Files
MinecraftConsoles/Minecraft.World/ItemDispenseBehaviors.cpp
Loki Rautio 087b7e7abf Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
2026-03-07 21:12:22 -06:00

458 lines
13 KiB
C++

#include "stdafx.h"
#include "net.minecraft.world.entity.item.h"
#include "net.minecraft.world.entity.projectile.h"
#include "net.minecraft.world.level.h"
#include "net.minecraft.world.level.tile.h"
#include "net.minecraft.world.level.tile.entity.h"
#include "net.minecraft.world.item.h"
#include "ItemDispenseBehaviors.h"
/* Arrow */
shared_ptr<Projectile> ArrowDispenseBehavior::getProjectile(Level *world, Position *position)
{
shared_ptr<Arrow> arrow = shared_ptr<Arrow>(new Arrow(world, position->getX(), position->getY(), position->getZ()));
arrow->pickup = Arrow::PICKUP_ALLOWED;
return arrow;
}
/* ThrownEgg */
shared_ptr<Projectile> EggDispenseBehavior::getProjectile(Level *world, Position *position)
{
return shared_ptr<Projectile>(new ThrownEgg(world, position->getX(), position->getY(), position->getZ()));
}
/* Snowball */
shared_ptr<Projectile> SnowballDispenseBehavior::getProjectile(Level *world, Position *position)
{
return shared_ptr<Projectile>(new Snowball(world, position->getX(), position->getY(), position->getZ()));
}
/* Exp Bottle */
shared_ptr<Projectile> ExpBottleDispenseBehavior::getProjectile(Level *world, Position *position)
{
return shared_ptr<Projectile>(new ThrownExpBottle(world, position->getX(), position->getY(), position->getZ()));
}
float ExpBottleDispenseBehavior::getUncertainty()
{
return AbstractProjectileDispenseBehavior::getUncertainty() * .5f;
}
float ExpBottleDispenseBehavior::getPower()
{
return AbstractProjectileDispenseBehavior::getPower() * 1.25f;
}
/* Thrown Potion */
ThrownPotionDispenseBehavior::ThrownPotionDispenseBehavior(int potionValue)
{
m_potionValue = potionValue;
}
shared_ptr<Projectile> ThrownPotionDispenseBehavior::getProjectile(Level *world, Position *position)
{
return shared_ptr<Projectile>(new ThrownPotion(world, position->getX(), position->getY(), position->getZ(), m_potionValue));
}
float ThrownPotionDispenseBehavior::getUncertainty()
{
return AbstractProjectileDispenseBehavior::getUncertainty() * .5f;
}
float ThrownPotionDispenseBehavior::getPower()
{
return AbstractProjectileDispenseBehavior::getPower() * 1.25f;
}
/* Potion */
shared_ptr<ItemInstance> PotionDispenseBehavior::dispense(BlockSource *source, shared_ptr<ItemInstance> dispensed)
{
if (PotionItem::isThrowable(dispensed->getAuxValue()))
{
return ThrownPotionDispenseBehavior(dispensed->getAuxValue()).dispense(source, dispensed);
}
else
{
return DefaultDispenseItemBehavior::dispense(source, dispensed);
}
}
/* SpawnEggItem */
shared_ptr<ItemInstance> SpawnEggDispenseBehavior::execute(BlockSource *source, shared_ptr<ItemInstance> dispensed, eOUTCOME &outcome)
{
FacingEnum *facing = DispenserTile::getFacing(source->getData());
// Spawn entity in the middle of the block in front of the dispenser
double spawnX = source->getX() + facing->getStepX();
double spawnY = source->getBlockY() + .2f; // Above pressure plates
double spawnZ = source->getZ() + facing->getStepZ();
int iResult = 0;
shared_ptr<Entity> entity = SpawnEggItem::spawnMobAt(source->getWorld(), dispensed->getAuxValue(), spawnX, spawnY, spawnZ, &iResult);
// 4J-JEV: Added in-case spawn limit is encountered.
