* try to resolve merge conflict
* feat: TU19 (Dec 2014) Features & Content (#32)
* December 2014 files
* Working release build
* Fix compilation issues
* Add sound to Windows64Media
* Add DLC content and force Tutorial DLC
* Revert "Add DLC content and force Tutorial DLC"
This reverts commit 97a4399472.
* Disable broken light packing
* Disable breakpoint during DLC texture map load
Allows DLC loading but the DLC textures are still broken
* Fix post build not working
* ...
* fix vs2022 build
* fix cmake build
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Co-authored-by: Loki <lokirautio@gmail.com>
56 lines
2.1 KiB
C++
56 lines
2.1 KiB
C++
#pragma once
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#include "BaseEntityTile.h"
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class HopperTileEntity;
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class HopperTile : public BaseEntityTile
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{
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friend class ChunkRebuildData;
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private:
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static const int MASK_TOGGLE = 0x8;
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static const int MASK_ATTACHED = 0x7;
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public :
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static const wstring TEXTURE_OUTSIDE;
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static const wstring TEXTURE_INSIDE;
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private:
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Random random;
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private:
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Icon *hopperIcon;
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Icon *hopperTopIcon;
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Icon *hopperInnerIcon;
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public:
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HopperTile(int id);
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virtual void updateShape(LevelSource *level, int x, int y, int z, int forceData = -1, shared_ptr<TileEntity> forceEntity = shared_ptr<TileEntity>());
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virtual void addAABBs(Level *level, int x, int y, int z, AABB *box, AABBList *boxes, shared_ptr<Entity> source);
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virtual int getPlacedOnFaceDataValue(Level *level, int x, int y, int z, int face, float clickX, float clickY, float clickZ, int itemValue);
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virtual shared_ptr<TileEntity> newTileEntity(Level *level);
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virtual void setPlacedBy(Level *level, int x, int y, int z, shared_ptr<LivingEntity> by, shared_ptr<ItemInstance> itemInstance);
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virtual void onPlace(Level *level, int x, int y, int z);
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virtual bool use(Level *level, int x, int y, int z, shared_ptr<Player> player, int clickedFace, float clickX, float clickY, float clickZ, bool soundOnly = false);
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virtual void neighborChanged(Level *level, int x, int y, int z, int type);
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private:
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virtual void checkPoweredState(Level *level, int x, int y, int z);
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public:
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virtual void onRemove(Level *level, int x, int y, int z, int id, int data);
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virtual int getRenderShape();
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virtual bool isCubeShaped();
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virtual bool isSolidRender(bool isServerLevel = false);
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virtual bool shouldRenderFace(LevelSource *level, int x, int y, int z, int face);
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virtual Icon *getTexture(int face, int data);
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static int getAttachedFace(int data);
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static bool isTurnedOn(int data);
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virtual bool hasAnalogOutputSignal();
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virtual int getAnalogOutputSignal(Level *level, int x, int y, int z, int dir);
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virtual void registerIcons(IconRegister *iconRegister);
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static Icon *getTexture(const wstring &name);
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virtual wstring getTileItemIconName();
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static shared_ptr<HopperTileEntity> getHopper(LevelSource *level, int x, int y, int z);
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}; |