This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
253 lines
7.5 KiB
C++
253 lines
7.5 KiB
C++
#include "stdafx.h"
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#include "net.minecraft.world.item.h"
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#include "net.minecraft.world.item.crafting.h"
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#include "net.minecraft.world.entity.player.h"
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#include "ResultSlot.h"
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#include "ArmorSlot.h"
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#include "CraftingContainer.h"
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#include "ResultContainer.h"
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#include "InventoryMenu.h"
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#include "Tile.h"
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#include "GenericStats.h"
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const int InventoryMenu::RESULT_SLOT = 0;
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const int InventoryMenu::CRAFT_SLOT_START = 1;
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const int InventoryMenu::CRAFT_SLOT_END = InventoryMenu::CRAFT_SLOT_START + 4;
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const int InventoryMenu::ARMOR_SLOT_START = InventoryMenu::CRAFT_SLOT_END;
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const int InventoryMenu::ARMOR_SLOT_END = InventoryMenu::ARMOR_SLOT_START + 4;
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const int InventoryMenu::INV_SLOT_START = InventoryMenu::ARMOR_SLOT_END;
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const int InventoryMenu::INV_SLOT_END = InventoryMenu::INV_SLOT_START + 9 * 3;
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const int InventoryMenu::USE_ROW_SLOT_START = InventoryMenu::INV_SLOT_END;
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const int InventoryMenu::USE_ROW_SLOT_END = InventoryMenu::USE_ROW_SLOT_START + 9;
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InventoryMenu::InventoryMenu(shared_ptr<Inventory> inventory, bool active, Player *player) : AbstractContainerMenu()
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{
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owner = player;
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_init( inventory, active );
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}
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void InventoryMenu::_init(shared_ptr<Inventory> inventory, bool active)
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{
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craftSlots = shared_ptr<CraftingContainer>( new CraftingContainer(this, 2, 2) );
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resultSlots = shared_ptr<ResultContainer>( new ResultContainer() );
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this->active = active;
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addSlot(new ResultSlot( inventory->player, craftSlots, resultSlots, 0, 144, 36));
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for (int y = 0; y < 2; y++)
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{
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for (int x = 0; x < 2; x++)
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{
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addSlot(new Slot(craftSlots, x + y * 2, 88 + x * 18, 26 + y * 18));
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}
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}
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for (int i = 0; i < 4; i++)
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{
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// 4J Stu I removed an anonymous class that was here whose only purpose seemed to be a way of using the
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// loop counter i within the functions, rather than making it a member of the object. I have moved all that
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// out to the ArmorSlot class
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addSlot(new ArmorSlot(i, inventory, inventory->getContainerSize() - 1 - i, 8, 8 + i * 18) );
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}
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for (int y = 0; y < 3; y++)
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{
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for (int x = 0; x < 9; x++)
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{
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addSlot(new Slot(inventory, x + (y + 1) * 9, 8 + x * 18, 84 + y * 18));
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}
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}
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for (int x = 0; x < 9; x++)
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{
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addSlot(new Slot(inventory, x, 8 + x * 18, 142));
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}
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slotsChanged(); // 4J removed craftSlots parameter, see comment below
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}
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void InventoryMenu::slotsChanged() // 4J used to take a shared_ptr<Container> but wasn't using it, so removed to simplify things
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{
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MemSect(23);
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resultSlots->setItem(0, Recipes::getInstance()->getItemFor(craftSlots, owner->level) );
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MemSect(0);
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}
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void InventoryMenu::removed(shared_ptr<Player> player)
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{
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AbstractContainerMenu::removed(player);
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for (int i = 0; i < 4; i++)
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{
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shared_ptr<ItemInstance> item = craftSlots->removeItemNoUpdate(i);
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if (item != NULL)
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{
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player->drop(item);
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craftSlots->setItem(i, nullptr);
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}
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}
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resultSlots->setItem(0, nullptr);
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}
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bool InventoryMenu::stillValid(shared_ptr<Player> player)
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{
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return true;
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}
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shared_ptr<ItemInstance> InventoryMenu::quickMoveStack(shared_ptr<Player> player, int slotIndex)
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{
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shared_ptr<ItemInstance> clicked = nullptr;
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Slot *slot = slots.at(slotIndex);
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Slot *HelmetSlot = slots.at(ARMOR_SLOT_START);
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Slot *ChestplateSlot = slots.at(ARMOR_SLOT_START+1);
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Slot *LeggingsSlot = slots.at(ARMOR_SLOT_START+2);
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Slot *BootsSlot = slots.at(ARMOR_SLOT_START+3);
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if (slot != NULL && slot->hasItem())
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{
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shared_ptr<ItemInstance> stack = slot->getItem();
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clicked = stack->copy();
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if (slotIndex == RESULT_SLOT)
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{
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// 4J Stu - Brought forward change from 1.2
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if(!moveItemStackTo(stack, INV_SLOT_START, USE_ROW_SLOT_END, true))
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{
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return nullptr;
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}
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slot->onQuickCraft(stack, clicked);
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}
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else if (slotIndex >= INV_SLOT_START && slotIndex < INV_SLOT_END)
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{
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// 4J-PB - added for quick equip
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if(ArmorRecipes::GetArmorType(stack->id)==ArmorRecipes::eArmorType_Helmet && (!HelmetSlot->hasItem() ) )
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{
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if(!moveItemStackTo(stack, ARMOR_SLOT_START, ARMOR_SLOT_START+1, false))
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{
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return nullptr;
