This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
873 lines
19 KiB
C++
873 lines
19 KiB
C++
#include "stdafx.h"
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#include "com.mojang.nbt.h"
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#include "net.minecraft.locale.h"
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#include "net.minecraft.stats.h"
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#include "net.minecraft.world.entity.h"
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#include "net.minecraft.world.entity.ai.attributes.h"
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#include "net.minecraft.world.entity.monster.h"
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#include "net.minecraft.world.entity.player.h"
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#include "net.minecraft.world.level.h"
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#include "net.minecraft.world.level.tile.h"
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#include "net.minecraft.world.item.h"
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#include "net.minecraft.world.item.enchantment.h"
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#include "Item.h"
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#include "ItemInstance.h"
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#include "HtmlString.h"
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const wstring ItemInstance::ATTRIBUTE_MODIFIER_FORMAT = L"#.###";
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const wchar_t *ItemInstance::TAG_ENCH_ID = L"id";
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const wchar_t *ItemInstance::TAG_ENCH_LEVEL = L"lvl";
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void ItemInstance::_init(int id, int count, int auxValue)
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{
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this->popTime = 0;
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this->id = id;
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this->count = count;
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this->auxValue = auxValue;
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this->tag = NULL;
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this->frame = nullptr;
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// 4J-PB - for trading menu
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this->m_bForceNumberDisplay=false;
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}
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ItemInstance::ItemInstance(Tile *tile)
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{
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_init(tile->id, 1, 0);
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}
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ItemInstance::ItemInstance(Tile *tile, int count)
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{
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_init(tile->id, count, 0);
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}
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// 4J-PB - added
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ItemInstance::ItemInstance(MapItem *item, int count)
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{
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_init(item->id, count, 0);
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}
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ItemInstance::ItemInstance(Tile *tile, int count, int auxValue)
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{
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_init(tile->id, count, auxValue);
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}
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ItemInstance::ItemInstance(Item *item)
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{
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_init(item->id, 1, 0);
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}
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ItemInstance::ItemInstance(Item *item, int count)
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{
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_init(item->id, count, 0);
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}
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ItemInstance::ItemInstance(Item *item, int count, int auxValue)
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{
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_init(item->id, count, auxValue);
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}
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ItemInstance::ItemInstance(int id, int count, int damage)
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{
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_init(id,count,damage);
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if (auxValue < 0)
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{
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auxValue = 0;
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}
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}
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shared_ptr<ItemInstance> ItemInstance::fromTag(CompoundTag *itemTag)
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{
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shared_ptr<ItemInstance> itemInstance = shared_ptr<ItemInstance>(new ItemInstance());
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itemInstance->load(itemTag);
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return itemInstance->getItem() != NULL ? itemInstance : nullptr;
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}
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ItemInstance::~ItemInstance()
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{
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if(tag != NULL) delete tag;
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}
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shared_ptr<ItemInstance> ItemInstance::remove(int count)
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{
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shared_ptr<ItemInstance> ii = shared_ptr<ItemInstance>( new ItemInstance(id, count, auxValue) );
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if (tag != NULL) ii->tag = (CompoundTag *) tag->copy();
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this->count -= count;
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// 4J Stu Fix for duplication glitch, make sure that item count is in range
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if(this->count <= 0)
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{
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this->count = 0;
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}
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return ii;
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}
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Item *ItemInstance::getItem() const
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{
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return Item::items[id];
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}
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Icon *ItemInstance::getIcon()
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{
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return getItem()->getIcon(shared_from_this());
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}
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int ItemInstance::getIconType()
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{
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return getItem()->getIconType();
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}
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bool ItemInstance::useOn(shared_ptr<Player> player, Level *level, int x, int y, int z, int face, float clickX, float clickY, float clickZ, bool bTestUseOnOnly)
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{
