Files
MinecraftConsoles/Minecraft.World/InventoryMenu.cpp
Loki Rautio 087b7e7abf Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
2026-03-07 21:12:22 -06:00

253 lines
7.5 KiB
C++

#include "stdafx.h"
#include "net.minecraft.world.item.h"
#include "net.minecraft.world.item.crafting.h"
#include "net.minecraft.world.entity.player.h"
#include "ResultSlot.h"
#include "ArmorSlot.h"
#include "CraftingContainer.h"
#include "ResultContainer.h"
#include "InventoryMenu.h"
#include "Tile.h"
#include "GenericStats.h"
const int InventoryMenu::RESULT_SLOT = 0;
const int InventoryMenu::CRAFT_SLOT_START = 1;
const int InventoryMenu::CRAFT_SLOT_END = InventoryMenu::CRAFT_SLOT_START + 4;
const int InventoryMenu::ARMOR_SLOT_START = InventoryMenu::CRAFT_SLOT_END;
const int InventoryMenu::ARMOR_SLOT_END = InventoryMenu::ARMOR_SLOT_START + 4;
const int InventoryMenu::INV_SLOT_START = InventoryMenu::ARMOR_SLOT_END;
const int InventoryMenu::INV_SLOT_END = InventoryMenu::INV_SLOT_START + 9 * 3;
const int InventoryMenu::USE_ROW_SLOT_START = InventoryMenu::INV_SLOT_END;
const int InventoryMenu::USE_ROW_SLOT_END = InventoryMenu::USE_ROW_SLOT_START + 9;
InventoryMenu::InventoryMenu(shared_ptr<Inventory> inventory, bool active, Player *player) : AbstractContainerMenu()
{
owner = player;
_init( inventory, active );
}
void InventoryMenu::_init(shared_ptr<Inventory> inventory, bool active)
{
craftSlots = shared_ptr<CraftingContainer>( new CraftingContainer(this, 2, 2) );
resultSlots = shared_ptr<ResultContainer>( new ResultContainer() );
this->active = active;
addSlot(new ResultSlot( inventory->player, craftSlots, resultSlots, 0, 144, 36));
for (int y = 0; y < 2; y++)
{
for (int x = 0; x < 2; x++)
{
addSlot(new Slot(craftSlots, x + y * 2, 88 + x * 18, 26 + y * 18));
}
}
for (int i = 0; i < 4; i++)
{
// 4J Stu I removed an anonymous class that was here whose only purpose seemed to be a way of using the
// loop counter i within the functions, rather than making it a member of the object. I have moved all that
// out to the ArmorSlot class
addSlot(new ArmorSlot(i, inventory, inventory->getContainerSize() - 1 - i, 8, 8 + i * 18) );
}
for (int y = 0; y < 3; y++)
{
for (int x = 0; x < 9; x++)
{
addSlot(new Slot(inventory, x + (y + 1) * 9, 8 + x * 18, 84 + y * 18));
}
}
for (int x = 0; x < 9; x++)
{
addSlot(new Slot(inventory, x, 8 + x * 18, 142));
}
slotsChanged(); // 4J removed craftSlots parameter, see comment below
}
void InventoryMenu::slotsChanged() // 4J used to take a shared_ptr<Container> but wasn't using it, so removed to simplify things
{
MemSect(23);
resultSlots->setItem(0, Recipes::getInstance()->getItemFor(craftSlots, owner->level) );
MemSect(0);
}
void InventoryMenu::removed(shared_ptr<Player> player)
{
AbstractContainerMenu::removed(player);
for (int i = 0; i < 4; i++)
{
shared_ptr<ItemInstance> item = craftSlots->removeItemNoUpdate(i);
if (item != NULL)
{
player->drop(item);
craftSlots->setItem(i, nullptr);
}
}
resultSlots->setItem(0, nullptr);
}
bool InventoryMenu::stillValid(shared_ptr<Player> player)
{
return true;
}
shared_ptr<ItemInstance> InventoryMenu::quickMoveStack(shared_ptr<Player> player, int slotIndex)
{
shared_ptr<ItemInstance> clicked = nullptr;
Slot *slot = slots.at(slotIndex);
Slot *HelmetSlot = slots.at(ARMOR_SLOT_START);
Slot *ChestplateSlot = slots.at(ARMOR_SLOT_START+1);
Slot *LeggingsSlot = slots.at(ARMOR_SLOT_START+2);
Slot *BootsSlot = slots.at(ARMOR_SLOT_START+3);
if (slot != NULL && slot->hasItem())
{
shared_ptr<ItemInstance> stack = slot->getItem();
clicked = stack->copy();
if (slotIndex == RESULT_SLOT)
{
// 4J Stu - Brought forward change from 1.2
if(!moveItemStackTo(stack, INV_SLOT_START, USE_ROW_SLOT_END, true))
{
