Files
MinecraftConsoles/Minecraft.World/ImprovedNoise.cpp
Loki Rautio 087b7e7abf Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
2026-03-07 21:12:22 -06:00

217 lines
6.0 KiB
C++

#include "stdafx.h"
#include "ImprovedNoise.h"
ImprovedNoise::ImprovedNoise()
{
Random random;
init(&random);
}
ImprovedNoise::ImprovedNoise(Random *random)
{
init(random);
}
void ImprovedNoise::init(Random *random)
{
p = new int[512];
xo = random->nextDouble() * 256;
yo = random->nextDouble() * 256;
zo = random->nextDouble() * 256;
for (int i = 0; i < 256; i++)
{
p[i] = i;
}
for (int i = 0; i < 256; i++)
{
int j = random->nextInt(256 - i) + i;
int tmp = p[i];
p[i] = p[j];
p[j] = tmp;
p[i + 256] = p[i];
}
}
ImprovedNoise::~ImprovedNoise()
{
delete [] p;
}
double ImprovedNoise::noise(double _x, double _y, double _z)
{
double x = _x + xo;
double y = _y + yo;
double z = _z + zo;
int xf = (int) x;
int yf = (int) y;
int zf = (int) z;
if (x < xf) xf--;
if (y < yf) yf--;
if (z < zf) zf--;
int X = xf & 255, // FIND UNIT CUBE THAT
Y = yf & 255, // CONTAINS POINT.
Z = zf & 255;
x -= xf; // FIND RELATIVE X,Y,Z
y -= yf; // OF POINT IN CUBE.
z -= zf;
double u = x * x * x * (x * (x * 6 - 15) + 10), // COMPUTE FADE CURVES
v = y * y * y * (y * (y * 6 - 15) + 10), // FOR EACH OF X,Y,Z.
w = z * z * z * (z * (z * 6 - 15) + 10);
int A = p[X] + Y, AA = p[A] + Z, AB = p[A + 1] + Z, // HASH COORDINATES OF
B = p[X + 1] + Y, BA = p[B] + Z, BB = p[B + 1] + Z; // THE 8 CUBE CORNERS,
return lerp(w, lerp(v, lerp(u, grad(p[AA], x, y, z), // AND ADD
grad(p[BA], x - 1, y, z)), // BLENDED
lerp(u, grad(p[AB], x, y - 1, z), // RESULTS
grad(p[BB], x - 1, y - 1, z))),// FROM 8
lerp(v, lerp(u, grad(p[AA + 1], x, y, z - 1), // CORNERS
grad(p[BA + 1], x - 1, y, z - 1)), // OF CUBE
lerp(u, grad(p[AB + 1], x, y - 1, z - 1), grad(p[BB + 1], x - 1, y - 1, z - 1))));
}
double ImprovedNoise::lerp(double t, double a, double b)
{
return a + t * (b - a);
}
double ImprovedNoise::grad2(int hash, double x, double z)
{
int h = hash & 15; // CONVERT LO 4 BITS OF HASH CODE
double u = (1-((h&8)>>3))*x, // INTO 12 GRADIENT DIRECTIONS.
v = h < 4 ? 0 : h == 12 || h == 14 ? x : z;
return ((h & 1) == 0 ? u : -u) + ((h & 2) == 0 ? v : -v);
}
double ImprovedNoise::grad(int hash, double x, double y, double z)
{
int h = hash & 15; // CONVERT LO 4 BITS OF HASH CODE
double u = h < 8 ? x : y, // INTO 12 GRADIENT DIRECTIONS.
v = h < 4 ? y : h == 12 || h == 14 ? x : z;
return ((h & 1) == 0 ? u : -u) + ((h & 2) == 0 ? v : -v);
}
double ImprovedNoise::getValue(double x, double y)
{
return noise(x, y, 0);
}
double ImprovedNoise::getValue(double x, double y, double z)
{
return noise(x, y, z);
}
void ImprovedNoise::add(doubleArray buffer, double _x, double _y, double _z, int xSize, int ySize, int zSize, double xs, double ys, double zs, double pow)
{
if (ySize==1)
{
int A = 0, AA = 0, B = 0, BA = 0;
double vv0 = 0, vv2 = 0;
int pp = 0;
double scale = 1.0 / pow;
for (int xx = 0; xx < xSize; xx++)
{
double x = _x + (xx) * xs + xo;
int xf = (int) x;
if (x < xf) xf--;
int X = xf & 255;
x -= xf;
double u = x * x * x * (x * (x * 6 - 15) + 10);
for (int zz = 0; zz < zSize; zz++)
{
double z = _z + (zz) * zs + zo;
int zf = (int) z;
if (z < zf) zf--;
int Z = zf & 255;
z -= zf;
double w = z * z * z * (z * (z * 6 - 15) + 10);
A = p[X] + 0;
AA = p[A] + Z;
B = p[X + 1] + 0;
BA = p[B] + Z;
vv0 = lerp(u, grad2(p[AA], x, z), grad(p[BA], x - 1, 0, z));
vv2 = lerp(u, grad(p[AA + 1], x, 0, z - 1), grad(p[BA + 1], x - 1, 0, z - 1));
double val = lerp(w, vv0, vv2);
buffer[pp++] += val * scale;
}
}
return;
}
int pp = 0;
double scale = 1 / pow;
int yOld = -1;
int A = 0, AA = 0, AB = 0, B = 0, BA = 0, BB = 0;
double vv0 = 0, vv1 = 0, vv2 = 0, vv3 = 0;
for (int xx = 0; xx < xSize; xx++)
{
double x = _x + (xx) * xs + xo;
int xf = (int) x;
if (x < xf) xf--;
int X = xf & 255;
x -= xf;
double u = x * x * x * (x * (x * 6 - 15) + 10);
for (int zz = 0; zz < zSize; zz++)
{
double z = _z + (zz) * zs + zo;
int zf = (int) z;
if (z < zf) zf--;
int Z = zf & 255;
z -= zf;
double w = z * z * z * (z * (z * 6 - 15) + 10);
for (int yy = 0; yy < ySize; yy++)
{
double y = _y + (yy) * ys + yo;
int yf = (int) y;
if (y < yf) yf--;
int Y = yf & 255;
y -= yf;
double v = y * y * y * (y * (y * 6 - 15) + 10);
if (yy == 0 || Y != yOld)
{
yOld = Y;
A = p[X] + Y;
AA = p[A] + Z;
AB = p[A + 1] + Z;
B = p[X + 1] + Y;
BA = p[B] + Z;
BB = p[B + 1] + Z;
vv0 = lerp(u, grad(p[AA], x, y, z), grad(p[BA], x - 1, y, z));
vv1 = lerp(u, grad(p[AB], x, y - 1, z), grad(p[BB], x - 1, y - 1, z));
vv2 = lerp(u, grad(p[AA + 1], x, y, z - 1), grad(p[BA + 1], x - 1, y, z - 1));
vv3 = lerp(u, grad(p[AB + 1], x, y - 1, z - 1), grad(p[BB + 1], x - 1, y - 1, z - 1));
}
double v0 = lerp(v, vv0, vv1);
double v1 = lerp(v, vv2, vv3);
double val = lerp(w, v0, v1);
buffer[pp++] += val * scale;
}
}
}
}