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return getItem()->useOn(shared_from_this(), player, level, x, y, z, face, clickX, clickY, clickZ, bTestUseOnOnly);
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}
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float ItemInstance::getDestroySpeed(Tile *tile)
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{
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return getItem()->getDestroySpeed(shared_from_this(), tile);
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}
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bool ItemInstance::TestUse(shared_ptr<ItemInstance> itemInstance, Level *level, shared_ptr<Player> player)
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{
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return getItem()->TestUse( itemInstance, level, player);
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}
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shared_ptr<ItemInstance> ItemInstance::use(Level *level, shared_ptr<Player> player)
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{
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return getItem()->use(shared_from_this(), level, player);
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}
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shared_ptr<ItemInstance> ItemInstance::useTimeDepleted(Level *level, shared_ptr<Player> player)
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{
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return getItem()->useTimeDepleted(shared_from_this(), level, player);
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}
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CompoundTag *ItemInstance::save(CompoundTag *compoundTag)
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{
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compoundTag->putShort(L"id", (short) id);
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compoundTag->putByte(L"Count", (byte) count);
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compoundTag->putShort(L"Damage", (short) auxValue);
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if (tag != NULL) compoundTag->put(L"tag", tag->copy());
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return compoundTag;
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}
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void ItemInstance::load(CompoundTag *compoundTag)
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{
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popTime = 0;
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id = compoundTag->getShort(L"id");
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count = compoundTag->getByte(L"Count");
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auxValue = compoundTag->getShort(L"Damage");
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if (auxValue < 0)
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{
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auxValue = 0;
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}
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if (compoundTag->contains(L"tag"))
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{
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delete tag;
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tag = (CompoundTag *)compoundTag->getCompound(L"tag")->copy();
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}
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}
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int ItemInstance::getMaxStackSize() const
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{
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return getItem()->getMaxStackSize();
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}
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bool ItemInstance::isStackable()
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{
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return getMaxStackSize() > 1 && (!isDamageableItem() || !isDamaged());
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}
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bool ItemInstance::isDamageableItem()
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{
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return Item::items[id]->getMaxDamage() > 0;
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}
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/**
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* Returns true if this item type only can be stacked with items that have
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* the same auxValue data.
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*
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* @return
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*/
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bool ItemInstance::isStackedByData()
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{
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return Item::items[id]->isStackedByData();
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}
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bool ItemInstance::isDamaged()
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{
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return isDamageableItem() && auxValue > 0;
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}
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int ItemInstance::getDamageValue()
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{
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return auxValue;
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}
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int ItemInstance::getAuxValue() const
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{
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return auxValue;
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}
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void ItemInstance::setAuxValue(int value)
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{
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auxValue = value;
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if (auxValue < 0)
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{
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auxValue = 0;
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}
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}
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int ItemInstance::getMaxDamage()
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{
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return Item::items[id]->getMaxDamage();
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}
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bool ItemInstance::hurt(int dmg, Random *random)
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{
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if (!isDamageableItem())
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{
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return false;
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}
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if (dmg > 0)
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{
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int level = EnchantmentHelper::getEnchantmentLevel(Enchantment::digDurability->id, shared_from_this());
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int drop = 0;
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for (int y = 0; level > 0 && y < dmg; y++)
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{
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if (DigDurabilityEnchantment::shouldIgnoreDurabilityDrop(shared_from_this(), level, random))
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{
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drop++;
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}
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}
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dmg -= drop;
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if (dmg <= 0) return false;
