This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
57 lines
1017 B
C++
57 lines
1017 B
C++
#include "stdafx.h"
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#include "HtmlString.h"
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#include <iomanip>
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HtmlString::HtmlString(wstring text, eMinecraftColour hexColor, bool italics, bool indent)
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{
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this->text = escapeXML(text);
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this->color = hexColor;
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this->italics = italics;
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this->indent = indent;
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}
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wstring HtmlString::ToString()
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{
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std::wstringstream ss;
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if (indent)
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{
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ss << L" ";
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}
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if (italics)
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{
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ss << "<i>";
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}
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eMinecraftColour color = this->color == eMinecraftColour_NOT_SET ? eHTMLColor_7 : this->color;
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ss << L"<font color=\"#" << std::setfill(L'0') << std::setw(6) << std::hex << app.GetHTMLColor(color) << L"\">" << text << "</font>";
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if (italics)
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{
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ss << "</i>";
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}
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return ss.str();
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}
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wstring HtmlString::Compose(vector<HtmlString> *strings)
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{
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if (strings == NULL) return L"";
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std::wstringstream ss;
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for(int i = 0; i < strings->size(); i++)
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{
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ss << strings->at(i).ToString();
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// Add a break if there's another line
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if (i + 1 < strings->size())
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{
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ss << L"<br>";
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}
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}
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return ss.str();
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} |