Files
MinecraftConsoles/Minecraft.World/ItemInstance.cpp
Loki Rautio 087b7e7abf Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
2026-03-07 21:12:22 -06:00

873 lines
19 KiB
C++

#include "stdafx.h"
#include "com.mojang.nbt.h"
#include "net.minecraft.locale.h"
#include "net.minecraft.stats.h"
#include "net.minecraft.world.entity.h"
#include "net.minecraft.world.entity.ai.attributes.h"
#include "net.minecraft.world.entity.monster.h"
#include "net.minecraft.world.entity.player.h"
#include "net.minecraft.world.level.h"
#include "net.minecraft.world.level.tile.h"
#include "net.minecraft.world.item.h"
#include "net.minecraft.world.item.enchantment.h"
#include "Item.h"
#include "ItemInstance.h"
#include "HtmlString.h"
const wstring ItemInstance::ATTRIBUTE_MODIFIER_FORMAT = L"#.###";
const wchar_t *ItemInstance::TAG_ENCH_ID = L"id";
const wchar_t *ItemInstance::TAG_ENCH_LEVEL = L"lvl";
void ItemInstance::_init(int id, int count, int auxValue)
{
this->popTime = 0;
this->id = id;
this->count = count;
this->auxValue = auxValue;
this->tag = NULL;
this->frame = nullptr;
// 4J-PB - for trading menu
this->m_bForceNumberDisplay=false;
}
ItemInstance::ItemInstance(Tile *tile)
{
_init(tile->id, 1, 0);
}
ItemInstance::ItemInstance(Tile *tile, int count)
{
_init(tile->id, count, 0);
}
// 4J-PB - added
ItemInstance::ItemInstance(MapItem *item, int count)
{
_init(item->id, count, 0);
}
ItemInstance::ItemInstance(Tile *tile, int count, int auxValue)
{
_init(tile->id, count, auxValue);
}
ItemInstance::ItemInstance(Item *item)
{
_init(item->id, 1, 0);
}
ItemInstance::ItemInstance(Item *item, int count)
{
_init(item->id, count, 0);
}
ItemInstance::ItemInstance(Item *item, int count, int auxValue)
{
_init(item->id, count, auxValue);
}
ItemInstance::ItemInstance(int id, int count, int damage)
{
_init(id,count,damage);
if (auxValue < 0)
{
auxValue = 0;
}
}
shared_ptr<ItemInstance> ItemInstance::fromTag(CompoundTag *itemTag)
{
shared_ptr<ItemInstance> itemInstance = shared_ptr<ItemInstance>(new ItemInstance());
itemInstance->load(itemTag);
return itemInstance->getItem() != NULL ? itemInstance : nullptr;
}
ItemInstance::~ItemInstance()
{
if(tag != NULL) delete tag;
}
shared_ptr<ItemInstance> ItemInstance::remove(int count)
{
shared_ptr<ItemInstance> ii = shared_ptr<ItemInstance>( new ItemInstance(id, count, auxValue) );
if (tag != NULL) ii->tag = (CompoundTag *) tag->copy();
this->count -= count;
// 4J Stu Fix for duplication glitch, make sure that item count is in range
if(this->count <= 0)
{
this->count = 0;
}
return ii;
}
Item *ItemInstance::getItem() const
{
return Item::items[id];
}
Icon *ItemInstance::getIcon()
{
return getItem()->getIcon(shared_from_this());
}
int ItemInstance::getIconType()
{
return getItem()->getIconType();
}
bool ItemInstance::useOn(shared_ptr<Player> player, Level *level, int x, int y, int z, int face, float clickX, float clickY, float clickZ, bool bTestUseOnOnly)
{
return getItem()->useOn(shared_from_this(), player, level, x, y, z, face, clickX, clickY, clickZ, bTestUseOnOnly);
}
float ItemInstance::getDestroySpeed(Tile *tile)
{
return getItem()->getDestroySpeed(shared_from_this(), tile);
}
