Files
Loki Rautio 087b7e7abf Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
2026-03-07 21:12:22 -06:00

797 lines
16 KiB
C++

#include "stdafx.h"
#include "com.mojang.nbt.h"
#include "net.minecraft.world.entity.player.h"
#include "net.minecraft.world.item.h"
#include "net.minecraft.world.level.tile.h"
#include "net.minecraft.stats.h"
#include "Material.h"
#include "Inventory.h"
const int Inventory::POP_TIME_DURATION = 5;
const int Inventory::MAX_INVENTORY_STACK_SIZE = 64;
const int Inventory::INVENTORY_SIZE = 4 * 9;
const int Inventory::SELECTION_SIZE = 9;
// 4J Stu - The Pllayer is managed by shared_ptrs elsewhere, but it owns us so we don't want to also
// keep a shared_ptr of it. If we pass it on we should use shared_from_this() though
Inventory::Inventory(Player *player)
{
items = ItemInstanceArray( INVENTORY_SIZE );
armor = ItemInstanceArray( 4 );
selected = 0;
carried = nullptr;
changed = false;
this->player = player;
}
Inventory::~Inventory()
{
delete [] items.data;
delete [] armor.data;
}
shared_ptr<ItemInstance> Inventory::getSelected()
{
// sanity checking to prevent exploits
if (selected < SELECTION_SIZE && selected >= 0)
{
return items[selected];
}
return nullptr;
}
// 4J-PB - Added for the in-game tooltips
bool Inventory::IsHeldItem()
{
// sanity checking to prevent exploits
if (selected < SELECTION_SIZE && selected >= 0)
{
if(items[selected])
{
return true;
}
}
return false;
}
int Inventory::getSelectionSize()
{
return SELECTION_SIZE;
}
int Inventory::getSlot(int tileId)
{
for (unsigned int i = 0; i < items.length; i++)
{
if (items[i] != NULL && items[i]->id == tileId) return i;
}
return -1;
}
int Inventory::getSlot(int tileId, int data)
{
for (int i = 0; i < items.length; i++)
{
if (items[i] != NULL && items[i]->id == tileId && items[i]->getAuxValue() == data) return i;
}
return -1;
}
int Inventory::getSlotWithRemainingSpace(shared_ptr<ItemInstance> item)
{
for (unsigned int i = 0; i < items.length; i++)
{
if (items[i] != NULL && items[i]->id == item->id && items[i]->isStackable()
&& items[i]->count < items[i]->getMaxStackSize() && items[i]->count < getMaxStackSize()
&& (!items[i]->isStackedByData() || items[i]->getAuxValue() == item->getAuxValue())
&& ItemInstance::tagMatches(items[i], item))
{
return i;
}
}
return -1;
}
int Inventory::getFreeSlot()
{
for (unsigned int i = 0; i < items.length; i++)
{
if (items[i] == NULL) return i;
}
return -1;
}
void Inventory::grabTexture(int id, int data, bool checkData, bool mayReplace)
{
int slot = -1;
heldItem = getSelected();
if (checkData)
{
slot = getSlot(id, data);
}
else
{
slot = getSlot(id);
}
if (slot >= 0 && slot < 9)
{
selected = slot;
return;
}
if (mayReplace)
{
if (id > 0)
{
int firstEmpty = getFreeSlot();
if (firstEmpty >= 0 && firstEmpty < 9)
{
selected = firstEmpty;
}
replaceSlot(Item::items[id], data);
}
}
}
void Inventory::swapPaint(int wheel)
{
if (wheel > 0) wheel = 1;
if (wheel < 0) wheel = -1;
selected -= wheel;
while (selected < 0)
selected += 9;
while (selected >= 9)
selected -= 9;
}
int Inventory::clearInventory(int id, int data)
{
int count = 0;
for (int i = 0; i < items.length; i++)
{
shared_ptr<ItemInstance> item = items[i];
if (item == NULL) continue;
if (id > -1 && item->id != id) continue;
if (data > -1 && item->getAuxValue() != data) continue;
count += item->count;
items[i] = nullptr;
}
for (int i = 0; i < armor.length; i++)
{
shared_ptr<ItemInstance> item = armor[i];
if (item == NULL) continue;
if (id > -1 && item->id != id) continue;
if (data > -1 && item->getAuxValue() != data) continue;
count += item->count;
armor[i] = nullptr;
}
if (carried != NULL)
{
if (id > -1 && carried->id != id) return count;
if (data > -1 && carried->getAuxValue() != data) return count;
count += carried->count;
setCarried(nullptr);
}
return count;
}
void Inventory::replaceSlot(Item *item, int data)
{
if (item != NULL)
{
// It's too easy to accidentally pick block and lose enchanted items.