if (entity == NULL)
{
outcome = LEFT_ITEM;
return dispensed;
}
if (entity->instanceof(eTYPE_MOB) && dispensed->hasCustomHoverName())
{
dynamic_pointer_cast<Mob>(entity)->setCustomName(dispensed->getHoverName());
}
outcome = ACTIVATED_ITEM;
dispensed->remove(1);
return dispensed;
}
/* Fireworks*/
shared_ptr<ItemInstance> FireworksDispenseBehavior::execute(BlockSource *source, shared_ptr<ItemInstance> dispensed, eOUTCOME &outcome)
{
Level *world = source->getWorld();
if ( world->countInstanceOf(eTYPE_PROJECTILE,false) >= Level::MAX_DISPENSABLE_PROJECTILES )
{
outcome = LEFT_ITEM;
return dispensed;
}
FacingEnum *facing = DispenserTile::getFacing(source->getData());
double spawnX = source->getX() + facing->getStepX();
double spawnY = source->getBlockY() + .2f;
double spawnZ = source->getZ() + facing->getStepZ();
shared_ptr<FireworksRocketEntity> firework = shared_ptr<FireworksRocketEntity>(new FireworksRocketEntity(world, spawnX, spawnY, spawnZ, dispensed));
source->getWorld()->addEntity(firework);
outcome = ACTIVATED_ITEM;
dispensed->remove(1);
return dispensed;
}
void FireworksDispenseBehavior::playSound(BlockSource *source, eOUTCOME outcome)
{
// 4J-JEV: This is exactly the same as the default at the moment.
//source->getWorld()->levelEvent(LevelEvent::SOUND_CLICK, source->getBlockX(), source->getBlockY(), source->getBlockZ(), 0);
DefaultDispenseItemBehavior::playSound(source,outcome);
}
/* Fireballs */
shared_ptr<ItemInstance> FireballDispenseBehavior::execute(BlockSource *source, shared_ptr<ItemInstance> dispensed, eOUTCOME &outcome)
{
Level *world = source->getWorld();
if (world->countInstanceOf(eTYPE_SMALL_FIREBALL,true) >= Level::MAX_DISPENSABLE_FIREBALLS)
{
outcome = LEFT_ITEM;
return dispensed;
}
FacingEnum *facing = DispenserTile::getFacing(source->getData());
Position *position = DispenserTile::getDispensePosition(source);
double spawnX = position->getX() + facing->getStepX() * .3f;
double spawnY = position->getY() + facing->getStepX() * .3f;
double spawnZ = position->getZ() + facing->getStepZ() * .3f;
delete position;
Random *random = world->random;
double dirX = random->nextGaussian() * .05 + facing->getStepX();
double dirY = random->nextGaussian() * .05 + facing->getStepY();
double dirZ = random->nextGaussian() * .05 + facing->getStepZ();
world->addEntity(shared_ptr<SmallFireball>(new SmallFireball(world, spawnX, spawnY, spawnZ, dirX, dirY, dirZ)));
outcome = ACTIVATED_ITEM;
dispensed->remove(1);
return dispensed;
}
void FireballDispenseBehavior::playSound(BlockSource *source, eOUTCOME outcome)
{
if (outcome == ACTIVATED_ITEM)
{
source->getWorld()->levelEvent(LevelEvent::SOUND_BLAZE_FIREBALL, source->getBlockX(), source->getBlockY(), source->getBlockZ(), 0);
}
else
{
DefaultDispenseItemBehavior::playSound(source, outcome);
}
}
/* Boats */
BoatDispenseBehavior::BoatDispenseBehavior() : DefaultDispenseItemBehavior()
{
defaultDispenseItemBehavior = new DefaultDispenseItemBehavior();
}
BoatDispenseBehavior::~BoatDispenseBehavior()
{
delete defaultDispenseItemBehavior;
}
shared_ptr<ItemInstance> BoatDispenseBehavior::execute(BlockSource *source, shared_ptr<ItemInstance> dispensed, eOUTCOME &outcome)
{
FacingEnum *facing = DispenserTile::getFacing(source->getData());
Level *world = source->getWorld();
// Spawn the boat 'just' outside the dispenser, it overlaps 2 'pixels' now.
