This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
359 lines
9.4 KiB
C++
359 lines
9.4 KiB
C++
#include "stdafx.h"
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#include "..\Minecraft.Client\Minecraft.h"
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#include "LeafTile.h"
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#include "net.minecraft.world.level.h"
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#include "net.minecraft.world.level.biome.h"
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#include "net.minecraft.world.item.h"
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#include "net.minecraft.stats.h"
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#include "net.minecraft.world.h"
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const unsigned int LeafTile::LEAF_NAMES[LEAF_NAMES_LENGTH] = { IDS_TILE_LEAVES_OAK,
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IDS_TILE_LEAVES_SPRUCE,
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IDS_TILE_LEAVES_BIRCH,
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IDS_TILE_LEAVES_JUNGLE,
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};
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const wstring LeafTile::TEXTURES[2][4] = { {L"leaves", L"leaves_spruce", L"leaves", L"leaves_jungle"}, {L"leaves_opaque", L"leaves_spruce_opaque", L"leaves_opaque", L"leaves_jungle_opaque"},};
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LeafTile::LeafTile(int id) : TransparentTile(id, Material::leaves, false, isSolidRender())
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{
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checkBuffer = NULL;
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fancyTextureSet = 0;
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setTicking(true);
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}
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LeafTile::~LeafTile()
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{
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delete [] checkBuffer;
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}
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int LeafTile::getColor() const
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{
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// 4J Stu - Not using this any more
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//double temp = 0.5;
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//double rain = 1.0;
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//return FoliageColor::get(temp, rain);
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return Minecraft::GetInstance()->getColourTable()->getColor( eMinecraftColour_Foliage_Common );
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}
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int LeafTile::getColor(int data)
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{
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if ((data & LEAF_TYPE_MASK) == EVERGREEN_LEAF)
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{
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return FoliageColor::getEvergreenColor();
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}
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if ((data & LEAF_TYPE_MASK) == BIRCH_LEAF)
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{
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return FoliageColor::getBirchColor();
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}
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return FoliageColor::getDefaultColor();
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}
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int LeafTile::getColor(LevelSource *level, int x, int y, int z)
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{
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return getColor(level, x, y, z, level->getData(x, y, z) );
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}
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// 4J - changed interface to have data passed in, and put existing interface as wrapper above
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int LeafTile::getColor(LevelSource *level, int x, int y, int z, int data)
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{
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if ((data & LEAF_TYPE_MASK) == EVERGREEN_LEAF)
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{
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return FoliageColor::getEvergreenColor();
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}
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if ((data & LEAF_TYPE_MASK) == BIRCH_LEAF)
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{
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return FoliageColor::getBirchColor();
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}
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int totalRed = 0;
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int totalGreen = 0;
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int totalBlue = 0;
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for (int oz = -1; oz <= 1; oz++)
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{
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for (int ox = -1; ox <= 1; ox++)
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{
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int foliageColor = level->getBiome(x + ox, z + oz)->getFolageColor();
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totalRed += (foliageColor & 0xff0000) >> 16;
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totalGreen += (foliageColor & 0xff00) >> 8;
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totalBlue += (foliageColor & 0xff);
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}
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}
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return (((totalRed / 9) & 0xFF) << 16) | (((totalGreen / 9) & 0xFF) << 8) | (((totalBlue / 9) & 0xFF));
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}
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void LeafTile::onRemove(Level *level, int x, int y, int z, int id, int data)
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{
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int r = 1;
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int r2 = r + 1;
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if (level->hasChunksAt(x - r2, y - r2, z - r2, x + r2, y + r2, z + r2))
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{
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for (int xo = -r; xo <= r; xo++)
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for (int yo = -r; yo <= r; yo++)
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for (int zo = -r; zo <= r; zo++)
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{
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int t = level->getTile(x + xo, y + yo, z + zo);
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if (t == Tile::leaves_Id)
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{
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int currentData = level->getData(x + xo, y + yo, z + zo);
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level->setData(x + xo, y + yo, z + zo, currentData | UPDATE_LEAF_BIT, Tile::UPDATE_NONE);
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}
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}
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}
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}
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void LeafTile::tick(Level *level, int x, int y, int z, Random *random)
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{
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if (level->isClientSide) return;
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int currentData = level->getData(x, y, z);
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if ((currentData & UPDATE_LEAF_BIT) != 0 && (currentData & PERSISTENT_LEAF_BIT) == 0)
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{
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int r = REQUIRED_WOOD_RANGE;
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int r2 = r + 1;
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int W = 32;
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int WW = W * W;