if (heldItem != NULL && heldItem->isEnchantable() && getSlot(heldItem->id, heldItem->getDamageValue()) == selected)
{
return;
}
int oldSlot = getSlot(item->id, data);
if (oldSlot >= 0)
{
int oldSlotCount = items[oldSlot]->count;
items[oldSlot] = items[selected];
items[selected] = shared_ptr<ItemInstance>( new ItemInstance(Item::items[item->id], oldSlotCount, data) );
}
else
{
items[selected] = shared_ptr<ItemInstance>(new ItemInstance(Item::items[item->id], 1, data));
}
}
}
int Inventory::addResource(shared_ptr<ItemInstance> itemInstance)
{
int type = itemInstance->id;
int count = itemInstance->count;
// 4J Stu - Brought forward from 1.2
if (itemInstance->getMaxStackSize() == 1)
{
int slot = getFreeSlot();
if (slot < 0) return count;
if (items[slot] == NULL)
{
items[slot] = ItemInstance::clone(itemInstance);
player->handleCollectItem(itemInstance);
}
return 0;
}
int slot = getSlotWithRemainingSpace(itemInstance);
if (slot < 0) slot = getFreeSlot();
if (slot < 0) return count;
if (items[slot] == NULL)
{
items[slot] = shared_ptr<ItemInstance>( new ItemInstance(type, 0, itemInstance->getAuxValue()) );
// 4J Stu - Brought forward from 1.2
if (itemInstance->hasTag())
{
items[slot]->setTag((CompoundTag *) itemInstance->getTag()->copy());
player->handleCollectItem(itemInstance);
}
}
int toAdd = count;
if (toAdd > items[slot]->getMaxStackSize() - items[slot]->count)
{
toAdd = items[slot]->getMaxStackSize() - items[slot]->count;
}
if (toAdd > getMaxStackSize() - items[slot]->count)
{
toAdd = getMaxStackSize() - items[slot]->count;
}
if (toAdd == 0) return count;
count -= toAdd;
items[slot]->count += toAdd;
items[slot]->popTime = POP_TIME_DURATION;
return count;
}
void Inventory::tick()
{
for (unsigned int i = 0; i < items.length; i++)
{
if (items[i] != NULL)
{
items[i]->inventoryTick(player->level, player->shared_from_this(), i, selected == i);
}
}
}
bool Inventory::removeResource(int type)
{
int slot = getSlot(type);
if (slot < 0) return false;
if (--items[slot]->count <= 0) items[slot] = nullptr;
return true;
}
bool Inventory::removeResource(int type,int iAuxVal)
{
int slot = getSlot(type,iAuxVal);
if (slot < 0) return false;
if (--items[slot]->count <= 0) items[slot] = nullptr;
return true;
}
void Inventory::removeResources(shared_ptr<ItemInstance> item)
{
if(item == NULL) return;
int countToRemove = item->count;
for (unsigned int i = 0; i < items.length; i++)
{
if (items[i] != NULL && items[i]->sameItemWithTags(item))
{
int slotCount = items[i]->count;
items[i]->count -= countToRemove;
if(slotCount < countToRemove)
{
countToRemove -= slotCount;
}
else
{
countToRemove = 0;
}
if(items[i]->count <= 0) items[i] = nullptr;
}
}
}
shared_ptr<ItemInstance> Inventory::getResourceItem(int type)
{
int slot = getSlot(type);
if (slot < 0) return nullptr;
return getItem( slot );
}
shared_ptr<ItemInstance> Inventory::getResourceItem(int type,int iAuxVal)
{
int slot = getSlot(type,iAuxVal);
if (slot < 0) return nullptr;
return getItem( slot );
}
