(const wstring& id, shared_ptr<SavedData> data);
|
|
shared_ptr<SavedData> getSavedData(const type_info& clazz, const wstring& id);
|
|
int getFreeAuxValueFor(const wstring& id);
|
|
void globalLevelEvent(int type, int sourceX, int sourceY, int sourceZ, int data);
|
|
void levelEvent(int type, int x, int y, int z, int data);
|
|
void levelEvent(shared_ptr<Player> source, int type, int x, int y, int z, int data);
|
|
int getMaxBuildHeight();
|
|
int getHeight();
|
|
virtual Tickable *makeSoundUpdater(shared_ptr<Minecart> minecart);
|
|
Random *getRandomFor(int x, int z, int blend);
|
|
virtual bool isAllEmpty();
|
|
double getHorizonHeight() ;
|
|
void destroyTileProgress(int id, int x, int y, int z, int progress);
|
|
// Calendar *getCalendar(); // 4J - Calendar is now static
|
|
virtual void createFireworks(double x, double y, double z, double xd, double yd, double zd, CompoundTag *infoTag);
|
|
virtual Scoreboard *getScoreboard();
|
|
virtual void updateNeighbourForOutputSignal(int x, int y, int z, int source);
|
|
virtual float getDifficulty(double x, double y, double z);
|
|
virtual float getDifficulty(int x, int y, int z);
|
|
TilePos *findNearestMapFeature(const wstring& featureName, int x, int y, int z);
|
|
|
|
// 4J Added
|
|
int getAuxValueForMap(PlayerUID xuid, int dimension, int centreXC, int centreZC, int scale);
|
|
|
|
// 4J - optimisation - keep direct reference of underlying cache here
|
|
LevelChunk **chunkSourceCache;
|
|
int chunkSourceXZSize;
|
|
|
|
// 4J - added for implementation of finite limit to number of item entities, tnt and falling block entities
|
|
public:
|
|
virtual bool newPrimedTntAllowed() { return true; }
|
|
virtual bool newFallingTileAllowed() { return true; }
|
|
|
|
// 4J - added for new lighting from 1.8.2
|
|
CRITICAL_SECTION m_checkLightCS;
|
|
|
|
private:
|
|
int m_iHighestY; // 4J-PB - for the end portal in The End
|
|
public:
|
|
int GetHighestY() { return m_iHighestY;}
|
|
void SetHighestY(int iVal) { m_iHighestY=iVal;}
|
|
|
|
bool isChunkFinalised(int x, int z); // 4J added
|
|
bool isChunkPostPostProcessed(int x, int z); // 4J added
|
|
|
|
private:
|
|
int m_unsavedChunkCount;
|
|
|
|
public:
|
|
int getUnsavedChunkCount();
|
|
void incrementUnsavedChunkCount(); // 4J Added
|
|
void decrementUnsavedChunkCount(); // 4J Added
|
|
|
|
enum ESPAWN_TYPE
|
|
{
|
|
eSpawnType_Egg,
|
|
eSpawnType_Breed,
|
|
eSpawnType_Portal,
|
|
};
|
|
|
|
bool canCreateMore(eINSTANCEOF type, ESPAWN_TYPE spawnType);
|
|
};
|