This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
71 lines
1.9 KiB
C++
71 lines
1.9 KiB
C++
#include "stdafx.h"
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#include "net.minecraft.world.h"
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#include "HugeMushroomTile.h"
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const wstring HugeMushroomTile::TEXTURE_STEM = L"skin_stem";
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const wstring HugeMushroomTile::TEXTURE_INSIDE = L"inside";
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const wstring HugeMushroomTile::TEXTURE_TYPE[] = {L"skin_brown", L"skin_red"};
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HugeMushroomTile::HugeMushroomTile(int id, Material *material, int type) : Tile(id, material)
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{
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this->type = type;
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icons = NULL;
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iconStem = NULL;
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iconInside = NULL;
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}
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Icon *HugeMushroomTile::getTexture(int face, int data)
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{
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// 123
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// 456 10
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// 789
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if (data == 10 && face > 1) return iconStem;
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if (data >= 1 && data <= 9 && face == 1) return icons[type];
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if (data >= 1 && data <= 3 && face == 2) return icons[type];
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if (data >= 7 && data <= 9 && face == 3) return icons[type];
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if ((data == 1 || data == 4 || data == 7) && face == 4) return icons[type];
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if ((data == 3 || data == 6 || data == 9) && face == 5) return icons[type];
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// two special cases requested by rhodox (painterly pack)
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if (data == 14)
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{
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return icons[type];
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}
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if (data == 15)
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{
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return iconStem;
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}
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return iconInside;
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}
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int HugeMushroomTile::getResourceCount(Random *random)
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{
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int count = random->nextInt(10) - 7;
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if (count < 0) count = 0;
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return count;
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}
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int HugeMushroomTile::getResource(int data, Random *random, int playerBonusLevel)
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{
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return Tile::mushroom_brown_Id + type;
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}
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int HugeMushroomTile::cloneTileId(Level *level, int x, int y, int z)
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{
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return Tile::mushroom_brown_Id + type;
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}
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void HugeMushroomTile::registerIcons(IconRegister *iconRegister)
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{
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icons = new Icon*[HUGE_MUSHROOM_TEXTURE_COUNT];
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for (int i = 0; i < HUGE_MUSHROOM_TEXTURE_COUNT; i++)
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{
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icons[i] = iconRegister->registerIcon(getIconName() + L"_" + TEXTURE_TYPE[i]);
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}
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iconInside = iconRegister->registerIcon(getIconName() + L"_" + TEXTURE_INSIDE);
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iconStem = iconRegister->registerIcon(getIconName() + L"_" + TEXTURE_STEM);
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} |