bool Inventory::hasResource(int type)
{
int slot = getSlot(type);
if (slot < 0) return false;
return true;
}
int Inventory::countResource(int type, int auxVal)
{
int count = 0;
for (unsigned int i = 0; i < items.length; i++)
{
if (items[i] != NULL && items[i]->id == type &&
(auxVal == -1 || items[i]->getAuxValue() == auxVal))
count += items[i]->count;
}
return count;
}
void Inventory::swapSlots(int from, int to)
{
shared_ptr<ItemInstance> tmp = items[to];
items[to] = items[from];
items[from] = tmp;
}
bool Inventory::add(shared_ptr<ItemInstance> item)
{
if (item == NULL) return false;
if (item->count == 0) return false;
if (!item->isDamaged())
{
int lastSize;
int count = item->count;
do
{
lastSize = item->count;
item->count = addResource(item);
} while (item->count > 0 && item->count < lastSize);
if (item->count == lastSize && player->abilities.instabuild)
{
// silently destroy the item when having a full inventory
item->count = 0;
return true;
}
if( item->count < lastSize )
{
player->awardStat(
GenericStats::itemsCollected(item->id, item->getAuxValue()),
GenericStats::param_itemsCollected(item->id, item->getAuxValue(), count)
);
return true;
}
else
return false;
}
int slot = getFreeSlot();
if (slot >= 0)
{
player->handleCollectItem(item);
player->awardStat(
GenericStats::itemsCollected(item->id, item->getAuxValue()),
GenericStats::param_itemsCollected(item->id, item->getAuxValue(), item->GetCount()));
items[slot] = ItemInstance::clone(item);
items[slot]->popTime = POP_TIME_DURATION;
item->count = 0;
return true;
}
else if (player->abilities.instabuild)
{
// silently destroy the item when having a full inventory
item->count = 0;
return true;
}
return false;
}
shared_ptr<ItemInstance> Inventory::removeItem(unsigned int slot, int count)
{
ItemInstanceArray pile = items;
if (slot >= items.length)
{
pile = armor;
slot -= items.length;
}
if (pile[slot] != NULL)
{
if (pile[slot]->count <= count)
{
shared_ptr<ItemInstance> item = pile[slot];
pile[slot] = nullptr;
return item;
}
else
{
shared_ptr<ItemInstance> i = pile[slot]->remove(count);
if (pile[slot]->count == 0) pile[slot] = nullptr;
return i;
}
}
return nullptr;
}
shared_ptr<ItemInstance> Inventory::removeItemNoUpdate(int slot)
{
ItemInstanceArray pile = items;
if (slot >= items.length)
{
pile = armor;
slot -= items.length;
}
if (pile[slot] != NULL)
{
shared_ptr<ItemInstance> item = pile[slot];
pile[slot] = nullptr;
return item;
}
return nullptr;
}
void Inventory::setItem(unsigned int slot, shared_ptr<ItemInstance> item)
{
#ifdef _DEBUG
if(item!=NULL)
{
wstring itemstring=item->toString();
app.DebugPrintf("Inventory::setItem - slot = %d,\t item = %d ",slot,item->id);
//OutputDebugStringW(itemstring.c_str());
app.DebugPrintf("\n");
}
#else
if(item!=NULL)
{
app.DebugPrintf("Inventory::setItem - slot = %d,\t item = %d, aux = %d\n",slot,item->id,item->getAuxValue());
}
#endif
// 4J Stu - Changed this a little from Java to be less funn
if( slot >= items.length )
{
armor[slot - items.length] = item;
}
else
{
