Files

109 lines
3.0 KiB
C++

#pragma once
using namespace std;
#include "Container.h"
#include "ListTag.h"
#include "ItemInstance.h"
class Player;
class CompoundTag;
class Inventory : public Container
{
public:
static const int POP_TIME_DURATION ;
static const int MAX_INVENTORY_STACK_SIZE;
private:
static const int INVENTORY_SIZE;
static const int SELECTION_SIZE;
public:
ItemInstanceArray items;
ItemInstanceArray armor;
int selected;
Player *player; // This is owned by shared_ptrs, but we are owned by it
private:
shared_ptr<ItemInstance> heldItem;
shared_ptr<ItemInstance> carried;
public:
bool changed;
Inventory(Player *player);
~Inventory();
shared_ptr<ItemInstance> getSelected();
// 4J-PB - Added for the in-game tooltips
bool IsHeldItem();
static int getSelectionSize();
private:
int getSlot(int tileId);
int getSlot(int tileId, int data);
int getSlotWithRemainingSpace(shared_ptr<ItemInstance> item);
public:
int getFreeSlot();
void grabTexture(int id, int data, bool checkData, bool mayReplace);
void swapPaint(int wheel);
int clearInventory(int id, int data);
void replaceSlot(Item *item, int data);
private:
int addResource(shared_ptr<ItemInstance> itemInstance);
public:
void tick();
bool removeResource(int type);
// 4J-PB added to get the right resource from the inventory for removal
bool removeResource(int type,int iAuxVal);
void removeResources(shared_ptr<ItemInstance> item); // 4J Added for trading
// 4J-Stu added to the get the item that would be affected by the removeResource functions
shared_ptr<ItemInstance> getResourceItem(int type);
shared_ptr<ItemInstance> getResourceItem(int type,int iAuxVal);
bool hasResource(int type);
int countResource(int type, int auxVal);
void swapSlots(int from, int to);
bool add(shared_ptr<ItemInstance> item);
shared_ptr<ItemInstance> removeItem(unsigned int slot, int count);
virtual shared_ptr<ItemInstance> removeItemNoUpdate(int slot);
void setItem(unsigned int slot, shared_ptr<ItemInstance> item);
float getDestroySpeed(Tile *tile);
ListTag<CompoundTag> *save(ListTag<CompoundTag> *listTag);
void load(ListTag<CompoundTag> *inventoryList);
unsigned int getContainerSize();
shared_ptr<ItemInstance> getItem(unsigned int slot);
wstring getName();
wstring getCustomName();
bool hasCustomName();
int getMaxStackSize() const;
bool canDestroy(Tile *tile);
shared_ptr<ItemInstance> getArmor(int layer);
int getArmorValue();
void hurtArmor(float dmg);
void dropAll();
void setChanged();
bool isSame(shared_ptr<Inventory> copy);
private:
bool isSame(shared_ptr<ItemInstance> a, shared_ptr<ItemInstance> b);
public:
shared_ptr<Inventory> copy();
void setCarried(shared_ptr<ItemInstance> carried);
shared_ptr<ItemInstance> getCarried();
bool stillValid(shared_ptr<Player> player);
bool contains(shared_ptr<ItemInstance> itemInstance);
virtual void startOpen();
virtual void stopOpen();
bool canPlaceItem(int slot, shared_ptr<ItemInstance> item);
void replaceWith(shared_ptr<Inventory> other);
int countMatches(shared_ptr<ItemInstance> itemInstance); // 4J Added
};