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}
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auxValue += dmg;
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return auxValue > getMaxDamage();
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}
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void ItemInstance::hurtAndBreak(int dmg, shared_ptr<LivingEntity> owner)
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{
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shared_ptr<Player> player = dynamic_pointer_cast<Player>(owner);
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if (player != NULL && player->abilities.instabuild) return;
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if (!isDamageableItem()) return;
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if (hurt(dmg, owner->getRandom()))
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{
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owner->breakItem(shared_from_this());
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count--;
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if (player != NULL)
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{
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//player->awardStat(Stats::itemBroke[id], 1);
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if (count == 0 && dynamic_cast<BowItem *>( getItem() ) != NULL)
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{
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player->removeSelectedItem();
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}
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}
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if (count < 0) count = 0;
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auxValue = 0;
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}
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}
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void ItemInstance::hurtEnemy(shared_ptr<LivingEntity> mob, shared_ptr<Player> attacker)
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{
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//bool used =
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Item::items[id]->hurtEnemy(shared_from_this(), mob, attacker);
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}
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void ItemInstance::mineBlock(Level *level, int tile, int x, int y, int z, shared_ptr<Player> owner)
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{
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//bool used =
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Item::items[id]->mineBlock( shared_from_this(), level, tile, x, y, z, owner);
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}
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bool ItemInstance::canDestroySpecial(Tile *tile)
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{
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return Item::items[id]->canDestroySpecial(tile);
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}
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bool ItemInstance::interactEnemy(shared_ptr<Player> player, shared_ptr<LivingEntity> mob)
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{
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return Item::items[id]->interactEnemy(shared_from_this(), player, mob);
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}
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shared_ptr<ItemInstance> ItemInstance::copy() const
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{
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shared_ptr<ItemInstance> copy = shared_ptr<ItemInstance>( new ItemInstance(id, count, auxValue) );
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if (tag != NULL)
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{
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copy->tag = (CompoundTag *) tag->copy();
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}
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return copy;
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}
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// 4J Stu - Added this as we need it in the recipe code
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ItemInstance *ItemInstance::copy_not_shared() const
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{
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ItemInstance *copy = new ItemInstance(id, count, auxValue);
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if (tag != NULL)
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{
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copy->tag = (CompoundTag *) tag->copy();
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if (!copy->tag->equals(tag))
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{
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return copy;
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}
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}
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return copy;
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}
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// 4J Brought forward from 1.2
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bool ItemInstance::tagMatches(shared_ptr<ItemInstance> a, shared_ptr<ItemInstance> b)
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{
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if (a == NULL && b == NULL) return true;
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if (a == NULL || b == NULL) return false;
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if (a->tag == NULL && b->tag != NULL)
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{
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return false;
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}
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if (a->tag != NULL && !a->tag->equals(b->tag))
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{
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return false;
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}
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return true;
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}
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bool ItemInstance::matches(shared_ptr<ItemInstance> a, shared_ptr<ItemInstance> b)
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{
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if (a == NULL && b == NULL) return true;
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if (a == NULL || b == NULL) return false;
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return a->matches(b);
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}
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bool ItemInstance::matches(shared_ptr<ItemInstance> b)
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{
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if (count != b->count) return false;
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if (id != b->id) return false;
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if (auxValue != b->auxValue) return false;
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if (tag == NULL && b->tag != NULL)
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{
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return false;
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}
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if (tag != NULL && !tag->equals(b->tag))
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{
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return false;
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}
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return true;
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}
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/**
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* Checks if this item is the same item as the other one, disregarding the
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* 'count' value.
