Files
MinecraftConsoles/Minecraft.World/ItemEntity.cpp
Loki Rautio 087b7e7abf Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
2026-03-07 21:12:22 -06:00

316 lines
7.9 KiB
C++

#include "stdafx.h"
#include "JavaMath.h"
#include "net.minecraft.stats.h"
#include "net.minecraft.world.entity.h"
#include "net.minecraft.world.level.h"
#include "net.minecraft.world.level.tile.h"
#include "net.minecraft.world.phys.h"
#include "net.minecraft.world.item.h"
#include "net.minecraft.world.entity.player.h"
#include "net.minecraft.world.level.material.h"
#include "net.minecraft.world.damagesource.h"
#include "com.mojang.nbt.h"
#include "ItemEntity.h"
#include "SoundTypes.h"
void ItemEntity::_init()
{
age = 0;
throwTime = 0;
health = 5;
bobOffs = (float) (Math::random() * PI * 2);
// 4J Stu - This function call had to be moved here from the Entity ctor to ensure that
// the derived version of the function is called
this->defineSynchedData();
setSize(0.25f, 0.25f);
heightOffset = bbHeight / 2.0f;
}
void ItemEntity::_init(Level *level, double x, double y, double z)
{
_init();
setPos(x, y, z);
yRot = (float) (Math::random() * 360);
xd = (float) (Math::random() * 0.2f - 0.1f);
yd = +0.2f;
zd = (float) (Math::random() * 0.2f - 0.1f);
}
ItemEntity::ItemEntity(Level *level, double x, double y, double z) : Entity(level)
{
_init(level,x,y,z);
}
ItemEntity::ItemEntity(Level *level, double x, double y, double z, shared_ptr<ItemInstance> item) : Entity( level )
{
_init(level,x,y,z);
setItem(item);
}
bool ItemEntity::makeStepSound()
{
return false;
}
ItemEntity::ItemEntity(Level *level) : Entity( level )
{
_init();
}
void ItemEntity::defineSynchedData()
{
getEntityData()->defineNULL(DATA_ITEM, NULL);
}
void ItemEntity::tick()
{
Entity::tick();
if (throwTime > 0) throwTime--;
xo = x;
yo = y;
zo = z;
yd -= 0.04f;
noPhysics = checkInTile(x, (bb->y0 + bb->y1) / 2, z);
// 4J - added parameter here so that these don't care about colliding with other entities
move(xd, yd, zd, true);
bool moved = (int) xo != (int) x || (int) yo != (int) y || (int) zo != (int) z;
if (moved || tickCount % 25 == 0)
{
if (level->getMaterial( Mth::floor(x), Mth::floor(y), Mth::floor(z)) == Material::lava)
{
yd = 0.2f;
xd = (random->nextFloat() - random->nextFloat()) * 0.2f;
zd = (random->nextFloat() - random->nextFloat()) * 0.2f;
MemSect(31);
playSound(eSoundType_RANDOM_FIZZ, 0.4f, 2.0f + random->nextFloat() * 0.4f);
MemSect(0);
}
if (!level->isClientSide)
{
mergeWithNeighbours();
}
}
float friction = 0.98f;
if (onGround)
{
friction = 0.6f * 0.98f;
int t = level->getTile( Mth::floor(x), Mth::floor(bb->y0) - 1, Mth::floor(z) );
if (t > 0)
{
friction = Tile::tiles[t]->friction * 0.98f;
}
}
xd *= friction;
yd *= 0.98f;
zd *= friction;
if (onGround)
{
yd *= -0.5f;
}
tickCount++;
age++;
if (!level->isClientSide && age >= LIFETIME)
{
remove();
}
}
void ItemEntity::mergeWithNeighbours()
{
vector<shared_ptr<Entity> > *neighbours = level->getEntitiesOfClass(typeid(*this), bb->grow(0.5, 0, 0.5));
for(auto& neighbour : *neighbours)
{
shared_ptr<ItemEntity> entity = dynamic_pointer_cast<ItemEntity>(neighbour);
merge(entity);
}
delete neighbours;
}
bool ItemEntity::merge(shared_ptr<ItemEntity> target)
{
if (target == shared_from_this()) return false;
if (!target->isAlive() || !this->isAlive()) return false;
shared_ptr<ItemInstance> myItem = this->getItem();
shared_ptr<ItemInstance> targetItem = target->getItem();
if (targetItem->getItem() != myItem->getItem()) return false;
if (targetItem->hasTag() ^ myItem->hasTag()) return false;
if (targetItem->hasTag() && !targetItem->getTag()->equals(myItem->getTag())) return false;
if (targetItem->getItem()->isStackedByData() && targetItem->getAuxValue() != myItem->getAuxValue()) return false;
if (targetItem->count < myItem->count) return target->merge(dynamic_pointer_cast<ItemEntity>(shared_from_this()));
if (targetItem->count + myItem->count > targetItem->getMaxStackSize()) return false;
targetItem->count += myItem->count;
target->throwTime = max(target->throwTime, this->throwTime);
target->age = min(target->age, this->age);
target->setItem(targetItem);
remove();
return true;
}
void ItemEntity::setShortLifeTime()
{
// reduce lifetime to one minute
age = LIFETIME - (60 * SharedConstants::TICKS_PER_SECOND);
}
bool ItemEntity::updateInWaterState()
{
return level->checkAndHandleWater(bb, Material::water, shared_from_this());
}
void ItemEntity::burn(int dmg)
{
hurt(DamageSource::inFire, dmg);
}
bool ItemEntity::hurt(DamageSource *source, float damage)
{
// 4J - added next line: found whilst debugging an issue with item entities getting into a bad state when being created by a cactus, since entities insides cactuses get hurt
// and therefore depending on the timing of things they could get removed from the client when they weren't supposed to be. Are there really any cases were we would want
// an itemEntity to be locally hurt?
