This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
52 lines
1.5 KiB
C++
52 lines
1.5 KiB
C++
#include "stdafx.h"
|
|
|
|
#include "InputStream.h"
|
|
#include "DataInputStream.h"
|
|
#include "InputStreamReader.h"
|
|
|
|
//Creates an InputStreamReader that uses the default charset.
|
|
//Parameters:
|
|
//in - An InputStream
|
|
InputStreamReader::InputStreamReader(InputStream *in) : stream( new DataInputStream( in ) )
|
|
{
|
|
}
|
|
|
|
//Closes the stream and releases any system resources associated with it.
|
|
//Once the stream has been closed, further read(), ready(), mark(), reset(), or skip() invocations will throw an IOException.
|
|
//Closing a previously closed stream has no effect.
|
|
void InputStreamReader::close()
|
|
{
|
|
stream->close();
|
|
}
|
|
|
|
//Reads a single character.
|
|
//Returns:
|
|
//The character read, or -1 if the end of the stream has been reached
|
|
int InputStreamReader::read()
|
|
{
|
|
return stream->readUTFChar();
|
|
}
|
|
|
|
//Reads characters into a portion of an array.
|
|
//Parameters:
|
|
//cbuf - Destination buffer
|
|
//offset - Offset at which to start storing characters
|
|
//length - Maximum number of characters to read
|
|
//Returns:
|
|
//The number of characters read, or -1 if the end of the stream has been reached
|
|
int InputStreamReader::read(wchar_t cbuf[], unsigned int offset, unsigned int length)
|
|
{
|
|
unsigned int charsRead = 0;
|
|
for( unsigned int i = offset; i < offset + length; i++ )
|
|
{
|
|
wchar_t value = (wchar_t)stream->readUTFChar();
|
|
if( value != -1 )
|
|
{
|
|
cbuf[i] = value;
|
|
charsRead++;
|
|
}
|
|
// TODO 4J Stu - The read might throw an exception? In which case we should return -1
|
|
else break;
|
|
}
|
|
return charsRead;
|
|
} |