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*
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* @param b
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* @return
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*/
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bool ItemInstance::sameItem(shared_ptr<ItemInstance> b)
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{
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return id == b->id && auxValue == b->auxValue;
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}
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bool ItemInstance::sameItemWithTags(shared_ptr<ItemInstance> b)
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{
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if (id != b->id) return false;
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if (auxValue != b->auxValue) return false;
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if (tag == NULL && b->tag != NULL)
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{
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return false;
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}
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if (tag != NULL && !tag->equals(b->tag))
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{
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return false;
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}
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return true;
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}
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// 4J Stu - Added this for the one time when we compare with a non-shared pointer
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bool ItemInstance::sameItem_not_shared(const ItemInstance *b)
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{
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return id == b->id && auxValue == b->auxValue;
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}
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unsigned int ItemInstance::getUseDescriptionId()
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{
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return Item::items[id]->getUseDescriptionId(shared_from_this());
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}
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unsigned int ItemInstance::getDescriptionId(int iData /*= -1*/)
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{
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return Item::items[id]->getDescriptionId(shared_from_this());
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}
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ItemInstance *ItemInstance::setDescriptionId(unsigned int id)
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{
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// 4J Stu - I don't think this function is ever used. It if is, it should probably return shared_from_this()
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assert(false);
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return this;
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}
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shared_ptr<ItemInstance> ItemInstance::clone(shared_ptr<ItemInstance> item)
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{
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return item == NULL ? nullptr : item->copy();
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}
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wstring ItemInstance::toString()
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{
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//return count + "x" + Item::items[id]->getDescriptionId() + "@" + auxValue;
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std::wostringstream oss;
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// 4J-PB - TODO - temp fix until ore recipe issue is fixed
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if(Item::items[id]==NULL)
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{
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oss << std::dec << count << L"x" << L" Item::items[id] is NULL " << L"@" << auxValue;
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}
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else
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{
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oss << std::dec << count << L"x" << Item::items[id]->getDescription(shared_from_this()) << L"@" << auxValue;
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}
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return oss.str();
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}
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void ItemInstance::inventoryTick(Level *level, shared_ptr<Entity> owner, int slot, bool selected)
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{
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if (popTime > 0) popTime--;
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Item::items[id]->inventoryTick(shared_from_this(), level, owner, slot, selected);
