* try to resolve merge conflict
* feat: TU19 (Dec 2014) Features & Content (#32)
* December 2014 files
* Working release build
* Fix compilation issues
* Add sound to Windows64Media
* Add DLC content and force Tutorial DLC
* Revert "Add DLC content and force Tutorial DLC"
This reverts commit 97a4399472.
* Disable broken light packing
* Disable breakpoint during DLC texture map load
Allows DLC loading but the DLC textures are still broken
* Fix post build not working
* ...
* fix vs2022 build
* fix cmake build
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Co-authored-by: Loki <lokirautio@gmail.com>
56 lines
1.6 KiB
C++
56 lines
1.6 KiB
C++
#pragma once
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#include "BaseEntityTile.h"
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#include "CompoundTag.h"
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#include "TileEntity.h"
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class CompoundTag;
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class ChunkRebuildData;
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class JukeboxTile : public BaseEntityTile
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{
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friend class Tile;
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friend class ChunkRebuildData;
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public:
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class Entity : public TileEntity
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{
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public:
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eINSTANCEOF GetType() { return eTYPE_RECORDPLAYERTILE; }
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static TileEntity *create() { return new JukeboxTile::Entity(); }
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private:
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shared_ptr<ItemInstance> record;
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public:
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Entity();
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virtual void load(CompoundTag *tag);
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virtual void save(CompoundTag *tag);
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virtual shared_ptr<ItemInstance> getRecord();
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virtual void setRecord(shared_ptr<ItemInstance> record);
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// 4J Added
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shared_ptr<TileEntity> clone();
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};
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private:
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Icon *iconTop;
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protected:
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JukeboxTile(int id);
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public:
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virtual Icon *getTexture(int face, int data);
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virtual bool TestUse(Level *level, int x, int y, int z, shared_ptr<Player> player);
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virtual bool use(Level *level, int x, int y, int z, shared_ptr<Player> player, int clickedFace, float clickX, float clickY, float clickZ, bool soundOnly = false); // 4J added soundOnly param
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void setRecord(Level *level, int x, int y, int z, shared_ptr<ItemInstance> record);
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void dropRecording(Level *level, int x, int y, int z);
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virtual void onRemove(Level *level, int x, int y, int z, int id, int data);
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virtual void spawnResources(Level *level, int x, int y, int z, int data, float odds, int playerBonus);
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virtual shared_ptr<TileEntity> newTileEntity(Level *level);
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virtual void registerIcons(IconRegister *iconRegister);
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virtual bool hasAnalogOutputSignal();
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virtual int getAnalogOutputSignal(Level *level, int x, int y, int z, int dir);
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};
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