bool ItemInstance::TestUse(shared_ptr<ItemInstance> itemInstance, Level *level, shared_ptr<Player> player)
{
return getItem()->TestUse( itemInstance, level, player);
}
shared_ptr<ItemInstance> ItemInstance::use(Level *level, shared_ptr<Player> player)
{
return getItem()->use(shared_from_this(), level, player);
}
shared_ptr<ItemInstance> ItemInstance::useTimeDepleted(Level *level, shared_ptr<Player> player)
{
return getItem()->useTimeDepleted(shared_from_this(), level, player);
}
CompoundTag *ItemInstance::save(CompoundTag *compoundTag)
{
compoundTag->putShort(L"id", (short) id);
compoundTag->putByte(L"Count", (byte) count);
compoundTag->putShort(L"Damage", (short) auxValue);
if (tag != NULL) compoundTag->put(L"tag", tag->copy());
return compoundTag;
}
void ItemInstance::load(CompoundTag *compoundTag)
{
popTime = 0;
id = compoundTag->getShort(L"id");
count = compoundTag->getByte(L"Count");
auxValue = compoundTag->getShort(L"Damage");
if (auxValue < 0)
{
auxValue = 0;
}
if (compoundTag->contains(L"tag"))
{
delete tag;
tag = (CompoundTag *)compoundTag->getCompound(L"tag")->copy();
}
}
int ItemInstance::getMaxStackSize() const
{
return getItem()->getMaxStackSize();
}
bool ItemInstance::isStackable()
{
return getMaxStackSize() > 1 && (!isDamageableItem() || !isDamaged());
}
bool ItemInstance::isDamageableItem()
{
return Item::items[id]->getMaxDamage() > 0;
}
/**
* Returns true if this item type only can be stacked with items that have
* the same auxValue data.
*
* @return
*/
bool ItemInstance::isStackedByData()
{
return Item::items[id]->isStackedByData();
}
bool ItemInstance::isDamaged()
{
return isDamageableItem() && auxValue > 0;
}
int ItemInstance::getDamageValue()
{
return auxValue;
}
int ItemInstance::getAuxValue() const
{
return auxValue;
}
void ItemInstance::setAuxValue(int value)
{
auxValue = value;
if (auxValue < 0)
{
auxValue = 0;
}
}
int ItemInstance::getMaxDamage()
{
return Item::items[id]->getMaxDamage();
}
bool ItemInstance::hurt(int dmg, Random *random)
{
if (!isDamageableItem())
{
return false;
}
if (dmg > 0)
{
int level = EnchantmentHelper::getEnchantmentLevel(Enchantment::digDurability->id, shared_from_this());
int drop = 0;
for (int y = 0; level > 0 && y < dmg; y++)
{
if (DigDurabilityEnchantment::shouldIgnoreDurabilityDrop(shared_from_this(), level, random))
{
drop++;
}
}
dmg -= drop;
if (dmg <= 0) return false;
}
auxValue += dmg;
return auxValue > getMaxDamage();
}
void ItemInstance::hurtAndBreak(int dmg, shared_ptr<LivingEntity> owner)
{
shared_ptr<Player> player = dynamic_pointer_cast<Player>(owner);
if (player != NULL && player->abilities.instabuild) return;
if (!isDamageableItem()) return;
if (hurt(dmg, owner->getRandom()))
{
owner->breakItem(shared_from_this());
count--;
if (player != NULL)
{
//player->awardStat(Stats::itemBroke[id], 1);
if (count == 0 && dynamic_cast<BowItem *>( getItem() ) != NULL)
{
player->removeSelectedItem();
}
}
if (count < 0) count = 0;
auxValue = 0;
}
}
void ItemInstance::hurtEnemy(shared_ptr<LivingEntity> mob, shared_ptr<Player> attacker)
{
//bool used =
Item::items[id]->hurtEnemy(shared_from_this(), mob, attacker);
}
void ItemInstance::mineBlock(Level *level, int tile, int x, int y, int z, shared_ptr<Player> owner)
{