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}
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void ItemInstance::onCraftedBy(Level *level, shared_ptr<Player> player, int craftCount)
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{
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// 4J Stu Added for tutorial callback
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player->onCrafted(shared_from_this());
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player->awardStat(
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GenericStats::itemsCrafted(id),
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GenericStats::param_itemsCrafted(id, auxValue, craftCount)
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);
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Item::items[id]->onCraftedBy(shared_from_this(), level, player);
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}
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bool ItemInstance::equals(shared_ptr<ItemInstance> ii)
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{
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return id == ii->id && count == ii->count && auxValue == ii->auxValue;
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}
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int ItemInstance::getUseDuration()
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{
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return getItem()->getUseDuration(shared_from_this());
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}
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UseAnim ItemInstance::getUseAnimation()
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{
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return getItem()->getUseAnimation(shared_from_this());
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}
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void ItemInstance::releaseUsing(Level *level, shared_ptr<Player> player, int durationLeft)
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{
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getItem()->releaseUsing(shared_from_this(), level, player, durationLeft);
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}
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// 4J Stu - Brought forward these functions for enchanting/game rules
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bool ItemInstance::hasTag()
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{
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return tag != NULL;
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}
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CompoundTag *ItemInstance::getTag()
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{
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return tag;
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}
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ListTag<CompoundTag> *ItemInstance::getEnchantmentTags()
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{
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if (tag == NULL)
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{
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return NULL;
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}
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return (ListTag<CompoundTag> *) tag->get(L"ench");
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}
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void ItemInstance::setTag(CompoundTag *tag)
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{
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delete this->tag;
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this->tag = tag;
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}
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wstring ItemInstance::getHoverName()
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{
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wstring title = getItem()->getHoverName(shared_from_this());
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if (tag != NULL && tag->contains(L"display"))
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{
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CompoundTag *display = tag->getCompound(L"display");
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if (display->contains(L"Name"))
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{
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title = display->getString(L"Name");
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}
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}
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return title;
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}
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void ItemInstance::setHoverName(const wstring &name)
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{
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if (tag == NULL) tag = new CompoundTag();
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if (!tag->contains(L"display")) tag->putCompound(L"display", new CompoundTag());
