Files
Loki Rautio 087b7e7abf Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
2026-03-07 21:12:22 -06:00

164 lines
3.6 KiB
C++

#include "stdafx.h"
#include "IntCache.h"
DWORD IntCache::tlsIdx = TlsAlloc();
void IntCache::CreateNewThreadStorage()
{
ThreadStorage *tls = new ThreadStorage();
TlsSetValue(tlsIdx, (void *)tls);
tls->maxSize = TINY_CUTOFF;
}
IntCache::ThreadStorage::~ThreadStorage()
{
for(unsigned int i = 0; i < tcache.size(); i++ )
{
delete [] tcache[i].data;
}
for(unsigned int i = 0; i < tallocated.size(); i++ )
{
delete [] tallocated[i].data;
}
for(unsigned int i = 0; i < cache.size(); i++ )
{
delete [] cache[i].data;
}
for(unsigned int i = 0; i < allocated.size(); i++ )
{
delete [] allocated[i].data;
}
for( int i = 0; i < toosmall.size(); i++ )
{
delete [] toosmall[i].data;
}
}
void IntCache::ReleaseThreadStorage()
{
ThreadStorage *tls = (ThreadStorage *)TlsGetValue(tlsIdx);
delete tls;
}
intArray IntCache::allocate(int size)
{
ThreadStorage *tls = (ThreadStorage *)TlsGetValue(tlsIdx);
if (size <= TINY_CUTOFF)
{
if (tls->tcache.empty())
{
intArray result = intArray(TINY_CUTOFF, true);
tls->tallocated.push_back(result);
return result;
}
else
{
intArray result = tls->tcache.back();
tls->tcache.pop_back();
tls->tallocated.push_back(result);
return result;
}
}
if (size > tls->maxSize)
{
// app.DebugPrintf("IntCache: New max size: %d\n" , size);
tls->maxSize = size;
// 4J - added - all the vectors in cache & allocated are smaller than maxSize so should be discarded. However, we
// can't delete them until the next releaseAll so copy into another vector until then
tls->toosmall.insert(tls->toosmall.end(),tls->cache.begin(),tls->cache.end());
tls->toosmall.insert(tls->toosmall.end(),tls->allocated.begin(),tls->allocated.end());
tls->cache.clear();
tls->allocated.clear();
intArray result = intArray(tls->maxSize, true);
tls->allocated.push_back(result);
return result;
}
else
{
if (tls->cache.empty())
{
intArray result = intArray(tls->maxSize, true);
tls->allocated.push_back(result);
return result;
}
else
{
intArray result = tls->cache.back();
tls->cache.pop_back();
tls->allocated.push_back(result);
return result;
}
}
}
void IntCache::releaseAll()
{
ThreadStorage *tls = (ThreadStorage *)TlsGetValue(tlsIdx);
// 4J - added - we can now remove the vectors that were deemed as too small (see comment in IntCache::allocate)
for( int i = 0; i < tls->toosmall.size(); i++ )
{
delete [] tls->toosmall[i].data;
}
tls->toosmall.clear();
if (!tls->cache.empty())
{
delete [] tls->cache.back().data;
tls->cache.pop_back();
}
if (!tls->tcache.empty())
{
delete [] tls->tcache.back().data;
tls->tcache.pop_back();
}
tls->cache.insert(tls->cache.end(),tls->allocated.begin(),tls->allocated.end());
tls->tcache.insert(tls->tcache.end(),tls->tallocated.begin(),tls->tallocated.end());
tls->allocated.clear();
tls->tallocated.clear();
}
// 4J added so that we can fully reset between levels
void IntCache::Reset()
{
ThreadStorage *tls = (ThreadStorage *)TlsGetValue(tlsIdx);
tls->maxSize = TINY_CUTOFF;
for( int i = 0; i < tls->allocated.size(); i++ )
{
delete [] tls->allocated[i].data;
}
tls->allocated.clear();
for( int i = 0; i < tls->cache.size(); i++ )
{
delete [] tls->cache[i].data;
}
tls->cache.clear();
for( int i = 0; i < tls->tallocated.size(); i++ )
{
delete [] tls->tallocated[i].data;
}
tls->tallocated.clear();
for( int i = 0; i < tls->tcache.size(); i++ )
{
delete [] tls->tcache[i].data;
}
tls->tcache.clear();
for( int i = 0; i < tls->toosmall.size(); i++ )
{
delete [] tls->toosmall[i].data;
}
tls->toosmall.clear();
}