double spawnX = source->getX() + facing->getStepX() * (1 + 2.0f / 16);
double spawnY = source->getY() + facing->getStepY() * (1 + 2.0f / 16);
double spawnZ = source->getZ() + facing->getStepZ() * (1 + 2.0f / 16);
int frontX = source->getBlockX() + facing->getStepX();
int frontY = source->getBlockY() + facing->getStepY();
int frontZ = source->getBlockZ() + facing->getStepZ();
Material *inFront = world->getMaterial(frontX, frontY, frontZ);
double yOffset;
// 4J: If we're at limit, just dispense item (instead of adding boat)
if (world->countInstanceOf(eTYPE_BOAT, true) >= Level::MAX_XBOX_BOATS)
{
return defaultDispenseItemBehavior->dispense(source, dispensed);
}
if (Material::water == inFront)
{
yOffset = 1;
}
else if (Material::air == inFront && Material::water == world->getMaterial(frontX, frontY - 1, frontZ))
{
yOffset = 0;
}
else
{
return defaultDispenseItemBehavior->dispense(source, dispensed);
}
outcome = ACTIVATED_ITEM;
shared_ptr<Boat> boat = shared_ptr<Boat>(new Boat(world, spawnX, spawnY + yOffset, spawnZ));
world->addEntity(boat);
dispensed->remove(1);
return dispensed;
}
void BoatDispenseBehavior::playSound(BlockSource *source, eOUTCOME outcome)
{
// 4J-JEV: This is exactly the same as the default at the moment.
//source->getWorld()->levelEvent(LevelEvent::SOUND_CLICK, source->getBlockX(), source->getBlockY(), source->getBlockZ(), 0);
DefaultDispenseItemBehavior::playSound(source,outcome);
}
/* FilledBucket */
shared_ptr<ItemInstance> FilledBucketDispenseBehavior::execute(BlockSource *source, shared_ptr<ItemInstance> dispensed, eOUTCOME &outcome)
{
BucketItem *bucket = (BucketItem *)dispensed->getItem();
int sourceX = source->getBlockX();
int sourceY = source->getBlockY();
int sourceZ = source->getBlockZ();
FacingEnum *facing = DispenserTile::getFacing(source->getData());
if (bucket->emptyBucket(source->getWorld(), sourceX + facing->getStepX(), sourceY + facing->getStepY(), sourceZ + facing->getStepZ()))
{
dispensed->id = Item::bucket_empty->id;
dispensed->count = 1;
outcome = ACTIVATED_ITEM;
return dispensed;
}
outcome = LEFT_ITEM;
return dispensed;
}
/* EmptyBucket */
shared_ptr<ItemInstance> EmptyBucketDispenseBehavior::execute(BlockSource *source, shared_ptr<ItemInstance> dispensed, eOUTCOME &outcome)
{
FacingEnum *facing = DispenserTile::getFacing(source->getData());
Level *world = source->getWorld();
int targetX = source->getBlockX() + facing->getStepX();
int targetY = source->getBlockY() + facing->getStepY();
int targetZ = source->getBlockZ() + facing->getStepZ();
Material *material = world->getMaterial(targetX, targetY, targetZ);
int dataValue = world->getData(targetX, targetY, targetZ);
Item *targetType;
if (Material::water == material && dataValue == 0)
{
targetType = Item::bucket_water;
}
else if (Material::lava == material && dataValue == 0)
{
targetType = Item::bucket_lava;
}
else
{
return DefaultDispenseItemBehavior::execute(source, dispensed, outcome);
}
world->removeTile(targetX, targetY, targetZ);
if (--dispensed->count == 0)
{
dispensed->id = targetType->id;
dispensed->count = 1;
}
else if (dynamic_pointer_cast<DispenserTileEntity>(source->getEntity())->addItem(shared_ptr<ItemInstance>(new ItemInstance(targetType))) < 0)
{
DefaultDispenseItemBehavior::dispense(source, shared_ptr<ItemInstance>(new ItemInstance(targetType)));