return nullptr;
}
slot->onQuickCraft(stack, clicked);
}
else if (slotIndex >= INV_SLOT_START && slotIndex < INV_SLOT_END)
{
// 4J-PB - added for quick equip
if(ArmorRecipes::GetArmorType(stack->id)==ArmorRecipes::eArmorType_Helmet && (!HelmetSlot->hasItem() ) )
{
if(!moveItemStackTo(stack, ARMOR_SLOT_START, ARMOR_SLOT_START+1, false))
{
return nullptr;
}
}
else if(ArmorRecipes::GetArmorType(stack->id)==ArmorRecipes::eArmorType_Chestplate && (!ChestplateSlot->hasItem() ) )
{
if(!moveItemStackTo(stack, ARMOR_SLOT_START+1, ARMOR_SLOT_START+2, false))
{
return nullptr;
}
}
else if(ArmorRecipes::GetArmorType(stack->id)==ArmorRecipes::eArmorType_Leggings && (!LeggingsSlot->hasItem() ) )
{
if(!moveItemStackTo(stack, ARMOR_SLOT_START+2, ARMOR_SLOT_START+3, false))
{
return nullptr;
}
}
else if(ArmorRecipes::GetArmorType(stack->id)==ArmorRecipes::eArmorType_Boots && (!BootsSlot->hasItem() ) )
{
if(!moveItemStackTo(stack, ARMOR_SLOT_START+3, ARMOR_SLOT_START+4, false))
{
return nullptr;
}
}
// 4J Stu - Brought forward change from 1.2
else if(!moveItemStackTo(stack, USE_ROW_SLOT_START, USE_ROW_SLOT_END, false))
{
return nullptr;
}
}
else if (slotIndex >= USE_ROW_SLOT_START && slotIndex < USE_ROW_SLOT_END)
{
//ArmorRecipes::_eArmorType eArmourType=ArmorRecipes::GetArmorType(stack->id);
if(ArmorRecipes::GetArmorType(stack->id)==ArmorRecipes::eArmorType_Helmet && (!HelmetSlot->hasItem() ) )
{
if(!moveItemStackTo(stack, ARMOR_SLOT_START, ARMOR_SLOT_START+1, false))
{
return nullptr;
}
}
else if(ArmorRecipes::GetArmorType(stack->id)==ArmorRecipes::eArmorType_Chestplate && (!ChestplateSlot->hasItem() ) )
{
if(!moveItemStackTo(stack, ARMOR_SLOT_START+1, ARMOR_SLOT_START+2, false))
{
return nullptr;
}
}
else if(ArmorRecipes::GetArmorType(stack->id)==ArmorRecipes::eArmorType_Leggings && (!LeggingsSlot->hasItem() ) )
{
if(!moveItemStackTo(stack, ARMOR_SLOT_START+2, ARMOR_SLOT_START+3, false))
{
return nullptr;
}
}
else if(ArmorRecipes::GetArmorType(stack->id)==ArmorRecipes::eArmorType_Boots && (!BootsSlot->hasItem() ) )
{
if(!moveItemStackTo(stack, ARMOR_SLOT_START+3, ARMOR_SLOT_START+4, false))
{
return nullptr;
}
}
// 4J Stu - Brought forward change from 1.2
else if(!moveItemStackTo(stack, INV_SLOT_START, INV_SLOT_END, false))
{
return nullptr;
}
}
else
{
// 4J Stu - Brought forward change from 1.2
if(!moveItemStackTo(stack, INV_SLOT_START, USE_ROW_SLOT_END, false))
{
return nullptr;
}
}
if (stack->count == 0)
{
slot->set(nullptr);
}
else
{
slot->setChanged();
}
if (stack->count == clicked->count)
{
// nothing moved
return nullptr;
}
else
{
slot->onTake(player, stack);
}
}
return clicked;
}
bool InventoryMenu::mayCombine(Slot *slot, shared_ptr<ItemInstance> item)
{
return slot->mayCombine(item);
}
bool InventoryMenu::canTakeItemForPickAll(shared_ptr<ItemInstance> carried, Slot *target)
{
return target->container != resultSlots && AbstractContainerMenu::canTakeItemForPickAll(carried, target);
}
// 4J-JEV: Added for achievement 'Iron Man'.
shared_ptr<ItemInstance> InventoryMenu::clicked(int slotIndex, int buttonNum, int clickType, shared_ptr<Player> player, bool looped) // 4J Added looped param
{
shared_ptr<ItemInstance> out = AbstractContainerMenu::clicked(slotIndex, buttonNum, clickType, player, looped);
#ifdef _EXTENDED_ACHIEVEMENTS
static int ironItems[4] = {Item::helmet_iron_Id,Item::chestplate_iron_Id,Item::leggings_iron_Id,Item::boots_iron_Id};
for (int i = ARMOR_SLOT_START; i < ARMOR_SLOT_END; i++)
{
Slot *slot = slots.at(i);
if ( (slot==NULL) || (!slot->hasItem()) || (slot->getItem()->getItem()->id != ironItems[i-ARMOR_SLOT_START]) )
{
return out;
}
}
player->awardStat(GenericStats::ironMan(),GenericStats::param_ironMan());
#endif
return out;
}