//bool used =
Item::items[id]->mineBlock( shared_from_this(), level, tile, x, y, z, owner);
}
bool ItemInstance::canDestroySpecial(Tile *tile)
{
return Item::items[id]->canDestroySpecial(tile);
}
bool ItemInstance::interactEnemy(shared_ptr<Player> player, shared_ptr<LivingEntity> mob)
{
return Item::items[id]->interactEnemy(shared_from_this(), player, mob);
}
shared_ptr<ItemInstance> ItemInstance::copy() const
{
shared_ptr<ItemInstance> copy = shared_ptr<ItemInstance>( new ItemInstance(id, count, auxValue) );
if (tag != NULL)
{
copy->tag = (CompoundTag *) tag->copy();
}
return copy;
}
// 4J Stu - Added this as we need it in the recipe code
ItemInstance *ItemInstance::copy_not_shared() const
{
ItemInstance *copy = new ItemInstance(id, count, auxValue);
if (tag != NULL)
{
copy->tag = (CompoundTag *) tag->copy();
if (!copy->tag->equals(tag))
{
return copy;
}
}
return copy;
}
// 4J Brought forward from 1.2
bool ItemInstance::tagMatches(shared_ptr<ItemInstance> a, shared_ptr<ItemInstance> b)
{
if (a == NULL && b == NULL) return true;
if (a == NULL || b == NULL) return false;
if (a->tag == NULL && b->tag != NULL)
{
return false;
}
if (a->tag != NULL && !a->tag->equals(b->tag))
{
return false;
}
return true;
}
bool ItemInstance::matches(shared_ptr<ItemInstance> a, shared_ptr<ItemInstance> b)
{
if (a == NULL && b == NULL) return true;
if (a == NULL || b == NULL) return false;
return a->matches(b);
}
bool ItemInstance::matches(shared_ptr<ItemInstance> b)
{
if (count != b->count) return false;
if (id != b->id) return false;
if (auxValue != b->auxValue) return false;
if (tag == NULL && b->tag != NULL)
{
return false;
}
if (tag != NULL && !tag->equals(b->tag))
{
return false;
}
return true;
}
/**
* Checks if this item is the same item as the other one, disregarding the
* 'count' value.
*
* @param b
* @return
*/
bool ItemInstance::sameItem(shared_ptr<ItemInstance> b)
{
return id == b->id && auxValue == b->auxValue;
}
bool ItemInstance::sameItemWithTags(shared_ptr<ItemInstance> b)
{
if (id != b->id) return false;
if (auxValue != b->auxValue) return false;
if (tag == NULL && b->tag != NULL)
{
return false;
}
if (tag != NULL && !tag->equals(b->tag))
{
return false;
}
return true;
}
// 4J Stu - Added this for the one time when we compare with a non-shared pointer
bool ItemInstance::sameItem_not_shared(const ItemInstance *b)
{
return id == b->id && auxValue == b->auxValue;
}
unsigned int ItemInstance::getUseDescriptionId()
{
return Item::items[id]->getUseDescriptionId(shared_from_this());
}
unsigned int ItemInstance::getDescriptionId(int iData /*= -1*/)
{
return Item::items[id]->getDescriptionId(shared_from_this());
}
ItemInstance *ItemInstance::setDescriptionId(unsigned int id)
{
// 4J Stu - I don't think this function is ever used. It if is, it should probably return shared_from_this()
assert(false);
return this;
}
shared_ptr<ItemInstance> ItemInstance::clone(shared_ptr<ItemInstance> item)
{
return item == NULL ? nullptr : item->copy();
}
wstring ItemInstance::toString()
{
//return count + "x" + Item::items[id]->getDescriptionId() + "@" + auxValue;
std::wostringstream oss;
// 4J-PB - TODO - temp fix until ore recipe issue is fixed
if(Item::items[id]==NULL)
