* try to resolve merge conflict
* feat: TU19 (Dec 2014) Features & Content (#32)
* December 2014 files
* Working release build
* Fix compilation issues
* Add sound to Windows64Media
* Add DLC content and force Tutorial DLC
* Revert "Add DLC content and force Tutorial DLC"
This reverts commit 97a4399472.
* Disable broken light packing
* Disable breakpoint during DLC texture map load
Allows DLC loading but the DLC textures are still broken
* Fix post build not working
* ...
* fix vs2022 build
* fix cmake build
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Co-authored-by: Loki <lokirautio@gmail.com>
46 lines
1.4 KiB
C++
46 lines
1.4 KiB
C++
#pragma once
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#include "AbstractContainerMenu.h"
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class CraftingContainer;
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class Container;
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class InventoryMenu : public AbstractContainerMenu
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{
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private:
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Player *owner;
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// 4J Stu Made these public for UI menus, perhaps should make friend class?
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public:
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static const int RESULT_SLOT;
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static const int CRAFT_SLOT_START;
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static const int CRAFT_SLOT_END;
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static const int ARMOR_SLOT_START;
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static const int ARMOR_SLOT_END;
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static const int INV_SLOT_START;
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static const int INV_SLOT_END;
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static const int USE_ROW_SLOT_START;
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static const int USE_ROW_SLOT_END;
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public:
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shared_ptr<CraftingContainer> craftSlots;
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shared_ptr<Container> resultSlots;
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bool active;
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InventoryMenu(shared_ptr<Inventory> inventory, bool active, Player *player);
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private:
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void _init(shared_ptr<Inventory> inventory, bool active);
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public:
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virtual void slotsChanged(); // 4J used to take a shared_ptr<Container> but wasn't using it, so removed to simplify things
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virtual void removed(shared_ptr<Player> player);
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virtual bool stillValid(shared_ptr<Player> player);
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virtual shared_ptr<ItemInstance> quickMoveStack(shared_ptr<Player> player, int slotIndex);
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virtual bool mayCombine(Slot *slot, shared_ptr<ItemInstance> item);
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virtual bool canTakeItemForPickAll(shared_ptr<ItemInstance> carried, Slot *target);
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// 4J ADDED,
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virtual shared_ptr<ItemInstance> clicked(int slotIndex, int buttonNum, int clickType, shared_ptr<Player> player, bool looped = false);
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};
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