Files
2026-03-02 17:37:16 +07:00

26 lines
1.0 KiB
C++

#pragma once
#include "Tile.h"
#include "Definitions.h"
class Random;
class LadderTile : public Tile
{
friend class Tile;
protected:
LadderTile(int id);
public:
virtual AABB *getAABB(Level *level, int x, int y, int z);
virtual AABB *getTileAABB(Level *level, int x, int y, int z);
virtual void updateShape(LevelSource *level, int x, int y, int z, int forceData = -1, shared_ptr<TileEntity> forceEntity = shared_ptr<TileEntity>()); // 4J added forceData, forceEntity param
using Tile::setShape;
virtual void setShape(int data);
virtual bool blocksLight();
virtual bool isSolidRender(bool isServerLevel = false);
virtual bool isCubeShaped();
virtual int getRenderShape();
virtual bool mayPlace(Level *level, int x, int y, int z);
virtual int getPlacedOnFaceDataValue(Level *level, int x, int y, int z, int face, float clickX, float clickY, float clickZ, int itemValue);
virtual void neighborChanged(Level *level, int x, int y, int z, int type);
virtual int getResourceCount(Random* random);
};