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int WO = W / 2;
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if (checkBuffer == NULL)
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{
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checkBuffer = new int[W * W * W];
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}
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if (level->hasChunksAt(x - r2, y - r2, z - r2, x + r2, y + r2, z + r2))
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{
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// 4J Stu - Assuming we remain in the same chunk, getTile accesses an array that varies least by y
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// Changing the ordering here to loop by y last
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for (int xo = -r; xo <= r; xo++)
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for (int zo = -r; zo <= r; zo++)
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for (int yo = -r; yo <= r; yo++)
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{
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int t = level->getTile(x + xo, y + yo, z + zo);
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if (t == Tile::treeTrunk_Id)
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{
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checkBuffer[(xo + WO) * WW + (yo + WO) * W + (zo + WO)] = 0;
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}
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else if (t == Tile::leaves_Id)
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{
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checkBuffer[(xo + WO) * WW + (yo + WO) * W + (zo + WO)] = -2;
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}
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else
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{
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checkBuffer[(xo + WO) * WW + (yo + WO) * W + (zo + WO)] = -1;
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}
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}
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for (int i = 1; i <= REQUIRED_WOOD_RANGE; i++)
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{
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for (int xo = -r; xo <= r; xo++)
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for (int yo = -r; yo <= r; yo++)
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for (int zo = -r; zo <= r; zo++)
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{
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if (checkBuffer[(xo + WO) * WW + (yo + WO) * W + (zo + WO)] == i - 1)
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{
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if (checkBuffer[(xo + WO - 1) * WW + (yo + WO) * W + (zo + WO)] == -2)
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{
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checkBuffer[(xo + WO - 1) * WW + (yo + WO) * W + (zo + WO)] = i;
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}
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if (checkBuffer[(xo + WO + 1) * WW + (yo + WO) * W + (zo + WO)] == -2)
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{
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checkBuffer[(xo + WO + 1) * WW + (yo + WO) * W + (zo + WO)] = i;
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}
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if (checkBuffer[(xo + WO) * WW + (yo + WO - 1) * W + (zo + WO)] == -2)
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{
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checkBuffer[(xo + WO) * WW + (yo + WO - 1) * W + (zo + WO)] = i;
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}
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if (checkBuffer[(xo + WO) * WW + (yo + WO + 1) * W + (zo + WO)] == -2)
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{
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checkBuffer[(xo + WO) * WW + (yo + WO + 1) * W + (zo + WO)] = i;
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}
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if (checkBuffer[(xo + WO) * WW + (yo + WO) * W + (zo + WO - 1)] == -2)
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{
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checkBuffer[(xo + WO) * WW + (yo + WO) * W + (zo + WO - 1)] = i;
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}
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if (checkBuffer[(xo + WO) * WW + (yo + WO) * W + (zo + WO + 1)] == -2)
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{
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checkBuffer[(xo + WO) * WW + (yo + WO) * W + (zo + WO + 1)] = i;
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}
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}
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}
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}
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}
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int mid = checkBuffer[(WO) * WW + (WO) * W + (WO)];
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if (mid >= 0)
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{
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level->setData(x, y, z, currentData & ~UPDATE_LEAF_BIT, Tile::UPDATE_NONE);
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}
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else
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{
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die(level, x, y, z);
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}
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}
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}
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void LeafTile::animateTick(Level *level, int x, int y, int z, Random *random)
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{
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if (level->isRainingAt(x, y + 1, z) && !level->isTopSolidBlocking(x, y - 1, z) && random->nextInt(15) == 1)
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{
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double xx = x + random->nextFloat();
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double yy = y - 0.05;
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double zz = z + random->nextFloat();
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level->addParticle(eParticleType_dripWater, xx, yy, zz, 0, 0, 0);
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}
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}
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void LeafTile::die(Level *level, int x, int y, int z)
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{
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Tile::spawnResources(level, x, y, z, level->getData(x, y, z), 0);
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level->removeTile(x, y, z);
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}
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int LeafTile::getResourceCount(Random *random)
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{
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return random->nextInt(20) == 0 ? 1 : 0;
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}
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int LeafTile::getResource(int data, Random *random, int playerBonusLevel)
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{
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return Tile::sapling_Id;
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}
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// 4J DCR: Brought forward from 1.2
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void LeafTile::spawnResources(Level *level, int x, int y, int z, int data, float odds, int playerBonusLevel)
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{
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if (!level->isClientSide)
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{
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int chance = 20;
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if ((data & LEAF_TYPE_MASK) == JUNGLE_LEAF)
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{
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chance = 40;
