This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
164 lines
3.6 KiB
C++
164 lines
3.6 KiB
C++
#include "stdafx.h"
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#include "IntCache.h"
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DWORD IntCache::tlsIdx = TlsAlloc();
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void IntCache::CreateNewThreadStorage()
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{
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ThreadStorage *tls = new ThreadStorage();
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TlsSetValue(tlsIdx, (void *)tls);
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tls->maxSize = TINY_CUTOFF;
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}
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IntCache::ThreadStorage::~ThreadStorage()
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{
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for(unsigned int i = 0; i < tcache.size(); i++ )
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{
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delete [] tcache[i].data;
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}
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for(unsigned int i = 0; i < tallocated.size(); i++ )
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{
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delete [] tallocated[i].data;
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}
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for(unsigned int i = 0; i < cache.size(); i++ )
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{
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delete [] cache[i].data;
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}
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for(unsigned int i = 0; i < allocated.size(); i++ )
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{
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delete [] allocated[i].data;
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}
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for( int i = 0; i < toosmall.size(); i++ )
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{
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delete [] toosmall[i].data;
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}
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}
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void IntCache::ReleaseThreadStorage()
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{
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ThreadStorage *tls = (ThreadStorage *)TlsGetValue(tlsIdx);
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delete tls;
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}
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intArray IntCache::allocate(int size)
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{
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ThreadStorage *tls = (ThreadStorage *)TlsGetValue(tlsIdx);
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if (size <= TINY_CUTOFF)
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{
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if (tls->tcache.empty())
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{
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intArray result = intArray(TINY_CUTOFF, true);
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tls->tallocated.push_back(result);
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return result;
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}
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else
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{
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intArray result = tls->tcache.back();
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tls->tcache.pop_back();
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tls->tallocated.push_back(result);
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return result;
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}
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}
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if (size > tls->maxSize)
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{
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// app.DebugPrintf("IntCache: New max size: %d\n" , size);
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tls->maxSize = size;
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// 4J - added - all the vectors in cache & allocated are smaller than maxSize so should be discarded. However, we
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// can't delete them until the next releaseAll so copy into another vector until then
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tls->toosmall.insert(tls->toosmall.end(),tls->cache.begin(),tls->cache.end());
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tls->toosmall.insert(tls->toosmall.end(),tls->allocated.begin(),tls->allocated.end());
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tls->cache.clear();
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tls->allocated.clear();
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intArray result = intArray(tls->maxSize, true);
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tls->allocated.push_back(result);
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return result;
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}
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else
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{
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if (tls->cache.empty())
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{
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intArray result = intArray(tls->maxSize, true);
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tls->allocated.push_back(result);
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return result;
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}
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else
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{
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intArray result = tls->cache.back();
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tls->cache.pop_back();
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tls->allocated.push_back(result);
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return result;
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}
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}
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}
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void IntCache::releaseAll()
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{
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ThreadStorage *tls = (ThreadStorage *)TlsGetValue(tlsIdx);
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// 4J - added - we can now remove the vectors that were deemed as too small (see comment in IntCache::allocate)
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for( int i = 0; i < tls->toosmall.size(); i++ )
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{
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delete [] tls->toosmall[i].data;
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}
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tls->toosmall.clear();
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if (!tls->cache.empty())
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{
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delete [] tls->cache.back().data;
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tls->cache.pop_back();
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}
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if (!tls->tcache.empty())
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{
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delete [] tls->tcache.back().data;
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tls->tcache.pop_back();
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}
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tls->cache.insert(tls->cache.end(),tls->allocated.begin(),tls->allocated.end());
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tls->tcache.insert(tls->tcache.end(),tls->tallocated.begin(),tls->tallocated.end());
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tls->allocated.clear();
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tls->tallocated.clear();
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}
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// 4J added so that we can fully reset between levels
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void IntCache::Reset()
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{
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ThreadStorage *tls = (ThreadStorage *)TlsGetValue(tlsIdx);
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tls->maxSize = TINY_CUTOFF;
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for( int i = 0; i < tls->allocated.size(); i++ )
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{
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delete [] tls->allocated[i].data;
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}
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tls->allocated.clear();
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for( int i = 0; i < tls->cache.size(); i++ )
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{
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delete [] tls->cache[i].data;
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}
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tls->cache.clear();
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for( int i = 0; i < tls->tallocated.size(); i++ )
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{
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delete [] tls->tallocated[i].data;
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}
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tls->tallocated.clear();
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for( int i = 0; i < tls->tcache.size(); i++ )
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{
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delete [] tls->tcache[i].data;
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}
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tls->tcache.clear();
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for( int i = 0; i < tls->toosmall.size(); i++ )
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{
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delete [] tls->toosmall[i].data;
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}
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tls->toosmall.clear();
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} |