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}
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}
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else if(ArmorRecipes::GetArmorType(stack->id)==ArmorRecipes::eArmorType_Chestplate && (!ChestplateSlot->hasItem() ) )
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{
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if(!moveItemStackTo(stack, ARMOR_SLOT_START+1, ARMOR_SLOT_START+2, false))
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{
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return nullptr;
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}
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}
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else if(ArmorRecipes::GetArmorType(stack->id)==ArmorRecipes::eArmorType_Leggings && (!LeggingsSlot->hasItem() ) )
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{
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if(!moveItemStackTo(stack, ARMOR_SLOT_START+2, ARMOR_SLOT_START+3, false))
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{
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return nullptr;
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}
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}
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else if(ArmorRecipes::GetArmorType(stack->id)==ArmorRecipes::eArmorType_Boots && (!BootsSlot->hasItem() ) )
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{
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if(!moveItemStackTo(stack, ARMOR_SLOT_START+3, ARMOR_SLOT_START+4, false))
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{
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return nullptr;
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}
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}
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// 4J Stu - Brought forward change from 1.2
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else if(!moveItemStackTo(stack, USE_ROW_SLOT_START, USE_ROW_SLOT_END, false))
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{
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return nullptr;
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}
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}
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else if (slotIndex >= USE_ROW_SLOT_START && slotIndex < USE_ROW_SLOT_END)
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{
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//ArmorRecipes::_eArmorType eArmourType=ArmorRecipes::GetArmorType(stack->id);
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if(ArmorRecipes::GetArmorType(stack->id)==ArmorRecipes::eArmorType_Helmet && (!HelmetSlot->hasItem() ) )
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{
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if(!moveItemStackTo(stack, ARMOR_SLOT_START, ARMOR_SLOT_START+1, false))
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{
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return nullptr;
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}
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}
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else if(ArmorRecipes::GetArmorType(stack->id)==ArmorRecipes::eArmorType_Chestplate && (!ChestplateSlot->hasItem() ) )
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{
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if(!moveItemStackTo(stack, ARMOR_SLOT_START+1, ARMOR_SLOT_START+2, false))
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{
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return nullptr;
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}
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}
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else if(ArmorRecipes::GetArmorType(stack->id)==ArmorRecipes::eArmorType_Leggings && (!LeggingsSlot->hasItem() ) )
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{
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if(!moveItemStackTo(stack, ARMOR_SLOT_START+2, ARMOR_SLOT_START+3, false))
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{
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return nullptr;
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}
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}
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else if(ArmorRecipes::GetArmorType(stack->id)==ArmorRecipes::eArmorType_Boots && (!BootsSlot->hasItem() ) )
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{
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if(!moveItemStackTo(stack, ARMOR_SLOT_START+3, ARMOR_SLOT_START+4, false))
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{
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return nullptr;
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}
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}
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// 4J Stu - Brought forward change from 1.2
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else if(!moveItemStackTo(stack, INV_SLOT_START, INV_SLOT_END, false))
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{
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return nullptr;
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}
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}
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else
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{
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// 4J Stu - Brought forward change from 1.2
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if(!moveItemStackTo(stack, INV_SLOT_START, USE_ROW_SLOT_END, false))
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{
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return nullptr;
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}
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}
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if (stack->count == 0)
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{
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slot->set(nullptr);
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}
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else
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{
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slot->setChanged();
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}
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if (stack->count == clicked->count)
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{
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// nothing moved
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return nullptr;
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}
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else
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{
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slot->onTake(player, stack);
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}
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}
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return clicked;
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}
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bool InventoryMenu::mayCombine(Slot *slot, shared_ptr<ItemInstance> item)
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{
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return slot->mayCombine(item);
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}
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bool InventoryMenu::canTakeItemForPickAll(shared_ptr<ItemInstance> carried, Slot *target)
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{
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return target->container != resultSlots && AbstractContainerMenu::canTakeItemForPickAll(carried, target);
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}
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// 4J-JEV: Added for achievement 'Iron Man'.
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shared_ptr<ItemInstance> InventoryMenu::clicked(int slotIndex, int buttonNum, int clickType, shared_ptr<Player> player, bool looped) // 4J Added looped param
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{
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shared_ptr<ItemInstance> out = AbstractContainerMenu::clicked(slotIndex, buttonNum, clickType, player, looped);
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#ifdef _EXTENDED_ACHIEVEMENTS
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static int ironItems[4] = {Item::helmet_iron_Id,Item::chestplate_iron_Id,Item::leggings_iron_Id,Item::boots_iron_Id};
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for (int i = ARMOR_SLOT_START; i < ARMOR_SLOT_END; i++)
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{
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Slot *slot = slots.at(i);
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if ( (slot==NULL) || (!slot->hasItem()) || (slot->getItem()->getItem()->id != ironItems[i-ARMOR_SLOT_START]) )
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{
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return out;
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}
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}
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player->awardStat(GenericStats::ironMan(),GenericStats::param_ironMan());
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#endif
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return out;
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}
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