109 lines
3.0 KiB
C++
109 lines
3.0 KiB
C++
#pragma once
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using namespace std;
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#include "Container.h"
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#include "ListTag.h"
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#include "ItemInstance.h"
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class Player;
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class CompoundTag;
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class Inventory : public Container
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{
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public:
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static const int POP_TIME_DURATION ;
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static const int MAX_INVENTORY_STACK_SIZE;
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private:
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static const int INVENTORY_SIZE;
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static const int SELECTION_SIZE;
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public:
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ItemInstanceArray items;
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ItemInstanceArray armor;
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int selected;
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Player *player; // This is owned by shared_ptrs, but we are owned by it
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private:
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shared_ptr<ItemInstance> heldItem;
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shared_ptr<ItemInstance> carried;
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public:
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bool changed;
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Inventory(Player *player);
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~Inventory();
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shared_ptr<ItemInstance> getSelected();
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// 4J-PB - Added for the in-game tooltips
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bool IsHeldItem();
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static int getSelectionSize();
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private:
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int getSlot(int tileId);
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int getSlot(int tileId, int data);
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int getSlotWithRemainingSpace(shared_ptr<ItemInstance> item);
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public:
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int getFreeSlot();
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void grabTexture(int id, int data, bool checkData, bool mayReplace);
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void swapPaint(int wheel);
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int clearInventory(int id, int data);
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void replaceSlot(Item *item, int data);
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private:
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int addResource(shared_ptr<ItemInstance> itemInstance);
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public:
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void tick();
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bool removeResource(int type);
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// 4J-PB added to get the right resource from the inventory for removal
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bool removeResource(int type,int iAuxVal);
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void removeResources(shared_ptr<ItemInstance> item); // 4J Added for trading
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// 4J-Stu added to the get the item that would be affected by the removeResource functions
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shared_ptr<ItemInstance> getResourceItem(int type);
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shared_ptr<ItemInstance> getResourceItem(int type,int iAuxVal);
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bool hasResource(int type);
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int countResource(int type, int auxVal);
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void swapSlots(int from, int to);
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bool add(shared_ptr<ItemInstance> item);
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shared_ptr<ItemInstance> removeItem(unsigned int slot, int count);
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virtual shared_ptr<ItemInstance> removeItemNoUpdate(int slot);
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void setItem(unsigned int slot, shared_ptr<ItemInstance> item);
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float getDestroySpeed(Tile *tile);
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ListTag<CompoundTag> *save(ListTag<CompoundTag> *listTag);
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void load(ListTag<CompoundTag> *inventoryList);
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unsigned int getContainerSize();
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shared_ptr<ItemInstance> getItem(unsigned int slot);
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wstring getName();
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wstring getCustomName();
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bool hasCustomName();
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int getMaxStackSize() const;
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bool canDestroy(Tile *tile);
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shared_ptr<ItemInstance> getArmor(int layer);
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int getArmorValue();
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void hurtArmor(float dmg);
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void dropAll();
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void setChanged();
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bool isSame(shared_ptr<Inventory> copy);
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private:
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bool isSame(shared_ptr<ItemInstance> a, shared_ptr<ItemInstance> b);
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public:
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shared_ptr<Inventory> copy();
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void setCarried(shared_ptr<ItemInstance> carried);
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shared_ptr<ItemInstance> getCarried();
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bool stillValid(shared_ptr<Player> player);
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bool contains(shared_ptr<ItemInstance> itemInstance);
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virtual void startOpen();
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virtual void stopOpen();
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bool canPlaceItem(int slot, shared_ptr<ItemInstance> item);
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void replaceWith(shared_ptr<Inventory> other);
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int countMatches(shared_ptr<ItemInstance> itemInstance); // 4J Added
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}; |