}
outcome = ACTIVATED_ITEM;
return dispensed;
}
/* Flint and Steel */
shared_ptr<ItemInstance> FlintAndSteelDispenseBehavior::execute(BlockSource *source, shared_ptr<ItemInstance> dispensed, eOUTCOME &outcome)
{
outcome = ACTIVATED_ITEM;
FacingEnum *facing = DispenserTile::getFacing(source->getData());
Level *world = source->getWorld();
int targetX = source->getBlockX() + facing->getStepX();
int targetY = source->getBlockY() + facing->getStepY();
int targetZ = source->getBlockZ() + facing->getStepZ();
if (world->isEmptyTile(targetX, targetY, targetZ))
{
world->setTileAndUpdate(targetX, targetY, targetZ, Tile::fire_Id);
if (dispensed->hurt(1, world->random))
{
dispensed->count = 0;
}
}
else if (world->getTile(targetX, targetY, targetZ) == Tile::tnt_Id)
{
Tile::tnt->destroy(world, targetX, targetY, targetZ, 1);
world->removeTile(targetX, targetY, targetZ);
}
else
{
outcome = LEFT_ITEM;
}
return dispensed;
}
void FlintAndSteelDispenseBehavior::playSound(BlockSource *source, eOUTCOME outcome)
{
if (outcome == ACTIVATED_ITEM)
{
source->getWorld()->levelEvent(LevelEvent::SOUND_CLICK, source->getBlockX(), source->getBlockY(), source->getBlockZ(), 0);
}
else
{
source->getWorld()->levelEvent(LevelEvent::SOUND_CLICK_FAIL, source->getBlockX(), source->getBlockY(), source->getBlockZ(), 0);
}
}
/* Dye */
shared_ptr<ItemInstance> DyeDispenseBehavior::execute(BlockSource *source, shared_ptr<ItemInstance> dispensed, eOUTCOME &outcome)
{
if (dispensed->getAuxValue() == DyePowderItem::WHITE)
{
FacingEnum *facing = DispenserTile::getFacing(source->getData());
Level *world = source->getWorld();
int targetX = source->getBlockX() + facing->getStepX();
int targetY = source->getBlockY() + facing->getStepY();
int targetZ = source->getBlockZ() + facing->getStepZ();
if (DyePowderItem::growCrop(dispensed, world, targetX, targetY, targetZ, false))
{
if (!world->isClientSide) world->levelEvent(LevelEvent::PARTICLES_PLANT_GROWTH, targetX, targetY, targetZ, 0);
outcome = ACTIVATED_ITEM;
}
else
{
outcome = LEFT_ITEM;
}
return dispensed;
}
else
{
return DefaultDispenseItemBehavior::execute(source, dispensed, outcome);
}
}
void DyeDispenseBehavior::playSound(BlockSource *source, eOUTCOME outcome)
{
if (outcome == ACTIVATED_ITEM)
{
source->getWorld()->levelEvent(LevelEvent::SOUND_CLICK, source->getBlockX(), source->getBlockY(), source->getBlockZ(), 0);
}
else
{
source->getWorld()->levelEvent(LevelEvent::SOUND_CLICK_FAIL, source->getBlockX(), source->getBlockY(), source->getBlockZ(), 0);
}
}
/* TNT */
shared_ptr<ItemInstance> TntDispenseBehavior::execute(BlockSource *source, shared_ptr<ItemInstance> dispensed, eOUTCOME &outcome)
{
FacingEnum *facing = DispenserTile::getFacing(source->getData());
Level *world = source->getWorld();
if( world->newPrimedTntAllowed() && app.GetGameHostOption(eGameHostOption_TNT) )
{
int targetX = source->getBlockX() + facing->getStepX();
int targetY = source->getBlockY() + facing->getStepY();
int targetZ = source->getBlockZ() + facing->getStepZ();
shared_ptr<PrimedTnt> tnt = shared_ptr<PrimedTnt>(new PrimedTnt(world, targetX + 0.5f, targetY + 0.5f, targetZ + 0.5f, nullptr));
world->addEntity(tnt);
outcome = ACTIVATED_ITEM;
dispensed->count--;
}
else
{
outcome = LEFT_ITEM;
}
return dispensed;
}