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tag->getCompound(L"display")->putString(L"Name", name);
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}
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void ItemInstance::resetHoverName()
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{
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if (tag == NULL) return;
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if (!tag->contains(L"display")) return;
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CompoundTag *display = tag->getCompound(L"display");
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display->remove(L"Name");
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if (display->isEmpty())
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{
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tag->remove(L"display");
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if (tag->isEmpty())
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{
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setTag(NULL);
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}
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}
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}
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bool ItemInstance::hasCustomHoverName()
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{
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if (tag == NULL) return false;
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if (!tag->contains(L"display")) return false;
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return tag->getCompound(L"display")->contains(L"Name");
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}
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vector<HtmlString> *ItemInstance::getHoverText(shared_ptr<Player> player, bool advanced)
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{
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vector<HtmlString> *lines = new vector<HtmlString>();
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Item *item = Item::items[id];
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HtmlString title = HtmlString(getHoverName());
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if (hasCustomHoverName())
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{
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title.italics = true;
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}
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// 4J: This is for showing aux values, not useful in console version
|
|
/*
|
|
if (advanced)
|
|
{
|
|
wstring suffix = L"";
|
|
|
|
if (title.length() > 0)
|
|
{
|
|
title += L" (";
|
|
suffix = L")";
|
|
}
|
|
|
|
if (isStackedByData())
|
|
{
|
|
title += String.format("#%04d/%d%s", id, auxValue, suffix);
|
|
}
|
|
else
|
|
{
|
|
title += String.format("#%04d%s", id, suffix);
|
|
}
|
|
}
|
|
else if (!hasCustomHoverName() && id == Item::map_Id)
|
|
*/
|
|
|
|
/*if (!hasCustomHoverName() && id == Item::map_Id)
|
|
{
|
|
title.text += L" #" + std::to_wstring(auxValue);
|
|
}*/
|
|
|
|
lines->push_back(title);
|
|
|
|
item->appendHoverText(shared_from_this(), player, lines, advanced);
|
|
|
|
if (hasTag())
|
|
{
|
|
ListTag<CompoundTag> *list = getEnchantmentTags();
|
|
if (list != NULL)
|
|
{
|
|
for (int i = 0; i < list->size(); i++)
|
|
{
|
|
int type = list->get(i)->getShort((wchar_t *)TAG_ENCH_ID);
|
|
int level = list->get(i)->getShort((wchar_t *)TAG_ENCH_LEVEL);
|
|
|
|
if (Enchantment::enchantments[type] != NULL)
|
|
{
|
|
wstring unformatted = L"";
|
|
lines->push_back(Enchantment::enchantments[type]->getFullname(level));
|
|
}
|
|
}
|
|
}
|
|
|
|
if (tag->contains(L"display"))
|
|
{
|
|
//CompoundTag *display = tag->getCompound(L"display");
|
|
|
|
//if (display->contains(L"color"))
|
|
//{
|
|
// if (advanced)
|
|
// {
|
|
// wchar_t text [256];
|
|
// swprintf(text, 256, L"Color: LOCALISE #%08X", display->getInt(L"color"));
|
|
// lines->push_back(HtmlString(text));
|
|
// }
|
|
// else
|
|
// {
|
|
// lines->push_back(HtmlString(L"Dyed LOCALISE", eMinecraftColour_NOT_SET, true));
|
|
// }
|
|
//}
|
|
|
|
// 4J: Lore isn't in use in game
|
|
/*if (display->contains(L"Lore"))
|
|
{
|
|
ListTag<StringTag> *lore = (ListTag<StringTag> *) display->getList(L"Lore");
|
|
if (lore->size() > 0)
|
|
{
|
|
for (int i = 0; i < lore->size(); i++)
|
|
{
|
|
//lines->push_back(ChatFormatting::DARK_PURPLE + "" + ChatFormatting::ITALIC + lore->get(i)->data);
|
|
lines->push_back(lore->get(i)->data);
|
|
}
|
|
}
|
|
}*/
|
|
}
|
|
}
|
|
|
|
attrAttrModMap *modifiers = getAttributeModifiers();
|
|
|
|
if (!modifiers->empty())
|
|
{
|
|
// New line
|
|
lines->emplace_back(L"");
|
|
|
|
// Modifier descriptions
|
|
for (auto& modifier : *modifiers)
|
|
{
|
|
// 4J: Moved modifier string building to AttributeModifier
|
|
lines->push_back(modifier.second->getHoverText(modifier.first));
|
|
}
|
|
}
|
|
|
|
// Delete modifiers map
|
|
for (auto& it : *modifiers)
|
|
{
|
|
AttributeModifier *modifier = it.second;
|
|
delete modifier;
|
|
}
|
|
delete modifiers;
|
|
|
|
if (advanced)
|
|
{
|
|
if (isDamaged())
|
|
{
|
|