if (level->isClientSide ) return false;
if (isInvulnerable()) return false;
if (getItem() != NULL && getItem()->id == Item::netherStar_Id && source->isExplosion()) return false;
markHurt();
health -= damage;
if (health <= 0)
{
remove();
}
return false;
}
void ItemEntity::addAdditonalSaveData(CompoundTag *entityTag)
{
entityTag->putShort(L"Health", (byte) health);
entityTag->putShort(L"Age", (short) age);
if (getItem() != NULL) entityTag->putCompound(L"Item", getItem()->save(new CompoundTag()));
}
void ItemEntity::readAdditionalSaveData(CompoundTag *tag)
{
health = tag->getShort(L"Health") & 0xff;
age = tag->getShort(L"Age");
CompoundTag *itemTag = tag->getCompound(L"Item");
setItem(ItemInstance::fromTag(itemTag));
if (getItem() == NULL) remove();
}
void ItemEntity::playerTouch(shared_ptr<Player> player)
{
if (level->isClientSide) return;
shared_ptr<ItemInstance> item = getItem();
// 4J Stu - Fix for duplication glitch
if(item->count <= 0)
{
remove();
return;
}
int orgCount = item->count;
if (throwTime == 0 && player->inventory->add(item))
{
//if (item.id == Tile.treeTrunk.id) player.awardStat(Achievements.mineWood);
//if (item.id == Item.leather.id) player.awardStat(Achievements.killCow);
//if (item.id == Item.diamond.id) player.awardStat(Achievements.diamonds);
//if (item.id == Item.blazeRod.id) player.awardStat(Achievements.blazeRod);
if (item->id == Item::diamond_Id)
{
player->awardStat(GenericStats::diamonds(), GenericStats::param_diamonds());
#ifdef _EXTENDED_ACHIEVEMENTS
if ( getItem()->getItem()->id )
{
shared_ptr<Player> pThrower = level->getPlayerByName(getThrower());
if ( (pThrower != nullptr) && (pThrower != player) )
{
pThrower->awardStat(GenericStats::diamondsToYou(), GenericStats::param_diamondsToYou());
}
}
#endif
}
if (item->id == Item::blazeRod_Id)
player->awardStat(GenericStats::blazeRod(), GenericStats::param_blazeRod());
playSound(eSoundType_RANDOM_POP, 0.2f, ((random->nextFloat() - random->nextFloat()) * 0.7f + 1.0f) * 2.0f);
player->take(shared_from_this(), orgCount);
// System.out.println(item.count + ", " + orgCount);
if (item->count <= 0) remove();
}
}
wstring ItemEntity::getAName()
{
return L"";//L"item." + getItem()->getDescriptionId();
//return I18n.get("item." + item.getDescriptionId());
}
void ItemEntity::changeDimension(int i)
{
Entity::changeDimension(i);
if (!level->isClientSide) mergeWithNeighbours();
}
shared_ptr<ItemInstance> ItemEntity::getItem()
{
shared_ptr<ItemInstance> result = getEntityData()->getItemInstance(DATA_ITEM);
if (result == NULL)
{
if (level != NULL)
{
app.DebugPrintf("Item entity %d has no item?!\n", entityId);
//level.getLogger().severe("Item entity " + entityId + " has no item?!");
}
return shared_ptr<ItemInstance>(new ItemInstance(Tile::stone));
}
return result;
}
void ItemEntity::setItem(shared_ptr<ItemInstance> item)
{
getEntityData()->set(DATA_ITEM, item);
getEntityData()->markDirty(DATA_ITEM);
}
bool ItemEntity::isAttackable()
{
return false;
}
void ItemEntity::setThrower(const wstring &thrower)
{
this->thrower = thrower;
}
wstring ItemEntity::getThrower()
{
return this->thrower;
}