{
oss << std::dec << count << L"x" << L" Item::items[id] is NULL " << L"@" << auxValue;
}
else
{
oss << std::dec << count << L"x" << Item::items[id]->getDescription(shared_from_this()) << L"@" << auxValue;
}
return oss.str();
}
void ItemInstance::inventoryTick(Level *level, shared_ptr<Entity> owner, int slot, bool selected)
{
if (popTime > 0) popTime--;
Item::items[id]->inventoryTick(shared_from_this(), level, owner, slot, selected);
}
void ItemInstance::onCraftedBy(Level *level, shared_ptr<Player> player, int craftCount)
{
// 4J Stu Added for tutorial callback
player->onCrafted(shared_from_this());
player->awardStat(
GenericStats::itemsCrafted(id),
GenericStats::param_itemsCrafted(id, auxValue, craftCount)
);
Item::items[id]->onCraftedBy(shared_from_this(), level, player);
}
bool ItemInstance::equals(shared_ptr<ItemInstance> ii)
{
return id == ii->id && count == ii->count && auxValue == ii->auxValue;
}
int ItemInstance::getUseDuration()
{
return getItem()->getUseDuration(shared_from_this());
}
UseAnim ItemInstance::getUseAnimation()
{
return getItem()->getUseAnimation(shared_from_this());
}
void ItemInstance::releaseUsing(Level *level, shared_ptr<Player> player, int durationLeft)
{
getItem()->releaseUsing(shared_from_this(), level, player, durationLeft);
}
// 4J Stu - Brought forward these functions for enchanting/game rules
bool ItemInstance::hasTag()
{
return tag != NULL;
}
CompoundTag *ItemInstance::getTag()
{
return tag;
}
ListTag<CompoundTag> *ItemInstance::getEnchantmentTags()
{
if (tag == NULL)
{
return NULL;
}
return (ListTag<CompoundTag> *) tag->get(L"ench");
}
void ItemInstance::setTag(CompoundTag *tag)
{
delete this->tag;
this->tag = tag;
}
wstring ItemInstance::getHoverName()
{
wstring title = getItem()->getHoverName(shared_from_this());
if (tag != NULL && tag->contains(L"display"))
{
CompoundTag *display = tag->getCompound(L"display");
if (display->contains(L"Name"))
{
title = display->getString(L"Name");
}
}
return title;
}
void ItemInstance::setHoverName(const wstring &name)
{
if (tag == NULL) tag = new CompoundTag();
if (!tag->contains(L"display")) tag->putCompound(L"display", new CompoundTag());
tag->getCompound(L"display")->putString(L"Name", name);
}
void ItemInstance::resetHoverName()
{
if (tag == NULL) return;
if (!tag->contains(L"display")) return;
CompoundTag *display = tag->getCompound(L"display");
display->remove(L"Name");
if (display->isEmpty())
{
tag->remove(L"display");
if (tag->isEmpty())
{
setTag(NULL);
}
}
}
bool ItemInstance::hasCustomHoverName()
{
if (tag == NULL) return false;
if (!tag->contains(L"display")) return false;
return tag->getCompound(L"display")->contains(L"Name");
}
vector<HtmlString> *ItemInstance::getHoverText(shared_ptr<Player> player, bool advanced)
{
vector<HtmlString> *lines = new vector<HtmlString>();
Item *item = Item::items[id];
HtmlString title = HtmlString(getHoverName());
if (hasCustomHoverName())
{
title.italics = true;
}
// 4J: This is for showing aux values, not useful in console version
/*
if (advanced)
{
wstring suffix = L"";
if (title.length() > 0)
{
title += L" (";
suffix = L")";
}
if (isStackedByData())
{
title += String.format("#%04d/%d%s", id, auxValue, suffix);
