* try to resolve merge conflict
* feat: TU19 (Dec 2014) Features & Content (#32)
* December 2014 files
* Working release build
* Fix compilation issues
* Add sound to Windows64Media
* Add DLC content and force Tutorial DLC
* Revert "Add DLC content and force Tutorial DLC"
This reverts commit 97a4399472.
* Disable broken light packing
* Disable breakpoint during DLC texture map load
Allows DLC loading but the DLC textures are still broken
* Fix post build not working
* ...
* fix vs2022 build
* fix cmake build
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Co-authored-by: Loki <lokirautio@gmail.com>
30 lines
769 B
C++
30 lines
769 B
C++
#pragma once
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#include "Tile.h"
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class ChunkRebuildData;
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class HugeMushroomTile : public Tile
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{
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friend class ChunkRebuildData;
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public:
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static const int MUSHROOM_TYPE_BROWN = 0;
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static const int MUSHROOM_TYPE_RED = 1;
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static const wstring TEXTURE_STEM;
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static const wstring TEXTURE_INSIDE;
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private:
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static const int HUGE_MUSHROOM_TEXTURE_COUNT = 2;
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static const wstring TEXTURE_TYPE[];
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int type;
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Icon **icons;
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Icon *iconStem;
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Icon *iconInside;
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public:
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HugeMushroomTile(int id, Material *material, int type);
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Icon *getTexture(int face, int data);
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int getResourceCount(Random *random);
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int getResource(int data, Random *random, int playerBonusLevel);
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int cloneTileId(Level *level, int x, int y, int z);
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void registerIcons(IconRegister *iconRegister);
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};
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