Files
MinecraftConsoles/Minecraft.World/HorseInventoryMenu.cpp
Loki Rautio 087b7e7abf Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
2026-03-07 21:12:22 -06:00

132 lines
3.4 KiB
C++

#include "stdafx.h"
#include "net.minecraft.world.item.h"
#include "net.minecraft.world.entity.animal.h"
#include "HorseInventoryMenu.h"
HorseSaddleSlot::HorseSaddleSlot( shared_ptr<Container> horseInventory ) : Slot(horseInventory, EntityHorse::INV_SLOT_SADDLE, 8, 18)
{
}
bool HorseSaddleSlot::mayPlace(shared_ptr<ItemInstance> item)
{
return Slot::mayPlace(item) && item->id == Item::saddle_Id && !hasItem();
}
HorseArmorSlot::HorseArmorSlot( HorseInventoryMenu *parent, shared_ptr<Container> horseInventory ) : Slot(horseInventory, EntityHorse::INV_SLOT_ARMOR, 8, 18 * 2)
{
m_parent = parent;
}
bool HorseArmorSlot::mayPlace(shared_ptr<ItemInstance> item)
{
return Slot::mayPlace(item) && m_parent->horse->canWearArmor() && EntityHorse::isHorseArmor(item->id);
}
bool HorseArmorSlot::isActive()
{
return m_parent->horse->canWearArmor();
}
HorseInventoryMenu::HorseInventoryMenu(shared_ptr<Container> playerInventory, shared_ptr<Container> horseInventory, shared_ptr<EntityHorse> horse)
{
horseContainer = horseInventory;
this->horse = horse;
int containerRows = 3;
horseInventory->startOpen();
int yo = (containerRows - 4) * 18;
// equipment slots
addSlot(new HorseSaddleSlot(horseInventory) );
addSlot(new HorseArmorSlot(this, horseInventory) );
if (horse->isChestedHorse())
{
for (int y = 0; y < containerRows; y++)
{
for (int x = 0; x < 5; x++)
{
addSlot(new Slot(horseInventory, EntityHorse::INV_BASE_COUNT + x + y * 5, 80 + x * 18, 18 + y * 18));
}
}
}
for (int y = 0; y < 3; y++)
{
for (int x = 0; x < 9; x++)
{
addSlot(new Slot(playerInventory, x + y * 9 + 9, 8 + x * 18, 102 + y * 18 + yo));
}
}
for (int x = 0; x < 9; x++)
{
addSlot(new Slot(playerInventory, x, 8 + x * 18, 160 + yo));
}
}
bool HorseInventoryMenu::stillValid(shared_ptr<Player> player)
{
return horseContainer->stillValid(player) && horse->isAlive() && horse->distanceTo(player) < 8;
}
shared_ptr<ItemInstance> HorseInventoryMenu::quickMoveStack(shared_ptr<Player> player, int slotIndex)
{
shared_ptr<ItemInstance> clicked = nullptr;
Slot *slot = slots.at(slotIndex);
if (slot != NULL && slot->hasItem())
{
shared_ptr<ItemInstance> stack = slot->getItem();
clicked = stack->copy();
if (slotIndex < horseContainer->getContainerSize())
{
if (!moveItemStackTo(stack, horseContainer->getContainerSize(), slots.size(), true))
{
return nullptr;
}
}
else
{
if (getSlot(EntityHorse::INV_SLOT_ARMOR)->mayPlace(stack) && !getSlot(EntityHorse::INV_SLOT_ARMOR)->hasItem())
{
if (!moveItemStackTo(stack, EntityHorse::INV_SLOT_ARMOR, EntityHorse::INV_SLOT_ARMOR + 1, false))
{
return nullptr;
}
}
else if (getSlot(EntityHorse::INV_SLOT_SADDLE)->mayPlace(stack))
{
if (!moveItemStackTo(stack, EntityHorse::INV_SLOT_SADDLE, EntityHorse::INV_SLOT_SADDLE + 1, false))
{
return nullptr;
}
}
else if (horseContainer->getContainerSize() <= EntityHorse::INV_BASE_COUNT || !moveItemStackTo(stack, EntityHorse::INV_BASE_COUNT, horseContainer->getContainerSize(), false))
{
return nullptr;
}
}
if (stack->count == 0)
{
slot->set(nullptr);
}
else
{
slot->setChanged();
}
}
return clicked;
}
void HorseInventoryMenu::removed(shared_ptr<Player> player)
{
AbstractContainerMenu::removed(player);
horseContainer->stopOpen();
}
shared_ptr<Container> HorseInventoryMenu::getContainer()
{
return horseContainer;
}