This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
72 lines
1.3 KiB
C++
72 lines
1.3 KiB
C++
#pragma once
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#include "Tag.h"
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#include "System.h"
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class IntArrayTag : public Tag
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{
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public:
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intArray data;
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IntArrayTag(const wstring &name) : Tag(name)
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{
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data = intArray();
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}
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IntArrayTag(const wstring &name, intArray data) : Tag(name)
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{
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this->data = data;
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}
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~IntArrayTag()
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{
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delete [] data.data;
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}
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void write(DataOutput *dos)
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{
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dos->writeInt(data.length);
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for (unsigned int i = 0; i < data.length; i++)
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{
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dos->writeInt(data[i]);
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}
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}
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void load(DataInput *dis, int tagDepth)
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{
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int length = dis->readInt();
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if ( data.data ) delete[] data.data;
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data = intArray(length);
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for (int i = 0; i < length; i++)
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{
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data[i] = dis->readInt();
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}
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}
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byte getId() { return TAG_Int_Array; }
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wstring toString()
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{
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static wchar_t buf[32];
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swprintf(buf, 32, L"[%d bytes]",data.length);
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return wstring( buf );
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}
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bool equals(Tag *obj)
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{
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if (Tag::equals(obj))
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{
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IntArrayTag *o = (IntArrayTag *) obj;
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return ((data.data == NULL && o->data.data == NULL) || (data.data != NULL && data.length == o->data.length && memcmp(data.data, o->data.data, data.length * sizeof(int)) == 0) );
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}
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return false;
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}
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Tag *copy()
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{
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intArray cp = intArray(data.length);
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System::arraycopy(data, 0, &cp, 0, data.length);
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return new IntArrayTag(getName(), cp);
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}
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}; |