Files
MinecraftConsoles/Minecraft.World/InventoryMenu.h
daoge b3feddfef3 feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict

* feat: TU19 (Dec 2014) Features & Content (#32)

* December 2014 files

* Working release build

* Fix compilation issues

* Add sound to Windows64Media

* Add DLC content and force Tutorial DLC

* Revert "Add DLC content and force Tutorial DLC"

This reverts commit 97a4399472.

* Disable broken light packing

* Disable breakpoint during DLC texture map load

Allows DLC loading but the DLC textures are still broken

* Fix post build not working

* ...

* fix vs2022 build

* fix cmake build

---------

Co-authored-by: Loki <lokirautio@gmail.com>
2026-03-03 03:04:10 +08:00

46 lines
1.4 KiB
C++

#pragma once
#include "AbstractContainerMenu.h"
class CraftingContainer;
class Container;
class InventoryMenu : public AbstractContainerMenu
{
private:
Player *owner;
// 4J Stu Made these public for UI menus, perhaps should make friend class?
public:
static const int RESULT_SLOT;
static const int CRAFT_SLOT_START;
static const int CRAFT_SLOT_END;
static const int ARMOR_SLOT_START;
static const int ARMOR_SLOT_END;
static const int INV_SLOT_START;
static const int INV_SLOT_END;
static const int USE_ROW_SLOT_START;
static const int USE_ROW_SLOT_END;
public:
shared_ptr<CraftingContainer> craftSlots;
shared_ptr<Container> resultSlots;
bool active;
InventoryMenu(shared_ptr<Inventory> inventory, bool active, Player *player);
private:
void _init(shared_ptr<Inventory> inventory, bool active);
public:
virtual void slotsChanged(); // 4J used to take a shared_ptr<Container> but wasn't using it, so removed to simplify things
virtual void removed(shared_ptr<Player> player);
virtual bool stillValid(shared_ptr<Player> player);
virtual shared_ptr<ItemInstance> quickMoveStack(shared_ptr<Player> player, int slotIndex);
virtual bool mayCombine(Slot *slot, shared_ptr<ItemInstance> item);
virtual bool canTakeItemForPickAll(shared_ptr<ItemInstance> carried, Slot *target);
// 4J ADDED,
virtual shared_ptr<ItemInstance> clicked(int slotIndex, int buttonNum, int clickType, shared_ptr<Player> player, bool looped = false);
};