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}
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if (playerBonusLevel > 0)
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{
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chance -= 2 << playerBonusLevel;
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if (chance < 10)
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{
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chance = 10;
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}
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}
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if (level->random->nextInt(chance) == 0)
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{
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int type = getResource(data, level->random,playerBonusLevel);
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popResource(level, x, y, z, shared_ptr<ItemInstance>( new ItemInstance(type, 1, getSpawnResourcesAuxValue(data))));
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}
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chance = 200;
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if (playerBonusLevel > 0)
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{
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chance -= 10 << playerBonusLevel;
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if (chance < 40)
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{
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chance = 40;
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}
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}
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if ((data & LEAF_TYPE_MASK) == NORMAL_LEAF && level->random->nextInt(chance) == 0)
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{
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popResource(level, x, y, z, shared_ptr<ItemInstance>(new ItemInstance(Item::apple_Id, 1, 0)));
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}
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}
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}
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void LeafTile::playerDestroy(Level *level, shared_ptr<Player> player, int x, int y, int z, int data)
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{
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if (!level->isClientSide && player->getSelectedItem() != NULL && player->getSelectedItem()->id == Item::shears->id)
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{
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player->awardStat(
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GenericStats::blocksMined(id),
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GenericStats::param_blocksMined(id,data,1)
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);
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// drop leaf block instead of sapling
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popResource(level, x, y, z, shared_ptr<ItemInstance>(new ItemInstance(Tile::leaves_Id, 1, data & LEAF_TYPE_MASK)));
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}
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else
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{
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TransparentTile::playerDestroy(level, player, x, y, z, data);
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}
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}
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int LeafTile::getSpawnResourcesAuxValue(int data)
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{
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return data & LEAF_TYPE_MASK;
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}
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bool LeafTile::isSolidRender(bool isServerLevel)
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{
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// 4J Stu - The server level shouldn't care how the tile is rendered!
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// Fix for #9407 - Gameplay: Destroying a block of snow on top of trees, removes any adjacent snow.
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if(isServerLevel) return true;
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return !allowSame;
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}
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Icon *LeafTile::getTexture(int face, int data)
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{
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if ((data & LEAF_TYPE_MASK) == EVERGREEN_LEAF)
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{
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return icons[fancyTextureSet][EVERGREEN_LEAF];
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}
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if ((data & LEAF_TYPE_MASK) == JUNGLE_LEAF)
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{
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return icons[fancyTextureSet][JUNGLE_LEAF];
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}
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if ((data & LEAF_TYPE_MASK) == BIRCH_LEAF)
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{
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return icons[fancyTextureSet][BIRCH_LEAF];
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}
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return icons[fancyTextureSet][0];
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}
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void LeafTile::setFancy(bool fancyGraphics)
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{
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allowSame = fancyGraphics;
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fancyTextureSet = (fancyGraphics ? 0 : 1);
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}
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shared_ptr<ItemInstance> LeafTile::getSilkTouchItemInstance(int data)
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{
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return shared_ptr<ItemInstance>( new ItemInstance(id, 1, data & LEAF_TYPE_MASK) );
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}
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void LeafTile::stepOn(Level *level, int x, int y, int z, shared_ptr<Entity> entity)
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{
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TransparentTile::stepOn(level, x, y, z, entity);
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}
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bool LeafTile::shouldTileTick(Level *level, int x,int y,int z)
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{
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int currentData = level->getData(x, y, z);
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return (currentData & UPDATE_LEAF_BIT) != 0;
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}
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unsigned int LeafTile::getDescriptionId(int iData /*= -1*/)
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{
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int leafIndex = iData & LEAF_TYPE_MASK;
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return LeafTile::LEAF_NAMES[leafIndex];
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}
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void LeafTile::registerIcons(IconRegister *iconRegister)
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{
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for (int fancy = 0; fancy < 2; fancy++)
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{
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//icons[fancy] = new Icon[TEXTURES[fancy].length];
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for (int i = 0; i < 4; i++)
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{
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icons[fancy][i] = iconRegister->registerIcon(TEXTURES[fancy][i]);
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}
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}
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}
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