Files
MinecraftConsoles/Minecraft.World/KillCommand.cpp
daoge b3feddfef3 feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict

* feat: TU19 (Dec 2014) Features & Content (#32)

* December 2014 files

* Working release build

* Fix compilation issues

* Add sound to Windows64Media

* Add DLC content and force Tutorial DLC

* Revert "Add DLC content and force Tutorial DLC"

This reverts commit 97a4399472.

* Disable broken light packing

* Disable breakpoint during DLC texture map load

Allows DLC loading but the DLC textures are still broken

* Fix post build not working

* ...

* fix vs2022 build

* fix cmake build

---------

Co-authored-by: Loki <lokirautio@gmail.com>
2026-03-03 03:04:10 +08:00

26 lines
690 B
C++

#include "stdafx.h"
#include "net.minecraft.commands.h"
#include "net.minecraft.world.entity.player.h"
#include "net.minecraft.world.damagesource.h"
#include "BasicTypeContainers.h"
#include "KillCommand.h"
EGameCommand KillCommand::getId()
{
return eGameCommand_Kill;
}
int KillCommand::getPermissionLevel()
{
return LEVEL_ALL;
}
void KillCommand::execute(shared_ptr<CommandSender> source, byteArray commandData)
{
shared_ptr<Player> player = dynamic_pointer_cast<Player>(source);
player->hurt(DamageSource::outOfWorld, Float::MAX_VALUE);
source->sendMessage(L"Ouch. That look like it hurt.");
//source.sendMessage(ChatMessageComponent.forTranslation("commands.kill.success"));
}