items[slot] = item;
}
player->handleCollectItem(item);
/*
ItemInstanceArray& pile = items;
if (slot >= pile.length)
{
slot -= pile.length;
pile = armor;
}
pile[slot] = item;
*/
}
float Inventory::getDestroySpeed(Tile *tile)
{
float speed = 1.0f;
if (items[selected] != NULL) speed *= items[selected]->getDestroySpeed(tile);
return speed;
}
ListTag<CompoundTag> *Inventory::save(ListTag<CompoundTag> *listTag)
{
for (unsigned int i = 0; i < items.length; i++)
{
if (items[i] != NULL)
{
CompoundTag *tag = new CompoundTag();
tag->putByte(L"Slot", (byte) i);
items[i]->save(tag);
listTag->add(tag);
}
}
for (unsigned int i = 0; i < armor.length; i++)
{
if (armor[i] != NULL)
{
CompoundTag *tag = new CompoundTag();
tag->putByte(L"Slot", (byte) (i + 100));
armor[i]->save(tag);
listTag->add(tag);
}
}
return listTag;
}
void Inventory::load(ListTag<CompoundTag> *inventoryList)
{
if( items.data != NULL)
{
delete[] items.data;
items.data = NULL;
}
if( armor.data != NULL)
{
delete[] armor.data;
armor.data = NULL;
}
items = ItemInstanceArray( INVENTORY_SIZE );
armor = ItemInstanceArray( 4 );
for (int i = 0; i < inventoryList->size(); i++)
{
CompoundTag *tag = inventoryList->get(i);
unsigned int slot = tag->getByte(L"Slot") & 0xff;
shared_ptr<ItemInstance> item = shared_ptr<ItemInstance>( ItemInstance::fromTag(tag) );
if (item != NULL)
{
if (slot >= 0 && slot < items.length) items[slot] = item;
if (slot >= 100 && slot < armor.length + 100) armor[slot - 100] = item;
}
}
}
unsigned int Inventory::getContainerSize()
{
return items.length + 4;
}
shared_ptr<ItemInstance> Inventory::getItem(unsigned int slot)
{
// 4J Stu - Changed this a little from the Java so it's less funny
if( slot >= items.length )
{
return armor[ slot - items.length ];
}
else
{
return items[ slot ];
}
/*
ItemInstanceArray pile = items;
if (slot >= pile.length)
{
slot -= pile.length;
pile = armor;
}
return pile[slot];
*/
}
wstring Inventory::getName()
{
return app.GetString(IDS_INVENTORY);
}
wstring Inventory::getCustomName()
{
return L"";
}
bool Inventory::hasCustomName()
{
return false;
}
int Inventory::getMaxStackSize() const
{
return MAX_INVENTORY_STACK_SIZE;
}
bool Inventory::canDestroy(Tile *tile)
{
if (tile->material->isAlwaysDestroyable()) return true;
shared_ptr<ItemInstance> item = getItem(selected);
if (item != NULL) return item->canDestroySpecial(tile);
return false;
}
shared_ptr<ItemInstance> Inventory::getArmor(int layer)
{
return armor[layer];
}
int Inventory::getArmorValue()
{
int val = 0;
for (unsigned int i = 0; i < armor.length; i++)
{
if (armor[i] != NULL && dynamic_cast<ArmorItem *>( armor[i]->getItem() ) != NULL )
{
int baseProtection = dynamic_cast<ArmorItem *>(armor[i]->getItem())->defense;
val += baseProtection;
}
}
return val;
}
void Inventory::hurtArmor(float dmg)
{
dmg = dmg / 4;
if (dmg < 1)
{
dmg = 1;
}
for (unsigned int i = 0; i < armor.length; i++)
{
if (armor[i] != NULL && dynamic_cast<ArmorItem *>( armor[i]->getItem() ) != NULL )
{
