This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
74 lines
2.2 KiB
C++
74 lines
2.2 KiB
C++
#include "stdafx.h"
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#include "net.minecraft.world.level.tile.h"
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#include "net.minecraft.world.level.h"
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#include "net.minecraft.world.entity.h"
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#include "net.minecraft.world.phys.h"
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#include "LeashItem.h"
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LeashItem::LeashItem(int id) : Item(id)
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{
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}
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bool LeashItem::useOn(shared_ptr<ItemInstance> itemInstance, shared_ptr<Player> player, Level *level, int x, int y, int z, int face, float clickX, float clickY, float clickZ, bool bTestUseOnOnly)
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{
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int tile = level->getTile(x, y, z);
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if (Tile::tiles[tile] != NULL && Tile::tiles[tile]->getRenderShape() == Tile::SHAPE_FENCE)
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{
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if (bTestUseOnOnly) return bindPlayerMobsTest(player, level, x,y,z);
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if (level->isClientSide)
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{
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return true;
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}
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bindPlayerMobs(player, level, x, y, z);
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return true;
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}
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return false;
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}
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bool LeashItem::bindPlayerMobs(shared_ptr<Player> player, Level *level, int x, int y, int z)
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{
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// check if there is a knot at the given coordinate
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shared_ptr<LeashFenceKnotEntity> activeKnot = LeashFenceKnotEntity::findKnotAt(level, x, y, z);
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// look for entities that can be attached to the fence
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bool foundMobs = false;
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double range = 7;
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vector<shared_ptr<Entity> > *mobs = level->getEntitiesOfClass(typeid(Mob), AABB::newTemp(x - range, y - range, z - range, x + range, y + range, z + range));
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if (mobs != NULL)
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{
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for(auto& it : *mobs)
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{
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shared_ptr<Mob> mob = dynamic_pointer_cast<Mob>(it);
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if (mob->isLeashed() && mob->getLeashHolder() == player)
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{
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if (activeKnot == NULL)
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{
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activeKnot = LeashFenceKnotEntity::createAndAddKnot(level, x, y, z);
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}
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mob->setLeashedTo(activeKnot, true);
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foundMobs = true;
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}
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}
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}
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return foundMobs;
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}
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// 4J-JEV: Similar to bindPlayerMobs, but doesn't actually bind mobs,
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bool LeashItem::bindPlayerMobsTest(shared_ptr<Player> player, Level *level, int x, int y, int z)
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{
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// look for entities that can be attached to the fence
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double range = 7;
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vector<shared_ptr<Entity> > *mobs = level->getEntitiesOfClass(typeid(Mob), AABB::newTemp(x - range, y - range, z - range, x + range, y + range, z + range));
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if (mobs != NULL)
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{
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for(auto& it : *mobs)
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{
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shared_ptr<Mob> mob = dynamic_pointer_cast<Mob>(it);
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if (mob->isLeashed() && mob->getLeashHolder() == player) return true;
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}
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}
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return false;
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} |