Files
MinecraftConsoles/Minecraft.World/HopperTile.cpp
Loki Rautio 087b7e7abf Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
2026-03-07 21:12:22 -06:00

211 lines
5.9 KiB
C++

#include "stdafx.h"
#include "net.minecraft.h"
#include "net.minecraft.world.entity.item.h"
#include "net.minecraft.world.item.h"
#include "net.minecraft.world.inventory.h"
#include "net.minecraft.world.level.h"
#include "net.minecraft.world.level.tile.entity.h"
#include "net.minecraft.world.h"
#include "HopperTile.h"
const wstring HopperTile::TEXTURE_OUTSIDE = L"hopper_outside";
const wstring HopperTile::TEXTURE_INSIDE = L"hopper_inside";
HopperTile::HopperTile(int id) : BaseEntityTile(id, Material::metal, isSolidRender() )
{
setShape(0, 0, 0, 1, 1, 1);
}
void HopperTile::updateShape(LevelSource *level, int x, int y, int z, int forceData , shared_ptr<TileEntity> forceEntity)
{
setShape(0, 0, 0, 1, 1, 1);
}
void HopperTile::addAABBs(Level *level, int x, int y, int z, AABB *box, AABBList *boxes, shared_ptr<Entity> source)
{
setShape(0, 0, 0, 1, 10.0f / 16.0f, 1);
BaseEntityTile::addAABBs(level, x, y, z, box, boxes, source);
float thickness = 2.0f / 16.0f;
setShape(0, 0, 0, thickness, 1, 1);
BaseEntityTile::addAABBs(level, x, y, z, box, boxes, source);
setShape(0, 0, 0, 1, 1, thickness);
BaseEntityTile::addAABBs(level, x, y, z, box, boxes, source);
setShape(1 - thickness, 0, 0, 1, 1, 1);
BaseEntityTile::addAABBs(level, x, y, z, box, boxes, source);
setShape(0, 0, 1 - thickness, 1, 1, 1);
BaseEntityTile::addAABBs(level, x, y, z, box, boxes, source);
setShape(0, 0, 0, 1, 1, 1);
}
int HopperTile::getPlacedOnFaceDataValue(Level *level, int x, int y, int z, int face, float clickX, float clickY, float clickZ, int itemValue)
{
int attached = Facing::OPPOSITE_FACING[face];
if (attached == Facing::UP) attached = Facing::DOWN;
return attached;
}
shared_ptr<TileEntity> HopperTile::newTileEntity(Level *level)
{
return shared_ptr<HopperTileEntity>( new HopperTileEntity() );
}
void HopperTile::setPlacedBy(Level *level, int x, int y, int z, shared_ptr<LivingEntity> by, shared_ptr<ItemInstance> itemInstance)
{
BaseEntityTile::setPlacedBy(level, x, y, z, by, itemInstance);
if (itemInstance->hasCustomHoverName())
{
shared_ptr<HopperTileEntity> hopper = getHopper(level, x, y, z);
hopper->setCustomName(itemInstance->getHoverName());
}
}
void HopperTile::onPlace(Level *level, int x, int y, int z)
{
BaseEntityTile::onPlace(level, x, y, z);
checkPoweredState(level, x, y, z);
}
bool HopperTile::use(Level *level, int x, int y, int z, shared_ptr<Player> player, int clickedFace, float clickX, float clickY, float clickZ, bool soundOnly)
{
if (level->isClientSide)
{
return true;
}
shared_ptr<HopperTileEntity> hopper = getHopper(level, x, y, z);
if (hopper != NULL) player->openHopper(hopper);
return true;
}
void HopperTile::neighborChanged(Level *level, int x, int y, int z, int type)
{
checkPoweredState(level, x, y, z);
}
void HopperTile::checkPoweredState(Level *level, int x, int y, int z)
{
int data = level->getData(x, y, z);
int attachedFace = getAttachedFace(data);
bool shouldBeOn = !level->hasNeighborSignal(x, y, z);
bool isOn = isTurnedOn(data);
if (shouldBeOn != isOn)
{
level->setData(x, y, z, attachedFace | (shouldBeOn ? 0 : MASK_TOGGLE), UPDATE_NONE);
}
}
void HopperTile::onRemove(Level *level, int x, int y, int z, int id, int data)
{
shared_ptr<Container> container = dynamic_pointer_cast<HopperTileEntity>( level->getTileEntity(x, y, z) );
if (container != NULL)
{
for (int i = 0; i < container->getContainerSize(); i++)
{
shared_ptr<ItemInstance> item = container->getItem(i);
if (item != NULL)
{
float xo = random.nextFloat() * 0.8f + 0.1f;
float yo = random.nextFloat() * 0.8f + 0.1f;
float zo = random.nextFloat() * 0.8f + 0.1f;
while (item->count > 0)
{
int count = random.nextInt(21) + 10;
if (count > item->count) count = item->count;
item->count -= count;
shared_ptr<ItemEntity> itemEntity = shared_ptr<ItemEntity>( new ItemEntity(level, x + xo, y + yo, z + zo, shared_ptr<ItemInstance>( new ItemInstance(item->id, count, item->getAuxValue()))));
if (item->hasTag())
{
itemEntity->getItem()->setTag((CompoundTag *) item->getTag()->copy());
}
float pow = 0.05f;
itemEntity->xd = (float) random.nextGaussian() * pow;
itemEntity->yd = (float) random.nextGaussian() * pow + 0.2f;
itemEntity->zd = (float) random.nextGaussian() * pow;
level->addEntity(itemEntity);
}
}
}
level->updateNeighbourForOutputSignal(x, y, z, id);
}
BaseEntityTile::onRemove(level, x, y, z, id, data);
}
int HopperTile::getRenderShape()
{
return SHAPE_HOPPER;
}
bool HopperTile::isCubeShaped()
{
return false;
}
bool HopperTile::isSolidRender(bool isServerLevel /*= false*/)
{
return false;
}
bool HopperTile::shouldRenderFace(LevelSource *level, int x, int y, int z, int face)
{
return true;
}
Icon *HopperTile::getTexture(int face, int data)
{
if (face == Facing::UP)
{
return hopperTopIcon;
}
return hopperIcon;
}
int HopperTile::getAttachedFace(int data)
{
return data & MASK_ATTACHED;
}
bool HopperTile::isTurnedOn(int data)
{
return (data & MASK_TOGGLE) != MASK_TOGGLE;
}
bool HopperTile::hasAnalogOutputSignal()
{
return true;
}
int HopperTile::getAnalogOutputSignal(Level *level, int x, int y, int z, int dir)
{
return AbstractContainerMenu::getRedstoneSignalFromContainer(getHopper(level, x, y, z));
}
void HopperTile::registerIcons(IconRegister *iconRegister)
{
hopperIcon = iconRegister->registerIcon(TEXTURE_OUTSIDE);
hopperTopIcon = iconRegister->registerIcon(L"hopper_top");
hopperInnerIcon = iconRegister->registerIcon(TEXTURE_INSIDE);
}
Icon *HopperTile::getTexture(const wstring &name)
{
if (name.compare(TEXTURE_OUTSIDE) == 0) return Tile::hopper->hopperIcon;
if (name.compare(TEXTURE_INSIDE) == 0) return Tile::hopper->hopperInnerIcon;
return NULL;
}
wstring HopperTile::getTileItemIconName()
{
return L"hopper";
}
shared_ptr<HopperTileEntity> HopperTile::getHopper(LevelSource *level, int x, int y, int z)
{
return dynamic_pointer_cast<HopperTileEntity>( level->getTileEntity(x, y, z) );
}