}
else
{
title += String.format("#%04d%s", id, suffix);
}
}
else if (!hasCustomHoverName() && id == Item::map_Id)
*/
/*if (!hasCustomHoverName() && id == Item::map_Id)
{
title.text += L" #" + std::to_wstring(auxValue);
}*/
lines->push_back(title);
item->appendHoverText(shared_from_this(), player, lines, advanced);
if (hasTag())
{
ListTag<CompoundTag> *list = getEnchantmentTags();
if (list != NULL)
{
for (int i = 0; i < list->size(); i++)
{
int type = list->get(i)->getShort((wchar_t *)TAG_ENCH_ID);
int level = list->get(i)->getShort((wchar_t *)TAG_ENCH_LEVEL);
if (Enchantment::enchantments[type] != NULL)
{
wstring unformatted = L"";
lines->push_back(Enchantment::enchantments[type]->getFullname(level));
}
}
}
if (tag->contains(L"display"))
{
//CompoundTag *display = tag->getCompound(L"display");
//if (display->contains(L"color"))
//{
// if (advanced)
// {
// wchar_t text [256];
// swprintf(text, 256, L"Color: LOCALISE #%08X", display->getInt(L"color"));
// lines->push_back(HtmlString(text));
// }
// else
// {
// lines->push_back(HtmlString(L"Dyed LOCALISE", eMinecraftColour_NOT_SET, true));
// }
//}
// 4J: Lore isn't in use in game
/*if (display->contains(L"Lore"))
{
ListTag<StringTag> *lore = (ListTag<StringTag> *) display->getList(L"Lore");
if (lore->size() > 0)
{
for (int i = 0; i < lore->size(); i++)
{
//lines->push_back(ChatFormatting::DARK_PURPLE + "" + ChatFormatting::ITALIC + lore->get(i)->data);
lines->push_back(lore->get(i)->data);
}
}
}*/
}
}
attrAttrModMap *modifiers = getAttributeModifiers();
if (!modifiers->empty())
{
// New line
lines->emplace_back(L"");
// Modifier descriptions
for (auto& modifier : *modifiers)
{
// 4J: Moved modifier string building to AttributeModifier
lines->push_back(modifier.second->getHoverText(modifier.first));
}
}
// Delete modifiers map
for (auto& it : *modifiers)
{
AttributeModifier *modifier = it.second;
delete modifier;
}
delete modifiers;
if (advanced)
{
if (isDamaged())
{
wstring damageStr = L"Durability: LOCALISE " + std::to_wstring((getMaxDamage()) - getDamageValue()) + L" / " + std::to_wstring(getMaxDamage());
lines->push_back(HtmlString(damageStr));
}
}
return lines;
}
// 4J Added
vector<HtmlString> *ItemInstance::getHoverTextOnly(shared_ptr<Player> player, bool advanced)
{
vector<HtmlString> *lines = new vector<HtmlString>();
Item *item = Item::items[id];
item->appendHoverText(shared_from_this(), player, lines, advanced);
if (hasTag())
{
ListTag<CompoundTag> *list = getEnchantmentTags();
if (list != NULL)
{
for (int i = 0; i < list->size(); i++)
{
int type = list->get(i)->getShort((wchar_t *)TAG_ENCH_ID);
int level = list->get(i)->getShort((wchar_t *)TAG_ENCH_LEVEL);
if (Enchantment::enchantments[type] != NULL)
{
wstring unformatted = L"";
lines->push_back(Enchantment::enchantments[type]->getFullname(level));
}
}
}
}
return lines;
}
bool ItemInstance::isFoil()
{
return getItem()->isFoil(shared_from_this());
}
const Rarity *ItemInstance::getRarity()
{
return getItem()->getRarity(shared_from_this());
}
bool ItemInstance::isEnchantable()
{
if (!getItem()->isEnchantable(shared_from_this())) return false;
if (isEnchanted()) return false;
return true;
}
