* try to resolve merge conflict
* feat: TU19 (Dec 2014) Features & Content (#32)
* December 2014 files
* Working release build
* Fix compilation issues
* Add sound to Windows64Media
* Add DLC content and force Tutorial DLC
* Revert "Add DLC content and force Tutorial DLC"
This reverts commit 97a4399472.
* Disable broken light packing
* Disable breakpoint during DLC texture map load
Allows DLC loading but the DLC textures are still broken
* Fix post build not working
* ...
* fix vs2022 build
* fix cmake build
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Co-authored-by: Loki <lokirautio@gmail.com>
41 lines
1010 B
C++
41 lines
1010 B
C++
#pragma once
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#include "AbstractContainerMenu.h"
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#include "Slot.h"
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class HorseInventoryMenu;
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class HorseSaddleSlot : public Slot
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{
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public:
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HorseSaddleSlot( shared_ptr<Container> horseInventory );
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bool mayPlace(shared_ptr<ItemInstance> item);
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};
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class HorseArmorSlot : public Slot
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{
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private:
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HorseInventoryMenu *m_parent;
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public:
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HorseArmorSlot( HorseInventoryMenu *parent, shared_ptr<Container> horseInventory );
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bool mayPlace(shared_ptr<ItemInstance> item);
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bool isActive();
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};
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class HorseInventoryMenu : public AbstractContainerMenu
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{
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friend class HorseArmorSlot;
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private:
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shared_ptr<Container> horseContainer;
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shared_ptr<EntityHorse> horse;
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public:
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HorseInventoryMenu(shared_ptr<Container> playerInventory, shared_ptr<Container> horseInventory, shared_ptr<EntityHorse> horse);
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bool stillValid(shared_ptr<Player> player);
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shared_ptr<ItemInstance> quickMoveStack(shared_ptr<Player> player, int slotIndex);
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void removed(shared_ptr<Player> player);
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shared_ptr<Container> getContainer();
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}; |