This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
40 lines
1.1 KiB
C++
40 lines
1.1 KiB
C++
#include "stdafx.h"
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#include "net.minecraft.world.entity.ai.control.h"
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#include "net.minecraft.world.entity.h"
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#include "LeapAtTargetGoal.h"
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LeapAtTargetGoal::LeapAtTargetGoal(Mob *mob, float yd)
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{
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target = weak_ptr<LivingEntity>();
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this->mob = mob;
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this->yd = yd;
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setRequiredControlFlags(Control::JumpControlFlag | Control::MoveControlFlag);
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}
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bool LeapAtTargetGoal::canUse()
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{
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target = weak_ptr<LivingEntity>(mob->getTarget());
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if (target.lock() == NULL) return false;
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double d = mob->distanceToSqr(target.lock());
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if (d < 2 * 2 || d > 4 * 4) return false;
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if (!mob->onGround) return false;
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if (mob->getRandom()->nextInt(5) != 0) return false;
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return true;
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}
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bool LeapAtTargetGoal::canContinueToUse()
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{
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return target.lock() != NULL && !mob->onGround;
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}
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void LeapAtTargetGoal::start()
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{
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// TODO: move to control?
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double xdd = target.lock()->x - mob->x;
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double zdd = target.lock()->z - mob->z;
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float dd = sqrt(xdd * xdd + zdd * zdd);
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mob->xd += (xdd / dd * 0.5f) * 0.8f + mob->xd * 0.2f;
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mob->zd += (zdd / dd * 0.5f) * 0.8f + mob->zd * 0.2f;
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mob->yd = yd;
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} |