void ItemInstance::enchant(const Enchantment *enchantment, int level)
{
if (tag == NULL) this->setTag(new CompoundTag());
if (!tag->contains(L"ench")) tag->put(L"ench", new ListTag<CompoundTag>(L"ench"));
ListTag<CompoundTag> *list = (ListTag<CompoundTag> *) tag->get(L"ench");
CompoundTag *ench = new CompoundTag();
ench->putShort((wchar_t *)TAG_ENCH_ID, (short) enchantment->id);
ench->putShort((wchar_t *)TAG_ENCH_LEVEL, (byte) level);
list->add(ench);
}
bool ItemInstance::isEnchanted()
{
if (tag != NULL && tag->contains(L"ench")) return true;
return false;
}
void ItemInstance::addTagElement(wstring name, Tag *tag)
{
if (this->tag == NULL)
{
setTag(new CompoundTag());
}
this->tag->put((wchar_t *)name.c_str(), tag);
}
bool ItemInstance::mayBePlacedInAdventureMode()
{
return getItem()->mayBePlacedInAdventureMode();
}
bool ItemInstance::isFramed()
{
return frame != NULL;
}
void ItemInstance::setFramed(shared_ptr<ItemFrame> frame)
{
this->frame = frame;
}
shared_ptr<ItemFrame> ItemInstance::getFrame()
{
return frame;
}
int ItemInstance::getBaseRepairCost()
{
if (hasTag() && tag->contains(L"RepairCost"))
{
return tag->getInt(L"RepairCost");
}
else
{
return 0;
}
}
void ItemInstance::setRepairCost(int cost)
{
if (!hasTag()) tag = new CompoundTag();
tag->putInt(L"RepairCost", cost);
}
attrAttrModMap *ItemInstance::getAttributeModifiers()
{
attrAttrModMap *result = NULL;
if (hasTag() && tag->contains(L"AttributeModifiers"))
{
result = new attrAttrModMap();
ListTag<CompoundTag> *entries = (ListTag<CompoundTag> *) tag->getList(L"AttributeModifiers");
for (int i = 0; i < entries->size(); i++)
{
CompoundTag *entry = entries->get(i);
AttributeModifier *attribute = SharedMonsterAttributes::loadAttributeModifier(entry);
// 4J Not sure why but this is a check that the attribute ID is not empty
/*if (attribute->getId()->getLeastSignificantBits() != 0 && attribute->getId()->getMostSignificantBits() != 0)
{*/
result->insert(std::pair<eATTRIBUTE_ID, AttributeModifier *>(static_cast<eATTRIBUTE_ID>(entry->getInt(L"ID")), attribute));
/*}*/
}
}
else
{
result = getItem()->getDefaultAttributeModifiers();
}
return result;
}
void ItemInstance::set4JData(int data)
{
if(tag == NULL && data == 0) return;
if (tag == NULL) this->setTag(new CompoundTag());
if (tag->contains(L"4jdata"))
{
IntTag *dataTag = (IntTag *)tag->get(L"4jdata");
dataTag->data = data;
}
else if(data != 0)
{
tag->put(L"4jdata", new IntTag(L"4jdata",data));
}
}
int ItemInstance::get4JData()
{
if(tag == NULL || !tag->contains(L"4jdata")) return 0;
else
{
IntTag *dataTag = (IntTag *)tag->get(L"4jdata");
return dataTag->data;
}
}
// 4J Added - to show strength on potions
bool ItemInstance::hasPotionStrengthBar()
{
// exclude a bottle of water from this
if((id==Item::potion_Id) && (auxValue !=0))// && (!MACRO_POTION_IS_AKWARD(auxValue))) 4J-PB leaving the bar on an awkward potion so we can differentiate it from a water bottle
{
return true;
}
return false;
}
int ItemInstance::GetPotionStrength()
{
if(MACRO_POTION_IS_INSTANTDAMAGE(auxValue) || MACRO_POTION_IS_INSTANTHEALTH(auxValue) )
{
// The two instant potions don't have extended versions
return (auxValue&MASK_LEVEL2)>>5;
}
else
{
return (auxValue&MASK_LEVEL2EXTENDED)>>5;
}
}