Files
MinecraftConsoles/Minecraft.World/ItemDispenseBehaviors.h
daoge b3feddfef3 feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict

* feat: TU19 (Dec 2014) Features & Content (#32)

* December 2014 files

* Working release build

* Fix compilation issues

* Add sound to Windows64Media

* Add DLC content and force Tutorial DLC

* Revert "Add DLC content and force Tutorial DLC"

This reverts commit 97a4399472.

* Disable broken light packing

* Disable breakpoint during DLC texture map load

Allows DLC loading but the DLC textures are still broken

* Fix post build not working

* ...

* fix vs2022 build

* fix cmake build

---------

Co-authored-by: Loki <lokirautio@gmail.com>
2026-03-03 03:04:10 +08:00

117 lines
3.7 KiB
C++

#pragma once
#include "DefaultDispenseItemBehavior.h"
#include "AbstractProjectileDispenseBehavior.h"
class ArrowDispenseBehavior : public AbstractProjectileDispenseBehavior
{
protected:
virtual shared_ptr<Projectile> getProjectile(Level *world, Position *position);
};
class EggDispenseBehavior : public AbstractProjectileDispenseBehavior
{
protected:
virtual shared_ptr<Projectile> getProjectile(Level *world, Position *position);
};
class SnowballDispenseBehavior : public AbstractProjectileDispenseBehavior
{
protected:
virtual shared_ptr<Projectile> getProjectile(Level *world, Position *position);
};
class ExpBottleDispenseBehavior : public AbstractProjectileDispenseBehavior
{
protected:
virtual shared_ptr<Projectile> getProjectile(Level *world, Position *position);
virtual float getUncertainty();
virtual float getPower();
};
class ThrownPotionDispenseBehavior : public AbstractProjectileDispenseBehavior
{
private:
int m_potionValue;
public:
ThrownPotionDispenseBehavior(int potionValue);
protected:
virtual shared_ptr<Projectile> getProjectile(Level *world, Position *position);
virtual float getUncertainty();
virtual float getPower();
};
class PotionDispenseBehavior : public DefaultDispenseItemBehavior
{
public:
virtual shared_ptr<ItemInstance> dispense(BlockSource *source, shared_ptr<ItemInstance> dispensed);
};
class SpawnEggDispenseBehavior : public DefaultDispenseItemBehavior
{
public:
virtual shared_ptr<ItemInstance> execute(BlockSource *source, shared_ptr<ItemInstance> dispensed, eOUTCOME &outcome);
};
class FireworksDispenseBehavior : public DefaultDispenseItemBehavior
{
public:
virtual shared_ptr<ItemInstance> execute(BlockSource *source, shared_ptr<ItemInstance> dispensed, eOUTCOME &outcome);
protected:
virtual void playSound(BlockSource *source, eOUTCOME outcome);
};
class FireballDispenseBehavior : public DefaultDispenseItemBehavior
{
public:
virtual shared_ptr<ItemInstance> execute(BlockSource *source, shared_ptr<ItemInstance> dispensed, eOUTCOME &outcome);
protected:
virtual void playSound(BlockSource *source, eOUTCOME outcome);
};
class BoatDispenseBehavior : public DefaultDispenseItemBehavior
{
public:
BoatDispenseBehavior();
virtual ~BoatDispenseBehavior();
virtual shared_ptr<ItemInstance> execute(BlockSource *source, shared_ptr<ItemInstance> dispensed, eOUTCOME &outcome);
protected:
virtual void playSound(BlockSource *source, eOUTCOME outcome);
private:
DefaultDispenseItemBehavior *defaultDispenseItemBehavior;
};
class FilledBucketDispenseBehavior : public DefaultDispenseItemBehavior
{
public:
virtual shared_ptr<ItemInstance> execute(BlockSource *source, shared_ptr<ItemInstance> dispensed, eOUTCOME &outcome);
};
class EmptyBucketDispenseBehavior : public DefaultDispenseItemBehavior
{
public:
virtual shared_ptr<ItemInstance> execute(BlockSource *source, shared_ptr<ItemInstance> dispensed, eOUTCOME &outcome);
};
class FlintAndSteelDispenseBehavior : public DefaultDispenseItemBehavior
{
// bool success; // 4J-JEV: Removed because we have something cleaner for this now.
public:
shared_ptr<ItemInstance> execute(BlockSource *source, shared_ptr<ItemInstance> dispensed, eOUTCOME &outcome);
protected:
virtual void playSound(BlockSource *source, eOUTCOME outcome);
};
class DyeDispenseBehavior : public DefaultDispenseItemBehavior
{
// bool success; // 4J-JEV: Removed because we have something cleaner for this now.
public:
virtual shared_ptr<ItemInstance> execute(BlockSource *source, shared_ptr<ItemInstance> dispensed, eOUTCOME &outcome);
protected:
virtual void playSound(BlockSource *source, eOUTCOME outcome);
};
class TntDispenseBehavior : public DefaultDispenseItemBehavior
{
protected:
virtual shared_ptr<ItemInstance> execute(BlockSource *source, shared_ptr<ItemInstance> dispensed, eOUTCOME &outcome);
};