Files
daoge b3feddfef3 feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict

* feat: TU19 (Dec 2014) Features & Content (#32)

* December 2014 files

* Working release build

* Fix compilation issues

* Add sound to Windows64Media

* Add DLC content and force Tutorial DLC

* Revert "Add DLC content and force Tutorial DLC"

This reverts commit 97a4399472.

* Disable broken light packing

* Disable breakpoint during DLC texture map load

Allows DLC loading but the DLC textures are still broken

* Fix post build not working

* ...

* fix vs2022 build

* fix cmake build

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Co-authored-by: Loki <lokirautio@gmail.com>
2026-03-03 03:04:10 +08:00

50 lines
1.0 KiB
C++

#pragma once
#include "Slime.h"
class LavaSlime : public Slime
{
public:
eINSTANCEOF GetType() { return eTYPE_LAVASLIME; }
static Entity *create(Level *level) { return new LavaSlime(level); }
public:
LavaSlime(Level *level);
protected:
virtual void registerAttributes();
public:
virtual bool canSpawn();
virtual int getArmorValue();
public:
virtual int getLightColor(float a);
virtual float getBrightness(float a);
protected:
virtual ePARTICLE_TYPE getParticleName();
virtual shared_ptr<Slime> createChild();
virtual int getDeathLoot();
virtual void dropDeathLoot(bool wasKilledByPlayer, int playerBonusLevel);
public:
bool isOnFire();
protected:
int getJumpDelay();
virtual void decreaseSquish();
virtual void jumpFromGround();
virtual void causeFallDamage(float distance);
virtual bool isDealsDamage();
virtual int getAttackDamage();
virtual int getHurtSound();
virtual int getDeathSound();
virtual int getSquishSound();
public:
virtual bool isInLava();
protected:
virtual bool doPlayLandSound();
};