wstring damageStr = L"Durability: LOCALISE " + std::to_wstring((getMaxDamage()) - getDamageValue()) + L" / " + std::to_wstring(getMaxDamage());
|
|
lines->push_back(HtmlString(damageStr));
|
|
}
|
|
}
|
|
|
|
return lines;
|
|
}
|
|
|
|
// 4J Added
|
|
vector<HtmlString> *ItemInstance::getHoverTextOnly(shared_ptr<Player> player, bool advanced)
|
|
{
|
|
vector<HtmlString> *lines = new vector<HtmlString>();
|
|
Item *item = Item::items[id];
|
|
|
|
item->appendHoverText(shared_from_this(), player, lines, advanced);
|
|
|
|
if (hasTag())
|
|
{
|
|
ListTag<CompoundTag> *list = getEnchantmentTags();
|
|
if (list != NULL)
|
|
{
|
|
for (int i = 0; i < list->size(); i++)
|
|
{
|
|
int type = list->get(i)->getShort((wchar_t *)TAG_ENCH_ID);
|
|
int level = list->get(i)->getShort((wchar_t *)TAG_ENCH_LEVEL);
|
|
|
|
if (Enchantment::enchantments[type] != NULL)
|
|
{
|
|
wstring unformatted = L"";
|
|
lines->push_back(Enchantment::enchantments[type]->getFullname(level));
|
|
}
|
|
}
|
|
}
|
|
}
|
|
return lines;
|
|
}
|
|
|
|
bool ItemInstance::isFoil()
|
|
{
|
|
return getItem()->isFoil(shared_from_this());
|
|
}
|
|
|
|
const Rarity *ItemInstance::getRarity()
|
|
{
|
|
return getItem()->getRarity(shared_from_this());
|
|
}
|
|
|
|
bool ItemInstance::isEnchantable()
|
|
{
|
|
if (!getItem()->isEnchantable(shared_from_this())) return false;
|
|
if (isEnchanted()) return false;
|
|
return true;
|
|
}
|
|
|
|
void ItemInstance::enchant(const Enchantment *enchantment, int level)
|
|
{
|
|
if (tag == NULL) this->setTag(new CompoundTag());
|
|
if (!tag->contains(L"ench")) tag->put(L"ench", new ListTag<CompoundTag>(L"ench"));
|
|
|
|
ListTag<CompoundTag> *list = (ListTag<CompoundTag> *) tag->get(L"ench");
|
|
CompoundTag *ench = new CompoundTag();
|
|
ench->putShort((wchar_t *)TAG_ENCH_ID, (short) enchantment->id);
|
|
ench->putShort((wchar_t *)TAG_ENCH_LEVEL, (byte) level);
|
|
list->add(ench);
|
|
}
|
|
|
|
bool ItemInstance::isEnchanted()
|
|
{
|
|
if (tag != NULL && tag->contains(L"ench")) return true;
|
|
return false;
|
|
}
|
|
|
|
void ItemInstance::addTagElement(wstring name, Tag *tag)
|
|
{
|
|
if (this->tag == NULL)
|
|
{
|
|
setTag(new CompoundTag());
|
|
}
|
|
this->tag->put((wchar_t *)name.c_str(), tag);
|
|
}
|
|
|
|
bool ItemInstance::mayBePlacedInAdventureMode()
|
|
{
|
|
return getItem()->mayBePlacedInAdventureMode();
|
|
}
|
|
|
|
bool ItemInstance::isFramed()
|
|
{
|
|
return frame != NULL;
|
|
}
|
|
|
|
void ItemInstance::setFramed(shared_ptr<ItemFrame> frame)
|
|
{
|
|
this->frame = frame;
|
|
}
|
|
|
|
shared_ptr<ItemFrame> ItemInstance::getFrame()
|
|
{
|
|
return frame;
|
|
}
|
|
|
|
int ItemInstance::getBaseRepairCost()
|
|
{
|
|
if (hasTag() && tag->contains(L"RepairCost"))
|
|
{
|
|
return tag->getInt(L"RepairCost");
|
|
}
|
|
else
|
|
{
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
void ItemInstance::setRepairCost(int cost)
|
|
{
|
|
if (!hasTag()) tag = new CompoundTag();
|
|
tag->putInt(L"RepairCost", cost);
|
|
}
|
|
|
|
attrAttrModMap *ItemInstance::getAttributeModifiers()
|
|
{
|
|
attrAttrModMap *result = NULL;
|
|
|
|
if (hasTag() && tag->contains(L"AttributeModifiers"))
|
|
{
|
|
result = new attrAttrModMap();
|
|
ListTag<CompoundTag> *entries = (ListTag<CompoundTag> *) tag->getList(L"AttributeModifiers");
|
|
|
|
for (int i = 0; i < entries->size(); i++)
|
|
{
|
|
CompoundTag *entry = entries->get(i);
|
|
AttributeModifier *attribute = SharedMonsterAttributes::loadAttributeModifier(entry);
|
|
|
|
// 4J Not sure why but this is a check that the attribute ID is not empty
|
|
/*if (attribute->getId()->getLeastSignificantBits() != 0 && attribute->getId()->getMostSignificantBits() != 0)
|
|
{*/
|
|
result->insert(std::pair<eATTRIBUTE_ID, AttributeModifier *>(static_cast<eATTRIBUTE_ID>(entry->getInt(L"ID")), attribute));
|
|
/*}*/
|
|
}
|
|
}
|
|
else
|
|
{
|
|
result = getItem()->getDefaultAttributeModifiers();
|
|
}
|
|
|
|
return result;
|
|
}
|
|
|
|
void ItemInstance::set4JData(int data)
|
|
{
|
|
if(tag == NULL && data == 0) return;
|
|
if (tag == NULL) this->setTag(new CompoundTag());
|
|
|
|
if (tag->contains(L"4jdata"))
|
|
{
|
|
IntTag *dataTag = (IntTag *)tag->get(L"4jdata");
|
|
dataTag->data = data;
|
|
}
|
|
else if(data != 0)
|
|
{
|
|
tag->put(L"4jdata", new IntTag(L"4jdata",data));
|
|
}
|
|
}
|
|
|
|
int ItemInstance::get4JData()
|
|
{
|
|
if(tag == NULL || !tag->contains(L"4jdata")) return 0;
|
|
else
|
|
{
|
|
IntTag *dataTag = (IntTag *)tag->get(L"4jdata");
|
|
return dataTag->data;
|
|
}
|
|
}
|
|
// 4J Added - to show strength on potions
|
|
bool ItemInstance::hasPotionStrengthBar()
|
|
{
|
|
// exclude a bottle of water from this
|
|
if((id==Item::potion_Id) && (auxValue !=0))// && (!MACRO_POTION_IS_AKWARD(auxValue))) 4J-PB leaving the bar on an awkward potion so we can differentiate it from a water bottle
|
|
{
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
int ItemInstance::GetPotionStrength()
|
|
{
|
|
if(MACRO_POTION_IS_INSTANTDAMAGE(auxValue) || MACRO_POTION_IS_INSTANTHEALTH(auxValue) )
|
|
{
|
|
// The two instant potions don't have extended versions
|
|
return (auxValue&MASK_LEVEL2)>>5;
|
|
}
|
|
else
|
|
{
|
|
return (auxValue&MASK_LEVEL2EXTENDED)>>5;
|
|
}
|
|
} |