armor[i]->hurtAndBreak( (int) dmg, dynamic_pointer_cast<LivingEntity>( player->shared_from_this() ) );
if (armor[i]->count == 0)
{
armor[i] = nullptr;
}
}
}
}
void Inventory::dropAll()
{
for (unsigned int i = 0; i < items.length; i++)
{
if (items[i] != NULL)
{
player->drop(items[i], true);
items[i] = nullptr;
}
}
for (unsigned int i = 0; i < armor.length; i++)
{
if (armor[i] != NULL)
{
player->drop(armor[i], true);
armor[i] = nullptr;
}
}
}
void Inventory::setChanged()
{
changed = true;
}
bool Inventory::isSame(shared_ptr<Inventory> copy)
{
for (unsigned int i = 0; i < items.length; i++)
{
if (!isSame( copy->items[i], items[i])) return false;
}
for (unsigned int i = 0; i < armor.length; i++)
{
if (!isSame( copy->armor[i], armor[i])) return false;
}
return true;
}
bool Inventory::isSame(shared_ptr<ItemInstance> a, shared_ptr<ItemInstance> b)
{
if (a == NULL && b == NULL) return true;
if (a == NULL || b == NULL) return false;
return a->id == b->id && a->count == b->count && a->getAuxValue() == b->getAuxValue();
}
shared_ptr<Inventory> Inventory::copy()
{
shared_ptr<Inventory> copy = shared_ptr<Inventory>( new Inventory(NULL) );
for (unsigned int i = 0; i < items.length; i++)
{
copy->items[i] = items[i] != NULL ? items[i]->copy() : nullptr;
}
for (unsigned int i = 0; i < armor.length; i++)
{
copy->armor[i] = armor[i] != NULL ? armor[i]->copy() : nullptr;
}
return copy;
}
void Inventory::setCarried(shared_ptr<ItemInstance> carried)
{
this->carried = carried;
player->handleCollectItem(carried);
}
shared_ptr<ItemInstance> Inventory::getCarried()
{
return carried;
}
bool Inventory::stillValid(shared_ptr<Player> player)
{
if (this->player->removed) return false;
if (player->distanceToSqr(this->player->shared_from_this()) > 8 * 8) return false;
return true;
}
bool Inventory::contains(shared_ptr<ItemInstance> itemInstance)
{
for (unsigned int i = 0; i < armor.length; i++)
{
if (armor[i] != NULL && armor[i]->sameItem(itemInstance)) return true;
}
for (unsigned int i = 0; i < items.length; i++)
{
if (items[i] != NULL && items[i]->sameItem(itemInstance)) return true;
}
return false;
}
void Inventory::startOpen()
{
// TODO Auto-generated method stub
}
void Inventory::stopOpen()
{
// TODO Auto-generated method stub
}
bool Inventory::canPlaceItem(int slot, shared_ptr<ItemInstance> item)
{
return true;
}
void Inventory::replaceWith(shared_ptr<Inventory> other)
{
for (int i = 0; i < items.length; i++)
{
items[i] = ItemInstance::clone(other->items[i]);
}
for (int i = 0; i < armor.length; i++)
{
armor[i] = ItemInstance::clone(other->armor[i]);
}
selected = other->selected;
}
int Inventory::countMatches(shared_ptr<ItemInstance> itemInstance)
{
if(itemInstance == NULL) return 0;
int count = 0;
//for (unsigned int i = 0; i < armor.length; i++)
//{
// if (armor[i] != NULL && armor[i]->sameItem(itemInstance)) count += items[i]->count;
//}
for (unsigned int i = 0; i < items.length; i++)
{
if (items[i] != NULL && items[i]->sameItemWithTags(itemInstance)) count += items[i]->count;
}
return count;
}